Commit Graph

5788 Commits

Author SHA1 Message Date
SkyratBot
6ee9837409 [MIRROR] [WIP] Remove fusion from reactions, add hypertorus fusion machinery (#1719)
* [WIP] Remove fusion from reactions, add hypertorus fusion machinery

* a

* Merge branch 'master' into upstream-merge-54379

* Update tgui.bundle.js

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-19 07:27:51 +01:00
SkyratBot
89a8cb991a [MIRROR] moves misc food to newfood code (#1725)
* moves misc food to newfood code (#54788)

misc food is now using newfood code

* moves misc food to newfood code

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-19 07:21:23 +01:00
SkyratBot
c95337c5ac [MIRROR] Wood Datum Materials now have a wood grain texture. (#1718)
* Woodgrain (#54926)

Basic wooden texture is visible to wood, material crafted objects.

* Wood Datum Materials now have a wood grain texture.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-19 06:47:28 +01:00
SkyratBot
4dc077b884 [MIRROR] Food processors and microwaves now respect food trays (#1716)
* Food processors and microwaves now respect food trays (#54927)

Really it's a bandaid as it would be better to wait until the refactor is done, but it turned out to be a rather easy fix.
Food trays may now once again mass insert both new and old food into the microwaves and food processors.

Prevents any manual handing when cooking large quantities of food at once.
Also, you get the switch gathering mode button when being given the serving tray again.

* Food processors and microwaves now respect food trays

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2020-11-19 06:45:07 +01:00
SkyratBot
c9cd05f7cc [MIRROR] [ready]Heretic new path : Path of Void [sprites approved] (#1711)
* [ready]Heretic new path : Path of Void [sprites approved] (#54252)

* E

* E

* E

* E

* E

* E

* VOID FINALLY

* E

* E

* E

* VOID STORM

* e

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_magic.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* E

* FUCKING FINALLY

* E

* E

* Voids Embrace

* E

* E

* E

* E

* some changes

* E

* E

* E

* EEE

* E

* E

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>

* Apply suggestions from code review

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* E

* E

* E

* MERGE READY UWU

* Update code/modules/clothing/suits/toggles.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* [ready]Heretic new path : Path of Void [sprites approved]

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: necromanceranne <40847847+necromanceranne@ users.noreply.github.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
2020-11-17 21:27:27 +00:00
SkyratBot
964adb7828 [MIRROR] Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now (#1709)
* Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now (#54922)

* Fixes disabled limbs from compound fractures, only robotic limbs can be disabled by pure damage now

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-11-17 00:50:36 +01:00
SkyratBot
a90b8558c5 [MIRROR] Fixes some edible material things being inedible/too edible (#1705)
* Fixes some edible material things being inedible/too edible (#54941)

* *clap

* Defeats the ghosts of pizzas vored

* linter called me cringe

* vvvvvvv

* Fixes some edible material things being inedible/too edible

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2020-11-17 00:48:29 +01:00
SkyratBot
1c065882f7 [MIRROR] [ready] Reverts metabolism on stomachs, keep them as important to eating (#1690)
* Reverts metabolism on stomachs, keep them as important to eating (#54632)

* [ready] Reverts metabolism on stomachs, keep them as important to eating

* Merge branch 'master' into upstream-merge-54632

* Update food_reagents.dm

* Update alcohol_reagents.dm

Co-authored-by: NightRed <nightred@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-15 06:47:17 +01:00
SkyratBot
6733d6debb [MIRROR] fixes the flags of some shocks (#1685)
* fixes the flags of some shocks (#54906)

## About The Pull Request

The shocks from the shock touch mutation now ignore insulated gloves, because you're touching your victim's body, not giving them a handshake.

The shocks from punching charged energy fields (special holosigns from emagged cyborgs) now DON'T ignore insulated gloves, because you're literally punching them with your hand.

The shocks from running into charged energy fields now DON'T ignore insulated gloves, to be consistent with things like electrified doors.

The shocks from the on_mob_life() effect of liquid electricity now ignore insulated gloves, like the shocks from the on_mob_life() effect of teslium do (thanks for pointing this out, Angustmeta!).

## Why It's Good For The Game

Logical sense and consistency in what forms of protection shocks check for are good things, I think.

* fixes the flags of some shocks

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
2020-11-14 21:33:12 +01:00
Azarak
1ae9add3bf [SEMI-MODULAR] Combat Indicator (#1678)
* aaa

* a
2020-11-12 06:12:25 +00:00
SkyratBot
bc8432243d [MIRROR] Fixes bathhouse ruin walls (#1681)
* Fixes bathhouse ruin walls (#54896)

* Fixes bathhouse ruin walls

Co-authored-by: wesoda25 <37246588+wesoda25@users.noreply.github.com>
2020-11-11 18:32:32 +01:00
SkyratBot
e768cef297 [MIRROR] /obj/screen --> /atom/movable/screen (#1646)
* /obj/screen --> /atom/movable/screen

* Update storage.dm

* Update radial.dm

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-11 04:12:50 +01:00
SkyratBot
47febd0ae5 [MIRROR] Beauty component improvements. Two new fantasy component prefixes (#1673)
* Beauty component improvements. Two new fantasy component prefixes (#54622)

Title. Changed the component backend code slightly to allow a single component to hold the total score instead of spawning new components. This should fix cases, such as material stacks without the MATERIAL_NO_EFFECTS flag, where multiple set_costum_materials calls can be made and new beauty components spawned.

* Beauty component improvements. Two new fantasy component prefixes

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-11 02:52:18 +00:00
SkyratBot
186f4bd4c2 [MIRROR] Fixes a few bugs with greyscale stacks. (#1670)
* Fixes a few bugs with greyscale stacks. (#54858)

    Fixes greyscale floor tiles merging regardless of their materials.
    Fixes greyscale floor tiles voiding materials when splitting the stack.
    Fixes greyscale floor tile stacks being created with no mats_per_unit and only enough custom materials for a single unit.
    Fixes greyscale tile flooring being created with the wrong amount of materials.
    Fixes greyscale tile flooring not producing floor tiles/producing floor tiles with 0 units.

* Fixes a few bugs with greyscale stacks.

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2020-11-11 02:51:23 +00:00
SkyratBot
2ff5f9b259 [MIRROR] Move death(), gib(), and dust() from /mob to /mob/living (#1634)
* Move death(), gib(), and dust() from /mob to /mob/living

* a

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-11-10 22:01:47 +01:00
SkyratBot
8894ac50fb [MIRROR] Grep for proc(var/bad) (#1652)
* Grep for proc(var/bad) (#54848)

* Grep for proc(var/bad)

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
2020-11-09 20:17:31 +00:00
SkyratBot
13c953e150 [MIRROR] The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound. (#1644)
* The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound. (#54695)

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>

* The clown PDA now has in-built comedy detection for when something happens to the clown and plays a fitting sound.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@ users.noreply.github.com>
2020-11-09 20:13:41 +00:00
SkyratBot
6a915d7ccc [MIRROR] [READY] Space Ninja Rework (#1611)
* [READY] Space Ninja Rework (#53492)

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Revert "Automatic changelog compile [ci skip]"

This reverts commit 48a63defa644ec9826ee5eb1736e5158d2a636d4.

* Revert "Automatic changelog compile [ci skip]"

This reverts commit cb68f4988edd9d841c4203eecee2067a49ce75c5.

* Revert "Revert "Automatic changelog compile [ci skip]""

This reverts commit e6e1f1ef53ee6611c334efcae6ca7c102edaf351.

* Revert "Revert "Automatic changelog compile [ci skip]""

This reverts commit 1782210527b9819772c0781122bec35b7979bf7d.

* Update changelog.html

* Automatic changelog compile [ci skip]

* Automatic changelog compile [ci skip]

* Move suit_initialization into better location

* Clean up cost check

* Clean up net using

* Clean up Ninja Star

* Clean Up Ninja Stealth

* Clean Up Sword Recall

* Move the event file

* Re-Merge the Changes

* Get your ninja code out of my human.dm

* Move the event into events folder and clean it up

* Can the old space ninja antagonist file

* Roll in the shiny new bad boy

* Get rid of actions/ninja.dm and move its info into respective ability files

* Update one_click_antag with new ninja

* Move proc out of ninja code into proper location

* Update the dme properly this time

* Update code/modules/ninja/suit/ninja_equipment_actions/ninja_suit_initialisation.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update code/modules/ninja/suit/gloves.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update the antagonist file

* Update ninjaDrainAct

* Re-Add MGS Voice Lines

* Up the Katana Damage Back Up to 30

* Attempting a Risky Manuever

* Adjusting some numbers to fit the delta time PR

* Fix Var Names and do a return ..()

* Remove Unused Defines, Update qdels to QDEL_NULLs

* Update code/modules/antagonists/space_ninja/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/antagonists/space_ninja/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/events/space_ninja.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/energy_katana.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/ninja_explosive.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Remove Unnecessary Condition Checks

* I'll show you what A stands for!

* Turn some things into defines

* Remove is_ninja()

* Gives the SN roles on Antag Gain, not on event spawn

* Clean up mind/key code to be efficient and modern

* Have Deactivated Suit Gloves use default black sprite

* Add the new clothing sprites

* Add new inventory sprites for alternate sprites

* Get Rid of These Again

* Re-add suit changes

* Implement all the suggestions for the antag file

* And then everything else

* Updating the Weight for purpose of testmerge

* Balance Updates

* Update the Objective Definitions

* Remove Now Unreachable Cyborg Interaction Code

* Get That Shit Out of My Forest

* Re-Add Cowl Wearing Sprite

* Re-Add Cowl Inventory Sprite

* Adapt to the new thing?.thing changes

* Re-add New Katana Inhand Sprites

* Re-Add glove's shock but have it do knockdown instead

* Get rid of the these stupid changelog changes

* Update sounds

* Re-add New Mask Sprite

* Re-update katana inventory sprite

* Revert Event Weight

* Update code/modules/ninja/suit/ninja_equipment_actions/energy_net_nets.dm

Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>

* Re-Add Dynamic Ninja

* Revert Changelog thing

* Update Mob Sprites

* Add files via upload

Co-authored-by: Changelogs <action@ github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>

* [READY] Space Ninja Rework

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
Co-authored-by: Changelogs <action@ github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
Co-authored-by: Rohesie <rohesie@ gmail.com>
Co-authored-by: girl <11748095+ExcessiveUseOfCobblestone@ users.noreply.github.com>
2020-11-07 15:43:32 +00:00
SkyratBot
4af1148b13 [MIRROR] Non-human mobs can now benefit from held id cards and economy. (#1603)
* Non-human mobs can now benefit from held id cards and economy. (#54647)

* Non-human mobs can now benefit from held id cards and economy.

* Moved these getters toward the upper end.

* oui?
...
dump eet.

* .tee pump
      ...
     ?iuo

* Non-human mobs can now benefit from held id cards and economy.

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-11-07 05:08:36 +00:00
SkyratBot
7813465ef3 [MIRROR] Makes the ChangeTurf same turf optimization work properly again, and converts baseturfs into a string_list (#1601)
* Makes the ChangeTurf same turf optimization work properly again, and converts baseturfs into a string_list (#54277)

I've converted baseturfs into a string list, I had to add a helper proc for baseturf stringlistifying, as the system expects single length baseturfs to not be a list, and I needed to support that. I added a length check of 100 to the helper proc, to help prevent more stuff like what got us into this mess in the first place, the kilo oom bug.

Makes ChangeTurf a lot faster in some cases, as it should be, and saves a lot of memory with cached lists.

* Makes the ChangeTurf same turf optimization work properly again, and converts baseturfs into a string_list

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2020-11-07 05:06:11 +00:00
SkyratBot
be16d05f08 [MIRROR] Fixes foods crafted from glowing ingredients having incorrect light_overlay (#1592)
* Fixes foods crafted from glowing ingredients having incorrect light_overlay (#54768)

Fixes #54699

Grown foods used in crafting recipes are moved into the contents of the item they are used to craft.

Any grown food with a lighting component was never properly attached to their parent as part of crafting and thus the grown food itself would glow from the containing item instead of the containing item's loc or turf, including when in the user's hand or backpack as per the above issue report.

This PR creates a new signal sent to atoms that are used as part of crafting recipes.

It then makes lightning components register this signal with their parents. If their parents are "consumed" (ie moved into the newly crafted item's contents) during crafting, the signal handler proc re-registers the signal with the newly crafted item and sets the newly crafted item as the attached parent for that lighting overlay component. This now means that crafting using objects with lighting components is now fully supported including when you craft with objects that were crafted with objects with lightning components

* Fixes foods crafted from glowing ingredients having incorrect light_overlay

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-11-07 00:32:56 +00:00
SkyratBot
52d6f77f47 [MIRROR] Change cure and fix cure text for Gluttony's Blessing (#1583)
* Change cure and fix cure text for Gluttony's Blessing (#54822)

Changes the Gluttony's Blessing cure to Nothing, and fixes the cure text.

When you use a med scanner on someone with Gluttony's Blessing, the possible cure is a little funky.

It turns out the reason for this is that the cure_text for Gluttony's Blessing is just /datum/reagent/consumable/nothing, not even in quotes. The actual cure for Gluttony's Blessing is Adminordazine, so essentially, there is no cure.

* Change cure and fix cure text for Gluttony's Blessing

Co-authored-by: alphanerdd <60521518+alphanerdd@users.noreply.github.com>
2020-11-06 19:37:43 +00:00
SkyratBot
e3c7eabb4e [MIRROR] Improvised bone fixes no longer take a ridiculous amount of time to heal (#1580)
* Improvised bone fixes no longer take a ridiculous amount of time to heal (#54546)

* me and math, name a less iconic duo

* small nerf

* little more nerf

* per roh

* Update code/datums/wounds/bones.dm

Co-authored-by: Rohesie <rohesie@ gmail.com>

Co-authored-by: Rohesie <rohesie@ gmail.com>

* Improvised bone fixes no longer take a ridiculous amount of time to heal

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@ gmail.com>
2020-11-06 08:27:35 +00:00
SkyratBot
2b4ee6f0a7 [MIRROR] Webedit fixing the logic of a statement about mecha armor plate overlays (#1577)
* Webedit fixing the logic of a statement about mecha armor plate overlays (#54784)

* Webedit fixing the logic of a statement about mecha armor plate overlays

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-06 00:43:31 +00:00
SkyratBot
b7122f2d6e [MIRROR] Converting art component into element. (#1562)
* Converting art component into element. (#54616)

* Only art is now an element. There have been some issues with beauty.

* Typo.

* Update art.dm

* Update art.dm

* Maintainer suggestions. Reversing order of switch(impress) for correct moodlets.

* Fixing some pre-existing oddities with art element.

* stating the right var.

* simplifying the component.

* Update art.dm

* lowercasing pronoun.

* Converting art component into element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-11-04 00:35:26 +00:00
SkyratBot
30fc6c78ac [MIRROR] Turns transparency for turfs into an element, and gives it to datum materials. (#1567)
* Turns transparency for turfs into an element, and gives it to datum materials. (#54250)

* Turns transparency for turfs into an element, and gives it to datum materials.

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
2020-11-04 00:33:49 +00:00
SkyratBot
8dcec855fe [MIRROR] Adds handcuff attempt and GPS rename logging (#1552)
* Adds handcuff attempt and GPS rename logging (#54742)

* Adds handcuff attempt and GPS rename logging

Co-authored-by: 81Denton <32391752+81Denton@users.noreply.github.com>
2020-11-02 22:12:59 +00:00
SkyratBot
68625a452e [MIRROR] Removes changeling teams and hivemind channel (#1503)
* Removes changeling teams and hivemind channel (#54054)

* Removes changeling teams and hivemind channel.

* More cleanup

* some more stuff

* Removes changeling teams and hivemind channel

* Update horror_form.dm

* Update horror_form.dm

* Update horror_form.dm

Co-authored-by: skoglol <33292112+kriskog@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-31 16:29:12 +01:00
SkyratBot
119dd2ea3d [MIRROR] Basepixels (#1512)
* Basepixels (#54652)

* Basepixels

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-30 17:30:11 +00:00
SkyratBot
adfd6a08a7 [MIRROR] Fixes blind messages on tackling, gun pointing (#1511)
* Fixes blind messages on tackling, gun pointing (#54658)

* Fixes blind messages on tackling, gun pointing

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2020-10-30 02:33:52 +00:00
SkyratBot
0afaaa89d1 [MIRROR] rad_insulation component is now an element. (#1496)
* rad_insulation component is now an element. (#54625)

* rad_insulation component is now an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 22:51:52 +00:00
SkyratBot
600810e91f [MIRROR] Fixes runtime with persistent dismemberment scars (#1495)
* Fixes runtime with persistent dismemberment scars (#54571)

* Fixes runtime with persistent dismemberment scars

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-27 17:39:39 +00:00
SkyratBot
23ca0b88db [MIRROR] Converting the EMP protection component into an element. (#1494)
* Converting the EMP protection component into an element. (#54617)

* Converting the EMP protection component into an element.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2020-10-27 17:38:50 +00:00
SkyratBot
03298fddfd [MIRROR] Fixes split personality switching (#1488)
* Merge pull request #54610 from YPOQ/splitpersonalityfix

Fixes split personality switching

* Fixes split personality switching

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-27 09:08:34 +00:00
SkyratBot
7b14aef9a1 [MIRROR] Adds a visual filter to the stasis status effect. (#1487)
* Adds a visual filter to the stasis status effect. (#54609)

Adds ripple filter effect when the user gains the stasis status effect.

* Adds a visual filter to the stasis status effect.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2020-10-27 09:08:18 +00:00
SkyratBot
72d072ed22 [MIRROR] Makes Photographer a neutral quirk (#1485)
* Makes Photographer a neutral quirk (#54608)

* Makes Photographer a neutral quirk

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-27 09:05:39 +00:00
SkyratBot
bdc9b9aaaa [MIRROR] Fix typo on map_config JSON parsing (#1482)
* Fix typo on map_config JSON parsing (#54603)

* Fix typo on map_config JSON parsing

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-27 09:40:57 +01:00
SkyratBot
0de8ba9c1c [MIRROR] Fixes gunlight runtime related to overlay lighting (#1481)
* Fixes gunlight runtime related to overlay lighting (#54614)

Also fixes lights not updating once the holder changes.

* Fixes gunlight runtime related to overlay lighting

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-27 09:39:08 +01:00
SkyratBot
3b623b8b67 [MIRROR] [READY]Directional lighting component + light system (#1474)
* Directional lighting component + light system (#54520)

Adds in a new type for the lighting system, the directional one. It piggybacks on the overlay lighting to create a directional effect + adds a nice visual cone mask to make the effect feel really directional.
Also: made the static light system respect the light_on variable.

It feels really nice to shine AT things you're looking at with flashlights and the such, it makes maintenance scouring much more immersive too.
Adds more paranoia as you dont see light behind yourself when you've got a flashlight. Plus makes ambushes more fun

* [READY]Directional lighting component + light system

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 09:13:47 +01:00
SkyratBot
a9f86e5598 [MIRROR] Adds fingerless insulated gloves as a Assistant heirloom item. (#1468)
* Adds fingerless insulated gloves as a Assistant heirloom item. (#54446)

Well, it adds fingerless insulated gloves to the game, and it also makes them a Assistant heirloom item alongside the heirloom toolbox. The sprites and code were taken from Skyrat, with some modifications by me.

* Adds fingerless insulated gloves as a Assistant heirloom item.

Co-authored-by: sergeirocks100 <31294280+sergeirocks100@users.noreply.github.com>
2020-10-26 09:10:50 +01:00
SkyratBot
91773c46da [MIRROR] Interview System / Soft Panic Bunker (#1458)
* Interview System / Soft Panic Bunker

* a

Co-authored-by: Bobbahbrown <bobbahbrown@gmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-26 08:32:37 +01:00
SkyratBot
5429448584 [MIRROR] Add language icon to runechat (#1463)
* Add language icon to runechat (#54318)

Runechat will now show what language you're speaking in where appropriate.

* Add language icon to runechat

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-10-25 11:13:17 +01:00
SkyratBot
dc7d9a81a1 [MIRROR] Fix Map JSON loading errors (#1460)
* Fix Map JSON loading errors (#54563)

Also fixes that one runtime everyone runs into when they first load in

* Fix Map JSON loading errors

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-25 11:11:00 +01:00
SkyratBot
b3d0512b47 [MIRROR] Adds 👏 High 👏 Fives 👏 (#1445)
* Adds 👏 High 👏 Fives 👏 (#54516)

This PR lets you post up for high-fives with your buds so you can slap some skin and show off how well you vibe together. To initiate a high-five, simply stand next to another person with a slapper (the *slap emote one) in hand, and hit the offer item button (default G) to let the people adjacent to you know you're available. They'll get an alert that you're offering a high-five, and clicking it will follow through and award you both a small positive moodlet, or they can just walk away and leave you hanging, earning you a negative moodlet.

Is a high-five not enough to show the world how tight your crew is? Double the fun! If whoever initiates the high-five has a slapper in both hands, and the taker has two hands free, you'll go for the mythical high-ten for a louder slap and extra emphasis! Woo!

* Adds 👏 High 👏 Fives 👏

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-24 01:05:55 +01:00
SkyratBot
ed7e7b9cb8 [MIRROR] [READY] Multilayer plumbing machinery (#1440)
* [READY] Multilayer plumbing machinery (#54081)

* multilayer machinery!

* adds layer mode to plungers for changing plumbing layers

* minor fixes

* Adds more feedback to plunger layer mode and places proper checks for layer changing

* [READY] Multilayer plumbing machinery

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2020-10-23 12:50:50 +02:00
SkyratBot
cf0ad05b7a [MIRROR] Felinids can no longer contract organ failure by licking wounds (#1437)
* Felinids can no longer contract organ failure by licking wounds (#54488)

This one's a simple goof on my part. Felinids licking wounds would forcibly contract every disease the patient had, which included things like appendicitis and myocardial infarction. This fixes that by adding the same checks that being exposed to someone's blood directly runs, filtering out diseases marked as DISEASE_SPREAD_SPECIAL or DISEASE_SPREAD_NON_CONTAGIOUS

* Felinids can no longer contract organ failure by licking wounds

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-23 09:52:09 +02:00
SkyratBot
ed99a59ae9 [MIRROR] Out of repo maps part 1: JSON Improvements (#1432)
* Out of repo maps part 1: JSON Improvements (#53663)

Replaces the map job changes code system with a JSON based one.
Added map versioning to the config JSON.
Formats map config JSONs.

* Out of repo maps part 1: JSON Improvements

Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-10-23 05:08:50 +01:00
SkyratBot
991c7c6306 [MIRROR] Adds a runechat plane to fix the issues related to the chat messages (#1428)
* Adds a runechat plane to fix the issues related to the chat messages (#54522)

Previously your chat messages would be obstructed by the blackness of blocked turfs, aswell as dark lighting and some other effects. This fixes that
It still has backdrop ambient occlusion like it used to.

* Adds a runechat plane to fix the issues related to the chat messages

Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-22 23:03:03 +01:00
SkyratBot
6ecaa9a994 [MIRROR] Standardizes attack chain signal returns and fixes a tk bug (#1409)
* Standardizes attack chain signal returns and fixes a tk bug (#54475)

The attack chain is a bit of a mess, and the introduction of signals hasn't helped in simplifying it.

In order to take a step into untangling this, I re-ordered the attack signals to no longer be by source type and instead to be grouped more modularly, as they are all members of the attack chain and function similarly. They all share the trait of potentially ending the attack chain via a return, but had several different names for it. I joined it into one.

Additionally, fixed a tk bug reported by @ Timberpoes by adding a signal return check at the base of /mob/proc/RangedAttack

Lastly, removed the async call of /datum/mutation/human/telekinesis/proc/on_ranged_attack, which was added as a lazy patch to appease the linter complaining about a sleep on a signal handler (namely in /obj/singularity/attack_tk). Fixed the problem using timers.

Also cleaned some code here and there.

* Standardizes attack chain signal returns and fixes a tk bug

Co-authored-by: Rohesie <rohesie@gmail.com>
2020-10-21 07:39:32 +02:00
SkyratBot
d1315d9474 [MIRROR] Audio falloff re-work, and increased audio range. (#1406)
* Audio falloff re-work, and increased audio range.

* a

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-10-21 07:36:31 +02:00