Aranclanos
e7579e2aa8
Merge pull request #1986 from Perakp/janitorCartFix
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Fixes janiborg interaction with janicarts
2013-12-21 15:01:37 -08:00
Giacom
5fb0d05dd1
Merge pull request #2096 from Aranclanos/SweetLindaNobodyWillTouchYou
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Small fixes for Linda.
2013-12-21 13:57:15 -08:00
Perakp
c40af6ae40
Update icons after item is placed in cart.
2013-12-21 09:50:15 +02:00
Perakp
65e0931d55
Merge branch 'master' into janitorCartFix
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Conflicts:
code/game/objects/items/weapons/storage/storage.dm
2013-12-21 09:40:06 +02:00
Aranclanos
213f3fff31
Some fixes for Linda, now the Move() proc of objects that block air is different. Example below.
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object/Move()
var/turf/T = loc
..()
move_update_air(T)
2013-12-19 22:13:21 -03:00
Razharas
1ce0b11b0d
Fixes morgue trays used by ghosts and what not
2013-12-19 00:23:36 +04:00
Perakp
68ff764463
Subtypes of janiborg tools
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- The other way of fixing it. I’m not sure why this is better.
- Removed condescending messages to cyborgs.
2013-12-18 20:44:24 +02:00
Cheridan
86ad35374e
Merge pull request #2010 from JJRcop/transit-tube-interaction
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Adds functionality to empty a transit pod or put mobs in one
2013-12-15 07:23:43 -08:00
JJRcop
a3a1aa952d
New way to prevent saxxing in transit tubes to run from the law
2013-12-14 18:23:15 -05:00
Perakp
088b5afe93
Following code standards
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- One statement per line.
2013-12-14 17:49:51 +02:00
JJRcop
d2eee6572e
Adds and removes some checks in transit tubes
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Adds some safety checks when stuffing people in transit tubes
Removes intent check when yanking people out of tubes because it complicates things
2013-12-13 21:18:09 -05:00
JJRcop
c80efcc0f0
Adds breaks to some loops in case there is more than one pod.
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Shouldn't happen, but Murphy's law.
2013-12-11 10:50:03 -05:00
JJRcop
db94963933
Adds functionality to empty a transit pod or put mobs in one
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Clicking on a transit station with a grab or harm intent will cause you to attempt to empty the contents of the pod onto the floor, takes 4 seconds
Clicking on a transit station with a grab item in the aggressive state or above will cause you to attempt to stuff the grabbed mob into the pod, takes 6 seconds
EDIT1: Caused stuffing people in pods to stun them for 5 seconds to assist transport of captured persons
2013-12-09 21:02:50 -05:00
Incoming
3432aaf583
Adds a christmas tree to the bar
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Adds a festivus pole to the science break room
Adds a santa outfit to the captains office so he can spread cheer to the crew
2013-12-08 13:23:55 -05:00
Giacom
c1304ef0c8
Merge pull request #1971 from adrix89/Crate_Explostion
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Fixed crate not blowing up properly.
2013-12-07 04:54:09 -08:00
Perakp
e4c3ca5fb8
Janiborgs can no longer place their mop, light replacer or trash bag in the janicart. Fixes #1954
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Language fix "this the" -> "the" in storage.dm
2013-12-06 13:00:11 +02:00
adrix89
49282cd604
Fixed not blowing up properly.
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Use closet ex_act instead.
2013-12-04 10:03:12 +02:00
Jordie0608
503d0b76ab
Recommit from clean
2013-11-26 05:23:43 +11:00
Giacom
d7b6001f98
Merge pull request #1835 from Cheridan/NukePR
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Scale Ops 1.1
2013-11-24 13:51:07 -08:00
Giacomand
17fd5d6cdc
* Fixes certain objects not using 3D sounds.
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* Gave the piano a bigger falloff.
* Capped the sound x/z to 7.
2013-11-21 23:50:53 +00:00
Cheridan
d814414227
Scale Ops 1.1
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Reduces the costs of some items based on feedback.
Op lockers now start with a new miniaturized jetpack.
2013-11-20 17:59:02 -06:00
Aranclanos
ab566551af
Merge pull request #1789 from havocx42/WindowPush
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Attacking unanchored windows with a wrench turns them into stacks of glass
2013-11-20 11:19:16 -08:00
havocx42
a4e71ce1c0
Removed ..() from Del proc
2013-11-20 09:02:37 +00:00
Cheridan
bae3bcff3b
Merge pull request #1801 from Giacom/explosion_sound
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3D Sounds + Rewrote the explosion sound to be more optimized and to be more dynamic.
2013-11-19 15:49:45 -08:00
Laurence Reading
92c0f666f7
When removing a window the Deconstruct sound is played instead of shatter
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Adds the ..() call to del()
2013-11-19 13:15:54 +00:00
Giacomand
c012a7aee3
Changed playsound() to use less code. Playsound now loops through the player list, which means you do not have to check inside closets/objects/other mobs to play sounds.
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Made all sounds use 3D sounds! This includes sounds which have less volume the further away you are from it.
The piano now uses 3D sounds.
Changed how the far explosion sound is calculated.
2013-11-18 14:38:49 +00:00
Giacom
fc1211f1b4
Merge pull request #1803 from kyrahabattoir/examine-cleaning
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Examine cleaning
2013-11-17 13:12:09 -08:00
Giacom
583cdb1781
Merge pull request #1763 from fleure/medmech
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Fixed some container escape issues
2013-11-17 13:10:53 -08:00
Kyrah Abattoir
560b50ec1b
Reformatted the way objects and items structure their description text, added the little object "icon" everyone seems to be using.
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Added superclass invoke for the arcane tome
Added superclass invoke to light switches, removed it's (unused) description.
FLightswitch description repetition derp
examine superclass invoke for gas flow meter, space heater, fire extinguishers, grenades/IEDs, fancy boxes and welder. Changed description for welder and fire extinguisher to show their content in a similar style.
Fixed tank, linen bins and janicart description, and added welder of previous commit (forgot to commit it)
REMOVED icon in mop_bucket description (now provided by item class).
REMOVED unused examine() override in clothing/gloves
REMOVED custom examine() for glass/rag
CHANGED using examine superclass on paperwork/paperbin, removed redundant description code
CHANGED examine superclass for power/apc
ADDED universal maxcharge readout for all the powercell types.
CHANGED using examine superclass on machinery/light, removed redundant description code
FIXED weapon/virusdish use a description field.
TWEAK lowercased some of the portable generators.
Fixed improperness of pacman names
2013-11-16 22:15:50 +01:00
Fleure
ecc10f6aea
Refactored big package attack code
2013-11-16 20:56:23 +00:00
havocx42
be44497a09
removing unnecessary "/" from variant declaration
2013-11-14 22:54:23 +00:00
Laurence Reading
d753d524c2
Attacking unanchored windows truns them into stacks of glass
2013-11-14 22:17:01 +00:00
Fleure
05d5933137
Fixed being able to escape moving lockers
2013-11-14 18:42:13 +00:00
Aranclanos
2295080ea3
Merge branch 'medmech' of https://github.com/fleure/-tg-station into medmech
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Conflicts:
code/game/objects/structures/crates_lockers/closets.dm
2013-11-09 15:14:48 -03:00
Miauw
5ad9505ef4
[MAP]Fixed space-fastening properly.
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Conflicts:
code/modules/power/singularity/field_generator.dm
maps/tgstation.2.1.2.dmm
(What is this I don't even)
2013-11-09 14:42:54 +01:00
Miauw
58f021626b
Cleaned up bugfixes. Committed musician.dm too, I accidently forgot that.
2013-11-09 14:11:40 +01:00
Fleure
aaf68d2a12
Included additional structures to escape from
2013-11-05 00:26:30 +00:00
Cheridan
637e7f72c9
Nuke Op Population Scaling and Content Update
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to be edited
2013-11-03 16:41:57 -06:00
sirbayer
c6c1dbd363
Merge branch 'master' of https://github.com/tgstation/-tg-station into srsbsns-improvedprojectiles
2013-11-01 20:32:04 -07:00
sirbayer
19e51caef0
Modification of .gitignore to include admins.txt. Hopefully.`
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Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Modification of .gitignore to include admins.txt. Hopefully.`
Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Modification of .gitignore to include admins.txt. Hopefully.`
Added myself to admins.txt for testing.
Merge branch 'srsbsns'
Fucking finally figuring out how to make admins.txt be ignored.
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
stuff
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge branch 'master' of https://github.com/tgstation/-tg-station
latest setting for tgstation.dme
deeply do I loathe these files
Merge branch 'master' of https://github.com/tgstation/-tg-station
Conflicts:
config/admins.txt
God I hate gitignore
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge remote-tracking branch 'remotes/origin/srsbsns-improvedprojectiles' into srsbsns-improvedprojectiles
Conflicts:
config/admins.txt
data/investigate/singulo.html
I don't what I'm doing
Massive overhaul to automatic gun functionality, intended primarily to
allow partially-filled magazines to be released.
Now it compiles and doesn't throw runtimes! Also chambering rounds works
right! Unfortunately the contents still need to be looked at, the Russian
Revolver isn't working, and the Bartender's shotgun is just a nightmare.
Also you still can't eject mags.
Mags eject, most gun work. Shotguns still have a problem with reloading
and chambering. Russian Revolver is a bitch.
Heavy finalizing touches. Fixed references to changed trees. Added
icon_states for some magazines. Fixed revolver glitches and subtyped
double-barreled shotguns to revolvers to fix its glitches. Made bullets
and spent shells more obvious via graphical changes. Probably did some
other things but I can't think of what they'd be.
Sprite tweaks for final preparations for pull request.
final FINAL finalizations.
Adding full paths to overwritten procs for simplicity's sake.
Fixing damaged .gitignore and config/admins.txt.
Finalization for pull preparation. Clean up some descs, eliminate data folder.
2013-10-30 17:56:00 -07:00
Aranclanos
2888ade897
Merge pull request #1655 from Giacom/robot_violin
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Added the space violin to the service cyborg modules + MORE [CHANGELOG]
2013-10-30 08:19:22 -07:00
AndroidSFV
3144b54e92
Fixes #633 . Problem was a null.loc runtime from the chair being disassembled.
2013-10-27 19:37:38 -05:00
Fleure
d4aa482ff1
Changed locker escape message usage
2013-10-26 20:07:26 +01:00
Giacomand
83b882ed3f
* Added the space violin to the service cyborg modules.
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* Made the space violin usable by service cyborgs.
* You can now examine Cyborgs to see their active module.
* Made the choose module window look nicer.
2013-10-26 13:49:41 +01:00
Fleure
8eeafb70a7
Overrides statue resist proc
2013-10-24 22:25:29 +01:00
Fleure
e3169ee8b9
Adds container resist proc
2013-10-24 21:30:01 +01:00
supersayu
758c98c9e5
Adds a border object list to turfs
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This removes some unnecessary or redundant checks in turf/Enter().
Also fixes a movement glitch involving atoms moving out of an object (locker, etc) and into walls.
2013-10-23 16:20:21 -04:00
supersayu
799c7ad2ce
Replaces atom/HasEntered() with the builtin atom/movable/Crossed()
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Crossed() is a byond builtin which is called automatically when two movable atoms overlap (as a side effect of Move(), but not when loc or x/y/z is changed). Previously, turf/Entered() iterated through all objects in the turf in order to tell them an object had entered; with this change, HasEntered() becomes redundant and can be eliminated.
This may reduce lag when a large number of objects are moving in a small space (singularity, mining conveyors, etc) but should cause no changes to functionality at all.
2013-10-23 16:20:20 -04:00
Cheridan
9996ded1f8
Merge pull request #1609 from Neerti/bedsheet_bug_fixes
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[BUGFIX] Fixes two minor bugs with my bedsheet changes.
2013-10-23 10:59:00 -07:00
Cheridan
02b62b4bed
Merge pull request #1616 from Aranclanos/RuntimingSongs
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Fixes a runtime related to songs
2013-10-23 09:31:28 -07:00