Commit Graph

136 Commits

Author SHA1 Message Date
SkyratBot
bc5a1ccc30 [MIRROR] Limb targeting fix [MDB IGNORE] (#15767)
* Limb targeting fix

* Fixed another conflict!

Co-authored-by: ShizCalev <ShizCalev@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-28 15:51:08 -04:00
SkyratBot
ea102fb232 [MIRROR] Kobun the breaddog [MDB IGNORE] (#15630)
* Kobun the breaddog (#68906)

Adds third kitchen craftable animal - Kobun the bread dog. Currently we have Keeki the cak and Terrygold the butter bear. Keeki is best friend of sec due to frosting and Terrygold seems like second clown with its slips, Kobun is designed as help to Psychologist due to powerfull mood aura. Mood granted by aura stays as long as you are within range of aura and when you step out is expires in 10 seconds. You can trade mood aura for a possibility of wearing Kobun as hat

We already have two crafting animals, one made out of cake and another out of butter so why not add another one made out bread? Kobun was made to help people with low mood by giving it mood aura that will bring them back onto their feets

* Kobun the breaddog

Co-authored-by: CursedBirb <47064429+CursedBirb@users.noreply.github.com>
2022-08-15 19:44:17 -07:00
SkyratBot
8249755fe8 [MIRROR] Adds bear hugging! [MDB IGNORE] (#15596)
* Adds bear hugging! (#69168)

* Adds bear hugs to the game
adds a way of bear hugging your friends, also adds two new mood events,
a positive and negative bear hug mood event. (Negative only being
applied to those with the bad touch quirk)

* whoops + forgot to save this file

* first person not third

* Adds bear hugging!

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2022-08-13 17:35:46 -07:00
SkyratBot
48685b4356 [MIRROR] Replaces the mood component with a mood datum [MDB IGNORE] (#15549)
* Replaces the mood component with a mood datum

* Fixes merge conflicts and updates all of our mood events to use the new mood datums

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-12 14:58:14 -04:00
SkyratBot
7156f4e38d [MIRROR] Resonance cascade polishening, bugfixes and better logging [MDB IGNORE] (#14351)
* Resonance cascade polishening, bugfixes and better logging

* Update light.dm

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:43:21 +01:00
SkyratBot
3f95ebbd5e [MIRROR] Fishing, Version 1 [MDB IGNORE] (#14370)
* Fishing, Version 1 (#67691)

Adds fishing and fishing minigame.
You use fishing rod to fish.
Equipping specific bait/hook/reels will affect your success chances.
You can fish out fish,items and other things.

Fishing Equipment
Fishing rods have three slots: Bait, Reel and Hook.
Any food can be used as bait but dedicated bait makes fishing easier.
You can buy hook and line sets
New bait types:

Worms : Buy can of them at cargo (alternative acquirement method pending)
Doughballs : Use knife on flat piece of dough to get five of them.
Fishing rod types:

Basic : Print these at the lathe, nothing fancy here.
Tech: Experimental tech. Provides infinite bait
Fishing rods can also hook and reel normal items.

Equipment screen and reeling video
Fishing spots
Keep in mind this PR is meant to add the basic systems and i intend to fill these with more fish in future PR's so wait with suggestions until then.

Lavaland lava (no fish here right now, just other stuff), requires reinforced line to fish in.
Maintenance moisture traps.
Beach away mission water.
Fishing portal available for purchase from cargo - This is stopgap until we fill more spots.
Difficulty depends on fishing spot, fish type, and the fish traits and rod setup combinations.
All fish types can have specific traits, most common ones being favourite and disliked bait types/categories.

Other
Fishing catalog now lists fishing related info
New admin debug verb, fishing calculator that show probabilities with different setups so it's easier to balance this.
Fish now have average weight and size. Make sure to boast if you catch a big one.
Adds tgui mouse passthrough
Screens
Sprites:

Fishing portal sprite by @ ArcaneMusic
Other sprites by @ Mey-Ha-Zah
Bad ones by me. (Could still use better fishing minigame backgrounds)
Sounds:

https://freesound.org/people/soundscalpel.com/sounds/110393/
https://freesound.org/people/soundslikewillem/sounds/343748/

* Fishing, Version 1

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
2022-06-17 00:30:40 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
8f9c0a2ede [MIRROR] Add Russian Roulette memories and moods events [MDB IGNORE] (#14163)
* Add Russian Roulette memories and moods events (#66051)

About The Pull Request

This adds memories to a nearby audience if someone is playing Russian Roulette with a loaded gun. The person who wins or loses also gains a positive or negative mood event that is long lasting. All of these events only trigger if the person playing is targeting a lethal area.
Why It's Good For The Game

Being able to add Russian Roulette to engravings would be pretty cool.
Changelog

cl
qol: Playing Russian Roulette with lethal intent now creates a mood event for the user and is engrained in any nearby peoples memories. The more bullets the better the memory and mood boost.
/cl

* Add Russian Roulette memories and moods events

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:41:52 +01:00
SkyratBot
746e06fcdc [MIRROR] Ports the Flower Garland from JollyStation [MDB IGNORE] (#14126)
* Ports the Flower Garland from JollyStation (#67468)

* pick 12 flowers and regret your decisions

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Update code/modules/clothing/head/garlands.dm

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* grammar

* sanity mood event

* willards review

Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>

* Ports the Flower Garland from JollyStation

Co-authored-by: Jolly <70232195+Jolly-66@users.noreply.github.com>
Co-authored-by: ATH1909 <42606352+ATH1909@ users.noreply.github.com>
2022-06-06 12:33:35 +01:00
SkyratBot
84e4e378bc [MIRROR] Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS [MDB IGNORE] (#13287)
* Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS (#64200)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Update piratefort.dmm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 00:37:35 +01:00
SkyratBot
e121dddbb5 [MIRROR] Visualizes blushing on characters after using *blush or when they're drunk [MDB IGNORE] (#13028)
* Visualizes blushing on characters after using *blush or when they're drunk (#66321)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Visualizes blushing on characters after using *blush or when they're drunk

Co-authored-by: kawoppi <94711066+kawoppi@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-04-23 15:03:13 +01:00
SkyratBot
a4044dfbda Refactor mood events font colors, spans, and newlines (#12239)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-23 21:28:56 +00:00
SkyratBot
49311960ad [MIRROR] Gamer quirk [MDB IGNORE] (#10969)
* Gamer quirk

* I hate conflicts

Co-authored-by: Ron <flavivs.clavdivs.jvlianvs@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-24 20:32:27 +00:00
SkyratBot
3a9ee75915 [MIRROR] Phobia DLC - Blood and Claustrophobia [MDB IGNORE] (#10503)
* Phobia DLC - Blood and Claustrophobia (#63741)

* Add Phobia of Blood Trauma

* Add Claustrophia quirk

* Phobia DLC - Blood and Claustrophobia

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-01-07 12:02:07 +00:00
Higgin
9122e54e5b Stasis now preserves numbing and extends unconsciousness as sleeping while under. (#10088)
Mood penalties for varying levels of surgery anesthesia.

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:58:34 +00:00
SkyratBot
930794b69c [MIRROR] Nerfs the shit out of the felinid tail grab mood buff. [MDB IGNORE] (#9424)
* Nerfs the shit out of the felinid tail grab mood buff (#62768)

Mood controls your movespeed. Making Felinids objectively the best mood management race provided your ~~metagame buddy~~friend pulls your tail once every two minutes is insane, even as a meme.

A +5 mood buff was ridiculously good. This is better than the antag mood buff which is 4, equal to the cult buff for sacrificing which is 5, better than tripping balls, better than playing an arcade game and winning, better than the upgraded hug, equal with the best hug, and frankly one of the easiest best mood buffs you can get. And stacks with all the other ones.

* Nerfs the shit out of the felinid tail grab mood buff.

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-13 08:59:19 -05:00
SkyratBot
6dc09ec5fa [MIRROR] Nerfs the shit out of the negative sprayed with water mood event for Felinids [MDB IGNORE] (#9425)
* Nerfs the shit out of the negative sprayed with water mood event for Felinids (#62769)

Mood controls your movespeed. Making Felinids get their movespeed tanked because someone tried to fire extinguisher them is insane. Movespeed is the most important factor in SS13 when it comes to just about everything, it's how we punish people for damage after all.

A -5 mood is insanely punishing. It is equivalent to getting smitten by the gods, worse than a terrible noogie, worse than being bald, worse than literally throwing up all over yourself, worse than losing your family heirloom, and worse than having your eye stabbed out. This sucks for how easy it is to inflict on someone, especially considering the most common method of inflicting this is trying to fire extinguisher someone who's lit themselves on fire.

🆑
balance: Nerfs the felinid water spray moodlet
/🆑

* Nerfs the shit out of the negative sprayed with water mood event for Felinids

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
2021-11-13 08:58:40 -05:00
SkyratBot
2e3bb5ce31 [MIRROR] You can now pull tails, it makes the person happy! [MDB IGNORE] (#9409)
* You can now pull tails, it makes the person happy! (#62763)

About The Pull Request

You can now pull on tails and it makes the person happy! It was supposed to just be felinid but it changed when mothblocks requested I check for tails!
Why It's Good For The Game

Cute interaction with our cat friends. And Lizards. And anything with a tail.
Changelog

cl
add: You can now pull on a felinid's tail to make them happy!
/cl

* You can now pull tails, it makes the person happy!

* no

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-12 07:25:19 -05:00
SkyratBot
94c42253b2 [MIRROR] Felinids don't like getting sprayed with water. [MDB IGNORE] (#9399)
* Felinids don't like getting sprayed with water. (#59506)

This PR is an ode to @ Ryll-Ryll, who inspired me to try and find fun, silly things to PR to try and make people smile.
About The Pull Request

Felinids now get a SMALL and SHORT mood debuff when getting sprayed with water. The intent of this PR is not to provide content to grief felinid (flashback to the "Felinids hate water" pr), but rather to provide a funny interaction.

Bonus point (Suggested by Ninja) : Getting sprayed with water interrupts do_after. Felinid climbing on your table ? Pssshttt. Straight in the face.

PR with permission from @ ninjanomnom
Why It's Good For The Game

Light-hearted fun and a bit of flavour to felinids.
Changelog

cl
add: Felinids don't like getting sprayed with water.
code: Adds a new status effect, incapacitated, which causes your do_afters to stop.
/cl

* Felinids don't like getting sprayed with water.

* Yes

Co-authored-by: Cimika/Lessie/KathyRyals <65850818+KathyRyals@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-11 19:09:20 -05:00
SkyratBot
7d2ae1fdbe [MIRROR] Adds shaking soda cans, buffs throwing soda cans at people [MDB IGNORE] (#9190)
* Adds shaking soda cans, buffs throwing soda cans at people (#62170)

About The Pull Request

This started out as a joke on discord about buffing the throw damage of soda cans (have you ever had one thrown at you? they hurt!!), that ended up also growing into a feature I've wanted to add for a while- shaking soda cans for pranks!

https://streamable.com/ra7ctd
Note: This PR shows the user getting a positive moodie from a can going off on a wall, that was fixed after the video was recorded

Right clicking on an unopened soda can will shake it and raise its fizziness level, as will throwing soda cans at things. When you go to open a soda can, an RNG check is made based on how fizzy the soda is from being mishandled, with a failed check making the soda spray all over you and give you a negative moodlet (and everyone who sees it happen a milder positive moodlet!)

The throwforce for an unopened can of soda has been set to 12, slightly higher than a standard floortile (10) and equal with toolboxes. As mentioned before, though, every time you throw a soda, its fizziness rises, meaning each throw is more likely to burst it and kill the damage value. This puts it in a perfect spot where it's not worth stocking up on sodas just in case you get into a fight (cause you could just use floortiles, which stack up to 50), but seeing a nearby unopened can of soda and throwing it at your enemy could be an interesting addition to environmental combat.

You can try to detect if a can of soda is fizzed up by examining it twice rapidly. Depending on how fizzed up the soda is, you may be able to detect said levels of fizz, allowing you to ask for another untouched soda.
Why It's Good For The Game

Shake up a soda a whole bunch, give to someone in a crowded room of people, give everyone a positive moodie when the rube opens the can!
Changelog

cl Ryll/Shaps
add: Added shaking soda cans! Take an unopened soda can and right click it in hand to shake it all around, increasing its fizziness.
balance: Having an unopened soda can hucked at you will actually hurt quite a bit, around the level of a toolbox. This also has a chance of bursting the soda can on impact, leaving it useless as a weapon after.
/cl

* Adds shaking soda cans, buffs throwing soda cans at people

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-11-01 22:54:42 -04:00
SkyratBot
ccb3c3417a [MIRROR] Mime Fan vs Clown Enjoyer [MDB IGNORE] (#8567)
* Mime Fan vs Clown Enjoyer (#61818)

Changes the flavor of the clown fan quirk to something more appropriate

* Mime Fan vs Clown Enjoyer

* Update maint_loot_common.dm

Co-authored-by: Hulkamania <39933245+JetBrody@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-02 23:17:21 +01:00
SkyratBot
c5811c8fd6 [MIRROR] Refactors offering items, adds cheek kisses (#8346)
* Refactors offering items, adds cheek kisses

* Update hand_items.dm

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 18:31:16 +01:00
SkyratBot
65ec7bedf8 [MIRROR] Uncomments holymelon "check liked" code, makes it work with the edible component (#7384)
* Uncomments holymelon "check liked" code, makes it work with the edible component (#60697)

* Uncomments holymelon "check liked" code, makes it work with the edible component

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-08-04 15:10:35 +01:00
SkyratBot
9f7d93f3f3 [MIRROR] Remove nanites (#7210)
* Remove nanites

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-07-29 00:45:17 +01:00
SkyratBot
447216bd91 [MIRROR] Cannabis has more believable effects (#6560)
* Cannabis has more believable effects

* Update cannabis.dm

Co-authored-by: cacogen <25089914+cacogen@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-30 20:20:30 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
75b3b2bc8b [MIRROR] Lizard Food: a Taste of the Homeworld (#6281)
* Lizard Food: a Taste of the Homeworld

* Mirror!

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-06-14 18:36:47 +12:00
SkyratBot
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
SkyratBot
1fbe38a51a [MIRROR] [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium (#4445)
* [Ready] Fermichem part 2.3 Adds a new reagent: Eigenstasium

* Update quirks.dm

* Update closets.dm

* aaaaaaa

* Update lizardpeople.dm

* Update mothmen.dm

* Update species.dm

* Update species.dm

Co-authored-by: Thalpy <33956696+Thalpy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2021-03-30 10:12:19 +02:00
SkyratBot
81d548ecba [MIRROR] FIXES EVERYTHING about addictions (i mean probably not but we can hope) (#4272)
* FIXES EVERYTHING (#57826)

* FIXES EVERYTHING about addictions (i mean probably not but we can hope)

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-03-20 14:19:04 +00:00
SkyratBot
de027e5017 [MIRROR] Nicotine is now addictive again, adds nicotine withdrawal effects. (#4139)
* Nicotine is now addictive again, adds nicotine withdrawal effects. (#57638)

* Nicotine is now addictive again, adds nicotine withdrawal effects.

Co-authored-by: prodirus <44090982+prodirus@users.noreply.github.com>
2021-03-14 00:04:32 +00:00
SkyratBot
f2b1e99a73 [MIRROR] Tailed species now gain a negative moodlet for having their tail lost (#3456)
* Tailed species now gain a negative moodlet for having their tail lost

* a

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 17:14:18 +00:00
SkyratBot
3b85cf1430 [MIRROR] Addiction rework (#3445)
* Addiction rework

* a

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:26:44 +00:00
SkyratBot
d441599907 [MIRROR] Adds moodlet for moth wings burning off (#3378)
* Adds moodlet for moth wings burning off (#56895)

Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* Adds moodlet for moth wings burning off

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
2021-02-14 10:24:08 +00:00
Tom
167584ee95 [SEMI-MODULAR] Adds catnip & felinid race drink (#3267)
* yes yes

* updates plantgrowth test

* comment
2021-02-11 23:52:38 +00:00
SkyratBot
47f8fbba05 [MIRROR] Move Jolly and Depression into mood handling (#3286)
* Move Jolly and Depression into mood handling (#56580)

The Jolly and Depression quirks are much more active. You can expect the positive/negative moodlets to affect you around 50% of the time.

Previously, the probability of the Jolly/Depression moodlet firing was so low, you only have a less than 1/3 chance of seeing the 2 minute moodlet in an hour of play. Now they will be far more active.
Depression's hardcore point value has increased, since it is far more negative now.

The quirks now just add the TRAIT_JOLLY and TRAIT_DEPRESSION, which is then used by the mood component to have a chance of triggering the corresponding mood episode.

Gonbolas now have an always on positive mood message, rather than applying a do nothing TRAIT_JOLLY trait.

To demonstrate how the mood traits are independent of the quirks, There is now a "jolly grey cap", which gives you TRAIT_JOLLY while it is being worn.

* Move Jolly and Depression into mood handling

Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-11 13:11:46 +01:00
SkyratBot
9ca50d99d8 [MIRROR] Light moodlet cleaning (#3250)
* Light moodlet cleaning (#56768)

Factors some raw deciseconds into time defines
Standardizes use of "Oh god,"
Fixes some other small formatting issues
Refactors entries of 1.x MINUTES into SECONDS

* Light moodlet cleaning

Co-authored-by: RaveRadbury <3204033+RaveRadbury@users.noreply.github.com>
2021-02-10 00:43:16 +00:00
Tom
7f5e3ac103 [Semi-modular] Ports race-specific drinks from oldbase (#3157)
* Ports race-specific drinks from oldbase

* changes a number with catnip tea

* another fix for the tea
2021-02-07 14:11:42 +00:00
SkyratBot
731a995bcf [MIRROR] Improves Kissing (#3167)
* Improves Kissing (#56698)

Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>

* Improves Kissing

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@ users.noreply.github.com>
2021-02-07 09:41:24 +00:00
SkyratBot
3000d75ad5 Adds aquariums and aquarium fish. (#56343) (#2920)
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: coiax <yellowbounder@gmail.com>

Co-authored-by: AnturK <AnturK@users.noreply.github.com>
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
2021-01-28 03:27:25 +01:00
SkyratBot
d291953ca6 [MIRROR] Adds Noogies (Perfect for bullying Moths) (#2832)
* Adds Noogies (Perfect for bullying Moths) (#56286)

* i HATE mothblocks

* Adds Noogies (Perfect for bullying Moths)

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-01-22 18:00:01 +00:00
SkyratBot
50fbeb7f04 [MIRROR] Adds a minor negative quirk: Bad Touch (for the anti-huggers) (#2360)
* Adds a minor negative quirk: Bad Touch (for the anti-huggers)

* caw caw

* AAAA FIX INDENT

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Avunia Takiya <git@takiya.cloud>
2020-12-29 10:49:00 +01:00
SkyratBot
276999a388 [MIRROR] Makes two mood messages first person (#2012)
* Fixes perspective of mood messages (#55290)

* Makes two mood messages first person

Co-authored-by: Tom <tomforde4@gmail.com>
2020-12-02 23:50:44 +01:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
SkyratBot
b3d0512b47 [MIRROR] Adds 👏 High 👏 Fives 👏 (#1445)
* Adds 👏 High 👏 Fives 👏 (#54516)

This PR lets you post up for high-fives with your buds so you can slap some skin and show off how well you vibe together. To initiate a high-five, simply stand next to another person with a slapper (the *slap emote one) in hand, and hit the offer item button (default G) to let the people adjacent to you know you're available. They'll get an alert that you're offering a high-five, and clicking it will follow through and award you both a small positive moodlet, or they can just walk away and leave you hanging, earning you a negative moodlet.

Is a high-five not enough to show the world how tight your crew is? Double the fun! If whoever initiates the high-five has a slapper in both hands, and the taker has two hands free, you'll go for the mythical high-ten for a louder slap and extra emphasis! Woo!

* Adds 👏 High 👏 Fives 👏

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2020-10-24 01:05:55 +01:00
SkyratBot
c935c05b83 [MIRROR] HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!. (#954)
* HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!.  (#53655)

* HERETICS: Balancing Mega patch - Changes to ash, flesh ascension and much more!.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-09-24 20:25:26 +02:00
SkyratBot
84a80f8e01 [MIRROR] Give mood buff for defibbing someone (#292)
* Give mood buff for defibbing someone (#52798)

* Give mood buff for defibbing someone

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-08-12 11:26:18 +01:00
SkyratBot
6ead51b46f [MIRROR] Chaplains now enjoy eating the only divine food (#110)
* Chaplains now enjoy eating the only divine food (#52082)

* god please let this work

* Update melon.dm

* Update code/datums/mood_events/generic_positive_events.dm

spelling errors missed.

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/hydroponics/grown/melon.dm

grammar matters kids

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Update code/modules/hydroponics/grown/melon.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update generic_positive_events.dm

* Update melon.dm

fuckin variable got changed

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>

* Chaplains now enjoy eating the only divine food

Co-authored-by: Memedoktor <meme.dokter@gmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-07-29 01:02:37 +01:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
EdgeLordExe
b237791423 HERETICS: Solo Antagonist that grows with power (#51199)
* basic antag items


hey


based


game is on


ree


e


brings back good sprites


eueuuee


eeeeeeeeeeeeeeeeeeee


more


tgui baby


FINALLY


e


Small changes


adds better point s


Finishing touch!


FINISHED

ANTAG FINISHED. FUCKING. FINALLY
grammer


E


E?

* rebuilt tgui

* gamemode fixes

* i love inconsistent var names

* sprootes

* ath review

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* Automatic changelog compile [ci skip]

* a shit ton of changes

* Apply suggestions from code review

Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>

* sprootes

* more changes ree

* Fixes and upgrades

* sprootes done

* dmdoc compliance

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* mewtewnew revieww ~~

* e

* Automatic changelog compile [ci skip]

* e

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* autodoc

* E

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* removed Destroy()

* * 0.5

* bugsquash

* e

* changes to ashlord's rite

* e

e

* e?

* the fuck

* adds station wide alerts for ascension events

* fixes an autodoc

* tgui

* e

e

* removes a redundant line of code

* sickly blade is now normal size item

* changes a line of code in flesh

* no revives for ghouls!

* uwu

* Update code/modules/antagonists/eldritch_cult/eldritch_knowledge.dm

Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>

* E

* E2

* Automatic changelog compile [ci skip]

* Makes eldritch cult into HERETICS

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* unfucks medallions code

* long live list loops

* E

* E

* i love my git crashing

* Magics

* E

* removes TRAIT_GHOUL since it was redundant

* Update code/modules/mob/living/carbon/inventory.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/inventory.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* fixies uwu

* hopefully i fixed all return ..()

* E

* EEEEEEE

* wormie now is refactored

* removes destroy

* Update code/modules/surgery/bodyparts/bodyparts.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Automatic changelog compile [ci skip]

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* E

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/knowledge/rust_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* E

* E?

* E

* one more

* k

* OH SHIT OH FUCK

* replaces ROLE_ECULT with ROLE_HERETIC and fixes preferences

* REE

* fleshy fixes

* fixes summonings

* REE

* texture fix

* fixes a stupid fucking runtime that i noticed coz i forgot people can be borged. FUCK

* grammer

* nullrods can now remove runes

* HOLY SHIT, HOTFIX NERF

* E

* E

* TEMPORARY SOLUTION TO MAKE HERETICS SPAWN NATURALLY

* Update code/modules/antagonists/eldritch_cult/eldritch_antag.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_book.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_effects.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* Update code/modules/antagonists/eldritch_cult/eldritch_items.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* SECOND TEMPORARY FIX

* fixes fixes fixes fixes

* i hope this no longer will qdel summons

* E

* please push this asap

* E

* buffs sickly blade to 17 damage and only allowes culties to use it

* Explanations uwu

* examine changes ree

* e

* E

* )

* E

* E

* Ash fix

* changes to mad touch

* replaces e_cult with heretics and fixes protect objective to suceed when someone suicides

* E

* makes worm code use COMSIG_MOVABLE_MOVED

* replaces bad var names

* makes eldritch knowledge an assoc list

* E

* Update code/modules/mob/living/simple_animal/eldritch_demons.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* what the fuck

* the fuck

* fixies

* EEE

* fixes

* e

* fixes

* mansus grasp slight buff

* changes overall changes

* E

* logging

* changes the eldritch armor into a nicer looking kryson robes

* tgui bundle

* QOL sprites and a spell to contract armsy

* SPRITES

* readds rust floors

* Fixes pointed out by anturk

* E

* E

* E

* Apply suggestions from code review

Co-authored-by: Rohesie <rohesie@gmail.com>

* Cleanup

* Fixes

* E

* EEEEEEEEEEE

* makes heretics a little bit more common

* Update code/modules/antagonists/eldritch_cult/knowledge/flesh_lore.dm

Co-authored-by: Rohesie <rohesie@gmail.com>

* EEE

* eee

* E

* E

* Init

* Makes shit more readable

* h

* e

* E

* wounds compatibility patch

* hnng

* rusty better sprite

* turn

* Apply suggestions from code review

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>

* E

* further renames e

* E

* JS side

* changes reee

* e

* E

* yeesh

* e

* E

* pr

* e

* E

* changes re

* AAAAAAAAAAAAAA

* e

* antag huud

* e

* e

* hnnng

* hnng

* HNNNNG final patch - LAST TESTMERGABLE COMMIT

* HNNG NEVERMIND THIS IS THE LAST TESTMERGABLE COMMIT DONT LISTEN TO LIES BELOW

* e

* FINAL PATCH - MERGE READY

Adds defines, buffs blood siphon a bit so it can utilize wounds and replaces ROLE_CULTIST with ROLE_HERETIC

* forgot about a single debug line aaa

* hnnnhng

* hng

* a!

* aaa

* applies code review

* e

Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Changelogs <action@github.com>
Co-authored-by: Qustinnus <Floydje123@hotmail.com>
Co-authored-by: Rohesie <rohesie@gmail.com>
Co-authored-by: nemvar <47324920+nemvar@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-06-14 18:10:16 +02:00