Commit Graph

7 Commits

Author SHA1 Message Date
Jackraxxus
fcebe20043 Gives The AI Hotkeys For Disconnecting From and Reconnecting To A Cyborg Shell (#73871)
## About The Pull Request
<img src="https://i.ibb.co/0cM6NHQ/Hotkey-PRImage2.png">
What it says on the tin. Gives the AI hotkeys to connect and disconnect
from its shell. I'm open to suggestions for better default hotkeys, I
made sure to choose out-of-the-way keys with no overlaps because I have
a vague memory about code-side keybind conflicts leading to a threatened
forkening and I don't want that.

Also this is my first PR with more than 2 lines changed so I would
appreciate a thorough and critical review of my code.
## Why It's Good For The Game

Since there are so many AI player admins (Who are all universally
gigachads btw) it would be convenient to them to have an aghost-hotkey
analogue for the AI. This change was specifically requested of me by one
of these admins in fact.

I'm sure non-admin AIs would appreciate this convenience as well though.
## Changelog
🆑
qol: The AI now has hotkeys for its shells, make sure to bind them to
your preferred keys in your keybindings menu, under game preferences.
/🆑
2023-03-14 16:43:07 -06:00
zxaber
9a32149912 Removed antiquated intent cycle hotkey for borgs (#56740)
The intent_cycle hotkey for borgs was left behind during the combat mode switch. It does nothing on its own, but existing as a default hotkey blocks the actual combat mode hotkey unless unbound manually.

Closes #56668
Related to #56601
2021-02-08 17:51:15 -03:00
Qustinnus
707fc287b4 Replaces intents with combat mode (#56601)
About The Pull Request

This PR removes intents and replaces them with a combat mode. An explanation of what this means can be found below
Major changes:

    Disarm and Grab intents have been removed.
    Harm/Help is now combat mode, toggled by F or 4 by default
    The context/verb/popup menu now only works when you do shift+right-click
    Right click is now disarm, both in and out of combat mode.
    Grabbing is now on ctrl-click.
    If you're in combat mode, and are currently grabbing/pulling someone, and ctrl-click somewhere else, it will not release the grab (To prevent misclicks)

Minor interaction changes:

Right click to dissasemble tables, racks, filing cabinets (When holding the right tool to do so)
Left click to stunbaton, right click to harmbaton
Right click to tip cows
Right click to malpractice surgery
Right click to hold people at gunpoint (if youre holding a gun)
Why It's Good For The Game

Intents heavily cripple both the code and the UI design of interactions. While I understand that a lot of people will dislike this PR as they are used to intents, they are one of our weakest links in terms of explaining to players how to do specific things, and require a lot more keypresses to do compared to this.

As an example, martial arts can now be done without having to juggle 1 2 3 and 4 to switch intents quickly.

As some of you who saw the first combat mode PR, the context menu used to be disabled in combat mode. In this version it is instead on shift-right click ensuring that you can always use it in the same way.

In this version, combat mode also no longer prevents you from attacking with items when you would so before, as this was something that was commonly complained about.

The full intention of this shift in control scheme is that right click will become "secondary interaction" for items, which prevents some of the awkward juggling we have now with item modes etcetera.
Changelog

cl Qustinnus
add: Intents have been replaced with a combat mode. For more info find the PR here: #56601
/cl
2021-02-04 16:37:32 +13:00
Couls
0a1c90d186 keybind signal support, ported from TGMC (#52219)
* keybind signal support, ported from TGMC

* Thank you linter

* remove unused and extra defines

* move signal defines up and fix emote keybind runtimes

* Apply suggestions

* Update keybinding.dm

* Missed this one in the upstream merge

* Ignore keybindings without names

* back to the OG

* Update living.dm

* Update living.dm

* got it

* trailing newline

* Update code/datums/keybinding/living.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-22 17:51:52 -03:00
AnturK
33e3622f27 Add basic sanity to keybindings (#49116)
Not a fan adding another wrapper here but alternative is copypasta 
everyone will forget.
2020-02-02 19:51:39 -08:00
Couls
26a61a489c ports TGMCs click hack for non-hotkey players ports classic keybinds from TGMC (#47670)
About The Pull Request

Ports tgstation/TerraGov-Marine-Corps#2977, overrides click proc to return focus back to chat bar using winsets also ports tgstation/TerraGov-Marine-Corps#1904 which has two sets of defaults for hotkey and classic mode
fixes #47672 fixes #47659

much credit to @Rohesie and the TGMC team for a bunch of these improvements
Why It's Good For The Game

lets the non-hotkey players walk and talk again
Changelog

cl
add: Custom keybinds will now check what style (classic / hotkey) you prefer when resetting if you use classic mode make sure to reset your keybinds to default!
add: multiple keybind support
tweak: non-hotkey mode keeps focus on chat
fix: pressing 4 as cyborg now properly cycles
fix: AI location hotkeys now work again
/cl
2019-11-14 09:22:33 +13:00
Couls
070bb5e69c Port Custom hotkeys from TGMC (#47003)
* custom keybindings

* Update _lists.dm

* Update robot.dm

* modify weights and clean up some vars

* Update say.dm

* Apply suggestions from code review

Co-Authored-By: Emmett Gaines <ninjanomnom@gmail.com>

* some review changes

* formatting

* include focus hack, remove me_wrapper, give default keybinds to new characters, misc fixes

* revert hack and more reviews

* remove another focus hack

this was causing issues with the keydown proc returning early
2019-11-03 01:35:30 -07:00