Commit Graph

10599 Commits

Author SHA1 Message Date
vuonojenmustaturska
16e0e5f0ae Improves loot drop spawners, adds AI law spawners to cores (#33945)
* hymn to breaking strain

* remove subtypes as requested

* no-one saw that
2017-12-31 03:26:43 -05:00
Tad Hardesty
f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Jordan Brown
555f2ce006 Merge pull request #33905 from ShizCalev/jumpsuit-fix
Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit
2017-12-29 11:09:56 -05:00
coiax
ac172028d6 Internal radio implant (#33842) 2017-12-29 03:51:41 -05:00
coiax
39975509ef Christmas event changes (#33861)
* A christmas tree with presents is now a subtype

Admins can now spawn `/obj/structure/flora/tree/pine/xmas/presents`
directly, instead of spawning regular christmas trees and then
triggering the event.

Also, the event now just deletes and replaces the xmas tree with a
present tree; saves on duplication of icon states and vars and all that.

* Code review I

* Gaia's Landing: The PR
2017-12-29 18:48:46 +13:00
ShizCalev
bde0bce29b Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit 2017-12-28 11:14:01 -05:00
oranges
9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Matt Smith
0c94121737 Cut through handcuffs with power wirecutters (#33822)
* Cut through handcuffs with power wirecutters

* unbuckle is handled on delete of the handcuffs
2017-12-26 01:14:09 -05:00
ShizCalev
3d5c1ea4d1 Fixes deleting handcuffs (#33821)
* Fixes deleting handcuffs

* cleanup
2017-12-26 01:12:40 -05:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
uraniummeltdown
984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
Ian Turk
c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
Dax Dupont
a56dda599b 2 borg metal fixes for the price of one (#33738) 2017-12-22 19:50:41 -05:00
kevinz000
6ce550dadf Clownborgs (#33590) 2017-12-22 11:57:02 -05:00
oranges
edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
oranges
e8b46174e2 Merge pull request #33714 from lzimann/icon
Job landmarks now show the mob with the proper job outfit.
2017-12-22 14:26:29 +13:00
KorPhaeron
3f4b3a5834 Christmas (#33690)
* Christmas Event Updates

* Dont recreate the list every time

* Check for drop del

* Changes some things to placate that one guy from FTL
2017-12-21 20:14:08 -05:00
Leo Z
581f931845 Job landmarks now show the mob with the proper job outfit. Also adds a proc to generate these icons automatically. 2017-12-21 13:32:27 -02:00
QualityVan
71c12b165e Fixes some syndicate duffelbags missing inhands 2017-12-20 19:54:54 -06:00
Tad Hardesty
911cb97718 Tidy telecomms radio code, make PDA server real telecomms machinery (#33647)
* Refactor radio message broadcasting in a major way

Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.

Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
  microphone on no longer double-talks.

* Split signal/vocal into subspace and subspace/vocal

* Move the message server and its computer to telecomms folder

* Slightly tidy the message server and computer

* Move subspace receiver logic to a proc on signal/subspace

* Repath the message server under machinery/telecomms

* Largely get PDA messages onto subspace proper

* Actually require the server for PDA messages

* Improve signal/subspace/New() and copy()

* Improve input handling on the message server

* Fix initialization and Z checks of allinones

* Add a constructor for virtualspeaker

* Fix radiation storms initializing a bad virtualspeaker

* Fix runtimes with machines talking into radios

* Finish making the message server a real telecomms machine

* Make CTF radios independent also

* Fix window IDs of message server PDA photos
2017-12-20 22:02:55 +01:00
oranges
fc9b7eca53 Merge pull request #33622 from duncathan/assert_gas
restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs
2017-12-20 17:45:39 +13:00
kevinz000
493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
Jordan Brown
0f0e3df73b Merge pull request #33664 from optimumtact/darkgenerallordhassnowflakeears
Halve gun empty sound level
2017-12-19 19:28:35 -05:00
Jordan Brown
4df68acee7 Merge pull request #33594 from AnturK/knockoff
Adds knock off component
2017-12-19 17:23:26 -05:00
duncathan salt
6a7dbaabfd removes silly garbage defines (#33621) 2017-12-19 12:02:54 -02:00
AnturK
b9bf27cdd1 Adds knockoff component to cigarettes 2017-12-19 11:43:36 +01:00
AnturK
8167cd2f8c Knockoff component 2017-12-19 11:43:36 +01:00
ACCount
40699a8aea [READY]Refactors reagent container types (#33470)
* Replaces a bunch of manual OPENCONTAINER checks with helper procs

* Removes unnecessary vars

* Updates reagent bitflags, adds some new ones

* Replaces most of the is_open_container calls with more specific ones

* Puts new AMOUNT_VISIBLE flag to use

* Uses new helper procs in more objects

* Standardizes chemicals logging

* De-snowflakes two more checks

* Fixes

* Minor fixes and improvements
2017-12-18 22:55:01 -06:00
Shadowlight213
d2d80e82c9 Removes syndicate door access from Captain's PDA cartridge. (#33635) 2017-12-18 21:18:45 -06:00
kevinz000
02254279fb Adds jousting (#33531) 2017-12-18 20:55:09 -06:00
oranges
fe42f52109 Halve gun empty sound level 2017-12-18 22:52:31 +00:00
XDTM
146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
ShizCalev
c95fc8c78d Gun sounds (#33615) 2017-12-18 10:51:22 -05:00
coiax
f339b9f2c7 Lollipop dispensers can push lollipops into people's hands (#33419)
* Lollipop dispensers can push lollipops into people's hands

🆑 coiax
add: A lollipop dispenser in "dispense lollipops" mode can push the
lollipop straight into the targets hand, rather than getting it dirty on
the floor first.
/🆑

Also tidied up and around the robot_items.dm file.

This is a good idea because then you can give people lollipops as a
cyborg that has the lollipop dispenser module.

* Integers instead of numbers
2017-12-17 17:17:09 -05:00
Evsey Antonovich
ab1297d157 changes one letter (#33591) 2017-12-17 18:30:06 +01:00
XDTM
b5d9845edf [Ready]Brain Trauma additions (#33405)
* Brain Trauma additions

* Adds Aphasia

* Adds the aphasia language

* Short window

* nuke exploits GONE

* fixes draggable portals

* psychobrawl won't just kill you if you use it too much, but stuns longer

* Adds anosognosia, and lowers thresholds

* .

* RANDOM GODWOKEN

* Default brain damage is now 0

* antur

* fix 1

* forcemove and afk friend adjustments

* okay it's ready now

* dead people can hear imaginary friends
2017-12-17 18:10:25 +01:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
duncathan
8172ecb632 restores add_gas(), assert_gas(), and thermal_energy() as wrapper procs 2017-12-17 04:39:08 -06:00
ShizCalev
d79d92e1ae Standardizes deconversion message (#33547)
* Standardizes deconversion message

* More cleanup

* Reverted tooltips

* Standardized all flavour_texts

* Cleaned up redundant classes
2017-12-17 12:49:42 +13:00
Tad Hardesty
71659b1e1a Tidy non-telecomms radio code (#33381)
* Remove extraneous parameters of receive_signal

* Delete unused signal datum procs

* Remove signal/var/encryption in favor of data

* Add and use datum/signal/New

* Clean up PDA and pAI integrated signalers

* Remove unused send_hear proc

* Clean up vars on obj/item/radio, change receive_range to can_receive

* Remove suffix var from radios

* Fix cell timer radios
2017-12-15 11:37:58 +13:00
nicbn
35090dce0d New closet sprites (#33207)
They're new sprites deal with it
2017-12-15 10:49:17 +13:00
Ashe Higgs
d447acdc6e All-In-One grinder results are now defined by type, not by huge lists (#33181)
I had some time free, and noticed how awful the reagent grinder code was - it used huge static lists containing types and their associated reagents from grinding.

This is now split into two new vars on /obj/item - var/list/grind_results and var/list/juice_results, as well as two new helper procs, on_grind() and on_juice() to allow those to change based on conditions like plant potency. Such checks and the like have been moved to that. If any of these procs return -1, the operation is canceled.

I also fixed some of the recipes that didn't work. The reagent IDs for them didn't exist, leading me to believe that they weren't tested. I corrected that! (I've tested every single recipe in this PR, with the exception of a few juicing-related ones.)
2017-12-15 10:48:25 +13:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
ShizCalev
0715bb9dea Adds new gun dry firing sounds (#33503)
* Adds new gun dry firing sounds

* Don't want to hear click when you want to hear bang
2017-12-14 07:14:36 -05:00
AnturK
e9175614b2 This is still pretty terrible (#33495) 2017-12-13 22:08:11 -05:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Jordan Brown
39fba08469 Merge pull request #33484 from vuonojenmustaturska/eminencefix
Fixes glass shard/bananium floor behavior for cameras and ghosts
2017-12-13 10:13:02 -05:00
Mark9013100
1caf3c6f8f Adds extra labcoats to medical wardrobe (#33467) 2017-12-12 15:26:20 -05:00
vuonojenmustaturska
37e8cd977d Fixed glass shard Crossed() behavior for cameras and ghosts 2017-12-12 17:43:46 +02:00