Commit Graph

2891 Commits

Author SHA1 Message Date
Tad Hardesty
f2dbe5cf13 Replace explicit z-level checks with defines (#33829)
* Replace explicit z-level checks with defines

* Rename turf_z_is_planet for consistency

* Use TRUE/FALSE in onSyndieBase
2017-12-29 14:40:06 -05:00
Jordan Brown
555f2ce006 Merge pull request #33905 from ShizCalev/jumpsuit-fix
Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit
2017-12-29 11:09:56 -05:00
coiax
39975509ef Christmas event changes (#33861)
* A christmas tree with presents is now a subtype

Admins can now spawn `/obj/structure/flora/tree/pine/xmas/presents`
directly, instead of spawning regular christmas trees and then
triggering the event.

Also, the event now just deletes and replaces the xmas tree with a
present tree; saves on duplication of icon states and vars and all that.

* Code review I

* Gaia's Landing: The PR
2017-12-29 18:48:46 +13:00
ShizCalev
bde0bce29b Fixes being able to adjust jumpsuits without an adjust state w/ chameleon & random jumpsuit 2017-12-28 11:14:01 -05:00
oranges
9d0e97fc8d Merge pull request #32311 from kevinz000/component_forensics
MoreRobustThanYou's datum forensics but it's a component this time.
Fully refactors forensics, including fingerprints, hidden/admin fingerprints, suit/clothing/whatever fibers, and blood DNA residue to /datum/component/forensics.
Adds support for manually adding fingerprints.
🆑
code: Forensics is now a datum component.
balance: NPC humans will now start leaving fingerprints on things they touch!
/🆑
2017-12-28 10:18:11 +13:00
Emmett Gaines
4595c46dca turns the baseturf var into a part time list (#33705) 2017-12-25 20:10:08 -05:00
uraniummeltdown
984406c1e5 Glass Airlocks Made Into Subtypes (#33764)
* move door_assembly types to new door_assembly_types.dm
fixed some stupid airlock varedits
made glass airlocks a subtype of their solid variant

* examine door assembly to see what name is set
move airlock emagged description to examine()
2017-12-25 17:50:03 -05:00
kevinz000
05be346f8a Component Forensics, Blood Decals, and Cleaning 2017-12-24 18:19:43 -08:00
Ian Turk
c7f00fb44c Prefixed all disability defines with DISABILITY to fix name collision with BYOND built in BLIND define 2017-12-22 23:49:41 -06:00
oranges
edef11f094 Merge pull request #32433 from kevinz000/vector_projectiles
[READY]Refactors projectile trajectories, fixes piercing projectile inaccuracy and beam rifle visual deflections
2017-12-22 14:32:35 +13:00
KorPhaeron
3f4b3a5834 Christmas (#33690)
* Christmas Event Updates

* Dont recreate the list every time

* Check for drop del

* Changes some things to placate that one guy from FTL
2017-12-21 20:14:08 -05:00
kevinz000
493321003f Vector Projectiles 2017-12-19 18:05:49 -08:00
ACCount
40699a8aea [READY]Refactors reagent container types (#33470)
* Replaces a bunch of manual OPENCONTAINER checks with helper procs

* Removes unnecessary vars

* Updates reagent bitflags, adds some new ones

* Replaces most of the is_open_container calls with more specific ones

* Puts new AMOUNT_VISIBLE flag to use

* Uses new helper procs in more objects

* Standardizes chemicals logging

* De-snowflakes two more checks

* Fixes

* Minor fixes and improvements
2017-12-18 22:55:01 -06:00
XDTM
146d167189 [Ready Again]Refactors disabilities into lists, allowing for independent disability sources (#33055)
* Refactors disabilities into lists, allowing for independent disability sources

* defines

* Xhuiiiiissss

* living

* did that

* adjusted for traumas

* Updates pacifism and removed remove_all_disabilities from fully_heal to prevent issues.

* makes antur happy
2017-12-18 22:20:07 +01:00
Evsey Antonovich
ab1297d157 changes one letter (#33591) 2017-12-17 18:30:06 +01:00
Emmett Gaines
25080ff2c4 defines math (#33498) 2017-12-17 11:02:11 -05:00
ShizCalev
d79d92e1ae Standardizes deconversion message (#33547)
* Standardizes deconversion message

* More cleanup

* Reverted tooltips

* Standardized all flavour_texts

* Cleaned up redundant classes
2017-12-17 12:49:42 +13:00
nicbn
35090dce0d New closet sprites (#33207)
They're new sprites deal with it
2017-12-15 10:49:17 +13:00
vuonojenmustaturska
5233ec1f6a Finishes the forceMove port (#33519)
* a thing

* thingy 2: electric boogaloo

* Obligatory webeditor commit
2017-12-15 10:39:34 +13:00
vuonojenmustaturska
a162837faf Replaces a bunch of loc assignments with forcemoves and moves to nullspace (#33465)
* big batch of loc assignments

* Update emergency.dm

* Update spiders.dm

* Update parrot.dm

* Update ripley.dm

* Update firealarm.dm

* seems to work

* this maybe works?

* brainmemes, again

* stuff

* fix brainmob, camera runtimes
2017-12-13 20:56:39 +01:00
Mark9013100
1caf3c6f8f Adds extra labcoats to medical wardrobe (#33467) 2017-12-12 15:26:20 -05:00
uraniummeltdown
09be3e9b6b Airlock Construction Update (#33152)
* removed typetext and icontext vars from door assemblies, airlock painter no longer works on door assemblies
removed 'anchored = TRUE, state = 1' copypasta from door assemblies
door assemblies update their name more regularly during construction
added new airlock types to airlock painter on airlocks, and to the RCD
airlock assemblies built with metal are now in a list, you can build many more airlocks
vault door assemblies can be built with 4 plasteel
added a solid version of station2 airlocks, renamed to "public airlock"
glass and mineral sheets are now able to be welded out of door assemblies

* find n replace airlock/glass to airlock/glass_public in maps
door_assembly_glass to door_assembly_public

* made highsec airlocks built with 6 plasteel, removed from RCD and airlock painter
vault doors built with 8 plasteel
removed redundant vars in airlock_types.dm
reverts the dumb rglass 'replacement' addition in door assembly construction

* moved airlock assembly defines to construction defines file
fixed incorrectly named shuttle airlock glass_closed and maint panel protected closed overlays
improved examination message for glass/minerals present in assembly

* airlocks take their dir from the assembly when built from assembly
removed "vertical" variant of survival pod airlock, unneeded
survival pod airlock assembly can have glass applied
solid and glass overlays for survival pod airlocks

* OOPs some airlocks, removes a duplicate door assembly, removes some var edits on maps for a new glass type

* turn copied door assembly code into a proc
some feedback during door assembly construction
door assembly created airlock takes name from base_name if no custom name
moved plasma airlock proc to airlock_types.dm
2017-12-10 22:23:43 +01:00
Dax Dupont
778f8570aa Prevents grilles from magically regenerating (#33357) 2017-12-08 19:24:35 +01:00
Ashe Higgs
6e8401e112 Adds pet carriers (#33231)
* Adds pet carriers

* Some bugfixes

* praise the 1 AM code
2017-12-08 22:28:56 +13:00
deathride58
3265d09328 Nerfs criticism 2017-12-06 12:46:02 -05:00
deathride58
1904080823 i fucked up - GLOBAL.DEFAULT_VIEW > GLOB.DEFAULT_VIEW 2017-12-05 21:53:52 -05:00
deathride58
b765f50302 makes the default view scale a config option 2017-12-05 21:44:56 -05:00
oranges
bf9f81bf7e Merge pull request #32751 from ninjanomnom/keybindings
In-code key handling system, Take 2
2017-12-05 22:15:13 +13:00
ACCount
88187f86d5 Moves some machine sprites into /machines/ folder (#33124)
* Moves biogenerator.dmi

* Separates cryogenic2.dmi into 3 sprite files

* Updates a map

* moves suit storage sprite

* Gives cameras their own file
2017-12-04 14:45:35 +01:00
kevinz000
5182128d2a refactors riding datums to a component, vehicle refactor staging for mech overhaul (#32249) 2017-12-04 10:33:01 +13:00
Robustin
3876bdc919 Plasma statues get fixed (#33224)
* Plasma statues fix

* Actually a fix

* brackets
2017-12-03 14:15:42 -05:00
Jordan Brown
972fb937cf Merge pull request #33198 from kevinz000/patch-400
Corrects the HoS not having a spare gun fabr- I mean, departmental protolathe board.
2017-12-02 09:45:08 -05:00
BeeSting12
c63bb7a869 Fixes spelling error in opened cryogenic pods. (#33189) 2017-12-01 21:54:31 -02:00
kevinz000
60db53cabe Gives HoS a lathe board 2017-12-01 03:01:37 -08:00
ninjanomnom
7b7b67edd8 In-code key handling system 2017-11-30 07:40:27 -05:00
ShizCalev
24ca193e7e Fixes big band music crate (#33138) 2017-11-28 20:01:29 -05:00
ACCount
81fb344c75 Removes mass-spectrometers (#32965) 2017-11-28 10:19:08 -02:00
WJohn
891dc9f3af Lowers rack layer to 2.8 (#33069) 2017-11-25 09:19:59 -06:00
ShizCalev
ed12ad417d Updates some item drops to use drop_location() (#32994)
* Updates some item drops to use drop_location()

* Little more cleanup
2017-11-24 06:04:50 -05:00
Emmett Gaines
7c69cdcb8a Revert math (#33059)
* Revert "all this wrapping and it's not even christmas (#33035)"

This reverts commit faaf151580.

* Revert "fuck me for forgetting to graph this one"

This reverts commit 45d7acea2f.

* Revert "defines math"

This reverts commit 2817a1737b.
2017-11-23 20:59:52 -05:00
Emmett Gaines
faaf151580 all this wrapping and it's not even christmas (#33035) 2017-11-23 10:43:59 +01:00
ninjanomnom
2817a1737b defines math 2017-11-22 17:36:58 -05:00
ShizCalev
b0f24a892b Fixes bartender suit having an adjust state (#32968) 2017-11-22 13:40:11 -05:00
Jordan Brown
b7a9a2a452 Merge pull request #32844 from ShizCalev/code-cleanup
Cleans up unused code
2017-11-20 11:13:56 -05:00
Tad Hardesty
54a01cf47a Refactor ladders so that they actually work (#32797) 2017-11-20 09:04:59 +01:00
ShizCalev
8eafaccc88 Cleans up unused code 2017-11-20 00:03:33 -05:00
Jordie
0b19ccda3b Merge pull request #32864 from ike709/dir
Fixes some computer dirs
2017-11-20 15:42:27 +11:00
Jordie
baddcf4c8a Merge pull request #32889 from ShizCalev/turn-consistency
Makes some turning procs consistently turn clockwise
2017-11-20 15:24:52 +11:00
ShizCalev
94002ab42e Rotation proc clockwise consistency 2017-11-18 23:54:13 -05:00
kevinz000
caa1e1f400 Massive research refactor; changes research system to techwebs; Decentralized research 2017-11-18 19:55:40 -08:00