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8 Commits
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1a918a2e14 |
Golem Rework (#74197)
This PR implements this design document: https://hackmd.io/@Y6uzGFDGSXKRaWDNicSiEg/BkRr176st Put briefly, this will remove every existing golem subtype and consolidate golems into a single species with cool new sprites. NOT implemented from that PR is the ability to eat Telecrystals, I couldn't come up with an appropriate visual that can stack with the existing ones, but that should be a reasonably trivial add for a future artist & developer. New Golems have a food-based mechanic where their hunger decays pretty quickly and can only be replenished by eating minerals. They start moving slower as they get hungrier, until eventually they become completely immobilised and need to be rescued. Eating different kinds of minerals will visually change your sprite and give you a special effect in a similar way to old golems, but temporary. While transformed, you can't eat any other kind of mineral which would transform you (but can still consume glass). To see the full list of effects, look at the hackmd above. In service of these sprites working I have refactored the `species/offset_features` feature by killing it and delegating that responsibility to limbs instead. Rather than applying an offset to items due to your species, it is due to your weird head or arms. This makes overall more sense to me, but it inflates the code changes in this PR somewhat. It doesn't make a lot of sense to atomise unfortunately because that code also seemed to be entirely unused until I tried to use it in this PR, so you wouldn't be able to tell if my changes broke anything. I might make a downstream sad by doing this. All of the actual numbers in this PR are made up and only loosely tested, it will need some testmerges to gather feedback about whether it sucks or not. Other relevant changes: I reworked how bioscrambling works based off bodypart bodytypes, to automatically exclude golem limbs in either direction. There's really no way to have those work on humans or vice versa. Organs still fly though. |
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40fc11eb07 |
Optimizes some gas_mixture procs, Optimizes pipeline processing significantly by 33% (#74233)
## About The Pull Request It is faster to operate on a gas list, especially if cached, then it is to operate on a datum. Doing this cause I'm seeing cost in merge() post #74230 Hits on a few other important places too. self_breakdown and such. Worth it IMO Could in theory go further by caching the global list. I'm tempted I admit but it needs profiling first and it's late EDIT: I have not slept, and have gone tooo far [Micros /gas_mixture/copy and copy_from, adds a new proc to handle copying with a ratio, copy_from_ratio]( |
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00d0edc75b |
Nerfs the roundstart planetary gasmixes, cleans up the code a bit (#56909)
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com> |
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0f435d5dff |
Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous. There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this. Hi codeowners! Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com> |
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95731342b9 |
[READY] Adds station traits: Small modifiers that can randomly be chosen each round (#56309)
This PR adds station traits which are essentially small changes to a normal round that can be used to create small variations in how a round might play out, sometimes there might be only one, very simple trait, but you might have a round where they have a somewhat bigger impact, to make rounds feel slightly more different from each other.
The following traits have been added:
Positive:
Lucky winner - Free pizza and beer every 6-12 minutes
Galactic Grant - Larger starting funds for cargo
Premium internals boxes - emergency box has flare + radio as bonus
Bountiful bounties - Bounties pay 20% more
Strong supply lines - Imports 20% cheaper
Filled maint - More loot in maint
Fast shuttle - Cargo shuttle is faster
Free scarves - Free scarfs if a slot is free
Neutral:
Bananium shipment - Clown starts with 5 sheets of bananium (Neutral because this helps noone but the clown)
Unnatural atmosphere - Lava planet can get more restricted gasses
Unique AI - Random lawset at roundstart for AI
Ian adventure - Ian teleports to a random spot on the station
Glitched PDAs - PDA's have a different beep
Announcer intern - Changes the announcement messages to sound like they're from an intern at Centcom
Negative:
Carp infestation - Carp event is more common and can start earlier
Weak supply lines - Imports 20% more expensive
Blackout - Station lights are partially broken around the station
Empty maint - Less loot in maint
Overflow bureacracy mistake - Random overflow job (From a vetted list)
Late Arrivals - Everyone starts in arrivals
Random spawns - Random spawn location (by drop pod)
Slow shuttle - Cargo shuttle is slower
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
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63cb01db9c |
reduces the amount of some of lavaland and icemoon gases (#54214)
reduces bz and miasma amounts from lavaland atmos reduces miasma amount from icemoon |
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8af93a638b |
Icebox Station (#51090)
* there was an attempt * adds ice moon map adds config options for choosing mining maps areas now have options that affect random generation on them weather now has an option to not target indoor areas adds base for icemoon ruins turns many 1's into booleans adds ice chasms adds ztraits for weather stuff * fixes up ice ruins to be ice moon compatible adds lower z level to the ice moon mine ice chasms now have a smoothed icon megafauna only spawn in the underground portion of ice moon now * openspace fixes * adds new areas and underground specific ruins * Adds the abandoned village ruin for Ice Moon * adds abandoned village ruin and fixes some area and tile stuff to work with ice moon * random mining maps are no longer picked in the config you can no longer change the mining map before setup is complete * adds above and below ground ruin as a test * adds debug functionality for ice moon ruins fixes a bug where multiz was impossible unless there were shared areas because of whitelisted areas adds multiple whitelist areas for ruin placement in a list all underground areas are now outdoors underground plasma lava rivers are now only spawned in unexplored areas so ruins don't get destroyed by them * adds unique spawners to icemoon to replace tendrils adds 2 new mobs to icemoon the polar bear and wolf adds a clothing flag for shoes that dont slip on ice modifies mining site to be ready except for the boss adds the ability for tunnel width to be a specification, ice moon can have 1 tile wide tunnels and rarely 2 wide tunnels adds a no caves mineral for ice moon ruins * wolves no longer run into lava or chasms bears now enrage sooner bear spawners can now actually be created adds base for ice moon atmospherics adds base for a new boss and achievements / score really bad coder icon for ice boots added * ice moon now has it's own planetary atmos! (thank god) * new frost miner stuff megafauna recovery time can now be tailored to have different cooldowns to ranged or melee attacks by default sets both of them, with two arguments the first is ranged cooldown and the second is melee cooldown * converts a bunch of lavaland maps to be compatible with ice moon adds tendrils from lavaland to the bottom of ice moon with the other megafauna * updates mob drops for ice moon mobs updates config entry default value for ice moon updates ice moon map to have new gulag * updates station parallax for icemoon removes extra lavaland ported ruins updates to demonic frost miner adds ladder to icemoon map near station * updates ice moon map to have the ladder inside the mining base plant flora dont spawn on the lower z level of ice moon now you get sand from mining rocks now buncha demonic frost miner changes holy cow * adds the buried library * improves map, fixes comment * make this crap work with the station cause i have to lol it is pretty cool though and now i understand the mapping crap better * updates ice ruin blacklist * ice moon stop being too cold thanks icebox changes, now actually has its own z level that can spawn ruins and such instead of just being openspace tunnel width is now not stupid * fixes a demonic frost miner bug where orbs werent exploding after death atmosphere temp is now correct fixes library ruin for icemoon polar bear range is now fixed, only aggros in a short range and follows further than 3 tiles reverts necropolis chest change * Adds a new ruin: bathouse, barebones edition * adds many new ruins fixes a bug with tunnel creation that caused it to enter no tunnel allowed areas finishes the frost miner and adds loot to him you can now force a wabbajack option * main z level now always has gravity for ice box * hopefully the hot springs arent the buggiest thing in the world anymore protects areas near the station from having openspace * icebox takes less players fixes the ladder positioning on every icemoon map * snowstorms now only occur on the station level fixes some issues with the icebox z level having openspace over the lower level mining base * Update code/datums/map_config.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/datums/ruins/lavaland.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/game/objects/structures/lavaland/necropolis_tendril.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/game/turfs/closed/minerals.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/game/turfs/open/chasm.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/game/turfs/open/floor/plating/asteroid.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/demonic_frost_miner.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/modules/mob/living/simple_animal/hostile/megafauna/megafauna.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/modules/mob/living/simple_animal/hostile/mining_mobs/polarbear.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/modules/mob/living/simple_animal/hostile/mining_mobs/wolf.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * Update code/modules/ruins/icemoonruin_code/hotsprings.dm Co-Authored-By: spookydonut <github@spooksoftware.com> * fixes areas on the lust ruin polar bears now drop a goliath plate equivalent wolfs now drop a watcher sinew equivalent adds snow legions adds a crusher trophy for the demonic frost miner that prevents movement fixes a bug with asteroid mobs where the aggro icon would never show adds ice to the snow cave tunnel generation * starts work on the wendigo megafauna * replaces snowball machine gun with more miner useful content adds gentle var for knockback to prevent stunning on hit polar bears move slower now new icon for phase 2 demonic miner now * fixes lust ruin areas fixes whitespace fixes nesting issues adds underground specific mobs * name / location fixes demonic frost miner doesnt stun on knockback now ice demons move faster * fixes icebox having the wrong baseturf * adds achievement defines to the wendigo snowstorm for the lower z level again adds a new helper for ranged target turfs theres now a specific subtype for rivers fixes a bug where ice and spawners spawned with rocks and other flora on top of them adds indestructible ice rock turf fixes a bug with ice demons teleport distance being incorrect adds the start of wendigos attacks * Apply suggestions from code review Co-Authored-By: Rohesie <rohesie@gmail.com> * Update code/modules/mapping/ruins.dm Co-Authored-By: Rohesie <rohesie@gmail.com> * Fixes a dumb bug with ruins from a webedit review The syndicate shuttle can now land on mineral turfs * the final commit, all that im going to change after this is documentation for procs lol makes both ice moon z levels below the station underground, and makes it so they generate rivers of their baseturf * adds nice animation to wendigo scream * small fixes * finishes autodoccing everything i could find * ok im done for real now * adds anywhere ruins does review stuff * review stuff * ok it removes the stuff now * fix removal * fixes from the git * adds surroundings to the asteroid and lavaland sites adds butchering gloves to wrath ruins the lower icebox levels are no longer station levels fixes capitals on blood drunk and frost miner boss medals adds engineering outpost ruin by trollbreeder adds boxstation job changes to icebox polar bear transformation no longer has immunity to lavaland mobs fixes ice whelp spelling mistake * fixes engi outpost atmospherics fixes missing plating on solar panels changes slowdown for icemoon turfs * fixes ruins areas so tunnels can spawn into some of them adds lights to icebox below area openspace turfs mine the thing below them now * fixes wall boundings on asteroid and lavaland domes * ur lame armhulen * adds public mining area to icebox adds computer vendors to icebox * minor fixes * fixes map type error * removes slowdown entirely increases ore chances fixes openspace on main map fixes a ton of active turfs at roundstart modifies demonic frost miner loot to be cooler and more useful since the boss was hardly killed during tests tunnels are wider underground now openspace now deletes itself if it spawns above a ruin * improve da ruins * tries to fix multiple atmos issues with ruins removes bz from the planetary atmos since it could cause unstoppable chain reactions which would cause massive lag demonic frost miner drill now automatically scans everywhere around you fixes tunnel generation issue makes it so randomly generated turfs inherit their no_ruins flags Co-authored-by: Jonathan Church <jchurch093@gmail.com> Co-authored-by: s <wesoda24@gmail.com> Co-authored-by: spookydonut <github@spooksoftware.com> Co-authored-by: Rohesie <rohesie@gmail.com> |
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48f19baba1 |
Randomizes lavaland atmos (#44427)
This makes lavaland atmos random per round. You won't get eternally burning hell worlds or vacuums but it's nice for a bit of variety. Admins can edit the gas mixture for all of lavaland at once if they want to ruin some miners' day. image cl add: Lavaland atmos is no longer a preset gas mixture and varies per round tweak: Bonfire minimum oxygen content has been reduced /cl |