Commit Graph

2 Commits

Author SHA1 Message Date
SkyratBot
496df13d30 [MIRROR] Improves status bar coverage (#4394)
* Improves status bar coverage (#57916)

This PR makes sure all MouseEntered() procs call their parent, which handles the status bar. This fixes instances where the status bar was missing, for example when you hovered over the ghost buttons, you would not be shown a name of the button, but completely different object, like "space", which was very misleading. This also means that the new status bar should have better parity the with the old status bar, which also showed these things.

* Improves status bar coverage

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-03-25 16:59:29 +00:00
SkyratBot
8edeb0fcbc [MIRROR] Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it (#2258)
* Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it (#55559)

Also provides a generic, forward proof way to provide information to radial menu choices.
Why It's Good For The Game

    input is old and crummy.
    Blob is a very wiki reliant mechanic. This moves a bit of it into the game itself to fix that.
    Provides a real cancel option, whereas the old one had none. This is not a balance change, but a QoL one--everyone just moved the input window off to the side.

* Rerolling blob strains now uses a radial menu, and lets you see what the strain does before picking it

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-21 19:55:37 +00:00