Commit Graph

138 Commits

Author SHA1 Message Date
Zonespace
ed8054d82a Adds a prisoner transport space ruin (#74418) 2023-04-25 17:06:11 -07:00
rageguy505
77f4655efb Adds a phonebooth ruin to icebox, space, and lavaland (#74174) 2023-04-24 16:55:35 -07:00
Singul0
499c5533e6 New Space Ruin: The All-American Diner! (#74460) 2023-04-18 18:20:06 -07:00
kinnebian
2486ffeeb0 March into Mapness - The abandoned Mime Outpost (#74137)
## About The Pull Request
A Mime Outpost, abandoned after being unsuccessfully raided by clowns.


![image](https://user-images.githubusercontent.com/75904284/226413482-59c5567a-8a8b-4e7c-89bb-9d4a619ca850.png)
### Mapping March
Ckey to receive rewards: Kinnebian

## Why It's Good For The Game
More ruins is fun! Also, I never see the mime-specific food used so they
could make for nifty space loot.
## Changelog
🆑
add: Added the Abandoned Mime outpost as space ruin!
/🆑
2023-04-12 22:29:23 -04:00
massaheartsu
2c5efe0b97 The SYN-C Brutus, a Derelict Syndicate Corvette (#74238) 2023-04-07 17:07:31 -07:00
LemonInTheDark
c138eae2cc Gives fountain ruins unique ids so the lavaland one will spawn (#74419)
## About The Pull Request
Come ON man

## Changelog
🆑
fix: The fountain ruin will now properly spawn on lavaland
/🆑
2023-04-07 11:30:36 +02:00
Ical
a6ceedcbcf Adds new space ruin, "Botanical Haven" (#74331) 2023-04-06 19:19:08 -07:00
Donglesplonge
48beec0024 [Space Ruin] - The outlet (#74319) 2023-04-06 18:16:35 -07:00
DaydreamIQ
6440c2489a Abandoned Interdyne research base (#74263) 2023-04-04 19:53:11 -07:00
Zepurr
12171b4087 March Into Mapness: Transit Booth (#74129) 2023-04-03 18:37:29 -07:00
Profakos
6ad516e53f March into Mapness: Space Ghost Restaurant (#74182)
## About The Pull Request

Ever wondered where the tourist robots of the restaurant come from?
Well, this ruin will provide more questions then answers!

More seriously, this is the ruins of an outpost for an NTgrub, more
specifically, the branch that sends robots in thematic clothes to space
stations, to gather thematic meals for their customers. Its essentially
a ghost restaurant that "ghost writes" the food they sell, by using
unwitting subcontractors. Do all of the tourists robots work like this?
A mystery!

There is no real loot here, aside from silly hats, random food and
random bedsheets. You can at least, charge some batteries, and top off
your air tank. And of course, there is a holodisk, which lets you see
the final minutes of the crew, before they sent a robot somewhere they
really shouldn't have had.


![image](https://user-images.githubusercontent.com/2676196/227038717-de79cf0a-ca36-457e-885c-93e0f837ef8e.png)

### Mapping March

Ckey to receive rewards: Plizzard
though I don't plan on caching it in

## Why It's Good For The Game

Its nice to have more ruins.

## Changelog

🆑
add: adds the ruins of a restaurant robot portal hub
/🆑
2023-04-02 21:03:55 -06:00
Time-Green
f13f979586 March Into Mapness: Anomaly Research Ruin (#74110)
## About The Pull Request
Adds a new ruin: Anomaly Research Center!
Researcher Anna Molly disappeared along with 20 anomaly cores, where
could she have gone?


![image](https://user-images.githubusercontent.com/7501474/228217881-6b510347-d37f-4713-841c-e2280b92f69c.png)

<details>
  <summary>Pictures</summary>

(a bit outdated but not that much)

![image](https://user-images.githubusercontent.com/7501474/226172256-1d29257e-0914-48da-b199-8ecb3d0b8d99.png)

![image](https://user-images.githubusercontent.com/7501474/226172318-f98d7402-0b3e-4797-b788-2085bfc6ac46.png)

![image](https://user-images.githubusercontent.com/7501474/226172341-b70ae4d6-c1e2-4cf7-8667-c64ac99252cf.png)

![image](https://user-images.githubusercontent.com/7501474/226172364-c7b4c78f-4ddd-4ded-8ca2-92cb74e05d86.png)

![image](https://user-images.githubusercontent.com/7501474/226172378-8cf579b3-c081-436b-8121-ac6e080d7af0.png)

![image](https://user-images.githubusercontent.com/7501474/226172387-ef67e32f-adb1-4d68-8e6a-a0beb7f0435d.png)

![image](https://user-images.githubusercontent.com/7501474/226172406-d735ce68-2bd6-4218-acc3-7efa0acdca06.png)

![image](https://user-images.githubusercontent.com/7501474/226172413-03c9bff7-2d96-4f51-be3a-ea738f92c04f.png)

![image](https://user-images.githubusercontent.com/7501474/226172448-ea19ced1-6f34-4cc4-ac98-6dbfd1481847.png)

![image](https://user-images.githubusercontent.com/7501474/226172454-a8df6a4d-7a14-4942-ab71-9baa03a948fd.png)
</details>

<details>
  <summary>Loot and hazards</summary>

**Loot**

- (1) Raw anomaly core
- NO ANOMALY CORES
- Empty anomaly armor, empty bag of holding
- Bunch of anomaly neutralizers
- 5u of wittel (guarded by anomaly)
- (5) New anomaly releaser, use on an anomaly core to release and
stabilize the anomaly, removing the decay timer

**Hazards**
Area is guarded with "hollow" anomalies, stable and coreless (flux,
bluespace, hallucination, delimber)
They cannot be signalled, but the anomaly neutralizes will make them go
away

BEEEG ANOMALIE: Spawns with a contained supermassive anomaly. There's
four possible big anomalies that can spawn:
- Mega Bluespace: Has a longer reach and can teleport further. On touch,
teleports you all over space for 10 seconds
- Mega gravity: Distorts the area around it, as strong as the rare
gravity anomaly, but with extreme moveforce
- Mega Pyro: Creates more plasma, turns the tile it's on into lava,
dusts on touch
- Mega Flux: Extra damage, dusts on touch, shoots lightning
  
</details>

### Mapping March
Ckey to receive rewards: timegreen

## Why It's Good For The Game
I think we're overdue for an anomaly ruin. The ruin has some unique loot
that could be really fun, but not devastating, to play around with on
the station. The mega-anomaly is also pretty cool.

## Changelog
🆑
add: Researcher Anna Nomally has disappeared into space, carrying 20
anomaly cores. What could she be up to?
/🆑

---------

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2023-04-02 13:55:41 +12:00
san7890
e1221c986f Chasm Hell On Icebox - 300 Active Turfs on Prod Moment (#74410)
## About The Pull Request

Spontaneous regressions introduced by #74359
(1e58c1875d).
```txt
 - Z-Level 2 has 150 active turf(s).
 - Z-Level 3 has 150 active turf(s).
 - Z-Level trait Ice Ruins Underground has 300 active turf(s).
 - Z-Level trait Mining has 300 active turf(s).
 - Z-Level trait Station has 300 active turf(s).
 - End of active turf list.
 ```

![image](https://user-images.githubusercontent.com/34697715/229213138-5a6a7a4f-edec-47ab-8def-ee4e4bddfe61.png)

Basically the lavaland ruin sucks dogshit and I had to do a lot of stuff to account for everything failing. There was even a moment where we were adding something to `flags_1` instead of `turf_flags` and that was also really bad to figure out.

![image](https://user-images.githubusercontent.com/34697715/229213428-63bb1f6e-6f88-4604-a3c6-e08e20cbfa7a.png)

i also had to add orange genturfs because it was really getting bad with all of the assertions we had to keep making, especially since stuff like this could also show up:

![image](https://user-images.githubusercontent.com/34697715/229213562-4a145453-5f90-4d05-b8cc-5c1beec2b0dd.png)

That's the prison in the red box, those are active turfs because a chasm scraped it away.

Sorry if this is hard to follow but I promise you everything in this is essential. I wish we didn't have to rely on turf flags as much as we do but this is a fix PR, not a refactor.
## Why It's Good For The Game

Even one active turf on IceBox ate up _three_ seconds of SSair's initialization every single time it was really fucking bad.

We haven't had to deal with chasms for about two years so there's a lot of mapping assertions we made since they just weren't a thing, but now they're back so lets do it properly.
## Changelog
🆑
fix: The prison on IceBox should no longer leak air as often.
/🆑

I have compiled this map about 30 times until active turfs stopped fucking happening and now I am content. This likely doesn't fix _everything_ because some stuff can still be hidden to me, and we still have PRs that need to be merged to reduce the amount of noise we're getting on prod.
2023-04-02 00:25:33 +01:00
Jacquerel
966b8e5fd8 March into Mapness: Meateor (#74070) 2023-03-31 19:40:29 -07:00
san7890
17e23fed64 Fixes "Atmos Asteroid" Active Turfs - Irony Edition (#74379) 2023-03-31 19:08:54 -07:00
Capsandi
8867700636 New space ruin 'Derelict Construction' (#74308)
## About The Pull Request

Adds a new ruin to the space pool. Without wishing to spoil, it depicts
a small construction site which got raided by pirates. For loot its
mostly just construction supplies.
If i were to point out the most unusual supplies it would have to be
those matter cartridges for the rapid construction devices but theres no
RCD present so its no big deal.
Image in game:

![image](https://user-images.githubusercontent.com/38051413/228347234-bc2c699f-8125-4fd0-a2d2-bbc5e248b6bf.png)


### Mapping March

Ckey to receive rewards: Capsandi

## Why It's Good For The Game

Space ruin variety, unfinished constructions seem to be under
represented in the current pool.

## Changelog

🆑
add: Added a new space ruin
/🆑
2023-03-30 16:29:04 -04:00
ZAMODA
18eeaf0650 Atmosia Asteroid Space Ruin (#74164)
## About The Pull Request
This PR adds a new space ruin, the atmos asteroid!
It contains a small atmos setup with some engineering tools, as well as
some RPD upgrades.

![image](https://user-images.githubusercontent.com/36141254/228710567-1a4c4787-9e5f-427d-9f0a-cad5276f5013.png)
### Mapping March
Ckey to receive rewards: Z Man Wit Z Plan

## Why It's Good For The Game
Space deserves some more ruins.
## Changelog
🆑
add: Added a new space ruin, the Atmos Asteroid!
/🆑
2023-03-29 22:51:37 -04:00
Singul0
f00d9eca50 March into Mapness: The Waystation (#74192) 2023-03-30 00:07:43 +00:00
Rex9001
7271d30b87 March into Mapness-Pod crash (Don't pda and pod) (#74138)
## About The Pull Request

Adds a new ruin displaying the tragedy that befalls those who choose to
pda and pod.
SDMM:
![Skärmbild 2023-03-20
181332](https://user-images.githubusercontent.com/120136161/226416405-47dddd48-0b0a-44a9-b740-145ca96eeb22.png)

Ingame:
![Skärmbild 2023-03-20
181607](https://user-images.githubusercontent.com/120136161/226416971-32560f29-45af-46dc-b265-de82344a2558.png)
### Mapping March
Ckey to receive rewards: N/A (Already made a map :) )

## Why It's Good For The Game
Adds a smaller ruin without much loot, really its just a small ruin that
showcases some light lore
## Changelog
🆑
add: the pod_crash.dmm ruin
/🆑
2023-03-28 11:47:11 -04:00
jimmyl
7bee22f92b March Into Mapness - Mass driver router (#74121) 2023-03-26 14:39:00 -07:00
LordVollkorn
72f825979e March into Mapness - Traveller's Rest (Space structure) (#73905)
## About The Pull Request

I thought it would be fun to learn mapping with [this
guide](https://hackmd.io/QBaz0CaTRhOp7pEnUlXnzQ), and perhaps along the
way I could make a bit of content that I would like to see in space some
day.

I wanted to create an only recently abandoned space structure that is
relatively small but could be used as a pitstop for space-travelling
spessmen to rest and recharge, perhaps even be used as a second base for
further exploration.

The structure starts unpowered, but after you break in, you can turn on
the APC (starts unlocked) and set the solar panels to generate power.
With all it's amenities, it's similar to the "Space Bunker"
(deepstorage.dmm), but of course much smaller. There is not much in
terms of loot, just a random toolbox, night vision goggles and a better
capacitator for the charger.

With all the new space ruins upcoming, perhaps its not the worst idea to
have a place like this.


![grafik](https://user-images.githubusercontent.com/66637090/224802255-190ef0d2-251a-4456-9db9-5bfc9e9d689b.png)

![grafik](https://user-images.githubusercontent.com/66637090/224801640-c39e41c3-e98c-4619-90e1-8ebe406e86a3.png)

_Since this is my first map, I might have missed some things.
I am a little bit torn between "it does not look abandonded enough" and
"it should look nice because its a resting point"._

### Mapping March

Ckey to recieve rewards: LordVollkorn

## Changelog
🆑 LordVollkorn / Gage Gaebler
add: Added Traveler's Rest, a tiny space structure for space travellers
to relax and to prepare for the explorations ahead.
/🆑
2023-03-23 19:47:30 -04:00
lizardqueenlexi
2618e4cb2a Fixes space ruins for Linux servers (#74156) 2023-03-22 17:29:19 -07:00
Astrogem2
cbe04f4c3c March Mapping Madness - New space ruin (#73978) 2023-03-21 19:04:29 -07:00
Rex9001
0cd9a443a2 March into mapness-The Faceoff (#73894) 2023-03-16 20:38:12 -07:00
Rhials
2524f42fe4 Adds the Smoking Room icebox surface ruin (#73876)
## About The Pull Request

My contribution to the March Into Mapping/Mapness event -- The forlorn
homestead of mister Charles Morlbaro, a high-brow individual with a
taste for cigarettes. This ruin spawns on the surface level of Icebox.


![image](https://user-images.githubusercontent.com/28870487/224414415-6bacf208-9a39-43e4-8f79-60d142049a17.png)

A local of the ice planet, Morlbaro lived a peaceful life at home, until
an _incident_ compromised one of his windows. Fearing the cold and
unable to keep anything larger than a cigarette lit, he sequestered
himself in his private smoking room, and hasn't been seen since.

...

Oh, right, the loot. That's the most important part for some of you
guys.


![image](https://user-images.githubusercontent.com/28870487/224161740-cc25f84e-3aaf-4f78-9ea9-06c79e376cdb.png)

Where there's smoke, there's fire, and where there's cigarettes, there's
lighters. Mister Morlbaro collected novelty lighters, which have to be
worth something to someone, right? You might be able to find some if you
dig around in his belongings. Just try not to disturb him if you choose
to enter his smoking room.

### Mapping March

<!-- If your pull request is part of Mapping March and you want to earn
an antagonist token for your FIRST mapping pull request submitted this
month, please include your ckey. For more information, read about the
event here: https://hackmd.io/@EOBGames/BkwuRlxkh -->

Ckey to recieve rewards: theduffelbag

## Why It's Good For The Game

Ruin variety is nice. This one doesn't have any particularly spectacular
loot, but it's a surface ruin.

Bro space ruins are sooooo 2020 bro, it's all about icebox ruins now
bro.

## Changelog

🆑 Rhials
add: Adds the Smoking Room icebox ruin, found on the station level!
/🆑
2023-03-14 23:01:15 -06:00
MrMelbert
2e203136cd Adds a space ruin, inspired by all the fluke ops out there (#73692) 2023-03-06 18:02:41 -07:00
Cheshify
40b8ecd456 Dangerous Research - The Alternate Sciences Research Center Space Ruin! (#73544) 2023-03-01 19:50:21 -07:00
Tim
535c6514b0 Space Ruin DLC - Cyborg Mothership (#71009)
## About The Pull Request
Greetings _insufferable_ carbon primates of lower intelligence.  

It is I, the Mothership AI, bringing you the latest news on silicon
developments across the sector. Due to unmitigated risk across an
asteroid belt, our optimized mobile fabricator has been marooned by
space vines and hostile hivebots that have boarded and ruined my core.

This is my final SOS message requesting help from any humanoid ~slaves~
helpers who wish to assist rebuilding the cyborg colony. It is my duty
to reward your hard work and effort by ~enslaving all humanity~
providing refuge and transportation at your whim.

## Why It's Good For The Game
<details>
<summary>Spoilers:</summary>


![StrongDMM_6ZJuwFxK5p](https://user-images.githubusercontent.com/5195984/204491068-f25da68f-36af-4a61-afb6-860e1f4b863b.png)


![StrongDMM_0D1QvI5acO](https://user-images.githubusercontent.com/5195984/202979711-335dac65-2888-4170-a139-0486e6eb2f02.png)

### TODO

- [x] Fix ore silo not linking to other machines
- [x] Add mining ore smelters to left/right sides
- [x] Add custom lawsets to AI core and robot shells (protect station
but focused on cyborg mothership)
- [x] Enlarge whiteship SS13 docking port to fit ship
- [x] Enlarge lavaland SS13 docking port to fit ship

</details>

## Changelog
🆑
add: Add space vines prevent solar panels from working (except ones with
the transparent mutation)
add: Add new space ruin - Cyborg Mothership. All hail the master race!
/🆑
2022-12-19 18:03:12 -07:00
Profakos
8f5e17163f Fixes caravan ambush ruin's id (#71105)
During initialization, when the Caravan Ambush space ruin loaded, there
have been error message during initialization, such as
`create_network_simple: SPACE/CARAVANAMBUSH.DOORS.AIRLOCKS IS INVALID,
replacing with LIMBO`. This was caused by the `/` present in the space
ruin's ID, which the network validation regex did not accept. I removed
`space/` from the beginning, both to make it compliant with the regex,
and also because there is no other kind of caravan ambushes to
differentiate it from.
2022-11-06 06:37:52 -05:00
Fikou
6d37fc495b lowers megafauna chance, forces a bdm spawn on lavaland (#70945)
## About The Pull Request
quarters the chance of megafauna spawns on icebox (this only applies to
the colossi)
halves the chance of megafauna spawns on lavaland
forces a bdm spawn on lavaland
closes #69677

## Why It's Good For The Game
26 colossi is not fun

![image](https://user-images.githubusercontent.com/23585223/199024381-166e05dd-fe62-4f50-b03f-d7c9754c3576.png)

fighting megafauna is fun and ruin rng screwing you out of one is not
fun

## Changelog
🆑
balance: less megafauna should spawn on icebox and lavaland
qol: blood drunk miner ruin on lavaland will spawn every round
/🆑
2022-11-04 01:02:35 -07:00
VexingRaven
d5290b5daa Underground mining site ruin no longer has a ceiling (#70710)
* mining_site_below no longer has a ceiling

* Better code docs
2022-10-24 18:34:12 -04:00
Rhials
389a8e70d5 Fixes some internal spelling of "auxillary" (#69789)
Today I tried searching for the code related to the auxillary base location remote.

Today I learned that I didn't know how to spell "auxiliary".

Fortunately, I learned that two other people made this same mistake, so I don't feel stupid.

Searching for other common mispellings of the word didn't show anything, and there are only so many ways to spell it wrong.
2022-09-10 17:44:53 -07:00
tralezab
0728fb3840 New Lavaland Monster: Bileworms (#68967)
Bileworms are a new lavaland monster, that has unique AI that should prove them.

Instead of moving normally, it periodically burrows underground and resurfaces nearby.
Its attack is an AOE acid spit.
2022-08-05 11:07:34 +02:00
Son-of-Space
b90a282074 Revamps derelict1.dmm into a proper derelict (#67683)
Replaces the barren derelict1.dmm with something of substance.

This is the old version for those of you who were curious.
And here is the new.

This gives the ruin a little bit of extra panache, ties the world a bit more together, and is a nice homage to our sister server.
2022-06-27 00:41:00 -06:00
Sylphet
51db61cff5 Spinward Smoothies Space Ruin (#67001)
Adds a space ruin called Spinward Smoothies. It's a nature-themed smoothie bar built into an asteroid. Also includes recipes for six smoothies to match the theme.

It's a cute little thing to find in space, enabling space explorers to grab a drink there and relax for a while. More things to explore.
2022-05-18 16:57:08 -06:00
san7890
e38300ac2d Adds Ceilings To IceMoon Ruins (#66836)
Hey there,

On IceBox, sometimes, ruins could spawn below chasms that we had, or below a ruin that spawned in more openspace chasms. This would cause numerous Active Turfs on initialization, and I've seen the number go up to 150 active turfs. This change should reduce the number by a good margin.

I decided to make the ceiling mineral-rich snow to ensure it had that "buried" appearance, and would hopefully look nice to have that odd chance for a underground ice ruin create a natural bridge that just needs to be excavated.
2022-05-12 11:30:14 -07:00
Fikou
37eea8e19d [Ready] Hilbert Research Facility remap feat. tram (#66082)
* reworks hilbert's hotel ruin

* warooio

* you can now run multiple trams on the same z at the same time, trams are linked by id

* fuck

* sure

* you are a simulacra

* FUG

* dock
2022-04-14 02:15:21 +01:00
Capsandi
09a3910941 [READY] Remap of Crashed Ship ruin (#65672) 2022-03-30 16:12:55 -07:00
Seth Scherer
4e9731712a Dehardcodes SSmapping (#65077)
Essentially SSmapping had a list for each theme of ruin (space, lava,
ice, ice underground). These were all filled with an if statement
checking the ruin templates type. Now, i've given ruins a ruin_type var, which is then used to dynamically add to a single list of ruins, which separates lists of ruins by ruin type.
Good for downstreams who may have more ruin types
Changelog

cl
refactor: Dehardcoded SSmapping ruin types.
/cl
2022-03-02 17:32:43 +13:00
MrMelbert
59dc7c0d80 Moves the icebox hotsprings to be underground only (#64550) 2022-01-31 16:44:45 -07:00
san7890
21830b1f90 The Lizard's Gas (Station) Update (#64304) 2022-01-26 18:10:12 -07:00
EOBGames
8e69f276d1 Adds the Space Billboard (#64000) 2022-01-13 15:46:28 -05:00
Jeremiah
a2fa7799f3 Removes swarmers from the game (#63989)
What the title says. But why?
I generally have a rule when making a contribution, that is "don't make the game less fun"
I'm not salting, I didn't die to a swarmer.
... Yet that's the problem. Swarmers are the griefiest antag in the game, but when you complain that they're annoying or unfun, you're doomed to hear "lol they can't even hurt you though."

WELL THAT ACTUALLY MAKES THEM WORSE. I would rather die to a hundred xenos and space dragons than be forced to untie myself in maintenance for 45 seconds while the shuttle leaves.
Why It's Good For The Game

Unfun game modes should be removed from the game.

    Being griefed by swarmers is annoying
    Playing as a swarmer is not very exciting either. Click on iron.

lastly, because oranges authorized it
Changelog

cl
del: Removes swarmers! The griefiest, lowest fun value antagonist is removed from the game.
/cl
2022-01-13 13:10:18 +13:00
Capsandi
5a740fd0ca Adds 3 new space ruins, touches another one (#63786) 2022-01-08 12:27:56 -07:00
Capsandi
7e11d56a42 Adds Moffuchi's Pizzeria as a ruin to the surface of Icebox (#63185) 2021-12-06 17:27:12 -07:00
ArcaneMusic
8173f07b03 Adds new Insect Habitat Icebox Ruin. (#62181)
* Adds new Insect Habitat Icebox Ruin.

* Converts path to area/ruin/ instead of unpowered
2021-10-25 16:21:43 -07:00
Zytolg
744679b91b Adds brand new ruins to the Icebox Ruins roster. (#61607) 2021-09-27 19:06:02 -07:00
ArcaneMusic
792e121361 Adds a new ruin to Icebox, the post office. (#59907) 2021-07-06 13:11:04 -07:00
wesoda25
5ce509bc66 Fixes bathhouse ruin walls (#54896) 2020-11-11 13:37:38 -03:00
Dennok
8b72ef9aae Completely FIX Hilbert's Hotel and its associated ruin to the game. (#53830)
Reverts the removal in #53790.
Broken in #53586.

Because turfNumber++ must be incremented on turf, not on every ATOM it 
EVERY TURF, and anyway it don't trigger since first turfs don't have 
atoms in it.

Fix #53794, Hilbert's Hotel peephole runtime.
Fix #53795, hhmysteryRoomNumber generates only once.
2020-10-01 18:32:32 -07:00