Commit Graph

3 Commits

Author SHA1 Message Date
Zephyr 5b9c41098f Fix underlying armor logic and fix bug with constructed ripleys having zero armor (#73319)
## About The Pull Request

See title
## Why It's Good For The Game

Messed up one of the armor procs; it changed the given values but never
carried over existing values.
So you would end up with an armor of that one specific value and nothing
else.

This wasn't actually used anywhere other than mecha, lava burning, and
sentient viruses, so the issue isn't that bad.
It's still an issue however.
## Changelog
🆑
fix: Mechs no longer have zero armor when built.
/🆑
2023-02-13 02:20:52 +00:00
Zephyr 3908f4d81a [NO GBP] fixes error in set armor rating (#72216)
Resolves an issue where set armor rating didnt work because of the way
byond handles list declarations
2022-12-23 21:11:16 -08:00
Zephyr 72add64520 Refactors armor into dedicated subtypes (#71986)
## About The Pull Request

See title.
## Why It's Good For The Game

Code is cleaner, and more readable/intuitive
Technically closes
https://github.com/tgstation/dev-cycles-initiative/issues/8
## Changelog
🆑
refactor: armor, from the ground up basically
/🆑

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-12-23 16:21:22 -08:00