Commit Graph

5627 Commits

Author SHA1 Message Date
Wallemations
ae71b992dc fixes punctuation removal 2020-08-29 03:35:15 -04:00
Wallemations
96b5eb9b1f fixes neutral.dm and streamlines living_say.dm 2020-08-26 22:27:49 -04:00
Wallemations
97dcf5ed51 Merge branch 'master' into master 2020-08-26 16:18:47 -04:00
OnlineGirlfriend
c838ba21da [Ready] Wedding Content! Crate with tuxedo, wedding dress, cummerbund, veil, and craftable bouquets (#52733)
Adds wedding content.
2020-08-26 15:01:16 +02:00
Wallemations
e3fb5115ea Merge branch 'master' of https://github.com/tgstation/tgstation 2020-08-25 23:47:17 -04:00
TemporalOroboros
70d4bcaf3c Makes reagent exposure methods bitflags (#53164) 2020-08-25 16:40:15 -07:00
Qustinnus
4925565a2b Adds an action speed modifier system (#53023) 2020-08-25 09:49:41 -07:00
Rohesie
3a33f3ae47 Refactors machine_stat and is_processing() to process on demand (#53150) 2020-08-24 17:38:30 -07:00
Rohesie
988319b3e3 mobility refactor (#52929) 2020-08-24 13:56:07 -07:00
81Denton
3858b72bdb Merge pull request #53020 from Qustinnus/fatgrowing
[READY] Vatgrowing: Third time's the charm
2020-08-24 22:46:08 +02:00
Ryll Ryll
22b282634f Tackling now disables throwmode when you hit something + a few small buffs/changes (#53050)
* hugboxes tackling

* gorilla gloves a bit better

* update comments

* health update

* update

* less annoying doc
2020-08-25 00:13:09 +08:00
Rohesie
3a1020e47d Crit status refactor (#53117) 2020-08-24 07:41:00 -07:00
TemporalOroboros
6e950daccc Defines damage flags. (#53158) 2020-08-24 08:20:33 -03:00
Jared-Fogle
5da135f377 Polling ghost candidates now uses real names (#53122) 2020-08-23 05:12:50 -03:00
floyd
df065fb46b snake case 2020-08-23 02:05:35 +02:00
floyd
6acbd68576 done 2020-08-23 01:52:28 +02:00
floyd
4160ff60d9 donerino roheserino 2020-08-23 00:59:08 +02:00
floyd
d8c2e683a0 Merge branch 'master' into fatgrowing 2020-08-22 23:01:19 +02:00
Qustinnus
f5eec08566 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-22 22:45:17 +02:00
Qustinnus
409f931591 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-22 22:44:57 +02:00
Qustinnus
86a6d900b7 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-22 22:44:48 +02:00
Qustinnus
fad1290bed Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-22 22:44:37 +02:00
Rohesie
eda7c6ca55 Overlay lighting component (#52413)
Sparks no longer lag, projectile beams move super smoothly, same with mobs and whatnot. This also allows for easy expansion into directional lights, field-of-view, wee-woo rotating lights or whatever.

It does have a downside: things right-clicked or checked through the alt+click tab will show the light overlay:


This is a BYOND limitation, very well worth it IMO.

🆑
add: Smooth movable lighting system implemented. Projectiles, sparks, thrown flashlights or moving mobs with lights should be much smoother and less laggy.
balance: Light sources no longer stack in range, though they still do in intensity.
/🆑
2020-08-22 14:56:38 +12:00
Fikou
682ba40fbe fixes foreigner quirk giving galactic uncommon to felinids (#53087) 2020-08-21 23:22:01 -03:00
Rohesie
441c3278e9 Various virus fixes (#52899)
* virus fixes

* weird parent call
2020-08-21 22:24:26 +02:00
nemvar
dc30c6e9a5 Merge pull request #52959 from bobbahbrown/runechat-changes
Adds Time-Based Layering to Runechat Messages + Refactoring
2020-08-21 11:40:56 +02:00
Qustinnus
3ad50dadc0 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-21 06:58:50 +02:00
Qustinnus
e9dc954ab9 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-21 06:58:40 +02:00
Qustinnus
87c4df3880 Food refactor part 1: Bread destruction and processable element (#53047) 2020-08-20 21:07:05 -03:00
Qustinnus
8447972770 Update code/datums/components/swabbing.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-20 23:37:20 +03:00
Qustinnus
35dddec8ad Update code/datums/elements/swabbable.dm
Co-authored-by: Rohesie <rohesie@gmail.com>
2020-08-20 23:37:19 +03:00
floyd
c9238dfdce all done 2020-08-20 23:37:16 +03:00
floyd
4e1b95c7e0 done 2020-08-20 23:37:12 +03:00
floyd
4fa95f900f fixes 2020-08-20 23:36:31 +03:00
floyd
9b4a488216 no food stuff 2020-08-20 23:36:18 +03:00
msgerbs
5caca0385b Fix broken span class tag in mutations and other locations. (#53064) 2020-08-20 16:53:02 -03:00
Jared-Fogle
d4f8c10f49 Monkeys are now disarmed like humans (#53036)
Previously, monkey disarming was the old system of RNG stun/lose item. This PR makes disarming monkeys the same as disarming humans.
2020-08-20 12:48:54 -03:00
Jared-Fogle
45c14f6330 Adds SIGNAL_HANDLER and SIGNAL_HANDLER_DOES_SLEEP to prevent signal callbacks from blocking (#52761)
Adds SIGNAL_HANDLER, a macro that sets SHOULD_NOT_SLEEP(TRUE). This should ideally be required on all new signal callbacks.

Adds BLOCKING_SIGNAL_HANDLER, a macro that does nothing except symbolize "this is an older signal that didn't necessitate a code rewrite". It should not be allowed for new work.

This comes from discussion around #52735, which yields by calling input, and (though it sets the return type beforehand) will not properly return the flag to prevent attack from slapping.

To fix 60% of the yielding cases, WrapAdminProcCall no longer waits for another admin's proc call to finish. I'm not an admin, so I don't know how many behinds this has saved, but if this is problematic for admins I can just make it so that it lets you do it anyway. I'm not sure what the point of this babysitting was anyway.

Requested by @optimumtact.
Changelog

cl
admin: Calling a proc while another admin is calling one will no longer wait for the first to finish. You will simply just have to call it again.
/cl
2020-08-20 09:11:28 +12:00
tralezab
6a25b30b12 Removes "availible" mispellings in codebase (#53046)
* AVAILABLE

* Rebuild tgui

Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-08-19 23:57:37 +03:00
Timberpoes
288bc5234b Reworks the Hierophant Club as a general utility item and removes attacks. (#52880)
This PR reworks the Hierophant Club into a utility item. Mining? Gone. Attacks? Gone.

In their place? 5-tile range point-and-click instant teleport similar to the ninja. Max charge is 1. Recharge time is 15 seconds.

With the removal of this bloat, the item is now small enough to fit in the average backpack.

The hiero club establishes itself as the entry-level megafauna drop from the entry-level megafauna.
2020-08-18 22:42:35 -03:00
NightRed
12f8b03249 Shatter glass by slapping the floor (#52916) 2020-08-18 22:40:07 -03:00
Rohesie
25f670f8de Opacity refactor (#52881)
Moves all opacity var manipulation to a proc which sends a signal.
    light_blocker element for movable opaque atoms made, which tracks its movement and updates the affected turfs for proper lighting updates.
    has_opaque_atom boolean replaced by the opacity_sources lazylist to keep track of the sources, and a directional_opacity which serves a similar function but also allows for future expansion with on-border opaque objects (not yet implemented).
    Some opacity-related sight procs optimized as a result of this.
    Some variables moved to the object's definition.
    A define or two added into the mix for clarity.
    Some code cleaning, like turning booleans into their defines.
    One file renamed for clarity.

Changelog

cl
balance: Mechs no longer block sight. It's a non-trivial cost for the lighting system with little to no gain.
/cl
2020-08-19 13:24:20 +12:00
tralezab
728d1ca524 cleanup the corpse file, cleanup stationstuck component, adds stationstuck to the reanimated skeleton (and zombie, why not) (#52940)
all living spawners in corpse.dm are now in ghost_role_spawners. I hate having to search two different files to HOPEFULLY find which ghost role I need to edit.

Added a disclaimer about giving guidance or at least stationstuck component to stuff so this doesn't happen again

Cleaned up stationstuck. Man, I know I made this, but damn I did kind of a shit job
2020-08-18 22:20:25 -03:00
Donkie
9ed2bc5dae Cleaning machines and the cleanbot now scrubs instead of washes, wiping forensics (#52983) 2020-08-18 22:17:51 -03:00
Timberpoes
3ccd58639c Fix runtime with CANT_WOUND weapons that use pellet_cloud (#53001)
In /datum/component/pellet_cloud/proc/pellet_hit if the projectile's wound_bonus is CANT_WOUND, then wound_info_by_part[hit_part] never gets a value set.

This causes an issue in /datum/component/pellet_cloud/proc/finalize() where it assumes that wound_info_by_part[hit_part] has always been set to a list(x,y,z).

I added a quick if check to skip this where there's no wound info for a part.

Weapon this behaviour manifested on: DRAGnet on net mode. Due to the runtime, I didn't notice it dealing any stamina damage. This should fix that scenario as well as any other CANT_WOUND projectiles and prevent them from runtiming early.
2020-08-18 21:26:29 -03:00
Rohesie
245dbb0ec7 embed runtime (#52912) 2020-08-17 20:09:56 +02:00
ATH1909
e7c0a2a2be Updates the text of the "recall your teachings" button of the sleeping carp martial arts style to account for the sleeping carp nerfs (#52638)
* Update sleeping_carp.dm
2020-08-16 23:33:35 -03:00
silicons
fb5a86233c Update gas.dm (#52957)
About The Pull Request

one of the overrides wasn't called

i removed the double override and just combined them (hopefully in the right order)
Why It's Good For The Game

no need to override twice in one file
Changelog

🆑
fix: freon should not have you stuck immobilized anymore
/🆑
2020-08-16 20:25:36 +12:00
Fikou
8ecc06083a adds ascension achievement (#52757)
adds ascension achievement
2020-08-15 11:34:12 -07:00
bobbahbrown
26a16979d2 looks good chief 2020-08-15 13:46:59 -03:00