* Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)
Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.
* Rename "Delimber" anomaly to "Bioscrambler" anomaly.
Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
* fix delimber anomaly making not being made in refinery (#66835)
* fix delimber anomaly in refinery
* fix delimber anomaly making in refinery
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* SM delamination flux nerf (#66752)
Lower the amount of anomalies spawned from the SM delamination
Lower the probability of getting a flux anomaly
Flux anomalies spawned by the SM in this way will have the explosion size reduced by 4
* SM delamination flux nerf
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
* Anomaly expansion - part 1 - Hallucination anomaly (#66392)
New anomaly, the hallucination anomaly. It has small bursts of hallucinations while alive followed by a big one in the moment of the end.
More anomalies are fun, i'm planning to add more of these
added the hallucination anomaly, spawnrate similar to the flux one, can spawn from the SM if eer are over 5000, can spawn when the SM delams (higher rate than the grav one), you can make the hallucination reactive armor
* Anomaly expansion - part 1 - Hallucination anomaly
* Update hud.dm
Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Remake of #50528
About The Pull Request
https://hackmd.io/@tgstation/r1tzxpwPL
Basically that.
Raw anomaly cores
Cargo crates for them (currently 5k credits each, please tell me if this is good I balanced it relative to other crates I have no clue what the current cargo "meta"/power levels are)
Finish the explosive/implosion compressor attackby and implosion procs
Map in the implosion compressor
Map in the roundstart 2 cores each type for science
Current values are set to maxcap at the 8th core, and 4 light radius (1/2/4 explosion required) at the first core. I think this is a bit low but I'm just going off the document.
The implosion compressor consumes the TTV + tanks on an attempted detonation, regardless of success. However, the "bare minimum" of checks are included (it won't let you insert incomplete TTVs. It will however, let you insert TTVs that have no explosive potential (test your bombs like you test your code ;) ), and will not waste the raw core if you fail to make a high enough radius.
Props to @ArcaneMusic for the machine sprite!
Why It's Good For The Game
image
Start of the anomaly core system I guess, gives toxins a use other than doing the quirky 50k maxcap tritium speedrun rush (or was that removed already?).
Yadda yadda allows locking items behind it and another method of getting these other than supermatter overloads (I don't know if that is already gone either by the by).
Changelog
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add: An explosion compressor has been added to science. It makes raw anomaly cores into proper anomaly cores using prepared TTVs of a specific required blast radius.
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