Commit Graph

89 Commits

Author SHA1 Message Date
SkyratBot
a8c10d1659 [MIRROR] Converts a shitload of istypes to their more concise macros [MDB IGNORE] (#15702)
Converts a shitload of istypes to their more concise macros

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-08-27 16:23:44 -04:00
Zenitheevee
aeb02752c6 Tarkon patch 1.1: Accomodations and headsets. (#10733)
* RadioEncryptionTest

* gets it to work and show up in colour

* dont make me try to understand the whys, i dont know myself

* some stuff i dont remember all of it but its all good stuff

* i dont even really want screechbirds or plasmemes...

* A clarification/warning

* Capitalization

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>

* Variable name changes

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>

* Update modular_skyrat/modules/mapping/code/mob_spawns.dm

* you dont use spaces jake

* Aesthetical item stuffs

Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
2022-01-16 23:40:23 -05:00
SkyratBot
32bc9a96b6 [MIRROR] General pAI code improvements [MDB IGNORE] (#10683)
* General pAI code improvements

* Feex

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-16 17:40:00 +00:00
SkyratBot
9df563cb76 [MIRROR] Dullahan Partial Refactor: They Work Again Edition [MDB IGNORE] (#10491)
* Dullahan Partial Refactor: They Work Again Edition (#63696)

So, a few months ago I was like "hmm there's something weird going on with party pods...", which got me looking into important_recursive_hearers or something like that. I spoke about it in the coding channel and Kyler actually fixed it before I did. But I also caught a similar glitch with Dullahans, so I decided to investigate...

Two months later...

I present to you a partial unfuckening of the Dullahans, in that I made them fully functional once again:

They only hear speech through their head (not sounds, sadly, someone else would have to tell me how to do that because I otherwise really wouldn't know how to do it in a sane way), they speak through their head, runechat-included.
When you spawn a Dullahan, you're set to look through the Dullahan's eyes (so from their head), and that doesn't reset when you log off and back in, or admin-ghost and come back in your body.
When you're looking through your head, your view will no longer be reset to your body upon entering a locker, which is nice to avoid not being blind while looking through your body.
Dullahan heads no longer look completely lifeless and without organs. They have eyes that don't look dead and that even match the player's intended eye color.
Dullahan can now properly examine things from their head, which was intended and 100% not functional.
Dullahan heads now speak with the proper name of their owner, instead of having a random name attached to it at round-start.
Dullahan heads are also now properly named too.
Dullahans can now properly whisper, sing and do all these funny things that they were unable to do before.
Dullahan whispers will now properly respect the range of the whisper.
Dullahans can now succumb in hardcrit by whispering, as intended. This potentially fixes other species that worked similarly not being able to succumb, like abductors, although I didn't test if they normally could, I just know they absolutely will be able to now.
When switching from Dullahans to a different species, your old head will no longer stay behind.
I also added a proc for species to do some code when we get a ckey login in our mob, which could potentially be useful for other stuff in the future, but it was necessary here as the view is reliant on the client, which we want to ensure doesn't get weird view glitches like having their head's vision overlay while actually being centered on their body.

I also made it so say() now takes a range argument, which is 7 by default, just so things that aren't humans can also whisper and do all those kinds of things. Going with that, there's probably a few more things that will be able to be done better thanks to this, although I haven't tested every edge case with this, but I doubt it will make much of a difference in the future.

* Dullahan Partial Refactor: They Work Again Edition

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-01-07 15:21:37 -05:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
SkyratBot
5fc2085cef [MIRROR] custom say emotes, or in other words, radio emotes [MDB IGNORE] (#9260)
* custom say emotes, or in other words, radio emotes

* Update code/game/objects/items/devices/radio/radio.dm

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>

* Feeeex

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-05 17:16:58 -04:00
SkyratBot
fad38d8c24 [MIRROR] Adds the ability to soft filter words, also fixes some word filter bugs [MDB IGNORE] (#9062)
* Adds the ability to soft filter words, also fixes some word filter bugs (#62158)

* Adds the ability to soft filter words, also fixes some word filter bugs

* Fixing linters (you're welcome Jake!)

* Punctuation is my passion!1!!111!

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: GoldenAlpharex<jerego1234@hotmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-10-27 20:06:23 -04:00
SkyratBot
2198024a73 [MIRROR] You can now use backslashes as an escape character for text modification. [MDB IGNORE] (#8438)
* You can now use backslashes as an escape character for text modification.

* Update ticker.dm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-10-01 00:11:14 +01:00
SkyratBot
3726775b5c [MIRROR] Ports text emphasis from TGMC (who ported it from Citadel) (#8266)
* Ports text emphasis from TGMC (who ported it from Citadel)

* e

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-09-19 22:48:48 +01:00
SkyratBot
302798dbb7 [MIRROR] [s] Audits object say() uses to make handling text more safe (#7927)
* [s] Audits object say() uses to make handling text more safe (#61147)

Made all say()s deal with encoding, audited all uses of say() to prevent double encoding or like, manually inserting span().
I left some stuff without sanitize that only draws from the code, since it's hell to clean up otherwise. That
and I let admins do whatever the fuck they want

* [s] Audits object say() uses to make handling text more safe

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-09-02 15:57:10 -04:00
SkyratBot
2376021ddb [MIRROR] optimizes get_hearers_in_view() (#6828)
* optimizes get_hearers_in_view() (#60093)

* optimizes get_hearers_in_view()

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-07-10 14:13:55 +01:00
BluBerry016
fec7aea76d [Semi-Modular] DS-2: Because It's Not A Feature, It's a "Map Change". (#6487)
* Port changes from the WIP part of the feature megabundle first

* adjust that cost

* start

* Update interdynefob.dmm

* SYNDICATE STAY WINNING

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update lavaland_ruin_code.dm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* WOOO

* Update interdynefob.dmm

* Update interdynefob.dmm

* a

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update space.dm

* Update shuttles.dm

* Update interdyne_cargo.dmm

* Update interdynefob.dmm

* Shuttle is fucking broke

* Stupid ass shuttle broke

* Update interdynefob.dmm

* Update interdynefob.dmm

* new decal

* Update interdynefob.dmm

* Update space.dm

* Update space.dm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* new.. closet..

* Update interdynefob.dmm

* handicapped

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update space.dm

* secatures

* Update interdynefob.dmm

* Update space.dm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Nukes DS-1

* Nukes DS1 part 2

* Update interdynefob.dmm

* more ds2 changes

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update interdynefob.dmm

* DS2 (REAL?) (NOT FAKE)

* Update ghost_role_spawners.dm

* Update interdynefob.dmm

* Update ghost_role_spawners.dm

* Update space.dm

* Update interdynefob.dmm

* Update wildwest_skyrat.dmm

* FIX ATMOS

* aaa

* Update interdynefob.dmm

* Update interdynefob.dmm

* Update CentCom_skyrat_z2.dmm
2021-06-29 22:08:10 +01:00
KathrinBailey
c3d4aac47a Privateers 2.0 Prototype (#6046)
* privateer 1? Who knows.

* shutters to windows

* Linters is moaning about area path?

* Update slaver_syndie.dmm

* Backpacks are too heavy!

* Oops! Forgot AI wire helpers for the rest of the doors.

* Tiny fan in airlock.

* Emptying the Captain's backpack into the map.

It won't pass sanity tests otherwise.
2021-06-01 12:31:50 +12:00
BluBerry016
623efa69d7 AAAAAA (#5014) 2021-04-23 21:45:50 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
3295778768 [MIRROR] Additional CTF maps (#4400)
* Additional CTF maps

* Update radio.dm

Co-authored-by: NamelessFairy <40036527+NamelessFairy@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-03-26 15:33:14 +00:00
SkyratBot
b332b46b65 [MIRROR] Remove hideous inline tab indentation, and bans it in contributing guidelines (#3394)
* Remove hideous inline tab indentation, and bans it in contributing guidelines

* a

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf2k15 <jzo123@hotmail.com>
2021-02-15 15:32:02 +00:00
Sza'Thi
f1fa6469d6 [NON-MODULAR] Porting audible emotes from oldbase. (#2795)
* Committing a draft. Currently non-functional.

* Currently stable, a little testing left.

* Functioning as intended!

* why do i forget these thingssssss (proper comments added)
2021-02-04 17:08:32 +00:00
BluBerry016
868f60d9bf Seperate Syndiecommss (#2948)
Useroth is stinky for accidentally making me do this again but it's cleaner code so I guess I can't be too mad
2021-02-01 00:49:06 +00:00
SkyratBot
c487c73f39 [MIRROR] Grep for space indentation (#1969)
* Grep for space indentation

* aa

* Update species.dm

* Update species.dm

* Update maps.dm

* Update examine.dm

Co-authored-by: TiviPlus <57223640+TiviPlus@users.noreply.github.com>
Co-authored-by: Azarak <azarak10@gmail.com>
2020-12-01 12:26:41 +01:00
Azarak
90d3dd4f20 [READY] Configurable spawners for event use for admins (#1786)
* aaa

* aaa

* aa

* aaa

* ascsc

* asd

* aaa

* Update event_spawner.dm

* Update event_spawner.dm

* Update event_spawner.dm

* imports and exports

* aaa

* Update event_spawner_menu.dm

* Update event_spawner.dm

* aa

* Update event_spawner_menu.dm

* Update event_spawner_menu.dm

* Update event_spawner_menu.dm

* aa

* faction boys

* Update outfit.dm

* money

* Update outfit.dm

* incredible

Co-authored-by: Gandalf <jzo123@hotmail.com>
2020-11-30 19:51:17 +00:00
SkyratBot
56c3c19634 [MIRROR] Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#1402)
* Anonymizes chapel intercom, so chaplain doesn't know who's talking. (#54476)

Adds support for radio's that anonimize the user, and adds one to every chapel.
It adds a new layer of immersion, and the option to anonizmie the speaker adds new options for mappers.

* Anonymizes chapel intercom, so chaplain doesn't know who's talking.

Co-authored-by: EdgeLordExe <42111655+EdgeLordExe@users.noreply.github.com>
2020-10-21 07:07:19 +02:00
Gandalf
8f9d2a6b10 Loudsay and font formatting. [SEMI-MODULAR] (#1033)
* aaaa

* Update readme.md

* undo tickets

* Update adminpm.dm

* Update admin_verbs.dm

* sss
2020-10-01 03:00:00 +02:00
LemonInTheDark
d3f9b70c0f Adds a message modification packet to saycode to allow for unordered parsing of operator chars, like ;, #, :, or % (#51790) 2020-07-18 18:18:23 +02:00
Tad Hardesty
743ca7b2a8 Remove some no-sleep/purity lints (#51043) 2020-05-11 11:34:22 +12:00
Bobbahbrown
6578479184 [READY] Runechat: 'Runescape-like' Chat Message Overlays (It's back!) (#50608)
* first-version

* let's do those recommendations first

* color moment

* reorganization, prefs

* certified layer moment

* virtual speakers BEGONNE

* remove naughty bits, better sizing

* gimme the message mode

* rename that pesky pref and hide chat bubbles

* exponential decay moment

* async moment

* fixes

* fixes

* the players have decided they don't want to hear themselves on radio

* Fix bug with holograms incorrectly rendering messages

* rohesie's suggestion

* Color tweaks

* hallucinating now shows message properly

* pref moment

* updates

* rohesie's suggestions

* fix moment number 5

* less smelly more epic

* unfix the fixes and refix them

* a conscious change

* return of the prefs
2020-04-25 15:48:10 -03:00
spookydonut
beca456c0f Add new lints (#49751)
Co-authored-by: Jordan Brown <Cyberboss@users.noreply.github.com>
2020-03-09 22:13:48 -07:00
MrPerson
f7eb2c905b Unicode awareness Part 2 -- copytext() (#48512)
* Unicode support Part 2 -- copytext()

This is the transition of all copytext() calls to be unicode aware and also some nearby calls in the same functions. Most things are just replacing copytext() with copytext_char() as a terrible character limiter but a few others were slightly more involved.

I replaced a ton of
````
var/something = sanitize(input())
something = copytext(something, 1, MAX_MESSAGE_LEN)
````

with a single stripped_input() call. stripped_input() already calls html_encode(), trim(), and some other sanitization so there shouldn't be any major issues there.

This is still VERY rough btw; DNA is a mess, the status displays are complete ass, there's a copytext() in code\datums\shuttles.dm that I'm not sure what to do with, and I didn't touch anything in the tools folder. I haven't tested this much at all yet, I only got it to compile earlier this morning. There's also likely to be weird bugs until I get around to fixing length(), findtext(), and the rest of the string procs.

* Makes the code functional

* Assume color hex strings are always # followed by ascii.
Properly encodes and decodes the stuff in mob_helpers.dm which fixes some issues there.

* Removes ninjaspeak since it's unused
2020-01-18 13:07:22 +13:00
skoglol
4a487ca803 Refactors language holder (#48106)
* Language holder refactor

* Ironed out bugs, testing

* adds sourced language, blocking list. more useful helpers.

* Replaced old usage

* Adresses requests

* Autodoc attempt #1

* Fixed monkeyize (again)

* Travis happy

* Language menu updated

* Final pass
2019-12-18 22:22:12 +01:00
nemvar
c38a7a3bb5 Removes a bunch of var/ in procs (#46946)
* Removes a bunch of /var in procs

* reset this

* Why wasn't this already?
2019-10-10 04:20:27 -07:00
vuonojenmustaturska
0254559eca Replaces hear_intercept with signals, refactors MOVABLE_HEAR, touches up nanites and to_chat (#44391)
hear_intercept is removed in favor of having the things that care register for the COMSIG_MOVABLE_HEAR signal instead.

The signal has been changed to be like the speech one with an args list.

Nanite datums no longer register for the hearing signal just in case, only the voice sensor nanite program does.

Dead code has been removed from to_chat, the savefile/sound checks being just-in-case boilerplate checks made during the conversion to to_chat, the replacetexts sidestepping a byond bug that was fixed in 512.1420.
2019-06-10 10:43:12 +12:00
vuonojenmustaturska
2d74a86353 [READY] Cleans up saycode by removing random hook stubs and using a signal where relevant (#44320)
About The Pull Request

This PR removes speech message and span hooks from dna, mutations, pierrot throat disease, species, tongues, masks, hats, held items, brain traumas and a carbon proc overload handling tonguelessness.

Tonguelessness is now handled by tongue removal registering for the speech signal and the hook being deregistered by having a tongue put in.

Also cleans up some /atom/movable/proc/get_spans() overloads that called the empty parent or overloaded the parent to do the exact same thing as the parent proc did.

Also cleans up calls to radio.talk_into() where the caller would often, as a result of copypasta, provide the proc with fresh copies of the proc's default values for proc args, and makes say_quote() better by giving it a default spans value so that none of the callers have to provide the same default one.
Why It's Good For The Game
Changelog

cl Naksu
code: Cleaned up saycode
/cl

* start with this

* oh man this looks so good

* hats are dead

* /obj/item/proc/speechModification is dead

* brain traumas and get_held_item_speechspans() are dead

* these should be static

* unfortunately we still need this

* /mob/living/carbon/treat_message(message) is kill

* clean up get_spans()

* dunk get_spans, modifies_speech for brain traumas, some superfluous static stuff

* move stuff around

* return values
2019-06-06 18:35:06 +12:00
XDTM
3f32f8c110 [Ready]Logs when speech is forced by an external factor (#39964)
* Logs when speech is forced by an external factor

* makes say args uniform

* fix
2018-09-03 11:38:16 +02:00
XDTM
d9e691f393 [Ready] [Reviewed] Nanites 2 (#37922)
* Adds programmable nanites to robotics

* Oh yeah i might want to actually PR the files

* nanite injectors, nanite printer, nanite analyzer

* We're back

* remove some reagent stuff

* more removal

* those too

* cool icons!

* might pass travis now

* lotsa code

* tgui fixes/misc fixes

* WE'RE FUNCTIONAL BOYS

* some ui stuff

* Misc fixes, cloud update, access nanites

* activation check

* stuff

* preparing for new chamber sprite

* Physical backups, sensor nanite programs

* techweb sensor nanites

* fix

* include

* fix again

* revert

* blinding nanites

* minor change

* minor tweaks

* makes minor shocks interfere with nanites

* fix

* split trigger file into the others, for consistency

* cleanup, added mindshield nanites to techwebs

* include n all

* how'd that even happen

* Fixed HUD, readded missing remote icon, added nanite scanner, health analyzers can now detect nanites, added stealth program

* cost tweaks

* better term

* new icon! by MrDoomBringer

* icons/tweaks

* tgui build

* boards

* fix

* fixes implants not updating mindshield status

* move implant hud to living

* new remote sprite

* scanner sprite

* biotype checks

* some nerfs

* new open chamber sprite

* Fixes mindshield implants not updating the HUD, fixes uninstalling always removing the first program, adds 25% and 75% health sensors

* correction

* nerfs antistun nanites

* fixes scanners and minor tweaks

* fixes revs with mindshield

* oh yeah haha

* Fixes wonky techweb

* Moves pyro program to weapon node

* Adds defib program and some investigate logging

* mistype

* fix

* fix2

* save your files before committing

* emps can desync from cloud

* pretty outdated

* Cloud backups are now tied to the cloud consoles; you can no longer build a new console to access existing backups.

* UI fix

* more fix

* okay fix for real

* tested and working

* Extra Settings rework, sensor nanites vastly better

* non-unique glitches

* Public chamber, extra settings rework, new sensors, speech program

* Mute and mind control nanites

* mind control into hazard

* better description

* fixes

* fixes relay nanites

* fixes TK access

* mind control costs less

* UI update

* removed pointless code bit

* tgui build

* compiles

* dammit

* paralysis keeps victim upright

* Adds sounds to consoles

* some feedback for some subtle effects

* new chem lore

* Viral nanite customization

* fix

* tgui build

* Added mitosis nanites

* removes glitched nanites from techwebs

* Added flesh eating nanites, poison nanites, hallucination nanites

* ,

* #traviscoding

* Adds memory leak, renames nanite roam node to nanite smart

* Voice sensor + some techweb desc tweaks

* hallucination and Hear() fix

* changes signal registering to the new method

* 75% done, i think

* should be all

* more fix

* more changes

* okay should be fine now

* ninja

* inheritance

* i don't care about originality!

* line endings

* line endings 2

* maybe

* fixes program installation

* new review

* line endings?

* line endings??

* line endings???

* wait do i even use this

* fixes public nanite chamber cloud id

* maint overlay for chambers

* args doesn't work well here

* antiabuse checks

* compile tho

* fixes locked remotes

* disk renaming

* skull echo nanites

* self scan program

* Condenses a lot of sensors into a few generic but customizable versions

* fixes machinery runtimes. Hacky, but a proper fix would likely require a refactor of machinery typing.

* forgot to save

* empty

* metastation nanite lab

* Removes duplicate APC

* fix for nanite chamber

* Raise max programs

* UI Tweaks, aggr. replication rebalance, minor fixes

* let's not do that again

* Fixes nanites meta merge conflict

* Merge conflict v2

* fuck this HDD is slow

* What the fuck did you just fucking say about me, you little leaf? I'll have you know I graduated top of my class in the Lawyer School, and I've been involved in numerous secret DMCA raids. I am trained in law violations warfare and you are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on BYOND, mark my fucking words. You think you can get away with changing the code? Think again, fucker. As we speak I am contacting my secret network of attorneys in the Fox and your IP is being traced right now so you better prepare for an outstanding warrant, maggot. The storm that wipes out the pathetic little thing you call your leaked code. You're fucking done, kid. I can file for an injunction anywhere, anytime, and I can take legal actions in over seven hundred ways, and that's just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the Florida Statute and I will use it to its full extent to wipe your miserable ass off the face of Canada, you little shit. If only you could have known what unholy retribution your little "clever" action was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn't, you didn't, and now you're paying the price, you goddamn idiot. I will send you to spend time in a Florida State Penitentiary if you ever decide to travel from Canada to the U.S. You're fucking done, kiddo.

* Adds virus symptoms that interact with nanites

* Fixes spreading nanites being more infective the more protection the victims have

* Review plus public chamber tweak

* . = ..()

* ball

* cloud

* . = ..()

* always press save all before committing

* missed a couple
2018-08-20 14:46:04 +03:00
Fox McCloud
057aa31cda Kills off /obj/item/device (#37297)
* Kills off /obj/item/device

* whoops

* whoops

* Fix
2018-04-23 15:00:23 +02:00
Tad Hardesty
911cb97718 Tidy telecomms radio code, make PDA server real telecomms machinery (#33647)
* Refactor radio message broadcasting in a major way

Broacast_Message and everywhere that uses it, including radio talk_into
and the telecomms broadcaster and allinone. Other telecomms machinery
has had dead code excised.

Functionality should be roughly the same as before, but:
- CentCom headsets are only magic when using the CentCom frequency
- Syndicate frequency speech on the station no longer double-talks
- Talking directly into an intercom or radio which also has its
  microphone on no longer double-talks.

* Split signal/vocal into subspace and subspace/vocal

* Move the message server and its computer to telecomms folder

* Slightly tidy the message server and computer

* Move subspace receiver logic to a proc on signal/subspace

* Repath the message server under machinery/telecomms

* Largely get PDA messages onto subspace proper

* Actually require the server for PDA messages

* Improve signal/subspace/New() and copy()

* Improve input handling on the message server

* Fix initialization and Z checks of allinones

* Add a constructor for virtualspeaker

* Fix radiation storms initializing a bad virtualspeaker

* Fix runtimes with machines talking into radios

* Finish making the message server a real telecomms machine

* Make CTF radios independent also

* Fix window IDs of message server PDA photos
2017-12-20 22:02:55 +01:00
Tad Hardesty
51c7bdc007 Replace radio frequency magic numbers with defines (#33236)
* Change transmission_method to use defines rather than magic numbers

* Use MIN and MAX_FREE_FREQ defines when bounds-checking radios

* Remove violently broken "Debug Signals" verb

The relevant Destroy() is never called, making the static pointers list
take lots of memory and be large enough, even at roundstart, to crash
the chat when invoked (25k+ entries).

* Remove unnecessary checks for SSradio not existing

* Move department frequencies from GLOB to defines

* Replace all hardcoded radio frequencies with named defines

* Change the radio filters to be defines

* Use a define for the default signaler code
2017-12-07 14:58:27 +01:00
XDTM
15abd21917 fix 2017-08-31 17:54:37 +02:00
XDTM
f9675322d5 Prevents hallucinations revealing people's identity 2017-08-31 15:39:42 +02:00
QualityVan
c80f8af206 Prepends object names with 'The' in speech 2017-05-17 05:48:41 -04:00
Jack Edge
7b48f0d3d3 Fixes saying nothing when you have no language 2017-05-07 22:58:47 +01:00
coiax
b633cd6ba2 Moves languages to a holder datum, gives mind its own language holder (#26776)
* Ghosts now have a language menu

🆑 coiax
add: Ghosts can now modify their own understood languages with the
language menu.
/🆑

- Language menu is now on /atom/movable, and can be opened by any atom
with the `open_language_menu` proc.
- Used for testing, and simulating what various station members hear.

* Language holders, I

* Language holder, II

* Dos line endings

* MIND LANGUAGES

* Fixes some mobs not having language holders in their minds

* Shadow languages

* How did you lose the holder?

* Mob level IC->Open Language Menu verb

* Gives draconic to silicons

* Lazy breeki

* Use of pre-initialized global lists for languages

* Fixes bugs with lazy holders
2017-05-05 15:12:27 +02:00
Joan Lung
2e0e83e4fc Fixes say verbs not working 2017-05-03 22:45:04 -04:00
Jack Edge
99abdf5088 Fixes a number of bugs 2017-04-27 19:11:43 +01:00
Jack Edge
509a028164 Say_mod proc, language icons working 2017-04-27 09:51:59 +01:00
Jack Edge
e858379cce Language icons 2017-04-25 20:09:27 +01:00
JJRcop
f4ce9d1689 Small efficiency improvements for saycode 2017-04-07 19:34:44 -04:00
JJRcop
afa847bf35 Merges whisper verb into saycode, extends to all living mobs
Removed all #a #b #c radio
removed :W .W radio
prefix speech with # to whisper
2017-04-07 02:23:47 -04:00
Cyberboss
9e1ef0ffe2 Global variable wrappers (#25325)
* Add the system for managed global variables

* Travis ban old globals

* So you CAN inline proccall, that's neat

* Fix that

* master.dm

* Remove the hack procs

* Move InitGlobals to the proper spot

* configuration.dm

* Fix the missing pre-slash

* clockcult.dm

* This is probably for the best

* Doy

* Fix shit

* Rest of the DEFINES tree

* Fix

* Use global. for access

* Update find_references_in_globals

Always hated that proc

Whoever made it must've bee a r e a l idiot...

* __HELPERS tree

* Move global initialization to master.

Fix the declaration

* database.dm

* Dat newline

* I said DECLARATIVE order!

* Here's something you can chew on @Iamgoofball

* game_modes.dm

* Fix this

* genetics.dm

* flavor_misc.dm

* More stuff

* Do it mso's way. Keep the controllers as global

* Make master actually see it

* Fix

* Finish _globalvars/lists

* Finish the rest of the _globalvars tree

* This is weird

* Migrate the controllers

* SLOTH -> GLOB

* Lighting globals

* round_start_time -> ticker

* PAI card list -> pai SS

* record_id_num -> static

* Diseases list -> SSdisease

* More disease globals to the SS

* More disease stuff

* Emote list

* Better and better

* Bluh

* So much stuff

* Ahh

* Wires

* dview

* station_areas

* Teleportlocs

* blood_splatter_icons

* Stuff and such

* More stuff

* RAD IO

* More stuff and such

* Blob shit

* Changeling stuff

* Add "Balance" to changelogs

* Balance for changelog compiler + Auto Tagging

* Update the PR template

* hivemind_bank

* Bip

* sacrificed

* Good shit

* Better define

* More cult shit

* Devil shit

* Gang shit

* > borers

Fix shit

* Rename the define

* Nuke

* Objectives

* Sandbox

* Multiverse sword

* Announce systems

* Stuff and such

* TC con

* Airlock

* doppllllerrrrrr

* holopads

* Shut up byond you inconsistent fuck

* Sneaky fuck

* Burp

* Bip

* Fixnshit

* Port without regard

* askdlfjs;

* asdfjasoidojfi

* Protected globals and more

* SO MANY

* ajsimkvahsaoisd

* akfdsiaopwimfeoiwafaw

* gsdfigjosidjfgiosdg

* AHHHHHHHHHHHHHHHHHHHHHHH!!!!!

* facerolll

* ASDFASDFASDF

* Removes the unused parts of dmm_suite

* WIP

* Fix quote

* asdfjauwfnkjs

* afwlunhskjfda

* asfjlaiwuefhaf

* SO CLOSE

* wwwweeeeeewwwww

* agdgmoewranwg

* HOLY MOTHER OF FUCK AND THATS JUST HALF THE JOB?!?

* Fix syntax errors

* 100 errors

* Another 100

* So many...

* Ugh

* More shit

* kilme

* Stuuuuuufffff

* ajrgmrlshio;djfa;sdkl

* jkbhkhjbmjvjmh

* soi soi soi

* butt

* TODAY WE LEARNED THAT GLOBAL AND STATIC ARE THE EXACT SAME FUCKING THING

* lllllllllllllllllllllllllllllllllllllllllll

* afsdijfiawhnflnjhnwsdfs

* yugykihlugk,kj

* time to go

* STUFFF!!!

* AAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!

* ngoaijdjlfkamsdlkf

* Break time

* aufjsdklfalsjfi

* CONTROL KAY AND PRAY

* IT COMPILEELEELELAKLJFKLDAFJLKFDJLADKJHFLJKAJGAHIEJALDFJ!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

* Goteem

* Fix testing mode

* This does not belong in this PR

* Convert it to a controller

* Eh, fuck this option

* Revert controllerization Ill do it some other time

* Fix

* Working controllerization

* FOR THE LOVE OF CHRIST PROTECT THE LOGS

* Protect admins and deadmins

* Use the inbuilt proc
2017-04-06 23:26:13 -06:00
coiax
7554b5f454 Language datums; removes the talk wheel (#25333)
* Initial burst of languages

* Scratchings of beginnings

* Code review I

* Compilation!

* You can now understand your own speech

* Fixes whispering

* Gets typecaches working again

* Remie's `PASS`ing

* Back to pass() to stop the compiler whining

* Why can't drones check their languages

* Everyone speaks how they should

* Removes world string debug stuff

* Currently failing to massage radio code into working

* The radio transmits the languages!

* ,0 to talk common

* Replaces speech wheel with language menu

* Observers can speak all languages

* pAIs now speak languages FOREVER

* New action button for language menu

* pAIs have an action button to open their language menu

* AIs can talk and all that

* AIs have a language menu button

* Fixes supermatter making strange noises

* Fixes AI holopads

* Fixes request consoles

* Fixes bots making strange sounds

* Meaningless MMI change

* Some caching of datums

* Brains in MMIs speak common

* Ratvarian AIs can only speak Ratvarian

* Tables can speak common, apparently

* Removes var in args

* Fixes the (AI Eye) problem

Thanks to Shadowmobile for their help with this one.

* Fixes tape recorders

* Fixes humans being able to speak in languages they did not know

* Adds some new posibrain names

Honk.

* The voice analyzer replies in the language you spoke to it

* Gives swarmers only swarmer language

* `initial_languages` var.

* OMNITONGUE, clockwork restrictions

* Fixes barmaid and bardrone language abilities

* Code review I

* Omnitongue correction

* Code review II

* Removes force_compose var
2017-04-02 21:03:40 +02:00