SkyratBot
2127bb5c61
[MIRROR] Unit Tests use a consistent human subtype [MDB IGNORE] ( #17772 )
...
* Unit Tests use a consistent human subtype
* sr dummy
Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com >
Co-authored-by: tastyfish <crazychris32@gmail.com >
2022-11-28 13:50:05 -05:00
Zonespace
f7c26bbf25
515 Compat ( #17465 )
...
* ONLY SKYRAT CHANGES
* ACTUALLY SKYRAT CHANGES
* yolo, revert later
* Update alternate_byond_versions.txt
Co-authored-by: AnturK <AnturK@users.noreply.github.com >
2022-11-15 06:59:06 +00:00
SkyratBot
26de81a8c1
[MIRROR] Removes useless status effect path defines. [MDB IGNORE] ( #11143 )
...
* Removes useless status effect path defines.
* Removes useless status effect path defines.
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com >
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com >
2022-01-30 15:56:13 +00:00
Iamgoofball
fd577e0227
GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes ( #8524 )
...
* GoofSec: Departmental Guards, Stamina Crit Fixes, Armory Rework, 3-Hit-Stamcrit Batons, Flashbang fixes
* More realism changes to the guns.
* "lmao lets just make bullets do double damage!!!!!"
* maint-fu properly restored
* fixes disabler desc
* sagwfwdqdqa
* Departmental Guard Drip + Fixing Guard Rolling Antags
* adds the trims for the guards
* haha yes i totally forgot the knockdown
* Brute damage hardlight bullets + map fixes!
* afwefqdqwd
* fixes security armor balance lmfao
* NICE FUCKIN MERGE CONFLICT
* Big Security Armor Rework + Fixing cell swapping issues
* Space Police!
* removes 2hand from the guns for now
* Fixes Guard antag rolling.
* Stamina crit filter is back!
* Fixed vendors, 911 overhaul, Re-added sec crates to cargo
* whoops haha
* afwvwsadcwaed
* efWEFwedqadq
* bank error, you have been rewarded 20 thousand credits
Co-authored-by: Funce <funce.973@gmail.com >
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-10-26 17:17:20 +01:00
SkyratBot
456f347dfa
[MIRROR] USE SIGNAL_HANDLER REEEEEE ( #5921 )
...
* use SIGNAL_HANDLER REEEEEE (#59242 )
makes as many procs as i can find use the SIGNAL_HANDLER define which i assumed they all already did
* USE SIGNAL_HANDLER REEEEEE
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com >
2021-05-25 03:42:11 +01:00
SkyratBot
71efaf0d7a
[MIRROR] Put unit tests in a box, fixes sporradic gun test failure ( #3896 )
...
* Put unit tests in a box, fixes sporradic gun test failure (#57408 )
* Initial commit
* Fix removing old objects
* Remove define
* TGM
* Put unit tests in a box, fixes sporradic gun test failure
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com >
2021-03-05 14:06:09 +00:00
SkyratBot
495b35a679
[MIRROR] Converts all uses of modifiers to lazy access to avoid memes in future ( #3331 )
...
* Converts all uses of modifiers to lazy access to avoid memes in future
* Update work_tools.dm
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com >
Co-authored-by: KathrinBailey <53862927+KathrinBailey@users.noreply.github.com >
2021-02-13 11:06:39 +00:00
SkyratBot
e890b1282b
[MIRROR] Replaces intents with combat mode ( #3063 )
...
* Replaces intents with combat mode
* updates
* a
* Update living_defense.dm
* https://github.com/tgstation/tgstation/pull/56638/files
* gunsafety!
Co-authored-by: Qustinnus <Floydje123@hotmail.com >
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com >
2021-02-05 16:58:16 +01:00
Azarak
311089f611
[WIP] Combat rework - less lethality, less hardstuns, nonlethal takedowns. Focus on combat ineffectivity ( #1285 )
...
* woo
* ye
* base done
* some stuff
* weh
* bang bang
* Update carbon_defense.dm
* stuff
* Update stunbaton.dm
* flash
* Update carbon.dm
* weh
* weh
* Update stun.dm
* weh
* Update combat.dm
* a
* aaa
* a
* aaaa
* aa
* hh
* h
* Update combat.dm
* a
* Update other_reagents.dm
* a
* Update pie.dm
* Update combat.dm
* Update pie.dm
* Update combat.dm
* Update combat.dm
* Update combat.dm
* aaa
* aaa
* a
* aaa
* Update combat.dm
* Update combat.dm
* aa
* aaa
* Update carbon_defense.dm
* Update living.dm
* aaa
* Update combat.dm
* aaaa
* Update combat.dm
* aaaa
* Update combat.dm
* Update cat2_medicine_reagents.dm
* Update combat.dm
* Update misc.dm
* Update misc.dm
* Update misc.dm
* Update door.dm
* a
* Update life.dm
* aaa
* aaa
* Update code/_onclick/item_attack.dm
* Update code/game/machinery/doors/airlock.dm
* Update code/game/machinery/doors/door.dm
* Update code/game/machinery/doors/door.dm
* Update code/game/objects/items/grenades/flashbang.dm
* Update modular_skyrat/master_files/code/modules/mob/living/carbon/carbon_say.dm
* Update modular_skyrat/modules/blueshield/code/game/objects/items/melee/misc.dm
* Update modular_skyrat/modules/blueshield/code/game/objects/items/melee/misc.dm
* Update modular_skyrat/modules/blueshield/code/game/objects/items/melee/misc.dm
* Update code/modules/surgery/bodyparts/parts.dm
* Update code/game/objects/items/grenades/flashbang.dm
* Update code/game/objects/items/grenades/flashbang.dm
* Update code/game/objects/items/grenades/flashbang.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/melee/misc.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/objects/items/stunbaton.dm
* Update code/game/turfs/open/_open.dm
* Update code/game/turfs/turf.dm
* Update code/modules/antagonists/abductor/equipment/abduction_gear.dm
* Apply suggestions from code review
* Update modular_skyrat/master_files/code/modules/mob/living/carbon/carbon_say.dm
Co-authored-by: Gandalf <jzo123@hotmail.com >
2021-01-29 23:16:05 +00:00
SkyratBot
49df459863
[MIRROR] Test basic attacks along with the attack chain ( #1570 )
...
* Test basic attacks along with the attack chain (#54769 )
Tests shoving (as well as the knock down and dropping your item), harming (both with and without an item), and the attack chain.
I can think of a few cases in very recent memory that these have been broken (devil removal breaking melee damage, attack chain breaking due to something else).
Also adds `TRAIT_PERFECT_ATTACKER` which makes your punches always hit. This is currently only used for tests, as they are meant to be reliable.
* Test basic attacks along with the attack chain
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com >
2020-11-05 00:31:46 +00:00