## About The Pull Request
Alphabetises some lists, json, and type paths related to phobias
## Why It's Good For The Game
It's neat and tidy
## Changelog
Not player facing
## About The Pull Request
- Adds 5 new heretic spells!
- For Flesh: Flesh Surgery. This spell is a touch spell that can either
be used to heal your minions or extract organs from mobs.
- For Void: Cone of Cold. This is a simple spell - it shoots out a cone,
of cold, that freezes and damages people caught in it.
- For Ash: Volcano Blast. This spell functions like Tesla Blast, but
instead of electricity, it shoots out of a beam of fire that hurts to
walk over.
- For Blade: Realignment. Think of this like "Fleshmend but for stuns /
stamcrit". It rapidly regenerates stamina damage and reduces stuns,
while making you a pacifist. It can also be cast in rapid succession,
but this will increase the cooldown.
- For Rust: Rust Construction. Point at a rusted tile, and a wall will
be raised where it was instantly. This even damages people and throws
them aside - Or, if on a multi-z map, can lift up.
- Number of influences has increased.
- 5 at 1 heretic
- 9 at 2
- 12 at 3
- 14 at 4
- 15 at 5
- 16 at 6, and so on
- Heretics are given a 5th sacrifice target, selected randomly. On
average an additional sacrifice is needed for their objectives.
- Being sacrificed grants you a permanent phobia of the supernatural.
Phobia of the supernatural has been expanded to cover heretic items and
mobs.
- The equation for offhand damage of blade heretics was tweaked. Actual
result unchanged, it's just more resilient to future changes now.
- Touch spells were refactored a bit, and overall expanded to be easier
to use
- Charged spells were added, and charged beam spells. Tesla blast uses
this.
- Cone spells were refactored to be easier to setup.
- Jaunting will now hide your runechat when it triggers, to make it less
easy to follow.
- Heretic Ghouls now take less stamina damage based on how low their
health pool is.
- Emote based spells now require hands to be unblocked to be cast, like
mime spells.
- Yes this gets rid of handcuffed invisible walls... Not 100% on this,
but I figured it's good for consistency? Open to discussion
## Why It's Good For The Game
A lotta feedback has passed through about heretic and it's time to
address some of it
- Problem: Not enough cool flash spells. Makes Focus not worth it.
- Solution: Adds some more spells to encourage focus use.
- Problem: Sacrifice targets being too willing or not harmed enough
- Solution: A permanent trauma.
- Problem: Not enough ways to power up.
- Solution: Adding more influences around, though I think there should
be more variety in knowledge rituals as well.
- Problem: Ash Passage sucks
- Solution: Makes it a smidge better to stay hidden with it.
- Problem: Heretic Ghouls get one hit by batons
- Solution: Stamina modifier should put them on par with unmodified
humans.
## Changelog
🆑 Melbert
add: Added five new heretic spells, one for each path. They come after
the Ritual of Knowledge.
add: Cone of Cold, for Void heretics. Shoots out a freezing chill in a
cone which deal damage and freezes.
add: Flesh Surgery for Flesh heretics. A touch spell which can either
heal minions or be used on mobs to extract organs without surgery.
add: Volcano Blast for Ash heretics. A beam spell, like Tesla Blast,
which fires out a beam of fire that bounces between people.
add: Realignment for Blade heretics. Fleshmend, but for stuns and
stamina damage. Makes you a pacifist, but rapidly regenerates stamina.
add: Rust Construction for Rust heretics. Places a wall of rust on the
target rusted flooring. Can even be used to ascend z-levels!
balance: Nerfed the cooldown of Cleave slightly, buffed the cooldown of
Lesser Cleave slightly.
balance: Slightly more influences will spawn on the station per heretic.
balance: Heretics require an additional sacrifice on average for
ascension, but are given a fifth sacrifice target (randomly selected).
balance: Being sacrificed by a heretic now gives you a permanent phobia
of spooky things, including heretic mobs and items.
balance: Heretic ghouls now take reduced stamina damage, depending on
how small their health pool is.
balance: Using Jaunts will conceal your runechat for their duration.
balance: Spells which require emoting (Mime spells) require your hands
not be blocked to use.
refactor: Touch Spells were improved a bit. Added some new template
spells - Charged spells, and Charged beam spells.
fix: Fixes a runtime from losing heretic.
/🆑
About The Pull Request
Alphabetized several long lists of strings so its easier for us to look through them, just code polish, nothing the players would see.
Fixed some minor spelling errors as well.
Clarified door bolt state to be less ambiguous in the door wiring gui.
Originally it would say the door bolts have fallen, and the door bolts "Look up". i dont know about you but that was very not clear for me to read. Like where are the bolts? In the door or the frame? Arnt there bolts on top and bottom? Just didn't make sense to me.
Now it says "Have engaged!" & "Have disengaged"
hopefully that makes the state clearer at a glance.
I also added a small handful of funny texts to some string files. See changelog
Why It's Good For The Game
Well, who doesn't like a bit of polish? Just makes the game a little easier for people.
Also funny text funny text.
Changelog
spelling: improves spelling and adds more flavortext
This PR expands phobias to include more objects and mobs.
Supernatural Phobia now includes more wizard objects, supernatural creatures and species. (zombies, vampires, nightmares, etc.)
Clown Phobia now includes bananium objects and honk related simple mobs.
All phobias that had any crossover associations with toys, stamps, statues, or megaphones were also added. (for instance the security phobia now checks for security toys and megaphones)
Anime phobia was missing some items:
* All flavors of katanas, high frequency blades and other cutting utensils
used by cyborg ninjas
* Space ninja gear
* Paper frame windows and doors
* Chawanmushi
* Those tacky wearable cat ears
Also, felinids as phobia_species and a few phobia_words.
* Added "anime" to phobia.json.
* Added anime and other weeb items to the traumas.dm
* Update traumas.dm
* added sashimi and sake under phobia_objs = list in traumas.dm
* Added throwing stars under phobia_objs in traumas.dm
* Added more phrases under "anime"
added ninja and uguu, I was dumb and had a bracket facing the wrong way.
* Missing " after anime on line 141
* Update traumas.dm
* Missing / on line 142
* removed unesscary procs under phobia_objs
* Update traumas.dm
* Update traumas.dm
CosmicScientist
add: Top Nanotrasen scientists have diagnosed two new phobias! Birds and chasms! Good luck Chief Engineers and Miners.
Modified fear of doctors to include plague doctor suit. Who isn't afraid of Medieval medicine?
* adds a tinfoil hat to protect you from government conspiracies and aliens
* qutoes ples
* In the sheets of my sterilized room
In your comfy bed, air-conditioned car
There are vapors and toxins to get you all
In the water you drink, in the air that you breath
In the soil under your shoe
* conspiracy phobia, nodrop on hat once equipped, also CONTRAST
* a single comma
* cyberboss changes
* |=
* central typo fix
[Changelogs]: Adds four five several new phobias to the ones you might receive, careful, you don't want to be a cultist afraid of your own God now, do you?
cl
add: Nanotrasen psychologists have identified new phobias emerging amongst the workforce. Nanotrasen's surgeon general advises all personnel to just buck up and deal with it.
/cl
[why]: Because I think it would be fun and makes traumas more... Traumatising?
* actual phobia created
* (LAST ATTEMPT) Adds Snakes
🆑 Togopal
add: Snakes! They hunt vermin on the station!
add: They can be purchased in cargo.
/🆑
Mice can be a problem in late round random events, and I figured releasing a bunch of snakes in maintenance would be a more long-term solution than constantly running around with a crowbar when you hear them.
Now with updated sprites!
(I apologize heavily for uploading this three times. I was unaware I was using an older fork, as this was my first attempt at modifying the code.)
* curator gets trauma! and fixes to snek trauma
* fixes the travis error
silly frog
* Reduces the cost of a normal snake crate in Cargo. Adds retaliation to snakes upon being attacked, removes venom from regular snakes.
I A
* quick fix
* quick fix 2
* fixes the cargo contains = list
* go away TRAVIS
* changes the name of the snake cargo crate of regular snakes to avoid confusion
* Updates how some snake mechanics works
Makes them actually retaliate, code is still sort of buggy though
* Some orange fixes
* Fix snakes on this motherfucking plane
* The thing oranges said
* Reworks Brain Damage
* mechanics
* rebalancing
* hulks in wheelchairs
* yup
* bugsquash
* Adds narcolepsy, phobias and agnosia. Not guaranteed 100% bug-free yet, testmerge at your own risk.
* lizard phobia
* Did you know there's a skeleton inside of you RIGHT NOW?
* Fixes for the new stuff
* The issue with those is that in most rounds you won't see them
I'll keep them available so they can be added manually, for example by events and such
* Goof reviews
* Brainloss is based off brain organ integrity
removes brainloss var
* Replaces some getorganslot with defines
* eyes
* put the traumas in the brainnnn
* text
* args
* Adds godwoken, puts split personality in severe, adds brainwashing
* Bluespace prophet special trauma (untested)
* Some minor stuff
* Monophobia, and tweaks
* More fixes
* fix
* a
* new tail
* Discoordination and Muscle Weakness
* thanks for the review!
* [B]oneless
* agnosia fix
* .
* go away agnosia
* pretend it didn't happen
* Shitcode-free-er
* bitwisdom
* psychotic brawling
* i guess this might be important
* latest reviews
* .
* conflict-free
* addresses it
* surgery fix
* a masterpiece
* fix
* fix again
* config
* damage formula reworked
* who needs to test anyway
* fixes some bugs
* fix 2
* proper spookin
* bluespace prophet fixes and improvements
* no bible healing
* .
* normalizes monophobia chances