Commit Graph

112 Commits

Author SHA1 Message Date
SkyratBot
b0e5be6736 [MIRROR] Messenger fixes [MDB IGNORE] (#19449)
* Messenger fixes

* Update ntmessenger.dm

---------

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: lessthnthree <three@lessthanthree.dk>
Co-authored-by: lessthanthree <83487515+lessthnthree@users.noreply.github.com>
2023-02-26 19:07:13 -05:00
SkyratBot
0586d4c294 [MIRROR] [NO GBP] Lazy Template Cordoning | Double Runtime Fix [MDB IGNORE] (#19042)
[NO GBP] Lazy Template Cordoning | Double Runtime Fix (#72709)

## About The Pull Request

Adds automatic cordoning to block reservations.
Also fixes an issue where ChangeTurf would cause SSicon_smoothing to
throw runtimes by calling QUEUE_SMOOTH regardless of initialization
completion

## Why It's Good For The Game

## Changelog

---------

Signed-off-by: GitHub <noreply@github.com>
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-02-02 16:11:52 +00:00
SkyratBot
c5ca08fd01 [MIRROR] Adds spaces around logical operators [MDB IGNORE] (#18776)
* Adds spaces around logical operators

* Update code/modules/admin/verbs/admingame.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2023-01-21 22:16:43 -08:00
SkyratBot
aea69a21b4 [MIRROR] Adds maintenance tablet apps (Health analyzer is one now too) [MDB IGNORE] (#18809)
Adds maintenance tablet apps (Health analyzer is one now too) (#71738)


About The Pull Request

Sprites were generously made by https://github.com/Tramzz

This was a branch I've been putting off for months because my hatred for tablet apps brought me to removing computer parts, tablets, and ntnet, however I've now returned (after a lot more procrastination).

Adds Maintenance tablet applications to the game, so far there's only three of them, for proof of concept;

    The health analyzer app (the chem analyzer part is removed entirely) move away from being given to medical/geneticists/detectives/RD.

There is on exception, which is the CMO, who gets to have the application on their tablet roundstart. Maybe it could be given to their role disk as well?

    A camera application:

image
image

    MODsuit control application:

image
image

image

Maintenance applications stand out from normal tablet apps because they can't be downloaded off the App store, and instead can only be found in maintenance, with a one-use download, cloning the application from a disk to a computer, or vice versa, will delete the old one, meaning you can only have one application at once.
Why It's Good For The Game

This is more as a proof of concept for maintenance applications, but I also think that the analyzer application wasn't really that good as an app, you should either use a health analyzer or the wand in front of medbay, you shouldn't just have one in your tablet at all times because it makes it lame if your analyzer is stolen.
Changelog

cl JohnFulpWillard, sprites by Tramzz
add: Added Maintenance tablet applications, applications that can't be cloned or downloaded from the store, instead you can find one app in maintenance.
balance: The Analyzer tablet application is also a maintenance tablet application now.
/cl

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2023-01-19 15:30:05 -05:00
SkyratBot
650d64f6d4 [MIRROR] afterattack now returns a flag if it's reasonable to suspect the user intends to act on an item [MDB IGNORE] (#18519)
* afterattack now returns a flag if it's reasonable to suspect the user intends to act on an item

* Update _neck.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2023-01-07 06:55:38 +00:00
SkyratBot
6693611532 [MIRROR] Trophy case update [MDB IGNORE] (#17616) 2022-11-22 19:47:18 -08:00
Zonespace
f7c26bbf25 515 Compat (#17465)
* ONLY SKYRAT CHANGES

* ACTUALLY SKYRAT CHANGES

* yolo, revert later

* Update alternate_byond_versions.txt

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-11-15 06:59:06 +00:00
SkyratBot
1ce77983df [MIRROR] canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE [MDB IGNORE] (#16586)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

* etes

* eyes

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-10-02 15:54:46 +01:00
SkyratBot
1e416342ea [MIRROR] [IDB IGNORE] Renames the inhand/misc folder to inhand/items [MDB IGNORE] (#15956)
* [IDB IGNORE] Renames the inhand/misc folder to inhand/items (#69573)

Also adds balloons to inhand/items

* [IDB IGNORE] Renames the inhand/misc folder to inhand/items

* update modular

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 15:29:47 +01:00
SkyratBot
471760e96a [MIRROR] Fixes storage mass transfer being generally broken, adds mass transferring onto griddles [MDB IGNORE] (#15729)
* Fixes storage mass transfer being generally broken, adds mass transferring onto griddles  (#69084)

* - Fixes storage mass transfer
- Brings some sanity to storage procs
- Implements a griddle feature that never was

* Uncomment this

* Right-click attack fix

* Scoop fix

* Smartfridges use silent

* Restores some lost checks

* Fixes storage implants

* Fixes storage mass transfer being generally broken, adds mass transferring onto griddles

* update modular

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-03 18:01:54 +01:00
SkyratBot
1b7f17f107 [MIRROR] [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1) [MDB IGNORE] (#15801)
* [IDB IGNORE] The Great Sweep: Moving dmis into subfolders (part 1)

* Fixes all the conflicts and all of our modular files using core icon files with broken paths

Co-authored-by: tattle <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-08-28 15:11:04 -04:00
SkyratBot
24c9fc0296 [MIRROR] Fixes 118(give or take) cases of mapload not being passed to initilaize [MDB IGNORE] (#15546)
* Fixes 118(give or take) cases of mapload not being passed to initilaize (#69107)

fixes 114 cases of mapload not being passed to initilaize

* Fixes 118(give or take) cases of mapload not being passed to initilaize

* Fixes a lot (give or take) cases of mapload not being passed to initilaize

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-08-11 08:31:27 -07:00
SkyratBot
99cdbe4ce2 [MIRROR] Reworks pAIs [MDB IGNORE] (#15162) 2022-07-27 19:10:14 -04:00
magatsuchi
4f9df17cb1 [FIXED MIRROR] Tsu's Brand Spanking New Storage: or, How I Learned to Refactor For Skyrat (#14868)
* Tsu's Brand Spanking New Storage: or, How I Learned To Pass Github Copilot As My Own Code

* Delete storage.dm

* yippee

* shit

* holy shit i am stupid

* more fixes

* fuck

* woops
2022-07-17 21:16:59 -04:00
SkyratBot
e958272a86 [MIRROR] An Exploration Into Lame Jobs - Syndicate Listening Post Remap [MDB IGNORE] (#14147)
* An Exploration Into Lame Jobs - Syndicate Listening Post Remap (#67330)

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Hey there,

Have you ever been bored at your job? A job where you can't scheme something up to get you up to date? Stranded at your job? Alone at your job? Has the job ever asked you a lot of question? Like I am right now? Should I stop?

Anyways, I decided to think about it, and I remapped the Syndicate's Space Listening Post. How nice!

* An Exploration Into Lame Jobs - Syndicate Listening Post Remap

Co-authored-by: san7890 <the@san7890.com>
2022-06-06 17:38:38 -07:00
SkyratBot
f0d9592385 [MIRROR] Pens require gravity to write [MDB IGNORE] (#13184)
* Pens require gravity to write (#66310)

* TO BE CONTINUED

* Add zero gravity writing restrictions for pens

* Fix gravity check for writing

* Fix writing instrument var declaration

* Fix pen and crayon can_write proc

* Fix lenting issues with code docs

* Remove deprecated code

* Change code comment

* Add literacy checks and writing checks to items

* Remove deprecated code

* Remove deprecated code

* Remove deprecated code

* Remove duplicate code

* Fix grammar for space pens.

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* Trigger Build

* Optimize proc order for pen gravity

Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>

* Pens require gravity to write

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
Co-authored-by: Kylerace <kylerlumpkin1@ gmail.com>
2022-04-27 21:03:45 -07:00
SkyratBot
044d75253c [MIRROR] Arconomy: The bigger balance PR (REVISED EDITION) [MDB IGNORE] (#13164)
* Arconomy: The bigger balance PR (REVISED EDITION)

* yes

* wew

* Update multitool.dm

* yers

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-27 21:29:22 +01:00
SkyratBot
80d6870000 [MIRROR] Tool act superpack 2 [MDB IGNORE] (#11947)
* Tool act superpack 2 (#64428)

About The Pull Request

Continuation of #64375, extracting tool behavior from attackby() and moving it into discrete _act procs. This is about as many files as I had in the last version, as I still want this to be reviewable.

As before, I've tested everything in game and it works as it previously did.
Why It's Good For The Game

The more code moved out of attackby, the more modular things become.
Changelog

cl
refactor: Moves more tool behavior out of attackby().
/cl

* Tool act superpack 2

Co-authored-by: Luc <89928798+lewcc@users.noreply.github.com>
2022-03-07 22:11:04 -07:00
SkyratBot
b45221cfa1 [MIRROR] Tgui input refresh [MDB IGNORE] (#11290)
* Tgui input refresh

* Update code/modules/mob/dead/observer/observer.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-02-06 23:08:19 -05:00
SkyratBot
65b8082678 [MIRROR] Harddel Fix Pack #42 + Better Live Reftracking Support [MDB IGNORE] (#10639)
* Harddel Fix Pack #42 + Better Live Reftracking Support

* awooga

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-12 21:57:49 +00:00
SkyratBot
0d5a5ec91c [MIRROR] [Ready] Makes the admin-only high frequency blade !FUN! and adds it to the spellbook [MDB IGNORE] (#10550)
* [Ready] Makes the admin-only high frequency blade !FUN! and adds it to the spellbook (#63861)

* makes the vibro sword fun

* AND IT WILL COME LIKE A FLOOD OF PAIN

* POURING DOWN ON ME

* AND IT WILL NOT LET UP

* UNTIL THE END IS HERE

* AND IT WILL COME THROUGH THE DARKEST DAY

* IN MY FINAL HOUR

* AND IT WILL NEVER REST UNTIL THE CLOUDS ARE CLEAR

* only love is with us now

* something warm and pure

* find the peace within ourselves

* no need for a cure

* MAKING WHOLE THE FABRIC OF SOCIETY

* COLLECTIVE CONSCIOUSNESS CONTROLLED AS YOU WILL SEE

* MIND CONTROL

* WOOOOOOOOOOOOOOOOOOOO

* YEAAAAAAAH

Co-authored-by: Urumasi <Urumasi@ email.cz>

* decompose that matrix bitch ass

* sord

* you will die

Co-authored-by: Urumasi <Urumasi@ email.cz>

* [Ready] Makes the admin-only high frequency blade !FUN! and adds it to the spellbook

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Urumasi <Urumasi@ email.cz>
2022-01-10 12:10:40 -05:00
SkyratBot
092e534e75 [MIRROR] TGUI list conversions + bug fixes [MDB IGNORE] (#10355)
* TGUI list conversions + bug fixes

* Fixing conflicts

* Maintaining a few modular files while we're at it...

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 22:53:58 +00:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
SkyratBot
f2af965bb2 [MIRROR] The camera circuit will now actually work. [MDB IGNORE] (#9761)
* The camera circuit will now actually work. (#63106)

* The camera circuit will now actually work.

* Update camera.dm

* Update camera.dm

* The camera circuit will now actually work.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-28 19:27:04 -05:00
SkyratBot
774dbda401 [MIRROR] Instant cameras can now be used as circuit shells. [MDB IGNORE] (#9661)
* Instant cameras can now be used as circuit shells. (#62810)

A circuit and shell components have been given to instant cameras around the station, so they can now be used for wiremod. There's no new wiremod design here since they can already be printed at any autolathe.
@ Watermelon914 also told me a while ago that items should be given the shell component and not the usb port one.
Outside of the sci department and more specifically the protolathe and component printer, there's currently a lack of objects that can be used as circuit shells, which means wiremod is more or less limited to its own printables and the less versatile, higher end usb ports around the station. This is a small step toward a more inclusive wiremod that can use station devices for circuits building.

* Instant cameras can now be used as circuit shells.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-23 12:43:59 -05:00
SkyratBot
71b5f92eda [MIRROR] [MDB IGNORE] dir sanity, primarily on WALLITEMs [MDB IGNORE] (#9315)
* [MDB IGNORE] dir sanity, primarily on WALLITEMs (#62601)

About The Pull Request

Wall items mostly use the direction from the floor to the wall in the named mapping helper. Wall items mostly use the direction from the wall to the floor for the internal dir variable.

This leads to a headache when it comes to working out what conflicts with what, and what needs placing where.

Wall frames provided a member, inverse, which specified whether or not to invert the direction of the item when looking for conflicts. It was also used to specify whether to look for conflicts outside of the wall (cameras and lights appear external to the wall) or inside the wall (most wall items). This flag was set for Intercoms, APCs, and Lights. Since APCs and Lights expect a floor-to-wall direction, and Intercoms expect a wall-to-floor direction, this means that APCs and Lights were getting the correct direction, and Intercoms were getting the wrong direction.

Some implications of this setup were:

    You could build an APC on top of another wall item, provided there was nothing external attached to the wall and the area didn't have an APC.
    You could stack Intercoms indefinitely on top of the same wall, provided you weren't in a one-tile wide corridor with something on the opposite wall.

Or both! Here's twenty Intercoms placed on the wall, and a freshly placed APC frame after placing all Intercoms and deconstructing the old APC:

endless-stack-of-intercoms

Not everything used this inverse variable to adjust to the correct direction. For example, /obj/machinery/defibrillator_mount just used a negative pixel_offset to be visually placed in the correct direction, even though the internal direction was wrong, and never set! This also let you stack an indefinite number of defib mounts on the same wall, provided it wasn't a northern wall... except you could do this to northern walls too, since defibs weren't considered a wall item for the purposes of checking collisions at all!

Ultimately, every constructable interior wall item either used this inverse variable to adjust to the correct placement, set a negative pixel_offset variable to have its offset adjusted to the correct placement, or overrode New or Initialize to run its own checks and assignment to pixel_x and pixel_y!
Inventory: Table of various paths, related paths, and the adjustments they used

Unfortunately, untangling /obj/structure/sign is going to be another major headache, and this has already exploded in scope enough already, so we can't get rid of the get_turf_pixel call just yet. This also doesn't fix problems with the special 2x1 /obj/structure/sign/barsign.

Some non-wall items have been made to use the new MAPPING_DIRECTIONAL_HELPERS as part of the directional cleanup.

tl;dr: All wall mounted items and some directional objects now use the same direction that they were labelled as. More consistent directional types everywhere.
Why It's Good For The Game

fml
Changelog

cl
refactor: Wall mounted and directional objects have undergone major internal simplification. Please report anything unusual!
fix: You can no longer stack an indefinite amount of Intercoms on the same wall.
fix: Defibrillator Mounts, Bluespace Gas Vendors, Turret Controlers, and Ticket Machines are now considered wall items.
fix: Wall mounted items on top of the wall now consistently check against other items on top of the wall, and items coming out of the wall now consistently check against other items coming out of the wall.
fix: The various directional pixel offsets within an APC, Fire Extinguisher Cabinet, Intercom, or Newscaster have been made consistent with each other.
fix: The pixel offsets of Intercoms, Fire Alarms, Fire Extinguisher Cabinets, Flashers, and Newscasters have been made consistent between roundstart and constructed instances.
fix: Constructed Turret Controls will no longer oddly overhang the wall they were placed on.
qol: Defibrillator mounts now better indicate which side of the wall they are on.
fix: Some instances where there were multiple identical lights on the same tile have been fixed to only have one.
/cl

* [MDB IGNORE] dir sanity, primarily on WALLITEMs

* apc directionals

* bluespace vendor fix

* defib fix

Co-authored-by: esainane <esainane+github@gmail.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-11-10 17:17:26 -05:00
SkyratBot
11fe691c67 [MIRROR] Allows pAI's to print photographs for 10 ram [MDB IGNORE] (#9182)
* Allows pAI's to print photographs for 10 ram (#62462)

## About The Pull Request
Allows PAI to access a newly inbuilt bluespace printer at the cost of some processing power being diverted to mine for cryptocurrency.

## Why It's Good For The Game
Pai's are perfect travel buddies, but its a shame they cant print out their memories to share with their master. Well now they can! Simply take a picture, select the "Printer" button, and (optionally select an image if multiple are available) Presto! Instant picture. No toner required, its ported directly from an automatic nanotransen printer! Of course, some ram is actually being used for crypto mining for pure NT profit, but who cares? Pictures!

* Allows pAI's to print photographs for 10 ram

Co-authored-by: Len Kagamine <xboxmaster2000@hotmail.com>
2021-11-02 00:20:23 +00:00
SkyratBot
1bedcb0714 [MIRROR] The monkey portrait decoration is now a set of random pictures that also act as persistent photo frames. Every station map gets one. [MDB IGNORE] (#8681)
* The monkey portrait decoration is now a set of random pictures that also act as persistent photo frames. Every station map gets one.

* mirrors changes

* Update mothership_astrum.dmm

* Update BlueShift.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Kat <evesovereign@hotmail.co.uk>
2021-10-14 06:43:45 +01:00
SkyratBot
3bae45aa85 [MIRROR] Fix old photos being lost(?) [MDB IGNORE] (#8607)
* Fix old photos (#61835)

Fixes old photos in the old braindead saving system not saving. I have a backup of some photo saves starting now, but can't promise anything, and if you lost them, they're probably just gone.

Finding this bug would've required some insanely frustrating testing, so I'm not too bent up about it.

* Fix old photos being lost(?)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-10-04 16:00:30 +01:00
SkyratBot
98a546cd21 [MIRROR] Fix new photos not saving [MDB IGNORE] (#8485)
* Fix new photos not saving (#61750)

Fixes #61628

Also turns on LOG_PHOTO in the codebase config, to match with production, and because it barely costs anything anyway.

* Fix new photos not saving

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-29 22:02:48 +01:00
SkyratBot
c23bd1cb8c [MIRROR] every case of initialize that should have mapload, does (#8374)
* every case of initialize that should have mapload, does

* E

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 23:07:53 +01:00
SkyratBot
5feca8a1be [MIRROR] Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#7966)
* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS. (#61166)

* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS.

* build warning and codermonky's advice.

* Replaces MATERIAL_NO_EFFECTS with MATERIAL_EFFECTS.

* skyrat fixes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2021-09-06 08:30:35 -04:00
SkyratBot
c9f906c1cc Fix picture metadata storing json strings inside json. (#60911) (#7629)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2021-08-19 11:40:19 -04:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
ea9aed5554 [MIRROR] Replace alert usage with tgui_alert (#5815)
* Replace alert usage with tgui_alert

* a

* Update observer.dm

Co-authored-by: Celotajs <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-21 00:06:09 +01:00
SkyratBot
c84d208fa6 [MIRROR] Sorts the majority of the rest of the unsorted chat (#5459)
* Sorts the majority of the rest of the unsorted chat

* 0.

* Update database_changelog.txt

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-05-06 23:48:08 +01:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
SkyratBot
223499cbb9 [MIRROR] hauntium is now properly applied to the photo. (#3105)
* hauntium is now properly applied to the photo (#56615)

* hauntium is now properly applied to the photo.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-02-05 21:25:16 +00:00
Gandalf
34d8917ebc Aesthetics fixes (#2986)
* fixes

* a
2021-01-31 16:40:05 +00:00
SkyratBot
d46cde8eae [MIRROR] Adds the Hauntium material, which turns any item into a ghost (with AI) (#2918)
* Adds the Hauntium material, which turns any item into a ghost (with AI) (#55728)

* Adds the Hauntium material, which turns any item into a ghost (with AI)

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2021-01-28 03:06:55 +01:00
SkyratBot
6e1511f25c [MIRROR] Adds new sprites for persistent albums (#2162)
* album sprite variations (#55359)

* Adds new sprites for persistent albums

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2020-12-13 13:45:55 +00:00
SkyratBot
783a489bb1 [MIRROR] Adds the distinguished employees gallery to Meta and Delta (#2108)
* Adds the distinguished employees gallery to Meta and Delta (#55292)

* adds photo gallery to meta and delta

* newline

* Adds the distinguished employees gallery to Meta and Delta

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2020-12-10 06:02:57 +01:00
SkyratBot
88574292f8 [MIRROR] Fixes photo frames appearing empty (#1779)
* Fixes photo frames appearing empty (#55083)

* Fixes photo frames appearing empty

Co-authored-by: Mickyan <38563876+Mickyan@users.noreply.github.com>
2020-11-23 09:17:19 +01:00
SkyratBot
9e88359f04 [MIRROR] Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#1686)
* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length. (#54715)

* The Re-pricening

* Rewritten and adjusted for paycheck defines.

* I made the map changes finally.

* And the refills too.

* "OH YEAH REPLACING IT ALL WITH DEFINES AND SCALING IT THE EXCEL DOCUMENT WILL BE EASY, ARCANE!!!"

* And the premium ones too.

* Accidently spoiled a future pr due to dme bleedover

* Re-assesses 99% of vending prices through Arconomics to match player resources and round-length.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-14 21:49:11 +01:00
SkyratBot
b7122f2d6e [MIRROR] Converting art component into element. (#1562)
* Converting art component into element. (#54616)

* Only art is now an element. There have been some issues with beauty.

* Typo.

* Update art.dm

* Update art.dm

* Maintainer suggestions. Reversing order of switch(impress) for correct moodlets.

* Fixing some pre-existing oddities with art element.

* stating the right var.

* simplifying the component.

* Update art.dm

* lowercasing pronoun.

* Converting art component into element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-04 00:35:26 +00:00
SkyratBot
30fc6c78ac [MIRROR] Turns transparency for turfs into an element, and gives it to datum materials. (#1567)
* Turns transparency for turfs into an element, and gives it to datum materials. (#54250)

* Turns transparency for turfs into an element, and gives it to datum materials.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-04 00:33:49 +00:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00