* Fixes the ( shaped cyan wire
* Fixes a luminosity bug with glowshrooms.
* Changes a ridiculous internal loop in intercoms to use the MC.
* Makes intercoms not be bloodied by bloody hands.
* Adds a "NOBLOODY" flag for atoms that don't want to be bloodied.
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Var changes:
* /obj/item/var/color is now item_color
* /obj/machinery/portable_atmospherics/canister/var/color is now canister_color
* /obj/machinery/atmospherics/var/color is now pipe_color
* /mob/living/simple_animal/mouse/var/color is now body_color
* /mob/living/simple_animal/chicken/var/color is now body_color
Proc changes:
* /obj/machinery/door/proc/animate() is now do_animate()
* /obj/machinery/transformer/proc/transform() is now do_transform()
Map changes are due to pipe instances being changed from color to pipe_color
Signed-off-by: Mloc-Argent <colmohici@gmail.com>
-Codewise the functionality of airlock_painter/use() was divided between two procs. Use() still works the same, but can_use() only checks if the painter can be used, without draining ink or playing sounds if it can.
-Fixed a few runtimes that could occur if the toner cardridge were removed while the paintjob selection window is still open.
-If you remove the toner cardridge from the airlock painter, it will now try to be put in your hand before falling to the ground.
-Airlock painter can now be used on finished airlocks to change their paintjob. Keep away from the Clown.
-Airlock painter description up to standards. It still shows the current ink level.
-Fixed a bug with painting airlock assemblies where painted glass airlocks deconstructed to assemblies reconstructed to airlocks would lose their glass status.
-Airlock painters now make a sound (effects/spray2.ogg) when used to paint an airlock.
Checking a collector's last power output via analyzers has been moved to multitools, because that actually made sense (betcha didn't know this existed, I know I didn't)
Analyzers can now be used to check the gas level of the tank in a loaded radiation collector (yay no more crowbars)
You can also use them on pipes to check gas levels (yay no more pipe meters)
Codewise, the several inconsistant instances of the analyzer code have been moved to a single proc. The following have been converted to use this:
-Pipes (they didn't have this before. Also changed the attackby code to be less dumb...)
-Pipe tanks (you know those big ones in maint everyone forgets about)
-Portable Atmospherics (canisters, air pumps, scrubbers)
-Flamethrower
-Tanks
-And now collectors