Commit Graph

11094 Commits

Author SHA1 Message Date
AnturK
ec97bbceee Fixes musician quirk runtime without backpack. (#44703)
* Fixes musician quirk runtime without backpack.

* copypasta mistakes.
2019-06-22 01:43:01 -04:00
nemvar
d67f0b3e71 Honk staff now lube slips. (#44575)
About The Pull Request

The honk staff no longer stuns. It now slips people on hit.
Why It's Good For The Game

It's one of the best lavaland items and there is absolutely no challenge in getting it. And it has the same unfun components as tasers.
Changelog

cl
balance: The staff of the honkmother now slips people. Honk.
/cl
2019-06-22 10:43:30 +12:00
Qustinnus
9d9a965bd1 New scientist traitor item: Australian Slime Mutator / Spider Injector (#44559)
cl Floyd / Qustinnus
add: New scientist traitor item: Australian Slime Mutator / Spider Injector, use it on a gold slime extract to create 3 neutral broodmother spiders, make them sentient and start your own hive.
/cl

'ello mates, Me and my syndicate expedition team have recently returned from my journey to the Australicus sector and crikey the spiders are big there. Fucking the size of a bear. Luckily one of my fellow expeditioners managed to knock one of the fuckers out with a boomerang and we took 'er to our labs. We managed to extract some of their extract which is known to create tame offspring when injected into a gold slime core.

However, if you give it sentience and tell it to do whatever you want, maybe you can use it for a useful purpose?

10 TC item, lets you inject a gold-slime core for some midwife/broodmother spiders that can help you start a spider army. Price can be raised if people think 10 is too little. It spawns 3 instead of 1 to keep consistent, but it can be lowered to 1 spider.
2019-06-22 10:31:28 +12:00
oranges
ce1575de23 Merge pull request #44668 from ike709/imaginehavingadminsenforcearulethatcouldeasilybeenforcedinthecode
Allows blacklisting words from IC chat via config
2019-06-21 11:42:58 +12:00
ShizCalev
d4a3f06ecb Merge pull request #44666 from Arkatos1/SlimeHUD
SlimeHUD
2019-06-20 18:09:42 -04:00
Unknown
c04774f487 Da Rulez 2019-06-19 21:22:09 -06:00
Unknown
62edbcf64f Satisfies the fruit 2019-06-19 19:48:08 -06:00
Unknown
8506f515ed derpspeech -> forced, and check it sooner 2019-06-19 18:46:34 -06:00
Unknown
8e65bb63c4 Config 2019-06-19 18:39:34 -06:00
Unknown
9edd97eb86 Allows gibbering people to still use netspeak
One of the brain damage lines would've been blocked.
Also adds a few more instances of netspeak.
2019-06-19 15:48:07 -06:00
Unknown
e1aadd290b Blocks netspeak in IC 2019-06-19 15:18:42 -06:00
Shaps
8954265573 Agender fixes (#44597)
Credits to Europaisch for help finding all the records stuff

Fixes a few issues I was not aware of with my initial PR

* Being agender is now a distinct DNA value (fixes agender spessmen
  turning female when having their DNA referenced, like during cloning
  and some rudimentary transformations)
* Neatens up preference code, more in line with previous code, fixes
  an issue with male underwear not surviving preference loading and
  defaulting to female underwear
* Allows agender spessmen to change their facial hair with mirrors
* Change medical, personnel, and security records from sex to gender
  and add "Other" option (they currently display "plural" even for
  agendered species like ethereals)
* The -san honorific now applies to plural gender instead of just
  neuter with the Chinese Cartoons admin secret (highly important)

I have never really played genetics and only tested the DNA code with
cloning and rudimentary transformations while still in a body (which
causes it to reference the old body's DNA, like with cloning). Please
let me know if there's a better way to do this and/or if this is apt
to create issues.
2019-06-19 13:59:39 -07:00
Arkatos1
14005c03b6 Critical overlay gone 2019-06-19 22:19:03 +02:00
vuonojenmustaturska
8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
81Denton
b4d9a89cca Add drone shell activation logging + admin notify (#44461)
This PR adds drone shell activation logging + admin notify with the
activation location, so that drones can't hop over to the station and
claim that someone brought their inactive shell over to the station
first.
2019-06-19 12:43:18 -07:00
Arkatos1
2b8baf88ca SlimeHUD 2019-06-19 21:21:45 +02:00
ShizCalev
098f36bd2f Merge pull request #44613 from YPOQ/siliconexplosionfix
Fixes silicon items being destroyed by explosion epicenters
2019-06-18 23:28:11 -04:00
XDTM
5c41cc6f52 Muscled Veins experimental surgery (#44481)
* A

* Update all_nodes.dm

* Update all_nodes.dm
2019-06-18 19:37:29 -04:00
YPOQ
70e241fc2c Fix de-snailing not removing snail crawl (#44610)
Changed the code to delete the component so the move signal also gets
removed.
2019-06-18 15:53:15 -07:00
FrankFo
645156ff60 De-linkifies names in deadchat_broadcast(), makes deadsay css class default (#44600)
* De-linkifies names in deadchat_broadcast(), makes deadsay css class default too

* Makes the source argument come after message, since it is optional

* Removes excess </span>
2019-06-18 22:49:02 +02:00
Rob Bailey
960167f1b1 shitshitshitshitshit (#44590) 2019-06-18 21:31:12 +02:00
AnturK
806fbcaf66 Fix examine spans (#44572)
This really should be changed so each category uses it's own class.
2019-06-18 00:08:32 -07:00
AnturK
3c1ade671f Fix emote warning (#44576) 2019-06-18 00:07:19 -07:00
oranges
71aa703f5a Merge pull request #44500 from XDTM/TrueMetabolization
Liver removal/failure now also stops passive reagent effects
2019-06-18 11:49:33 +12:00
XDTM
3f28227f6c Makes surgery more stealthy (#44483)
About The Pull Request

Part of #44440

Surgery now gives detailed description to the surgeon and anyone within one tile of distance, and more vague or ambiguous descriptions to the patient and anyone further away. This can lead to a surgeon being able to perform a brainwashing in place of a brain surgery with nobody being the wiser, or implanting a different organ than the one agreed on, and so on.
Changelog

cl
add: Surgery steps are now shown in detail only to the surgeon and anyone standing adjacent to them; the patient and people watching from further away get a more vague/ambiguous description.
/cl
2019-06-18 11:44:58 +12:00
YPOQ
61da2eae82 Fixes silicon items being destroyed by explosion epicenters 2019-06-17 17:39:38 -06:00
Rowelll
cdc8aa1c84 Removes black stockings (#44374)
About The Pull Request

my second fetish content PR about socks, this one removes black stockings from Affected's PR (#44274)
Why It's Good For The Game

Black stockings are literally "Striped Thigh-highs" and thus they take up space. (it's not like it's just 3 lines of code and some meaningless bytes)
Changelog

cl Rowell
del: Removed black stockings
/cl
2019-06-17 13:36:53 +12:00
4dplanner
0e2d198a0e Stamcrit variable [READY] (#44361)
About The Pull Request

Splits stamcrit into its own variable checked by isparalyzed().
Why It's Good For The Game

Fixes a few bugs + inconsistencies, stamina damage now behaves more like real damage instead of stunning you for 10 seconds at a time.
Max stamina damage to the chest is changed to 120 so you can lock someone with small amounts of stam healing chems in stamcrit without counterintuitively shooting multiple limbs.
Changelog

cl
balance: max stamina damage to the chest is now 120.
fix: stamcrit and stuns now stack properly (stamcrit cleanse no longer cleanses other stuns)
fix: stam paralysis now ends instantly on healing stamina damage to below 100
fix: stamina damage will no longer spam exhaustion messages if you are stunimmune
tweak: stamcrit will still respect stun immunity, but not stun reduction (as it has no well-defined duration).
/cl
2019-06-17 13:35:44 +12:00
oranges
2d30317a49 Merge pull request #44510 from ninjanomnom/revert-datum-output
Reverts datum outputs
2019-06-16 08:31:38 +12:00
AffectedArc07
d39a8b14a3 New midround join screen (#44193)
About The Pull Request

This pull request adds in a new join menu, ported from Oracle F. It categorises jobs into departments and enlarges the buttons.
2019-06-16 08:23:51 +12:00
nemvar
74c8498c08 [Ready]Gives ashwalkers an antag datum (#44396)
* welp

* Savages, savages, barely even human.

* Savages, savages, barely even human

* You didn't see this

* h

* bee gone

* FFS, I mixed up my... ugh

* savage

* removed test line

* Turns ashwalkers into antags

* fuck

* hjjg

* fixes stupid

* g

* h2

* Damn...

* There we go?

* If it compiles, we can ship it

* Forgot the actually remove the thingy
2019-06-14 19:48:12 +02:00
Fel
99c915f6e4 Fixes every issue in the slimes milestone. (#44450)
* Fixes every open issue in the slimes milestone.

* Fixes The Fixes

* Fixes even more fixes.
2019-06-14 09:46:19 -04:00
AnturK
5fd4549805 Fixes talking through holpad for AI's (#44499) 2019-06-14 09:36:29 -04:00
WJohn
39c86a8930 Fixes sanity minimum/maximum not affecting action speed (#44469)
If you were below 0 or above 125 sanity, the action speed multiplier
wouldn't come into play. Now it does. Also prevents sanity from
constantly going overboard and being reeled in all of the time.
2019-06-13 19:35:27 -07:00
ninjanomnom
56196df9c6 Reverts datum outputs
reverts #43038
reverts #41535
2019-06-13 20:09:10 -04:00
Rob Bailey
4df44f4e3d [READY] Migrates some legacy movespeed stuff to modifier movespeed (#44256)
* Some migrated movespeed changes (+9 squashed commit)

Squashed commit:

[1feabda2b4] temperature fix

[f2e851b32b] hunger slowdown fixes

[7988aab191] damage modifier fixes

[7ceb081c5e] fixes

[8a47f36f41] fixes

[29b06afdaa] damage slowdown

[99397f4f9e] hungry

[90c20b828e] cold

[53d568b9fb] fat

* fixes ethereal code
2019-06-13 09:54:22 -04:00
AnturK
4be070827f Fixes simple animal emotes / Refactors emote list (#44458)
* Fixes simple animal emotes.

* Makes emotes support multiple datums per key properly.

* Apply suggestions from code review

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>
2019-06-13 09:33:48 -04:00
XDTM
8a1dc7ec6b Liver removal/failure now also stops passive reagent effects 2019-06-13 13:26:59 +02:00
81Denton
429d51f0a7 Removes nurse spiders from the gold slime core pool (#44358) 2019-06-10 12:10:37 -04:00
AnturK
69ac935bde Upgrades policy config + policy verb. (#44296)
* Upgrades policy config + policy verb.

* Better example and proper default value.

* hr on top

* Cleanup
2019-06-10 11:51:25 -04:00
vuonojenmustaturska
0254559eca Replaces hear_intercept with signals, refactors MOVABLE_HEAR, touches up nanites and to_chat (#44391)
hear_intercept is removed in favor of having the things that care register for the COMSIG_MOVABLE_HEAR signal instead.

The signal has been changed to be like the speech one with an args list.

Nanite datums no longer register for the hearing signal just in case, only the voice sensor nanite program does.

Dead code has been removed from to_chat, the savefile/sound checks being just-in-case boilerplate checks made during the conversion to to_chat, the replacetexts sidestepping a byond bug that was fixed in 512.1420.
2019-06-10 10:43:12 +12:00
nemvar
ce479edd1a Ethereal stomach take 2 (#44336)
* Take 2

* Merge conflict begone

* Renames it

* Stupid borgs.
2019-06-10 00:29:37 +02:00
AnturK
33dbe68452 Fixes forced say custom emotes properly. (#44328) 2019-06-09 18:15:39 -04:00
Emmett Gaines
45ec62931d Finally removes the signal redirect component (#44251) 2019-06-09 17:25:50 -04:00
Whoneedspacee
7c674ea486 [Ready] Adds Support For Player Controlled Megafauna + Megafauna Code Refactors (#44005)
* adds small sprites for many of the large megafauna

moves fireball target code back to drake file

changes the speed of every megafauna mob to its move to delay so player controlled ones have the same speed

adds action abilities to each megafauna so players can select the type of attack they want

refactors pretty much all of the megafauna code to be simpler to edit and easier to read as well as have some consistency in where stuff like initialize goes

lesser ash drake now inherits alt click on instead of normal ash drake having it

hierophant no longer blinks on alt click as well

removes pointless check in legion code for ranged timer delay as the proc that calls openfire already checks that

adds icon for new bubblegum blood tracks

bubblegum blood no longer leaves footstep trails as it caused massive lag when many blood tiles were run over in a fight as well as being way too excessive

* fixes a megafauna bug where they could not attack while in space

megafauna can now move through space normally as they would anywhere else

bubblegum no longer runs from corpses and people dying

* fix the weird line errors

* lots of sins have been cleansed (0 = false 1 = true)

switch cases for player attack selection

bubblegum has been bug fixed a bit (steps can be blood warped to, adds blood warp ability)

bubblegum now has some slight additions to its attacks to keep the fight faster paced

bubblegums enrage mode now lasts longer and makes him move faster

legion now has their speed changed properly when they charge (wow this is an old fucking bug like old old)

bubblegum now tries to be aggressive towards people that are laying down (no more resting under bubblegum charges without consequences)

bubblegum now spawns slaughterlings when he devours targets

* fine tunes new bubblegum attacks and replaces some is_procs with defines

* fixes stupid snowflake stuff in bdm code

specifies in defines for bubblegum

lots of sleep_check_death now to avoid stupid stuff

removes need for hierophant_dying var as well as combines all the blast procs into one since they were so similar
2019-06-09 17:24:38 -04:00
Rob Bailey
5743c9a748 Dragging prone mobs slows you down, fireman carrying (#44155)
About The Pull Request

Dragging prone mobs (resting, knocked down, stunned, dead, in crit, etc) that aren't buckled to anything slows you down.

You can fireman carry by aggressive grabbing then click dragging onto yourself. This causes a slight speed penalty that is lower than dragging.
Why It's Good For The Game

Prevents the classic "stun and beat the shit out of while zipping off" which is obnoxious and I don't think anybody likes besides the people who do it.
Makes it so if you feel like being a cunt you can rest while being arrested to make you a pain to take back.
Makes it harder to steal bodies and move away before anybody can properly react, but makes dragging bodies riskier at the same time
Fireman carrying adds an element of risk reward, it takes a little while of standing still to pick them up and also slows you down slightly. More useful to move someone a long distance out of a relatively safe area than a quick pull away.
Changelog

cl
add: fireman carrying. Aggressive grab then click drag onto yourself.
tweak: pulling prone mobs slows you down.
tweak: carrying another human slows you down.
tweak: pacifists can aggressive grab.
/cl
2019-06-09 23:54:02 +12:00
Strommer Kilian
b31c15cd65 Added custom initializer to bee/short to allow setting a lifetime (#44383) 2019-06-08 20:24:16 -04:00
py01
a0ae838acd Radio jammers jam the radio more (#44313)
* replaces radio jammer text replacement function

* radio jammers stop all radios now

* documentation, fixes range check on radio jammer
2019-06-08 13:31:07 +02:00
nemvar
8886a9dd17 Fixes gutlunch search_objects (#44352) 2019-06-08 13:11:10 +02:00
nemvar
3e2f4326ea Baby grublunch for ma and pap gutlunch. (#44315)
* Alright this time for realsies

* It wasn't on my mind.

* Mind if I do?

* Facticious

* Don't mind this
2019-06-06 11:29:23 -04:00