Commit Graph

163 Commits

Author SHA1 Message Date
LemonInTheDark ae5a4f955d Pulls apart the vestiges of components still hanging onto signals (#75914)
## About The Pull Request

Signals were initially only usable with component listeners, which while
no longer the case has lead to outdated documentation, names, and a
similar location in code.

This pr pulls the two apart. Partially because mso thinks we should, but
also because they really aren't directly linked anymore, and having them
in this midstate just confuses people.

[Renames comp_lookup to listen_lookup, since that's what it
does](https://github.com/tgstation/tgstation/commit/102b79694fa8eb57ecf7b36032616a9e368ccced)

[Moves signal procs over to their own
file](https://github.com/tgstation/tgstation/commit/33d07d01fd336726b4f6f6f1b61bb0b3f11a00dc)

[Renames the PREQDELETING and QDELETING comsigs to drop the parent bit
since they can hook to more then just comps
now](https://github.com/tgstation/tgstation/commit/335ea4ad081ec63c42cfa05856e582cca833af6e)

[Does something similar to the attackby comsigs (PARENT ->
ATOM)](https://github.com/tgstation/tgstation/commit/210e57051df63f88dac3dd83321236da825aae5e)

[And finally passes over the examine
signals](https://github.com/tgstation/tgstation/commit/65917658fb8a1e7d28ae23c9437a583d646f0302)

## Why It's Good For The Game

Code makes more sense, things are better teased apart, s just good imo

## Changelog
🆑
refactor: Pulled apart the last vestiges of names/docs directly linking
signals to components
/🆑
2023-06-09 06:14:31 +00:00
Kyle Spier-Swenson 83cd4cac3b Moves SSGarbage over to uid softref verification so refid reuses don't cause issues (#75600)
Before, long ago, if a `\ref` was reused on something that was deleted
the same tick, the old associated list based queue would cause the new
item to "override" the old one, keeping the list from duplicating.

To make ssgarbage faster, we moved the queue to a normal list of lists
some time ago, but now if something qdeletes, gcs, then something gets
assigned that same `\ref`id, then that thing also gets deleted, all
within the same tick, it will attempt to hard delete it multiple times
needlessly because it doesn't detect the ref reuse.

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2023-06-06 02:58:11 +00:00
Jordan Dominion 44f88e49be Quietens Spaceman when debugging UNIT_TESTS locally (#75570)
The contract is removed by virtue of testing.
2023-05-30 01:21:55 +00:00
LemonInTheDark b304b6523f Converts del logging to proper json, using json objects instead of building a text file (#75636)
## About The Pull Request

It's easier to parse, and makes more sense when you read it. This way
I'll never have to add yet another case to my parser for someone
changing where a space goes or something.

Moves qdel into its own category cause the old name looked ugly (yell if
this is dumb)
Added a bitfield to entries pulled from categories, adds a new flag that
enables pretty printing json lists.


## Why It's Good For The Game

IMPROVES my workflow

## Changelog
🆑
server: del logging is now done by outputting to a json file again, but
this time we're using ACTUAL json and not just a big text string with
newlines and shit
/🆑

---------

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
2023-05-26 12:40:18 -06:00
Mothblocks 486b569cb0 Fix 515 warnings from INVOKE_ASYNC and qdel experiment flag, treat warnings as errors in CI (#73788)
Fixes #72681
2023-03-05 23:37:11 -05:00
MrMelbert 3f659dd9d3 Revert "Rat Trap" (#73539)
Reverts tgstation/tgstation#73159

Pretty sure this wasn't supposed to be merged, considering it disabled a
test, a workflow run, and implements an atom New override
2023-02-20 09:54:40 +13:00
LemonInTheDark 777b4dc367 Rat Trap (#73159) 2023-02-19 15:18:21 -05:00
Kyle Spier-Swenson 5ebb91f962 Keeps gc_destroyed from getting updated on every step thru the gc queue. (#72401)
Keeps gc_destroyed from getting updated on every step thru the gc queue.

Fixes logic that assumed gc_destroyed is the time the object first
qdel'ed. it used to get updated on each stage of the garbage controller
and there are 3 stages.

Added list index defines for the inner gc item list.
2023-01-02 22:07:22 +01:00
Mothblocks 0235cfb078 Experiment with holding hard references to objects being qdeleted in 515 (saves 1.1+ seconds on init times, more on prod) (#72033)
## About The Pull Request
Adds `EXPERIMENT_515_QDEL_HARD_REFERENCE`, which will queue to the GC
subsystem using hard references rather than `\ref`. This is only
possible in 515 because of the new `refcount` proc. `\ref` is very very
slow and has some nasty knock on effects, so removing its usages where
possible is good.

This is an explicit opt in define because I want to give us the ability
to test 515 on live while only testing 515 itself, not our experimental
changes. We have a few more of these we want to do so I made a separate
file for them. They're auto-defined in unit tests so we see them with
the alternate test runner. In a perfect world we'd test both on and off,
but eh.

Closes https://github.com/tgstation/dev-cycles-initiative/issues/10
2022-12-27 08:04:49 +00:00
AnturK 84f69359a0 More horrible 515 proc compatibility. (#71333)
So i left over some basic `/whatever/proc/format` uses in the original
PR this fixes it.

Notable exceptions to the rule:
- Paths in add_verb/remove_verb, we need full path instead of a name
there to access verb metadata so we can't use proc ref macros there.
- regex.Replace, found out that it does not accept call by name. Instead
i added new REGEX_REPLACE_HANDLER so we can at least try to mark these.

There's still leftover global procs that do not use GLOBAL_PROC_REF but
they functionally equivalent so that's for later.

I don't see any reasonable way to grep for this. But if you got any
ideas please share.
2022-11-22 07:55:43 +00:00
LemonInTheDark 85b2d5043d Optimizes qdel related things (slight init time savings) (#70729)
* Moves spawners and decals to a different init/delete scheme

Rather then fully creating and then immediately deleting these things,
we instead do the bare minimum.

This is faster, if in theory more fragile. We should be safe since any
errors should be caught in compile since this is very close to a
"static" action. It does mean these atoms cannot use signals, etc.

* Potentially saves init time, mostly cleans up a silly pattern

We use sleeps and INVOKE_ASYNC to ensure that handing back turfs doesn't
block a space reservation, but this by nature consumes up to the
threshold and a bit more of whatever working block we were in.

This is silly. Should just be a subsystem, so I made it one, with
support for awaiting its finish if you want to

* Optimizes garbage/proc/Queue slightly

Queue takes about 1.6 seconds to process 26k items right now.
The MASSIVE majority of this time is spent on using \ref
This is because \ref returns a string, and that string requires being
inserted into the global cache of strings we store

What I'm doing is caching the result of ANY \ref on the datum it's
applied to. This ensures previous uses will never decay from the string
tree.

This saves about 0.2 seconds of init
2022-10-30 00:09:15 -07:00
Kyle Spier-Swenson 565319095f Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. (#66473)
* Adds MC initialization stages. Earlier stages can fire while later ones init.
Removes TICK_LIMIT_MC_INIT config for barely doing anything to speed up init and being inconvenient to work with if fires and inits can happen at the same time.
2022-04-24 21:29:06 -07:00
LemonInTheDark f8aad14ae8 Harddel Fix Pack #42 + Better Live Reftracking Support (#63877)
* Hard Del Fixes, Ref Tracking Changes
2022-01-12 22:46:13 +01:00
Kyle Spier-Swenson 7083cc2e4b Adds an additional queue to the qdel subsystem to quickly filter out things that garbage collect within the first second. (#62969)
Before, all items deleted would sit in a queue for 5 minutes, with all shrinks and expansions of said queue requiring byond to copy all of these items over to the new list.

Theory: 99% of items soft-delete within byond within the first second. (5 minutes is only needed because a byond quirk with items referenced by verbs)

Result:

Within the first 7 minutes of a local test launch and round start, ~35,000 things get qdeleted.

Of those 35 THOUSAND things, only 12 things failed as still referenced with a 1 second pre-queue.

Said 12 things passed as garbage collected at the 5 minute queue.

(Note: 30 thousand of these items are from world start and round init.)

I have no data on how much this speeds anything up, leaving a 30 thousand list (that has to be copyed every time qdelete processes it and cuts off the items it processed) hanging around for no reason for the first 5 minutes of the round was all i needed to justify the pr.
2021-11-21 19:41:11 -08:00
BraveMole af48bdaaef QDEL_IN harddel prevention (#60937)
QDEL_IN could hardel if the timer was greater than 5 minutes (time for the qdel queue)

we can use weakref to prevent this
2021-08-20 14:28:34 -04:00
Gamer025 3da51f515d The Failsafe can now recover from an deleted MC (#60846)
* The Failsafe can now recover from an deleted MC
Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck

* Reset defcon level correctly
Oops left that in from debugging the levels

* Correctly recover SSasset

* Only decrease defcon if MC creation failed
Also add some sort sleep between emergency loops

* Makes the last two emergency actions manual procs
Since they are kinda unstantable its probalby best
if only admins call these manually

Its also more reliable and can handle a situation where its main Loop runtimes and the MC is stuck
You can also now debug Master/New()

While there will most likely never be any situation where the MC is just gone its still good to know that the game can recover from such a situation
For example maybe someone messed up a SDQL query or maybe someone wanted to delete the MC to create a new one hoping the Failsafe would do so for him
2021-08-19 22:30:39 -07:00
LemonInTheDark cd576ab519 Del The World: Unit testing for hard deletes (#59612)
Co-authored-by: SteelSlayer <42044220+SteelSlayer@users.noreply.github.com>
2021-08-15 21:09:26 -07:00
LemonInTheDark 162bfb436c Raises the base gc queue time from 2 minutes to 5 (#60174)
This queue allows things that hold refs to objects intermitently to free them on their own, without causing
harddels. A big part of this is byond, who will occasionally hold refs to an object for up to I think? 5
minutes. The old timer was lower for fear of memory leaks, but that's not as big a concern anymore
2021-07-14 04:09:05 -03:00
Kyle Spier-Swenson 7ace8da9e0 Adds configs to disable laggy hard deletes (#59750)
cl
server: Added configs to disable laggy hard deletes once they lag the server too much.
admin: laggy hard deletes only output once per type path.
/cl

closes #58379
2021-06-28 10:31:03 +12:00
Kyle Spier-Swenson c2d87a6f19 Makes all laggy garbage failures log to admins as well as postpone further garbage ticks (#59791)
1 second was too long in the current lag market.
(postpone doesn't work here because of a bug i'll fix in another webedit in another pr since its actually a mc bug)
2021-06-24 09:55:00 -04:00
LemonInTheDark f90e8cf7a3 Fixes a bunch of harddels that are sourced from player action (#59371)
Sourced from #59118 and a cursed project I'll pr later, This pr contains a lot of harddel fixes for stuff that pops up after a player interacts with something. I'm not gonna list them all here because there's something like 60 130, check the commit log if you're curious

Oh and I moved ref tracking screaming to a separate define, and made some optimizations to the thing in general. I think that's it, this pr is a bit of a frankenstine
2021-06-10 21:44:23 -03:00
LemonInTheDark bf3f9491ab Adds a : to garbage logging (#58672)
Every other stat has a : attached to it, and not having this makes parsing these files into workable data fucking suffering
2021-04-29 03:52:36 -07:00
LemonInTheDark 1aa42a3188 Ref Tracking: Revengance (#57728)
* Ref Tracking: Revengance

Fixes reference tracking ignoring self references due to a poorly thought out tick checking system.
Fixes reference tracking ignoring the contents of assoc lists
Makes the reference tracking printouts actually describe what list the ref is in, rather then just saying "list"

Adds REFERENCE_TRACKING_DEBUG, a define which toggles tracking info for the ref tracking procs, which allows for
oversight on how the proc is working

Allows for direct calls of qdel_and_find_ref_if_fail(), makes it use ref rather then REF(), fixing it breaking
for mobs. (Ditto for the qdel hint which does the same thing)

Moves REAGENTS_TESTING out of the reftracking define block
Makes unit tests define REFERENCE_TRACKING, REFERENCE_TRACKING_DEBUG, and FIND_REF_NO_CHECK_TICK

Adds a unit test that sanity checks the reference finder proc
2021-03-25 22:01:23 -07:00
Mothblocks 0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00
LemonInTheDark 40cdb6d025 Enables 514 testing on master, Removes all reliance on extools outside of maptick (#56724)
* Uses 514's map_cpu var when it's available

* Uses auxtools for the debugger, to supply cross verison compatibility

* Nukes extools reference tracking, reinstates the old ref tracking system
2021-02-09 14:01:34 +08:00
spookydonut 9ca7184a00 Add better weakref support to qdel (#56206)
* Add better weakref support to qdel

* change request
2021-01-17 12:19:24 -08:00
spookydonut 3b3150aa4a Add weakref support to qdel (#56171)
qdel() should allow usage of weakrefs to avoid harddels on long duration qdel_in usage
2021-01-16 11:30:40 -05:00
LemonInTheDark c7b46fea81 The garbage collector doesn't waste time anymore (#55595)
Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2020-12-19 02:41:34 -08:00
Tad Hardesty abeb3ca072 Add AnturK's 'GC Issues' guide 2020-11-29 21:27:02 -08:00
Tad Hardesty f80836d00d Fix broken dmdoc crosslinks (#53896)
- Backtick-escape code samples which contain `[]` syntax.
- Fix all crosslinks to nonexistent symbols.
- Somewhat improve docs for qdel defines, research defines, dynamic mode, and others.
- Remove unused bloodcrawling defines.

Some crosslinks to defined but undocumented symbols remain. For BYOND builtins, a future dmdoc version may link those symbols to their entries in the DM reference. Other symbols could be documented by a future PR.

New "file" crosslinks as used in `research.dm` are slated for release in a future dmdoc version.
2020-09-23 03:47:44 -03:00
Couls e7f99e3b8b Browser Status Panel (#53112) 2020-08-27 15:28:03 -07:00
Rohesie 93a37dfe88 Reference tracking (#52403)
* ref tracking

* legacy

* legacy procs

* fixes

* tweaks

* clarity comments

* wth
2020-07-28 11:56:27 +02:00
Fox McCloud 42dec900da Fixes Wrong Garbage Controller Timeouts (#51890)
Noticed this tonight.

There was once 3 collection timeouts when there was the pre-queue; now there's only 2, but there's still 3 timeout levels.

The unintended impacts of this are...well, a LOT of false positives.

Needless to say, unless something garbage collected INSTANTANEOUSLY, it would be marked as a failure.

Likewise, it meant queued hard deletes had to wait a full 2 minutes before they were actually hard deleted instead of just 10 seconds (Oh dear, who knows what problems that's been causing!)

This should all be fixed now.

Less time wasted on false positive GC failures and more time spent on hunting down actual failures.
2020-06-29 19:23:34 +12:00
Iamgoofball c1aec94be8 Fixes the 50% time dilation on every server by removing demos, an admin only tool that is the laggiest thing on the planet for incredibly little gain. (#50658)
* Fixes the 50% time dilation on every server by removing demos, an admin only tool that is the laggiest thing on the planet for incredibly little gain.

* appeases the linter
2020-04-26 12:54:01 +12:00
Rob Bailey c20a04543b Port of Replays from Yogstation (#48579)
* demos (ported from yogstation)

rustg update + write with no format

use external hook for logging

use proper log vars

fix + clarifying comment

don't start the log

release build of rust-g

fix something caught by the lint

Update code/__DEFINES/subsystems.dm

Co-Authored-By: Jordan Brown <Cyberboss@users.noreply.github.com>

Update code/controllers/subsystem/demo.dm

Co-Authored-By: JJRcop <jrubcop@gmail.com>

Update code/controllers/subsystem/demo.dm

Co-Authored-By: JJRcop <jrubcop@gmail.com>

moves hooks out of a dedicated file

len = 0 to Cut(), remove semicolons

untyped loop

* updated rust_g

* 513 updates
2020-04-06 13:15:48 -04:00
Emmett Gaines 328fc7b1f1 Adds elements: Lightweight shared components/Global components (#44817)
If you came here thinking this was some game feature then you are in the wrong place. Here is where I ramble about code.

This adds /datum/element as a sort of sibling to components. Only one of each type gets instanced and they do not get tied directly to any particular thing like a component does. Basically they're a very lightweight component for doing simple functionality that doesn't have much state.

Originally this concept came about as a kind of component that could be shared between many parents to reduce some resource costs. Doing this would allow us to componentize more behaviors that are a part of too many things to be viable to have a whole component for every single one. For example a component on every space turf would be entirely unviable. With elements it's much more reasonable.

This implements a prety bare framework and a couple components are migrated to it. It's ready to be used but I fully expect I'm going to need to refine how it works for all the usecases we'll want it for.

Also: this fixes the qdeleted signal. This signal isn't even possible because after qdel is done there's nothing to receive a signal anyway. I've changed it to a qdeling signal instead. I need it to work for some elements to know when to clean themselves up.
2019-07-09 11:26:51 +12:00
Kyle Spier-Swenson 397d8473d2 Remove unneeded check 2018-08-24 22:45:51 -07:00
Kyle Spier-Swenson 36a1572eab Remove the prequeue
Delaying the gc wasn't having a worthwhile notice on qdel() cost and can slow shit down
2018-08-24 20:53:37 -07:00
Kyle Spier-Swenson ac9dfd6ea8 delays clearing the items out of the garbage queues when tick_checked
Since it already has the code necessary to handle doing it this way.
2018-08-14 20:37:52 -07:00
Kyle Spier-Swenson 850513bd58 The garbage collector now makes an actual effort to churn thru the prequeue
Unlike normal subsystems, if the garbage collector is tick_checked into pausing, rather than run next game tick to resume, it waits the full 2 seconds again.

I added that change because hard deletes can sometimes cause a large amount of lag, and so doing one again the next game tick is a stupid idea when 1 hard delete can cause a tick overrun on its own.

Now it only applies this when doing hard deletes, running again next tick otherwise.
2018-08-14 13:52:08 -07:00
ninjanomnom d483ff3ef0 Regexes
`([^_\.])SendSignal\((.+?)\)` -> `\1SEND_SIGNAL(src, \2)`
`([\.\w]+?)\.SendSignal\((.+?)\)` -> `SEND_SIGNAL(\1, \2)`
2018-06-13 19:19:23 -04:00
vuonojenmustaturska 640f2cf693 Adds a stationloving component to replace a couple of flags and SSinbounds with (#37436)
* station lovin' happened so fast

* Update stationloving.dm

* less qdel memes

* imbue soul signal

* rename imbue soul signal

* dupemode

* henk

* Update atoms_movable.dm

* Update nuclearbomb.dm

* Update nuclearbomb.dm
2018-04-27 14:35:53 +02:00
kevinz000 df982e66ac ltes not findreferences twice 2018-03-31 15:21:19 -07:00
kevinz000 c6e7ce4c25 GC debugging features 2018-03-31 14:09:24 -07:00
Cyberboss 95b9b07024 Moves garbage up in the init order 2018-02-15 09:31:42 -05:00
ninjanomnom 53ffc71655 make fire priority values defines 2018-01-17 02:57:14 -05:00
Kyle Spier-Swenson fa136e71f4 Revert "Merge pull request #33537 from ninjanomnom/priority-defines" (#34528)
This reverts commit 0244b61886, reversing
changes made to 5d07df08ea.
2018-01-16 20:04:35 -05:00
Jordan Brown e13f2eef2a Removes usage of set background 2018-01-09 10:21:36 -05:00
ninjanomnom a65248928b defines all subsystem priority values 2017-12-15 15:16:31 -05:00
Emmett Gaines f76ccb8de0 fixes null parent in destroy for components (#32351)
* fixes parent being null in destroy

* extends qdel
2017-11-08 09:35:09 +13:00