* Engraved messages UI
🆑 coiax
add: Engraved messages now have a UI, which any player, living or dead
can access. See when the message was engraved, and like or dislike
accordingly.
add: Admins have additional options with the UI, seeing the player ckey,
original character name, and the ability to outright delete messages at
the press of a button.
/🆑
- If we were to move to a system where higher rated messages would be
more likely to be selected, this provides the ability to get those
ratings.
- Ratings are by ckey, so character independent.
- Authors cannot upvote or downvote their own messages.
- Did I mention that admins can just now delete the message, instead of
mucking around varediting them?
* Arrows > thumbs
* Brings back colours
* Readds message erasure
* Revert "Readds message erasure"
This reverts commit 92ef8e3f1672c0afd4d6cd630c329d6bf4689e77.
* Revert "Brings back colours"
This reverts commit 7a784e4e463398342c6ee5e18dc885f2a7cd46d0.
* Adds a soullink datum, used to tie one or more mobs together allowing actions that affect one to affect the other. Includes 3 examples.
* why isn't runtimestation the default anyway
* His Grace is a better item and less globally-announced
* grace
* graceful
* tiny eyes!
* tiny eeeeyes
* less lethal
* You must have His Grace.
* You just need to compile His Grace.
* highly lethal grace
* ding ding ding you're super fucked
* rrr
* His Grace
🆑 coiax
fix: The main CTF laser gun disappears when dropped on the floor.
/🆑
Brings it in line with all the other ammo and guns, I wanted the only
source of ammo to be the deathdrop ammo pickups. Also, it prevents the
red team from shooting blue team's guns.
* Fixes drag drop deletion
* Fix it for clothing as well
* Do it properly
* Various other incap checks I noticed from the unequip refactor
* Time to generalize this shitty shit
* PADDLING!!!
* A whole bunch of ree
* Ports paradise error handler, with in game runtime viewer!
* Changes to the old runtime error and removes inerror reference
* Oops
* Adds a wrapper for world.log so it displays both in the runtime diary and in DD window
* added window flashing pref, added windowflashing to notify_ghosts, pollCandidates and similar procs
* disabled window flash for golem shells, ash walker eggs, drone shells and posibrains
* ignorepref var for ahelp/apm and roundstart