Commit Graph

76 Commits

Author SHA1 Message Date
Couls c0e46fabf7 Standardize Welder Fuel Usage (#76021)
Remove welder fuel usage from all actions except attacking and leaving
it on
most welder tasks require a minimum of 1u of fuel, some longer tasks
require a minimum of 2 or 3u welders now drain 1u every 5 seconds
they're active
## About The Pull Request
Prior to this PR welder fuel usage was random, a lot of tasks didn't use
any welder fuel and welders were basically near infinite so long as you
didn't use them for combat, it took 26 seconds of activity to drain 1u
of fuel, that means an emergency welder alone could run for 5 minutes
straight before needing a refuel

After this PR all welders will drain 1u every 5 seconds instead of every
26 seconds, but welding objects won't require extra fuel anymore, making
the fuel usage much more consistent.

resolves #55018
## Why It's Good For The Game
Actually makes fuel tanks useful and relevant without making it
obnoxious to do repetitive quick tasks like turn rods into plates,
there's actually a reason to upgrade off the emergency welder now since
it lasts 50 seconds rather than 5 minutes
## Changelog
🆑
qol: Welders now have a more consistent fuel usage
/🆑
2023-06-19 23:01:10 -07:00
zxaber 16263d6ed2 Restores ability for borgs to adjust reflector angles (#74913)
## About The Pull Request
Adds an override for `attack_robot()` on reflectors, which is called
when a borg clicks on an object with no tool selected. Only allows
rotating if the borg is adjacent to the reflector.
## Why It's Good For The Game
This was an undocumented change of #74800, and I assume unintended. In
any case, the inability to adjust reflectors somewhat restricts engineer
borgs' ability to engineer.
## Changelog
🆑
fix: Restores ability for borgs to adjust reflector angles. This is now
a left-click with nothing selected, similar to humans' left-click with
an empty hand.
/🆑
2023-04-23 17:17:05 -06:00
Helg2 588a8d08fc Ports cool tgui menu for reflectors from Aether. (#74800) 2023-04-18 17:18:15 -04:00
Tim a1ada2c9ef Refactor, improve, and rename canUseTopic to be can_perform_action (#73434)
This builds on what #69790 did and improved the code even further.
Notable things:
- `Topic()` is a deprecated proc in our codebase (replaced with
Javascript tgui) so it makes sense to rename `canUseTopic` to
`can_perform_action` which is more straightforward in what it does.
- Positional and named arguments have been converted into a easier to
use `action_bitflag`
- The bitflags adds some new checks you can use like: `NEED_GRAVITY |
NEED_LITERACY | NEED_LIGHT` when you want to perform an action.
- Redundant, duplicate, or dead code has been removed.
- Fixes several runtimes where `canUseTopic` was being called without a
proper target (IV drips, gibber, food processor)
- Better documentation for the proc and bitflags with examples
2023-02-16 20:22:14 -05:00
LemonInTheDark 44c61dfed6 Fixes a bunch of sidemap/plane cube issues (#72178)
## About The Pull Request

[fixes solor trackers offsetting wrong, and panels not using plane
offsets](https://github.com/tgstation/tgstation/commit/8f461ab8ec17df5c158a564a3b3d92c165eb88f5)

[fixes cyborg hats offsetting phyiscally over their
head](https://github.com/tgstation/tgstation/commit/5fd5b4240efe71f0d8ac9a5b9342780cc2540a87)

[fixes reflector parts z fighting with their neighbors. if we physically
offset them, they'll have nothing to fight
with](https://github.com/tgstation/tgstation/commit/088dcfe91ff750fcfe78c02c85a3a63408c9b21f)

[fixes burgers layering wrong. uses a combo of pixel z to do the visual
offsets, and pixel_y to modify
layering](https://github.com/tgstation/tgstation/commit/ec39e2bcd39b1d8bd61a1f008a391b642f92a575)

[fixes signs, needed to use pixel_w instead of x, I think we may be
living under iso rules? I'm not totally sure I need to investigate
more](https://github.com/tgstation/tgstation/commit/560d152fd745d9f37dd4f6a9e67cc67f43b14821)

[fixes paperbin
rendering](https://github.com/tgstation/tgstation/commit/e6c57ec00eba1b4522b8ef1d056e0ef036a9e901)

## Why It's Good For The Game

Closes #72094
Closes #72035
2022-12-24 02:43:36 -08:00
John Willard 91f02f2a6b canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE (#69790)
* canUseTopic now uses TRUE/FALSE instead of defines that just say TRUE

The most idiotic thing I've seen is canUseTopic's defines, they literally just define TRUE, you can use it however you want, it doesn't matter, it just means TRUE. You can mix and match the args and it will set that arg to true, despite the name.

It's so idiotic I decided to remove it, so now I can reclaim a little bit of my sanity.
2022-10-01 09:47:52 -07:00
Tom 5825432f94 Adds nuclear particles to the reflector allowed projectile reflection types (#68689) 2022-07-27 15:37:15 -05:00
Luc afc1e44ee2 Tool act superpack 2 (#64428)
About The Pull Request

Continuation of #64375, extracting tool behavior from attackby() and moving it into discrete _act procs. This is about as many files as I had in the last version, as I still want this to be reviewable.

As before, I've tested everything in game and it works as it previously did.
Why It's Good For The Game

The more code moved out of attackby, the more modular things become.
Changelog

cl
refactor: Moves more tool behavior out of attackby().
/cl
2022-03-08 11:43:22 +13:00
Jeremiah 30253cf6a8 Tgui input refresh (#64331) 2022-02-05 19:44:59 +02:00
Blevruz 59eefab93b Adds circuit USB for reflectors (#64037)
Reflectors get USB ports. You can put in an angle and, if the reflector is unlocked, it goes to that angle when the component is triggered.

Fun new uses for circuits! Fun new uses for the trig module!! We love lasers!!!
2022-01-22 16:01:22 -08:00
Jeremiah dcab86ba2c More standard tgui input conversions (#63464) 2021-12-24 13:04:18 +02:00
tralezab 6c01cc2c01 every case of initialize that should have mapload, does (#61623)
## About The Pull Request

stop forgetting to include mapload, if you don't include it then every single subtype past it by default doesn't include it

for example, `obj/item` didn't include mapload so every single item by default didn't fill in mapload

![](https://media.discordapp.net/attachments/823293417186000909/875122648605147146/image0.gif)

## Regex used:

procs without args, not even regex

`/Initialize()`

procs with args
`\/Initialize\((?!mapload)((.)*\w)?`

cleanup of things i didn't want to mapload:
`\/datum\/(.)*\/Initialize\(mapload`
2021-09-24 17:56:50 -04:00
Kylerace d9ee5e7297 moves obj_integrity and associated procs to the atom level (#61183) 2021-09-06 04:07:26 -07:00
Watermelon914 375a20e49b Refactors most spans into span procs (#59645)
Converts most spans into span procs. Mostly used regex for this and sorted out any compile time errors afterwards so there could be some bugs.
Was initially going to do defines, but ninja said to make it into a proc, and if there's any overhead, they can easily be changed to defines.

Makes it easier to control the formatting and prevents typos when creating spans as it'll runtime if you misspell instead of silently failing.
Reduces the code you need to write when writing spans, as you don't need to close the span as that's automatically handled by the proc.

(Note from Lemon: This should be converted to defines once we update the minimum version to 514. Didn't do it now because byond pain and such)
2021-06-14 13:03:53 -07:00
TemporalOroboros fb488fdfff Some explosions code cleanup (#57493)
Clears out two deprecated explosions systems (explosion ids and explosion levels)
Refactors a bunch of contents_explosions procs to be maybe slightly faster.
Cleans up a bunch of ex_act code.
Slightly cleaner code
A few less unused vars on /atom and /turf
2021-03-20 16:03:59 -07:00
NotRanged 0427c0c1ba Fixes reflection of hitscan beams against tiles (#56881)
Co-authored-by: Ranged <nickvanderkroon@gmail.com>
2021-02-18 12:56:43 -08:00
Fikou 8d586a7cb0 Rename metal sheets to iron sheets (#56643)
It's a specific type of metal, it shouldnt just be called generic "metal".
The reagent, ore and material datum are already called iron.
2021-02-05 15:48:00 +00:00
Ghom 4c31b0e116 CanUseTopic() refactor. (#54747)
* CanUseTopic() refactor.

* Forgot about default_can_use_topic. Tested and working.

* Update bin.dm

* no-nonsense.
2020-11-25 13:12:12 +01:00
ShizCalev 4b6500fb67 Makes all anchored changes use setAnchored(), COMSIG_MOVABLE_SETANCHORED now only sent if an AM's anchored var has changed for more reliable usage. (#52254)
* Converts everything to use setAnchored() + other fixes

* Fixed singulo debug

* singulo again

* forgot to move the vv_edit proc

* caught that this time :)

* changes

* Update code/game/atoms_movable.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-21 02:20:26 -03:00
William Wallace b9b3cffad7 removing some duplicated proc definitions (#50812)
* remove duplicate definition of '/datum/component/plumbing/reaction_chamber/can_give'

* remove duplicate proc definitions for '/datum/status_effect/pacify/'

* syndicate holster correctly sets storage component's silent var

* singularity_act no longer deletes fulton 'extraction holder'

* singularity_act no longer deletes rend tears

* remove duplicate singularity_pull method from /obj/effect/cult_turf/overlay

* remove no longer used 'dir_map_to_angle' proc from reflectors

* remove duplicate /mob/living/simple_animal/bot/hygienebot/Crossed
2020-05-06 02:36:14 +08:00
kingofkosmos b8c35332f5 repaired --> repairs 2020-03-16 15:04:26 +02:00
kingofkosmos 79c5a80ca0 Visible_messages verb time tenses changed to present. 2020-03-16 14:55:25 +02:00
nemvar a148cae769 Kills obj/item/projectile in favour of obj/projectile (#46692)
* Kills obj/item/projectile in favour of obj/projectile

* Resolves conflicts properly

* fixes that one map

* it lives
2019-10-06 13:37:24 -04:00
kingofkosmos 8358169b8e New 'hear' span class (#46369)
* Reverts italics-span back to no color.

* Cleans up many extra spaces and indents.

* Adds 'hear' span class.

* Replaces all 'italics' used in heard messages with 'hear'.
2019-09-14 23:56:34 -07:00
kingofkosmos df1fecc58c Adds notice-span to visible_messages with no spans (#46044)
About The Pull Request

Adds 'notice' span class to all visible_messages which had no span class, making all those black messages blue.
Why It's Good For The Game

This should help differentiate action-messages from talking-messages in the chat. More actions will be blue, thus black talking-messages should pop out more.
2019-08-26 20:50:00 +12:00
vuonojenmustaturska 8ddc9677c7 examine-code refactor (#44636)
* 1/4 done? maybe?

* more

* stuff

* incremental stuff

* stuff

* stuff & things

* mostly done but not yet

* stuffing

* stuffing 2: electric boogaloo

* Git Commit and the Kingdom of the Crystal Skull

* make it actually compile

* found more stuff

* fixes

* fix AI laws appearing out of order

* fix windows

* should be the remaining stuff

* this time for real

* i guess it should compile too

* fix sechuds
2019-06-19 22:07:57 +02:00
skoglol 7969654ad1 Moves machine/computer frames and structures below object layer. (#44165)
* Moves machine and computer frames below object layer.

* Moves structures below object layer.

* moves mineral doors to airlock layer, removes excess layer overrides.
2019-05-31 19:18:41 +02:00
Menshin 9dabcbbb04 Fixes for projectiles bugs (#42463)
* Bandaid fixes for bugs with reflectors projectiles and plasma cutters

* * Fixed bouncing piercing projectiles on qdel
* Fixed projectiles reflection not working
* Fixed heavy beam pulses not penetrating
* Changed numerous projectiles procs to use the new BULLET_ACT_* format

* Final conversions to new BULLET_ACT_* format
2019-01-23 21:00:11 +13:00
kevinz000 7370de6961 Fixes projectiles not hitting people resting, a bit of refactoring of how projectile target collision is done (#42241)
* Fixes projectiles not hitting mobs, some refactoring too

* some stuff for projectile can hit target to work with not being ontop of an object

* Yeah let's just refactor bullet_act while we're at it.

* Yeah let's just refactor bullet_act while we're at it.

* Yeah let's just refactor bullet_act while we're at it.

* CanPass returns true to projectiles regardless of hit

* snakecase?
2019-01-19 11:17:42 +13:00
ShizCalev 2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
vuonojenmustaturska 51bf3f597e Fix constructed directional windows leaking atmos, wrap setting of the anchored var on objects (#38934)
* Wrap setting anchored for structures, fix atmos bug

* forgot this

* Add a signal for setanchored

* move setanchored to obj

* machinery, also some structure stuff

* tabbing
2018-07-06 14:27:35 -04:00
Dennok 7a8ce417a0 Reflect fix (#37964)
Reflectors reflect at expected angles at long distances.
2018-05-28 00:00:04 -07:00
Dax Dupont 221374e10b Reflectors now reset the range of a projectile like before! (#35726)
* Reflectors now reset the range of a projectile.

* how about dem apples
2018-02-17 14:17:11 -05:00
oranges 82af086fd8 Merge pull request #35542 from ShizCalev/free-spam-removal
Cleans up some duplicate canusetopic warnings
2018-02-16 15:34:37 +13:00
ACCount c6e607dc17 Refactors use_sound and changes the way tools play sounds (#35521)
* Adds list support to usesound, ports drills to usesound

* Adds more tool sounds, changes usesound usage to play_tool_sound

* fix
2018-02-12 17:16:47 +02:00
ShizCalev 3cb6ab32d2 Cleans up some duplicate canusetopic warnings 2018-02-11 09:56:43 -05:00
ShizCalev bfde5ac057 [s] Fixes altclick exploits (#35456)
* Fixes altclick exploits

* Removed free spam, fixes monkey altclicks

* replaced named args with proper defines

* More cleanup and fixes

* Better yet

* Another exploit fix

* pet carrier fix
2018-02-11 16:06:12 +13:00
ACCount 100c4b6114 Adds new helper: use_tool, shakes things up in tool code (#35095)
* small changes

* Adds a use_tool helper and changes some tools to use it

* Ports most tool operations to use_tool

* Converts more tool operations to use_tool and tool_act

* Changes some things to default_unfasten_wrench

* Improves tool_behavior support in mech construction

* Code review memes

* Fixes all instant use_tool calls failing

* Code improvements

* merge fixes
2018-02-06 11:02:53 +01:00
kevinz000 493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
Emmett Gaines 25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
Emmett Gaines 7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
Emmett Gaines faaf151580 all this wrapping and it's not even christmas (#33035) 2017-11-23 10:43:59 +01:00
ninjanomnom 2817a1737b defines math 2017-11-22 17:36:58 -05:00
ACCount 21b6e4fecb Reflector fixes and improvements (#32252)
* Reflector fixes and improvements

* Adds a way to view reflector direction in map editor.

* Small reflector code improvements

* fixes
2017-10-31 22:00:44 -04:00
ShizCalev ac60b1021e fixes reflectors dropping extra mats 2017-10-21 23:47:25 -04:00
kevinz000 64851d819a Moves projectile processing to a subsystem (#30599)
ITT worst coder tries not to break everything and improve the code.
fixes #29211
🆑
refactor: Legacy projectiles have been removed. Instead, all projectiles are now PIXEL PROJECTILES!
rscadd: Reflectors can now be at any angle you want. Alt click them to set angle!
/🆑

Also lets just
fixes #18133
because the shortest path from point A to B is a straight line, when projectile ranges are "number of times moved/processed" ofcourse it's going to be shorter if you fire diagonally. It will be a problem as long as range is done like that or if range are in "pixels/tiles" moved without outright using get_dist.
2017-10-16 15:50:42 +13:00
Tad Hardesty c1794bb402 Fix many instances of "the the"
All uses of "the [src]" have been fixed, as well as other bad string
interpolation directly adjacent to such uses.

In addition to its message, the circumstances under which the tracking
implant locator fails have been updated to use the correct define,
malfunctioning on CentCom rather than on the station.
2017-10-11 21:55:44 -07:00
kingofkosmos 086d636b17 Alt-clicking descriptions when examining (#30988)
* Adds what alt-clicking does into examine-messages.

* whoops fix

* AI holopad examine remove

* Fixed cigarette pack alt-clicking.

* Spear alt-click-message set to show only if explosive lance.
2017-09-29 15:51:31 +13:00
Jordan Brown af4d9a85c9 Repaths /obj/item/weapon to /obj/item (#29929) 2017-08-16 10:38:51 -03:00
ShizCalev 45d3d52af7 Made some object lists less terrible to read (#29304)
* spaces

* more spaces

* last ones
2017-07-18 10:44:29 -04:00