Commit Graph

44 Commits

Author SHA1 Message Date
SkyratBot
bbadd8e831 [MIRROR] Cucumber Fever [MDB IGNORE] (#16034)
Cucumber Fever

Co-authored-by: Yaroslav Nurkov <78199449+AnywayFarus@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-09-05 18:09:54 -04:00
SkyratBot
68c05634d9 [MIRROR] Closets now initialize their contents on demand (more than 1.6 seconds of init time saved) [MDB IGNORE] (#16037)
* Closets now initialize their contents on demand (more than 1.6 seconds of init time saved)

* conflicts

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-09-04 19:27:43 +01:00
SkyratBot
aca32b3a34 [MIRROR] Random statue mapping spawner spawns its statues anchored [MDB IGNORE] (#15927)
* Random statue mapping spawner spawns its statues anchored (#69305)

About The Pull Request

    The /obj/effect/spawner/random/decoration/statue spawner will spawn it's statues anchored, assuming they are structures.
    Also refactored graffiti spawner since I was adding support in this area and saw it

Why It's Good For The Game

If you wanna use the spawner to place a statue in a public area, people will shove it around and stuff, which is lame.
So, by anchoring it when it spawns, mappers don't have to worry about people bumping their pre-placed statues around.

* Random statue mapping spawner spawns its statues anchored

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-08-31 09:35:24 -07:00
SkyratBot
f61647853d [MIRROR] Food Expansion 4! The great salad update and more [MDB IGNORE] (#15818)
* Food Expansion 4! The great salad update and more (#69355)

About The Pull Request

This is my fourth food expansion PR, adding and changing quite a few things.
This PR will:

    Add 7 different types of salads
    Add a new ingredient supply beacon box called 'Salads', which includes ingredients used for the salad recipes
    Give cherry jelly its own container, and allow jelly to be ordered from the produce console
    Make cherry jelly actually nourish you when consumed
    Add paçoca, a Brazilian peanut candy requested by @ GuillaumePrata
    Add mashed potatoes
    Add shepherds pie
    Add Cullen skink

* Food Expansion 4! The great salad update and more

Co-authored-by: MidoriWroth <kodyman@att.net>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 23:42:45 -04:00
SkyratBot
88c85fe1f7 [MIRROR] [MDB IGNORE] Refactors drinks and fixes a lot of food problems [MDB IGNORE] (#15577)
* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* [MDB IGNORE] Refactors drinks and fixes a lot of food problems

* forgto 2 commit

* im slowly going insane

* why does find and replace not FIND everything

* hnghnnngh

* h

* l

* a

* a

* so close...

* delta fix

* I thought I committed this already, guess not

* this PR has been the bane of my fucking life

* orange juice

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: Jolly-66 <70232195+Jolly-66@users.noreply.github.com>
2022-08-25 03:17:10 +01:00
SkyratBot
a616830d1d [MIRROR] Add chance for maintenance crate and closet spawners to be open [MDB IGNORE] (#15369)
* Add chance for maintenance crate and closet spawners to be open (#68851)

* Add randomized open state for crate spawners

* Add chance for empty closets to spawn open

* Add chance for maintenance crate and closet spawners to be open

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-08-04 15:48:29 +01:00
SkyratBot
2016b77dc4 [MIRROR] Peanuts! + Other various foods/changes [MDB IGNORE] (#15006)
* Peanuts! + Other various foods/changes (#68390)

* Peanuts! + Other various foods/changes

Co-authored-by: MidoriWroth <kodyman@att.net>
2022-07-18 08:42:13 -07:00
SkyratBot
e3bfba5c88 [MIRROR] Piano broken sprite, helper, and hit sound [MDB IGNORE] (#14560)
* Piano broken sprite, helper, and hit sound (#68003)

* Does the PR

* fixes playsound locations

* Piano broken sprite, helper, and hit sound

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-28 17:21:56 +01:00
SkyratBot
e38dcc65a0 [MIRROR] Fixes regenerative core implants not functioning [MDB IGNORE] (#14552)
* Fixes regenerative core implants not functioning (#67961)

* Repaths regen_core

* updates var names

* updates var name

* Fixes regenerative core implants not functioning

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2022-06-27 02:14:56 +01:00
SkyratBot
c72196aa34 [MIRROR] Re-adds freeform/purge boards to all AI uploads, removes from spawners [MDB IGNORE] (#14497)
* Re-adds freeform/purge boards to all AI uploads, removes from spawners (#67915)

Re-adds the freeform boards to an open table in all the AI uploads, re-adds the purge boards to the harmful table in all uploads, and removes them from their associated spawners so that all stations have them as roundstart guaranteed spawns.

* Re-adds freeform/purge boards to all AI uploads, removes from spawners

Co-authored-by: Son-of-Space <63861499+Son-of-Space@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:25:36 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
7d84bde9c6 All AI Lawsets are rebalanced, can be researched, appear in config, and random spawners for AI upload. (#14162)
Co-authored-by: Tim <timothymtorres@gmail.com>
2022-06-07 14:39:59 +01:00
SkyratBot
1183c2a21c [MIRROR] Adds steam vents to maintenance, adds some flavor to maintenance. [MDB IGNORE] (#14039)
* Adds steam vents to maintenance, adds some flavor to maintenance. (#66915)

* Steam Vent Challenge (Do not meme)

* Fixes icebox, I think

* Changes to how smoke behaves appears to have removed the need for the opacity setting on the vent. Sounds.

* Mapmerge sama please

* Adds signal system, crafting recipe, and some basic crafting organization.

* Potential fix

* Apply suggestions from code review

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* makes changes thanks anturk

Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>

* Adds steam vents to maintenance, adds some flavor to maintenance.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
Co-authored-by: Seth Scherer <supernovaa41@ gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-06 15:27:22 +01:00
SkyratBot
e350c76fc5 [MIRROR] Massively Nerfs Snowdin Gamer Loot [MDB IGNORE] (#13659)
* Massively Nerfs Snowdin Gamer Loot (#66997)

* Massively Nerfs Snowdin Gamer Loot

Co-authored-by: Cheshify <73589390+Cheshify@users.noreply.github.com>
2022-05-16 19:53:01 -07:00
SkyratBot
cb861c2817 [MIRROR] Reduces the chance of spawning a pants altar [MDB IGNORE] (#13583)
* Reduces the chance of spawning a pants altar (#66904)

* reduces the chance of spawning a pants altar

* Reduces the chance of spawning a pants altar

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-05-13 11:34:48 +01:00
SkyratBot
fb1960009c [MIRROR] Adds an ancient altar to maintenance. [MDB IGNORE] (#13440)
* Adds an ancient altar to maintenance. (#66666)

Adds an ancient cult altar to the depths of maintenance.
It can create products woven by the ancient cultists.

* Adds an ancient altar to maintenance.

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-05-09 01:31:45 +01:00
SkyratBot
effc8fb75e [MIRROR] Titanium and plastitanium shards and weapons + missing textures. [MDB IGNORE] (#13457)
* Titanium and plastitanium shards and weapons + missing textures.

* ew

Co-authored-by: Comxy <tijntensen@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:30:21 +01:00
SkyratBot
84e4e378bc [MIRROR] Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS [MDB IGNORE] (#13287)
* Card Shark DLC - GIMMIE MY MONEY OR I BREAK YOUR KNEECAPS (#64200)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>

* Update piratefort.dmm

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 00:37:35 +01:00
RatFromTheJungle
b14d75dbea [non-modular] [uh oh stinky config change] new AI laws from oldbase, dagoth-bot, and texas-ranger (God Complex, and Frontier Ranger ingame) (#13340)
* Create ai_laws.dm

* Create AI_modules.dm

* Update ai_module.dm

* i hope im allowed to add these here :)

* Update tgstation.dme

* cleanup

* cleanup2plsstopturningmyindentsintospacespls

* cleanup3

* grammar fix
2022-05-06 12:57:25 +01:00
SkyratBot
17c237bc34 [MIRROR] Replaces the weed sprites, and removes the /goon folder. [MDB IGNORE] (#13174)
* Replaces the weed sprites, and removes the /goon folder.

* Fixed merge conflicts

Co-authored-by: sergeirocks100 <31294280+sergeirocks100@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-30 15:56:55 -04:00
SkyratBot
1472aac158 [MIRROR] AI Lawset DLC - Ten Commandments [MDB IGNORE] (#12994)
* AI Lawset DLC - Ten Commandments (#66134)

* Add 10 commandments AI lawset

* Add silicon bible quote

* Remove backslash syntax bloat

* Change 10 commandment lawset to be explicit

* Add ten commandments lawset to config

* AI Lawset DLC - Ten Commandments

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-04-22 15:01:59 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
SkyratBot
3338403037 [MIRROR] Add randomized lawsets to AI upload [MDB IGNORE] (#12864)
* Add randomized lawsets to AI upload (#66077)

This removes all the current boards and lawsets in the AI upload for all maps and replaces them with:

x1 reset board on the regular table
x1 asimov lawset on the regular table
x3 randomized harmless lawsets (marked green, no barriers, human-friendly lawset)
x3 randomized neutral lawsets (marked blue, windoor barrier, station-friendly lawset)
x3 randomized harmful lawsets (marked red, brigdoor barrier, antag-friendly lawset)

Additionally, I reorganized the AI lawset code and removed an old malfunction lawset code that existed since r4407 but wasn't used anywhere.

* Add randomized lawsets to AI upload

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-19 19:29:53 +01:00
SkyratBot
58e94861c2 [MIRROR] [MDB IGNORE] 3/4th medkit sprites + firstaid > medkit [MDB IGNORE] (#12034)
* [MDB IGNORE] 3/4th medkit sprites + firstaid > medkit

* Update storage.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 22:07:44 +00:00
SkyratBot
93bb0c1e7b [MIRROR] Improve ornament, barricade, grille, and girder random spawners [MDB IGNORE] (#12042)
* Improve ornament, barricade, grille, and girder random spawners (#65252)

* Improve ornament, barricade, grille, and girder random spawners

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-03-13 08:05:31 -04:00
SkyratBot
5ceceeb173 [MIRROR] Improve trash spawner [MDB IGNORE] (#11226)
* Improve trash spawner (#64538)

* Improve trash spawner

* Fix wrong path for broken bulb

* Add nicotine candy trash and ash to cigbutt spawner

* Improve trash spawner

Co-authored-by: Tim <timothymtorres@gmail.com>
2022-02-02 09:14:50 +00:00
SkyratBot
2cb28c4d8a Loader Class MODsuit (#11073)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-29 14:27:47 +00:00
SkyratBot
486a18b90b [MIRROR] The Lizard's Gas (Station) Update [MDB IGNORE] (#11038)
* The Lizard's Gas (Station) Update (#64304)

* The Lizard's Gas (Station) Update

Co-authored-by: san7890 <34697715+san7890@users.noreply.github.com>
2022-01-27 02:24:31 +00:00
SkyratBot
fe7c4da2a7 [MIRROR] Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift [MDB IGNORE] (#10984)
* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift (#64238)

Boritos finally decided to start supplying the station with their cornchips. This PR comes with 4 flavors of boritos that can be bought from vendors as well as a slight uplift for the sprite of Ready Donkmeal's trash variant, making it actually look like trash rather then a pristine box.

Also hey if you walk on boritos packages they pop! Thats cool right?

* Boritos: Now with different flavors and available at vendors + Ready Donkmeal Trash Sprite uplift

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-26 18:38:07 +00:00
SkyratBot
873eaf9440 [MIRROR] Tech Storage Service Gets Updated [MDB IGNORE] (#10928)
* Tech Storage Service Gets Updated (#64278)

* Tech Storage Service Gets Updated

Co-authored-by: ErdinyoBarboza <erdinyobarboza@gmail.com>
2022-01-23 05:33:39 -05:00
SkyratBot
c0927619d2 Adds the Space Billboard (#10671)
Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-16 18:09:58 +00:00
SkyratBot
de31ff77d4 [READY] Adds the Hat Stabilizer Module, inbuilt to the Captain and CC MODsuits (#10687)
Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
2022-01-15 16:31:47 +00:00
SkyratBot
1a3a39210a [MIRROR] Adds warm (hot) (very hot) paper dispenser maintenance MOD [MDB IGNORE] (#10591)
* Adds warm (hot) (very hot) paper dispenser maintenance MOD (#63845)

Adds a paper dispenser mod to the maintenance MOD loot pile.
The paper dispensed has a small chance to burst into flames with every paper made.

* Adds warm (hot) (very hot) paper dispenser maintenance MOD

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-01-11 17:14:55 +00:00
SkyratBot
ca43ac2770 [MIRROR] Adds Maintenance MOD Modules! [MDB IGNORE] (#10446)
* Adds Maintenance MOD Modules! (#63791)

* Adds Maintenance MOD Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-06 08:15:29 -05:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
SkyratBot
81199f2146 [MIRROR] Add randomized tracking beacons to all maps [MDB IGNORE] (#9537)
* Add randomized tracking beacons to all maps (#61673)

This takes the new random tracking beacon spawner and adds them to all maps. The only guaranteed tracking beacon that spawns is the one at arrivals. The rest have a 35% chance to spawn and are located in the following areas:

    teleporter
    AI Sat teleporter
    escape
    showcase
    bridge
    courtroom
    bomb testing range
    atmos
    xenobio secure chamber
    medbay
    engineering
    bar/cafe
    EVA
    virology
    dorms
    mech bay
    lavaland
    cargo
    shooting range/security
    chapel
    disposals
    hydro
    garden
    library
    gateway
    incinerator room
    vacant office

More roguelike randomization for every round is good for the soul.

* Add randomized tracking beacons to all maps

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 14:09:00 -05:00
SkyratBot
8bcb0dfd7a [MIRROR] Move current pick_weight consumers to not pass in zeros [MDB IGNORE] (#9647)
* Move current pick_weight consumers to not pass in zeros (#62940)

About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.

* Move current pick_weight consumers to not pass in zeros

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-23 08:39:03 -05:00
SkyratBot
9a58a61c6c [MIRROR] Change maint crate spawners to be randomized [MDB IGNORE] (#9428)
* Change maint crate spawners to be randomized (#62742)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Change maint crate spawners to be randomized

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-11-13 09:01:49 -05:00
SkyratBot
13d38add93 [MIRROR] Repaths knives to not all be children of the kitchen knife. [MDB IGNORE] (#8843)
* Repaths knives to not all be children of the kitchen knife.

* Fix

Co-authored-by: itseasytosee <55666666+itseasytosee@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-23 00:07:08 +01:00
SkyratBot
fa519bdde3 [MIRROR] cleanup _HELPERS/_lists.dm and all the necessary files [MDB IGNORE] (#8783)
* cleanup _HELPERS/_lists.dm and all the necessary files

* Epbic

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 21:07:35 +01:00
SkyratBot
3251c19176 [MIRROR] Fix maint loot spawners not deleting after roundstart/spawning their loot. [MDB IGNORE] (#8686)
* Fix maint loot spawners not deleting after roundstart/spawning their loot. (#61707)

Maint loot spawners hang around and never get qdeleted after spawning their loot.

This does a little bit of simple code logic to limit copypasta and ensure that loot spawners never qdel late and that they qdel precisely when they intend to. Or when SSmapping intends for them to.

* Fix maint loot spawners not deleting after roundstart/spawning their loot.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-10-08 08:06:58 -04:00
SkyratBot
f295464c2a [MIRROR] Corrects mapload args that sprug up in the past few days [MDB IGNORE] (#8462)
* Corrects mapload args that sprug up in the past few days (#61759)

See #61623 . These were either merged after the prior PR, coded before the prior PR, or were made in between and not updated.

* Corrects mapload args that sprug up in the past few days

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-09-30 23:01:27 +01:00
SkyratBot
300570556f [MIRROR] Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game. (#8388)
* Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game. (#61671)

* Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-09-25 04:18:04 +01:00
SkyratBot
be6e303ab2 [MIRROR] Mapping DLC - Random Spawner Pack [MDB IGNORE] (#8344)
* Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)

First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.

* Mapping DLC - Random Spawner Pack [MDB IGNORE]

* HNNGH

Co-authored-by: Tim <timothymtorres@gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-24 19:05:55 +01:00