Commit Graph

6152 Commits

Author SHA1 Message Date
Paxilmaniac
c81d54f741 Removes the deltastation prison automapper template (#16418)
* as shrimple as that

* Update _maps/skyrat/automapper/automapper_config.toml

* Update automapper_config.toml

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-09-24 19:42:07 -07:00
SkyratBot
d27cd97f74 [MIRROR] [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane [MDB IGNORE] (#16030)
* [IDB IGNORE] [MDB IGNORE] Makes the icons/mob folder sane

* fix map merges

* icon paths and merge conflicts

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
Co-authored-by: tastyfish <crazychris32@gmail.com>
2022-09-24 20:10:28 -04:00
LovliestPlant
000e527bae VoidRaptor Disposals Conveyor belt and Perma Cryo fixes (#15971)
* Update VoidRaptor.dmm

* Update VoidRaptor.dmm

* Fixed the public console orientation

Turned the cryogenic oversight console in the public cryo room the right way round.
2022-09-24 18:13:20 -04:00
coldud13
4189f25914 [AutoMapper] icebox touchups (#16187)
* icebox touchups

* fix ci error?

* try with no pipes

* supply only

* and scrubbers

* rerun ci
2022-09-24 12:33:40 -07:00
OrionTheFox
f53ffe1c21 [MDB IGNORE] Costumes Spritefile Cleanup (#16072)
* remove the bad

* add

* oop

* oh yeah i removed those i forgor

* add the icon files (not yet done tho)

* remove more obsolescence

* wait not this PR

* remove vic coats (use Buttondown Shirt)

* stupid repathing...

* GREYSCALE GREYSCALE GREYSCA

* last minute tweaks

* hh

* mfw tg obj has dir

* Remove Poly sweater while I'm here bc I hate it

/obj/item/clothing/under/sweater has replaced it

* fix the broken item

* not actually worth keeping - we can always re-add them later

they didnt even see use ingame anyways

* Can be essentially recreated with TG's gags pants, plus feels bloat-y

* fixes a dress on digi (its over-extravagant enough to be a costume)

* to-do notes

* remove the unused items (also something missed last commit

* Fucking Blueshift.
2022-09-24 12:29:49 -07:00
Paxilmaniac
87c3546f4d Part one of phasing out sprited 'advanced' shuttles (#16171)
* i fucking love maintainability

* lesson learned, don't use pod walls

* evac shuttle consoles and escape pod walls
2022-09-24 12:27:36 -07:00
Zergspower
f8208d2139 Fixes for the Couches in Interlink and Ghost Cafe before my brain goes too crazy (#16351)
COUCH FIXES AHHHHHHHHHHHHHHHHH
2022-09-24 12:19:18 -07:00
Paxilmaniac
0763e59cce [Modular] Wargame - Blue Lizard: How a stupid IC gimmick turned into code (#16346)
* wargame holosign projectors part 1

* projectors and holograms set up

* yuh

* adds a few basic hologram sprites, more to follow when I think of them

* that's nearly done

* finishes it fr I think

* can't forget the holodeck

* damnit

* ok I SWEAR this is it

* emissive holograms, these are made of light or something after all!

* actually just gives the kit a full dice bag instead of a single d20

* a few things

* length

* makes the projection radial list generated on init instead of eveyr time
2022-09-21 17:31:45 -07:00
SkyratBot
ef867c5d04 [MIRROR] Remove duplicate newscaster in the Delta kitchen and move the APC [MDB IGNORE] (#16332)
* Remove duplicate newscaster in the Delta kitchen and move the APC (#70007)

Removes a duplicate newscaster in the delta kitchen. In order to keep the symmetry looking nice I also moved the APC from the back wall of the kitchen into the storage area to the north.

* Remove duplicate newscaster in the Delta kitchen and move the APC

Co-authored-by: VexingRaven <msgerbs@users.noreply.github.com>
2022-09-20 22:24:48 -04:00
SkyratBot
e1603e6271 [MIRROR] Removes a random stack of glass embedded inside of the rocks of Tramstation [MDB IGNORE] (#16249)
* Removes a random stack of glass embedded inside of the rocks of Tramstation

* merge conflicts my beloathed

Co-authored-by: Rhials <Datguy33456@gmail.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-20 01:04:26 -04:00
YakumoChen
b93ece3540 Removes chemlab and autolathe from ghost cafe (#16192)
* I copied a patch of grass and pasted it over chemistry and NOBODY WILL EVER KNOW

* autolathe is back

* i lied i wasn't too lazy to remove all the radios

* Update wardrobes.dm

* cleans up areas

* botanist locker with radio is gone

it also had a radio, the important items in the locker are in the vendor or on the table, or in the new closet in that space.
2022-09-17 22:48:06 -07:00
Zergspower
4c739718c7 Makes Interdyne's base less aggressive (#16272)
* Makes Interdyne less aggressive

* Fixes the couches

Since im here
2022-09-17 22:46:43 -07:00
Paxilmaniac
7bf66e8780 Reworks microfusion guns to behave like energy guns that can be upgraded, not like ballistic guns that happen to fire lasers (#16017)
* dont look at the branch name

* removes the rechargeable attachment from cargo, fixes a desc

* its a two handed weapon y'all

* its a tradeoff, not a flat upgrade

* copypaste naming my beloved

* unless its admin or has big downsides, everything should be a sidegrade

* reorders the messages

* a whole bunch of realizing these modules dont mean anything anymore

* we dont need ammo pouches since we dont reload these anymore

* i forgor a few

* some fixes to make self charging usable

* indentation fixes, this is also a constantly running fusion reaction

* damnit i forgor
2022-09-17 22:42:49 -07:00
SkyratBot
4d3ba1ab5c [MIRROR] Connects MetaStation Engineering to Distro. [MDB IGNORE] (#16208)
* Connects MetaStation Engineering to Distro. (#69870)

* adds Layer 4 between engine and engine break

connects upper engineering and engineering breakroom

* adds a missing cable to starbord aft solars

adds a missing cable under the smes in starboard aft solars

* Connects MetaStation Engineering to Distro.

Co-authored-by: Dmeto <75919495+Dmeto@users.noreply.github.com>
2022-09-16 18:19:31 -04:00
SkyratBot
68a335ae86 [MIRROR] Icebox security camera cleanup [MDB IGNORE] (#16203)
* Icebox security camera cleanup (#69859)

A general cleanup and QoL changes to the Icebox security camera network, brought to you by a floating camera in front of Brig Access Checkpoint.

Full list of changes
groups up Solars Maintenance cameras, as well as change them to use cardinal directions instead of ship directions (North-South etc.)
fixes a floating camera in Fore Hallway
replaces several autoname cameras that were ambiguous with their numeration (HFR Room and the connected rooms are the main villain here)
since I'm here, removes a stray light fixture in HFR Room
replaces numeration/ship directions in cameras with cardinal directions (i.e. Starboard Hallway 1-5 -> West - East)
groups up a bunch of rooms that were disconnected from their department camera blob (Medbay & Pharmacy, Atmospherics & Incinerator Room, RnD & Circuits Lab)
bunch of Service cameras changes, mainly for spacing; Botany and Service Hallway changed from Top/Bottom to Upper/Lower
groups up Research Division to actually use a single group instead of being all over the place with Research, RnD or no group
adds a Cargo Bay South camera to plug empty space + have a counterpart to Cargo Bay North camera
Atmospherics main room cameras now have a - before cardinal directions identificators to bunch them up together
AI Upload To Uppercase Because ai_upload Is Just Bad
removes several excessive cameras (i.e. Courtroom)
fixes Permabrig having two of Chapel and Meditation cameras (although having a Cold Room camera named Chapel is funny, it makes the console ignore the actual Permabrig Chapel)
adds several missing c_tag values to several cameras
adds an Interrogation Monitor outside of Interrogation so you can access the sole camera there
tweaks several cameras' network values for more coherent console listings (why was Public Mining Storage in the minisat network?)
changes some instances of Entrance to Access

QoL, fixing things that aren't supposed to float, easier camera console management. Preventing excessive loss of sanity during camera console use.

* Icebox security camera cleanup

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-16 18:18:11 -04:00
SkyratBot
48a21de189 [MIRROR] Adds a rack of Syndicate-branded souvenirs to the kidnapping holding area, including a new t-shirt [MDB IGNORE] (#16210)
Adds a rack of Syndicate-branded souvenirs to the kidnapping holding area, including a new t-shirt

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-09-14 20:36:35 -07:00
OrionTheFox
0ea7cd7536 Updates Digitigrade Captain uniforms and Captain Kilt to new palette (#16218)
* Stay Humble... (removes Humble captain uniform - read desc)

TGs resprite of the uniforms led to the Humble uniform's obsolescence - it was meant to be a not-coated-in-gold-stripes suit, which the new one no longer has. Plus, the sprite was apparently made with so many colors that the palettes were incompatible, and to FULLY REDO it is way out of my skill range.

* Desc/Comment changes

* le digis and resprotes
2022-09-14 10:38:32 -07:00
SkyratBot
9cf0c9a416 [MIRROR] Adds freeform and purge modules to Tramstation [MDB IGNORE] (#16142)
* Adds freeform and purge modules to Tramstation (#69782)

* adds freeform module

this is supposed to be here. more info in PR.

* adds purge module

huh didnt see that the first time.

* Adds freeform and purge modules to Tramstation

Co-authored-by: SpaceSmithers <105393050+SpaceSmithers@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-13 17:22:31 -04:00
SkyratBot
b03e5355a3 [MIRROR] Replaces two airlocks on a Mafia Snow arena with glass airlocks [MDB IGNORE] (#16202)
* Replaces two airlocks on a Mafia Snow arena with glass airlocks (#69862)

Mafia Snow map now has glass external airlocks for the two top players, allowing them to see the players directly oppoiste of them

* Replaces two airlocks on a Mafia Snow arena with glass airlocks

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-09-13 16:24:24 -04:00
SkyratBot
2cacfab724 [MIRROR] Metastation security camera cleanup [MDB IGNORE] (#16137)
* Metastation security camera cleanup (#69721)

An overview of the Metastation's security camera network has led me to going around and fixing several issues with camera tags and networks, removing a few excess cameras as well as changing some c_tags for more consistent grouping of certain cameras.

* Metastation security camera cleanup

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-13 15:52:09 -04:00
SkyratBot
491fbf1565 [MIRROR] changes holodeck crab to a holographic crab [MDB IGNORE] (#16201)
* changes holodeck crab to a holographic crab (#69850)

Properly makes the crab on the holodeck beach into a holocrab

RUDE people were butchering the poor crab for infinite crab meat
leave him alone hes nice :(

* changes holodeck crab to a holographic crab

Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
2022-09-13 15:41:47 -04:00
SkyratBot
7715bd396e [MIRROR] Tramstation Modular Maintenance: Modular Maps PR [MDB IGNORE] (#16121)
* Tramstation Modular Maintenance: Modular Maps PR (#69486)

This is the modular maps portion of the 2-part PR to remodel Tramstation's maintenance into a modular layout. #69000 is required with this to actually be seen in-game.

* Tramstation Modular Maintenance: Modular Maps PR

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
2022-09-13 15:07:53 -04:00
SkyratBot
99608a13a1 [MIRROR] [Icebox] Moves a vent in medbay storage I don't like [MDB IGNORE] (#16118)
* [Icebox] Moves a vent in medbay storage I don't like (#69736)

Moves the vent here one tile north, puts a pipe under the disposal

* [Icebox] Moves a vent in medbay storage I don't like

Co-authored-by: YakumoChen <king_yoshi42@yahoo.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-13 15:06:26 -04:00
SkyratBot
ee3232813a [MIRROR] Fixes lacking access restrictions on Metastation Departures Security Post [MDB IGNORE] (#16177)
* Fixes lacking access restrictions on Metastation Departures Security Post (#69839)

* Adds a sec access airlock helper in the arrivals security departure lounge on Metastation.

* Fixes lacking access restrictions on Metastation Departures Security Post

Co-authored-by: Sealed101 <75863639+Sealed101@users.noreply.github.com>
2022-09-13 14:23:41 -04:00
SkyratBot
049b19bb18 [MIRROR] Moves "catch this var/flag" code from obj/init and datum/new into the types that use it [MDB IGNORE] (#16091)
* Moves "catch this var/flag" code from obj/init and datum/new into the types that use it

* Update atoms_movable.dm

* Update airlock.dm

* SRCC

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:21:16 -07:00
SkyratBot
7d84a2c507 [MIRROR] Removing trailing / from several mapping regexes [MDB IGNORE] (#16150)
* Removing trailing / from several mapping regexes (#69448)

* Removing trailing / from several mapping check regexes

So we have check_grep.sh which helpfully checks for a bunch of common map mistakes, including doubled up items. This adjusts them to capture doubled up base types which might be mapped in.

* Commit before pushing next time

* Removing trailing / from several mapping regexes

* Commit

Co-authored-by: Vire <66576896+Maurukas@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-09-11 22:20:55 -07:00
OrionTheFox
bc7ca09a20 Families broken items fixes (#16155)
* Saints Hat -> Fancy Hat

* Driscoll Coat > Infinity Scarf

* OSI Removal

* Morningstar/Phantom -> Oversized

* Saints Coat -> Fancy Coat

* Sybil/Basil -> Football

* Majima/Dutch/IRS -> Sweater Jacket

* Allies Is Gone 🦀

* toomanyitemsonblueshiftffs
2022-09-11 20:40:54 -07:00
SkyratBot
2a220e21dd [MIRROR] Fixes pirate ships being able to fly around [MDB IGNORE] (#16166)
* Fixes pirate ships being able to fly around

* when you find some bullshit, you look, and its got the ///skyrat edit

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-11 00:00:28 -04:00
SkyratBot
7559990f20 [MIRROR] [MDB IGNORE] Shuttle engine code improvement and fixes [MDB IGNORE] (#16116)
* [MDB IGNORE] Shuttle engine code improvement and fixes

* what even happened in shuttlepanel.dm

* should be the last few

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-10 18:28:57 -04:00
SkyratBot
5ab8800264 [MIRROR] Fixes the orientation of the left and right end of corporate sofas when facing North [MDB IGNORE] (#16076)
* Fixes the orientation of the left and right end of corporate sofas when facing North (#69594)

Now, when facing North, when you place the left end of a corporate sofa, it's going to point left as expected. Same for the right.

I had to scratch the UpdatePaths script, because it was a circular script and that was apparently not something that's supported. So, instead, I used the following RegEx manually, and just took the like minute it took to manually replace all of the lefts with rights and vice-versa that came up from that search:

/obj/structure/chair/sofa/corp/(left|right)\{
	dir = 1
	\},

For downstreams, just keep in mind that you'll have to make sure you only apply the change to map files that are your own, and not to the maps that are made by /tg/ (unless you added some north sofas directly to the files yourself). If you're not sure whether you've done it right or not, just open the map in SDMM, after compiling the PR locally, and you'll be able to see whether it worked or not.

* Fixes the orientation of the left and right end of corporate sofas when facing North

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-10 17:31:21 -04:00
SkyratBot
00e4964832 [MIRROR] Add air alarm and atmos machinery to kilo server room + meta tcommsat air alarm pixel shift [MDB IGNORE] (#16064)
* Add air alarm and atmos machinery to kilo server room + meta tcommsat air alarm pixel shift (#69589)

Replaces the intercom in the Kilo Research Department Server Room with an Air Alarm and adds a vent and scrubber. Also removes the air alarm from the server/cold side of the room which was going off constantly and making atmos techs mad.

Also, I shifted the tcommsat air alarm on metastation 2 pixels to the left because it didn't match the rest of the air alarms. Yes, really.

* Add air alarm and atmos machinery to kilo server room + meta tcommsat air alarm pixel shift

Co-authored-by: msgerbs <msgerbs@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-10 17:04:25 -04:00
SkyratBot
24d126cf8a [MIRROR] Improves sleeper code and makes syndie sleepers deconstructable [MDB IGNORE] (#16149)
* Improves sleeper code and makes syndie sleepers deconstructable (#69457)

* Improves sleeper code and makes syndie sleepers deconstructable

* Improves regular Sleeper code by a lot considering last time they were touched was years ago, removes the entirely unused sleep_console, and lets Syndicate sleepers get deconstructed regardless of mapload.
* Also finally lowercases the dm file.

* watch this swag

* no clue if this will work but I'm gonna try before renaming

* rename, and removal of syndie sleepers

Removes syndicate sleepers from non-syndicate maps. Now they only exist in the infiltrator, battlecruiser, and syndicate lavaland base.

* small mistake on snowdin

* re-replaces sleepers with proper ones

* review comments

* i mixed it up with chem_buttons

* Update code/game/machinery/sleepers.dm

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Update code/game/machinery/sleepers.dm

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Improves sleeper code and makes syndie sleepers deconstructable

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
2022-09-10 16:40:24 -04:00
SkyratBot
9ca6096cfa [MIRROR] Bar shuttle bar stools now face the bar [MDB IGNORE] (#16134)
* Bar shuttle bar stools now face the bar (#69761)

The stools were facing in the opposite direction to the bar, this PR flips them around

* Bar shuttle bar stools now face the bar

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
2022-09-10 15:05:41 -04:00
SkyratBot
cd898a658a [MIRROR] Revert "Fixes some access issues in the Lavaland base" [MDB IGNORE] (#16152)
* Revert "Fixes some access issues in the Lavaland base" (#69760)

* Revert "Fixes some access issues in the Lavaland base (#69738)"

This reverts commit a2682d1089.

* renames mining and mining eva

Mining is now Mining Dock
Mining EVA is now Mining Outpost

* Revert "Fixes some access issues in the Lavaland base"

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-09 16:00:26 -04:00
SkyratBot
45964771a4 [MIRROR] Fixes some access issues in the Lavaland base [MDB IGNORE] (#16119)
* Fixes some access issues in the Lavaland base (#69738)

Basically every single airlock in this image were using mining_station access, for those that don't know is that despite the name, it shouldn't be used all around the mining station as its real dumb name is Mining EVA which isn't reflected by the access helper.
tgstation/code/controllers/subsystem/id_access.dm

Line 300 in 259c72a

 desc_by_access["[ACCESS_MINING_STATION]"] = "Mining EVA"

So even if you got mining access you wouldn't actually be able to access the proper mining station which is quite bad, this PR replaces all Mining EVA accesses with regular Mining access minus for the one airlock that actually leads to Mining EVA.

* Fixes some access issues in the Lavaland base

Co-authored-by: Pepsilawn <reisenrui@gmail.com>
2022-09-09 15:13:31 -04:00
OrionTheFox
a42ec1d57f Shorts/Pants/Skirts/Dresses Spritefile Cleanup (#15257)
* ADDITIONS

* Additions with icons now

* obsolete removal and replacement

* moves next step items, leaves myself notes on the last few cleanup stuff

* dress additions

* pants fixing

* skirtfixes

* yet more fixe

* Add flag reminder

* easier to locate comments

* rename files and add new digi greyscales

* jsonery

* gags shortdress

* god ddanit sitsfuc

* colore

* strapless fixe

* conflict fix and adding new stufs

* Better Cableknit

* pentatata

* these go into the pants PR

* add ADDITION to comments

* consistent spacing in comments

* lame useless comments goodbye! goodbye!

* Greyscale file as Defines

* i love snake_case :) (This isnt ironic I do I just forgot it earlier)

* oops ctrl-f doesnt change filenames

* damn you blueshift damn you!!

* fix that pesky runtime

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-09-09 12:21:46 -04:00
SkyratBot
f0e1c6510d [MIRROR] Adds names to Hilbert Research Facility airlocks [MDB IGNORE] (#16107)
* Adds names to Hilbert Research Facility airlocks (#69633)

names hilbert airlocks

* Adds names to Hilbert Research Facility airlocks

Co-authored-by: Addust <80979251+Addust@users.noreply.github.com>
2022-09-07 16:58:24 -04:00
SkyratBot
dd201e7402 [MIRROR] [MDB Ignore] Fixes some APCs, some cameras on Delta [MDB IGNORE] (#16087)
* [MDB Ignore] Fixes some APCs, some cameras on Delta (#69630)

Wires engineering to the grid from the maintenance door.
Wires the library apc correctly
Nudges some wall mounts in the sec hallway
Fixes missing cameras in the armory
Moved the engineering fax machine

* [MDB Ignore] Fixes some APCs, some cameras on Delta

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-09-07 16:57:42 -04:00
SkyratBot
b0717976de [MIRROR] Kilostation Whiteship Gripe Repair Cleanup [MDB IGNORE] (#16106)
* Kilostation Whiteship Gripe Repair Cleanup (#69567)

* Kilostation Whiteship Gripe Repair Cleanup

Co-authored-by: Addust <80979251+Addust@users.noreply.github.com>
2022-09-07 16:56:15 -04:00
SkyratBot
c2189d5818 [MIRROR] adds structure spawners for electrified grilles, adds greps for some fulltile window spawners [MDB IGNORE] (#15954)
* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners (#69528)

* adds structure spawner for electrified grilles

* sdmm key cleanup

* adds structure spawners for electrified grilles, adds greps for some fulltile window spawners

* should fix blueshift lints lets see

* should resolve most if not all of the others

* damn you skyrat map reset

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-07 16:40:05 -04:00
SkyratBot
9847332609 [MIRROR] Police hats are now hats instead of helmets. [MDB IGNORE] (#16102)
* Police hats are now hats instead of helmets. (#69643)

* Fixes police hats covering your hair.

Makes police hats a subtype of Warden's hats, so they still are security-level armor, without covering your hair like helmets do.
This was gone unnoticed because the item is very limited in-game.

I also renamed the gravity generator updatepaths because it's been inconsistent with the rest of the updatepaths for a while now.

* renames updatepaths

* Update tools/UpdatePaths/Scripts/69643_police_hat.txt

Co-authored-by: san7890 <the@ san7890.com>

* moves the hat to warden's, removes icon state

Turns out the icon state is shared between both hats, so the only real difference is name and description...

Co-authored-by: san7890 <the@ san7890.com>

* Police hats are now hats instead of helmets.

* Update head.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: san7890 <the@ san7890.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-07 00:12:12 +00:00
SkyratBot
f84f27f5d9 [MIRROR] Touches up the tram whiteship [MDB IGNORE] (#16088)
* Touches up the tram whiteship (#69588)

Splits bridge and crew quarters areas, the central room is under bridge area and there's an APC in the cap's quarters
It names all the doors appropriately, except for the front module one (I have no idea what to call that).
Adds lattices so the thindows don't vanish into thin fucking air, alongside the railings.
Replaces the large engines with 4 regular engines to avoid shuttle rotation fuckery, keep those things on the Starfury people
Removes the large firelocks from inter-module doors and all windows to prevent THIS from happening every round

* Touches up the tram whiteship

Co-authored-by: Addust <80979251+Addust@users.noreply.github.com>
2022-09-07 01:01:24 +01:00
SkyratBot
96761dae1a [MIRROR] [MDB IGNORE] APC controller and Power Monitor/AmpCheck fixes, aka How do I write PR titles [MDB IGNORE] (#15987)
* [MDB IGNORE] APC controller and Power Monitor/AmpCheck fixes, aka How do I write PR titles (#69146)

About The Pull Request

bgug fix stuff
APC controller UI has its elements section'ed off. The backend has been redone to make the behaviour of the APC controller a bit less janky. The console should be more stable, and all the soul has been removed from the code and the UI.

before this PR stales out from nobody wanting to review my pr, I should probably outline what exactly changed:

    APC controller consoles have had their APC code almost entirely reworked. They no longer have to hold a reference to the person using the controller currently, and APCs themselves no longer hold a reference to the controller, instead to the person directly. A lot of code was moved to APC themselves to make it a lot more stable.
    APC controller used to call toggle_breaker without passing args, causing a runtime. Fixed in

    Fixes the power flow control console not actually being able to toggle breakers #69343
    APC controller UI has had the Window.Content tags moved up to the top component, and a lot has been sectioned off to make the UI more sane.
    AmpCheck used to look for a wire on it's turf, or as a fallback look for the Area APC. A check to see if the APC has a terminal did so on a weakref, causing a runtime and preventing the program from ever finding a valid APC in it's area, making it show nothing. This has been fixed. On the other hand, the power monitor console did not store the ground wire or APC terminal as a weakref, this has been updated. As a fallback, if there are still no APCs in the powernet, the UI will show a dimmer popup.
    There was a "secret" power monitor variation in code so PDAs could not access monitors in hidden places. With the removal of PDAs, this control console is useless.

Why It's Good For The Game

Tiny bit of (much needed) polish on some useful tools in the engineering department.
Changelog

cl
fix: Fixed runtime when using AmpCheck without connecting the console with a wire.
fix: Fixed a few runtimes that could occur when using APC controller consoles.
qol: Sucked soul out of APC controller code and UI.
del: Removed "secret" power monitor console.
/cl

* [MDB IGNORE] APC controller and Power Monitor/AmpCheck fixes, aka How do I write PR titles

* update paths

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-05 17:59:42 -04:00
SkyratBot
cf52b57af4 [MIRROR] Moves Clashing APC in Engineering Hallway on MetaStation [MDB IGNORE] (#15952)
* Moves Clashing APC in Engineering Hallway on MetaStation (#69552)

Hey there,

I coulda swore I fixed this a few months ago, but it seems to have returned. Let's just move it again.

* Moves Clashing APC in Engineering Hallway on MetaStation

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: Paxilmaniac <paxilmaniac@gmail.com>
2022-09-05 14:55:31 -04:00
SkyratBot
c93f3745d8 [MIRROR] [MDB IGNORE] Improves status display even more, makes the brig door timers based on status displays [MDB IGNORE] (#15865)
* [MDB IGNORE] Improves status display even more, makes the brig door timers based on status displays

* conflicts

* maps

Co-authored-by: Tastyfish <crazychris32@gmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 14:28:00 +01:00
SkyratBot
3e59271259 [MIRROR] MetaStation Atmospherics Air Alarm Insanity [MDB IGNORE] (#15936)
* MetaStation Atmospherics Air Alarm Insanity (#69476)

* MetaStation Atmospherics Air Alarm Insanity

Co-authored-by: san7890 <the@san7890.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-09-01 10:53:18 -04:00
SkyratBot
5efeef1c03 [MIRROR] Buff regular windows more and place them on Metastation [MDB IGNORE] (#15934)
* Buff regular windows more and place them on Metastation  (#69246)

The feedback on the previous version of this PR made me realize that the windows weren't buffed enough to be seen as actual companions to regular walls. This PR buffs the windows to the level that the old reinforced windows were. They have 50 melee armor, take 14 hits to destroy and deconstruction consists of screwdriver -> crowbar -> screwdriver

This pull request changes all reinforced windows in low security areas on Metasation with regular windows.

Areas with normal walls that still have reinforced windows:
Arrivals
Departures
Security stations

Because the regular windows are buffed so much in this PR they are arguably stronger than the regular walls (its easier to smash the windows, but the walls take less tool time) so I don't really see any reason to not place this on almost every place with regular walls

* Buff regular windows more and place them on Metastation

Co-authored-by: Vincent <CPTANT@users.noreply.github.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-09-01 10:18:54 -04:00
SkyratBot
895096a37d [MIRROR] [MDB IGNORE] Fix High Capacity APC Inheritance [MDB IGNORE] (#15945)
* [MDB IGNORE] Fix High Capacity APC Inheritance (#69526)

Doing some mapping work downstream and I noticed there were both directional and non directional high caps. Code dived to figure out which was the valid one to use and found the directional high caps were not actually inheriting the upgraded power cells do to bad name structure. Corrected inheritance structure. Updated Kilo and Icebox to use directional high caps as standard and updated several ruin and gateway missions to standard directional high caps

* [MDB IGNORE] Fix High Capacity APC Inheritance

Co-authored-by: ORCACommander <orcacommander1@gmail.com>
2022-08-31 11:41:00 -07:00
SkyratBot
23127aed6b [MIRROR] Moving a fax machine in the QM's office [MDB IGNORE] (#15933)
* Moving a fax machine in the QM's office (#69535)

 Fax no longer blocks access to the card reader on the MetaStation in the QM's office.

Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>

* Moving a fax machine in the QM's office

Co-authored-by: twilightwanderer <88540658+twilightwanderer@users.noreply.github.com>
Co-authored-by: twilightwanderer <twilightwanderer@ users.noreply.github.com>
2022-08-31 00:13:34 -04:00
SkyratBot
ed3fb84320 [MIRROR] Replaces the tram generic construction console with an aux construction console [MDB IGNORE] (#15912)
* Replaces the tram generic construction console with an aux construction console (#69493)

The aux base construction console is once again present on Tramstation

* Replaces the tram generic construction console with an aux construction console

Co-authored-by: Profakos <profakos@gmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-31 00:13:27 -04:00