Commit Graph

15 Commits

Author SHA1 Message Date
SkyratBot
9275f5d0b4 [MIRROR] fixes headspike runtime error and bug [MDB IGNORE] (#14606)
* fixes headspike runtime error and bug (#68040)

* fixes headspike runtime error and bug

* requested change

* Revert "requested change"

This reverts commit ab3aefa180ff32cee00c16b8baed3db1fe1b1fb0.

* Revert "fixes headspike runtime error and bug"

This reverts commit ed1f76e88b709064df0dbde655ca618ddbb78b3d.

* actual fix

* fixes headspike runtime error and bug

Co-authored-by: Salex08 <33989683+Salex08@users.noreply.github.com>
2022-06-29 13:17:46 +01:00
SkyratBot
410f25af10 [MIRROR] Bamboo Overhaul (Port of Beestation Hornet #5703) [MDB IGNORE] (#10884)
* Bamboo Overhaul (Port of Beestation Hornet #5703)

* Update code/__DEFINES/icon_smoothing.dm

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>

Co-authored-by: OrionTheFox <76465278+OrionTheFox@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2022-01-22 19:09:39 -05:00
SkyratBot
25d1a5e7a2 [MIRROR] Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes [MDB IGNORE] (#8713)
* Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes (#61953)

Please don't try and send chat messages if you have nothing to say
Fixes a spurious runtime.
Fixes a runtime caused by my lack of understanding of huds. remove_hud_from is intended for hud watchers, remove_from_hud is intended for hud items. Doesn't really make sense most of the time, and just runtimes out the ass
Fixes a runtime in shapeshifting, restore should not run if the object is not restoring, or if it's deleting. it should run if it's not restoring, and it's not deleted. 4head
Fun fact, if there's two turret control boards they'll override each other. Use weakrefs. Oh also removes a var called cp, nothing good will come of that
Today in: Good lord the stacking machine is an afront to god, we discover that the labor claims console was attempting to act as a console, which of course fails when it comes time to clear it's improperly named var. Disgusting
Attempts to fix potential wound ref hangs in surgeries? maybe?
Fixes a runtime in luminescent stuff I created in my big harddel crusade. owner is a mob, not a species
Fixes a runtime related to headspikes deleting themselves twice. Pain
Fixes hard deletes sourced from the prophet trauma. Good fucking lord this is awful
Offhand item is somehow hard deleting. I have no idea how. Here's hoping signals fixes it, because if it doesn't I'm stumped. It's not a common scenario, but it does happen in spurts that suggest repeated usage

* Fixes a few hard deletes and runtimes I either caused, or ran into when trying to fix hard deletes

* Update turret_id_system.dm

* Update turret_id_system.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-13 19:23:32 +01:00
SkyratBot
7d1d0e1fad [MIRROR] Refactors most spans into span procs (#6315)
* Refactors most spans into span procs

* AA

* a

* AAAAAAAAAAAAAAAAAAAAAA

* Update species.dm

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-06-16 00:24:49 +01:00
SkyratBot
18eca27569 [MIRROR] update_appearance (#3508)
* update_appearance

* a

* a

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-19 16:08:09 +00:00
SkyratBot
43febe3145 [MIRROR] Converts many proc overrides to properly use list/modifiers, lots of other smaller things (#3433)
* Converts many proc overrides to properly use list/modifiers, lots of other smaller things

* Update human_defense.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-17 14:18:21 +00:00
SkyratBot
74b69af79f [MIRROR] fixes headpikes (#2301)
* fixed it (#55615)

headspikes don't give you a random head when you deconstruct them (except when maploaded)
also they look like they were supposed to with the head impaled

* fixes headpikes

Co-authored-by: spessbro <51048066+spessbro@users.noreply.github.com>
2020-12-24 12:32:16 +01:00
ShizCalev
ef6fc627a6 Fixes mapspawned headpikes 2020-07-10 15:25:11 -04:00
nightred
15452cac44 [READY] Two Handed Component (#49422)
About The Pull Request

For an item to be two handed just add this handy component.

All existing two handed items have been converted to use this component.
Why It's Good For The Game

It has components and signals, and now you can make items two handed so simply.

/obj/item/shockpaddles/ComponentInitialize()
	. = ..()
	AddComponent(/datum/component/two_handed)
2020-03-04 11:26:01 +13:00
MrPerson
26093e5ac2 Further update_icon splitup (#48784)
* Further update_icon splitup

After this there'll be just under 100 old update_icon() calls that need fixing.

* Thanks Travis
2020-01-22 10:18:05 -05:00
AnturK
bca492823a Runtime fixes: Episode 113 (#48814)
* Fixes mood nanite settings

* Fixes yet another quirk runtime.

* Ugly paperplane fix

* Abductor armor runtime.

* cablecutting runtime

* Nukeop death runtime (were those spec deaths meant to fire on gibbing too ? )

* headpike runtime fix

* ERT outfit runtime

* bonfire oxygen runtime

* Rest of nanite updates
2020-01-16 11:16:37 -05:00
Fikou
259ebdcc5d makes bonespear a child of spear and MAKES THE DAMAGE MORE CONSISTENT (#46467)
* who did this

* boner

* a

* a

* hhhhhhhhhhhhhhhhhhhhh

* a

* a

* Update recipes.dm

* hhhh
2019-09-13 18:36:10 -04:00
nemvar
74c8498c08 [Ready]Gives ashwalkers an antag datum (#44396)
* welp

* Savages, savages, barely even human.

* Savages, savages, barely even human

* You didn't see this

* h

* bee gone

* FFS, I mixed up my... ugh

* savage

* removed test line

* Turns ashwalkers into antags

* fuck

* hjjg

* fixes stupid

* g

* h2

* Damn...

* There we go?

* If it compiles, we can ship it

* Forgot the actually remove the thingy
2019-06-14 19:48:12 +02:00
kevinz000
f300a5c155 Interaction/Attack Hand Refactor (#36405) 2018-03-23 11:20:54 +01:00
MMMiracles
5b9eeb8935 Adds adorning spears with heads (#33955)
* get spiked, son

* bonespear variant

* cyberboss changes + pixel shifting

* Move 👏 overlay 👏 calls 👏 to 👏 update 👏 icon

* git yer head on a pike here, 25 cents

* ignore that .gitignore

* variable change

* changes n stuff

* may of forgotten that bit

* moved vars up + drop_location()

* null the nulls
2018-01-05 08:48:07 -08:00