Commit Graph

15136 Commits

Author SHA1 Message Date
SkyratBot
f1ab0b28fa [MIRROR] Binary key no longer tells players to shout at coders [MDB IGNORE] (#10250)
* Binary key no longer tells players to shout at coders (#63572)

* Binary key no longer tells players to shout at coders

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-25 11:33:33 +00:00
SkyratBot
32bc1eea41 [MIRROR] More standard tgui input conversions [MDB IGNORE] (#10238)
* More standard tgui input conversions

* More standard tgui input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-24 21:33:32 +00:00
SkyratBot
16f2e9cf9a [MIRROR] A christmas miracle! Adds english fruitcake. [MDB IGNORE] (#10243)
* A christmas miracle! Adds english fruitcake.  (#63557)

This PR adds the ability to craft english fruitcakes using:
    1 plain cake
    1 raisin
    1 cherry
    5u rum

It is an absolute holiday classic and quite different than most of our other cakes which are more sponge style cakes.

* A christmas miracle! Adds english fruitcake.

Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-12-24 21:00:10 +00:00
Iamgoofball
07fe007774 [NON-MODULAR] You can no longer expand non-32x32 cyborg sprites. (#10235)
* [NON-MODULAR] You can no longer expand non-32x32 cyborg sprites.

* Update robot_upgrades.dm
2021-12-24 16:12:47 +00:00
SkyratBot
647b408d01 [MIRROR] Fixes typos in span, other html elements [MDB IGNORE] (#10222)
* Fixes typos in span, other html elements (#63510)

Atomizes a much larger PR for another time...
There are typos in span and other html messages that causes them to not render correctly or at all.
Bug fixes
Converts those instances of span to use the macro

* Fixes typos in span, other html elements

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-23 17:18:43 +00:00
Gandalf
dfcbee1eab fuck you (#10102) 2021-12-23 04:11:11 +00:00
SkyratBot
645b90d34a proximity monitors cleanup (plus connect_range and connect_containers components) (#10192)
Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:51:23 +00:00
SkyratBot
119356e97f [MIRROR] Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas [MDB IGNORE] (#10107)
* Fixes Massive Radio Overtime, Implements a Spatial Grid System for Faster Searching Over Areas

* no spamming pings for upstream :(

* E

* E

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 03:06:56 +00:00
SkyratBot
b894ce42d4 [MIRROR] Super Mega Mob Spawn Refactor [MDB IGNORE] (#10075)
* Super Mega Mob Spawn Refactor

* Super Mega Mob Spawn Refactor

* Update modular changes

* update kilo

* i wish unit tests would work on my machine

* fix kilo...?

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:30:55 +00:00
OrionTheFox
97979ac590 Fixes, Tweaks, and more for Security's new uniforms (#10168)
* c o n d e n s e

* runtime fix

* whitesec my love (read desc)

Honestly? This was done because security already had a habit of switching to white polychromatic jumpsuits underneath. This gives them an easier solution.

* wtf happened there

* peacekeeper wardrobe +

* map edit moments :(

* heWWo

* oops

* bye skirt

* one pixel off!??!

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-23 02:10:00 +00:00
Iamgoofball
41b4d94254 PDAs now visible_message and balloon alert when you send a message. No more silently calling backup to avoid getting shot by antags for calling backup like a coward! (#10206)
* PDAs now visible_message when you send a message. No more silently calling backup to avoid getting shot by antags for calling backup like a coward!

* adds a balloon alert too visible to all
2021-12-23 01:59:39 +00:00
SkyratBot
522e4cff5f [MIRROR] Mops no longer wet the turf when you refill them from the mop bucket [MDB IGNORE] (#10199)
* Mops no longer wet the turf when you refill them from the mop bucket (#63549)

* Mops no longer wet the turf when you refill them from the mop bucket

Co-authored-by: oranges <email@oranges.net.nz>
2021-12-23 01:31:42 +00:00
SkyratBot
7554a084ae [MIRROR] Fixes foam and fire plane issues [MDB IGNORE] (#10196)
* Fixes foam and fire plane issues (#63516)

* Fixes foam and fire plane issues

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-22 15:09:25 +00:00
SkyratBot
c0706f4a41 [MIRROR] Field of View and Blindness improvements [bounty + upstream push] [MDB IGNORE] (#10060)
* Field of View and Blindness improvements [bounty + upstream push]

* Update death.dm

* almost done

* Update fov_handler.dm

* Face mouse when in combat mode, fix

* Fixes the category for the fov admin verb. #63401

* Fixes objects with bad planes and FoV bugs #63412

* pain

* there we go

* face pref

Co-authored-by: Azarak <azarak10@gmail.com>
2021-12-22 14:56:01 +00:00
SkyratBot
6256f743be [MIRROR] Fixes garbage not being moppable [MDB IGNORE] (#10190)
* Fixes garbage not being moppable (#63521)

Layers are the worst
Also updates the documentation for some parts of cleaning

* Fixes garbage not being moppable

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-12-22 13:40:02 +00:00
SkyratBot
ef771e858b [MIRROR] Fixes being able to drag lockers with no slowdown [MDB IGNORE] (#10193)
* Fixes being able to drag lockers with no slowdown (#63527)

Fixes #56828 (Wrapping a locker to nuke the slowdown, thus living the sonic speed life you've always desired)

* Fixes being able to drag lockers with no slowdown

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-22 13:34:53 +00:00
SkyratBot
a568a81317 [MIRROR] Items in boxes now properly spawn with the IN_STORAGE flag [MDB IGNORE] (#10194)
* Items in boxes now properly spawn with the IN_STORAGE flag (#63526)

sets flags properly
Fixes #57644

* Items in boxes now properly spawn with the IN_STORAGE flag

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-22 13:34:18 +00:00
SkyratBot
af66bb2f3e [MIRROR] Adds moth seeds to seedvend and various moth food fixes [MDB IGNORE] (#10170)
* Adds moth seeds to seedvend and various moth food fixes (#63352)

* Eob you dork. Thanks for the moth drinks.

* this too.

* Update megaseed.dm

* Cooked pasta sheets instead of raw.

* Pepper

* Update misc.dm

* mmmh webedit :drooling:

* Update megaseed.dm

* Adds moth seeds to seedvend and various moth food fixes

Co-authored-by: carshalash <carshalash@gmail.com>
2021-12-21 19:02:42 +00:00
AtoriBirb
9504b0ab84 [NON-MODULAR][BALANCE(?)] Updating the TK visuals! (#10109)
* [NON-MODULAR][BALANCE(?)] Updating the TK visuals!

* Delete effects.dmi

* Delete genetics.dmi

* Add files via upload

* Update miscellaneous.dm

* Delete effects.dmi

* Delete genetics.dmi

* Add files via upload

* Add files via upload

* new pointers

* Update telekinesis.dm

* Update telekinesis.dm

* Update miscellaneous.dm

* Delete tele_effects.dmi

* Add files via upload
2021-12-20 03:07:14 +00:00
SkyratBot
9f5506bc58 [MIRROR] Enemies of the state/revolution cannot be defibbed [MDB IGNORE] (#10135)
* Enemies of the state/revolution cannot be defibbed

* Enemies of the state/revolution cannot be defibbed

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-19 22:35:17 +00:00
SkyratBot
045c37d78a [MIRROR] You can now resist out of nested containers (also fixes the GBJ associated with it) [MDB IGNORE] (#10128)
* You can now resist out of nested containers (also fixes the GBJ associated with it) (#63449)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* You can now resist out of nested containers (also fixes the GBJ associated with it)

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
2021-12-19 20:50:59 +00:00
SkyratBot
a526c6070a [MIRROR] Makes all default job titles, defines. [MDB IGNORE] (#10080)
* Makes all default job titles, defines.

* Makes all default job titles, defines.

* whitespace

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:54:03 +00:00
SkyratBot
f2995c5a2c [MIRROR] Fixes table slamming through impassable objects [MDB IGNORE] (#10123)
* Fixes table slamming through impassable objects (#63446)

Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>

* Fixes table slamming through impassable objects

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: SuperNovaa41 <supernovaa41@ protonmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-18 16:48:42 +00:00
OrionTheFox
6c3ac17487 hnbhg (#10108) 2021-12-17 12:57:33 +00:00
SkyratBot
1323928cf2 [MIRROR] Prevents shoving people into the locker dimension (Fixes other shove things too) [MDB IGNORE] (#10118)
* Prevents shoving people into the locker dimension (Fixes other shove things too) (#63372)

Made this like half a month ago. Fixes #63095
Fixes #63096, all of it

People seem to be upset by being force moved into an open locker, can't imagine why. Let's start with this
I'll be back for the rest soon (I HAVE RETURNED)

* Prevents shoving people into the locker dimension (Fixes other shove things too)

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-12-17 12:34:12 +00:00
SkyratBot
9c9f8b9d33 [MIRROR] Stops aux base turrets from hard-deleting (and 1 other fix) [MDB IGNORE] (#10113)
* Stops aux base turrets from hard-deleting (and 1 other fix) (#63424)

Fixes #62643

Fixes aux-base turrets from hard-deleting by handling their deleting on the aux base itself.
Converts the turrets list to a proper lazylist and cleans up some surrounding code involving the turrets list.
Also fixes a copy+paste error with tiny fans being placed.

* Stops aux base turrets from hard-deleting (and 1 other fix)

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-12-17 12:33:05 +00:00
SkyratBot
d51d6c0de3 [MIRROR] Fixes up multiz atmos connection, cleans some things up in general [MDB IGNORE] (#10061)
* Fixes up multiz atmos connection, cleans some things up in general (#63270)

About The Pull Request

ALLLRIGHT so
Multiz atmos was letting gas flow down into things that should be well, not flowable into
Like say doors, or windows.

This is weird.

Let's get into some context on why yeah?

First, how do things work currently?

atoms have a can_atmos_pass var defined on them. This points to a define that describes how they interact with
flow.
ATMOS_PASS_NO means well, if we're asked, block any attempts at flow. This is what walls use.
ATMOS_PASS_YES means the inverse
ATMOS_PASS_DENSITY means check our current density
ATMOS_PASS_PROC means call can_atmos_pass, we need some more details about this attempt

These are effectively optimizations.

That var, can_atmos_pass is accessed by CANATMOSPASS() the macro
It's used for 3 things.

1: Can this turf share at all?
2: Can this turf share with another turf
3: Does this atom block a share to another turf

All of this logic is bundled together to weed out the weak.

Anyway, so when we added multiz atmos, we effectively made a second version of this system, but for vertical
checks.

Issue here, we don't actually need to.
The only time we care if a check is vertical or not is if we're talking to another turf, it's not like you'll
have an object that only wants to block vertical atmos.
And even if you did, that's what ATMOS_PASS_PROC is for.

As it stands we need to either ignore any object behavior, or just duplicate can_atmos_pass but again.
Silly.

So I've merged the two, and added an arg to mark if this is a verical attempt.
This'll fix things that really should block up/down but don't, like windows and doors and such.

Past that, I've cleaned can_atmos_pass up a bit so it's easier for people to understand in future.
Oh and I removed the second CANATMOSPASS from immediate_calculate_adjacent_turfs.
It isn't a huge optimization, and it's just not functional.

It ties into zAirOut and zAirIn, both of which expect to be called with a valid direction.
So if say, you open a door that's currently blocking space from leaking in from above, you end up with the door
just not asking the space above if it wants to share, since the door can't zAirOut with itself.

Let's just wipe it out.

This makes the other code much cleaner too, heals the soul.

Anyway yadeyada old as ass bug, peace is restored to the kingdom, none noticed this somehow you'd think people
would notice window plasma, etc etc.
Why It's Good For The Game

MUH SIMULATION
Also fuck window gas
Changelog

cl
fix: Fixed gas flowing into windows from above, I am.... so tired
fix: Fixes gas sometimes not moving up from below after a structure change, see above
/cl

* Fixes up multiz atmos connection, cleans some things up in general

* Update large_doors.dm

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-17 01:36:33 +00:00
Gandalf
26f220d584 Deployable Barricades (#10079)
* woooo

* E

* HGA

* Update security.dm

* E

* E

* Update barricade.dm

* E

* E

* Update barricade.dm

* 01

* Update barricade.dmi

* Update barricade.dm

* Update barricade.dm
2021-12-17 01:34:18 +00:00
SkyratBot
95c6cd76b4 [MIRROR] Moves Pun Pun away from the kitchen on Delta (and makes monkeys actually look like monkeys in the map editor) [MDB IGNORE] (#8958)
* Moves Pun Pun away from the kitchen on Delta (and makes monkeys actually look like monkeys in the map editor) (#62108)

* Moves Pun Pun away from the kitchen on Delta (and makes monkeys actually look like monkeys in the map editor)

* Update DeltaStation2.dmm

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-17 01:17:01 +00:00
SkyratBot
247e08b2c2 [MIRROR] Updates /code/game/objects/item/food/* to follow the style guide [MDB IGNORE] (#10096)
* Updates /code/game/objects/item/food/* to follow the style guide (#63051)

Updates every file in /code/game/objects/item/food/ to follow the style guide.

* Updates /code/game/objects/item/food/* to follow the style guide

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
2021-12-16 16:34:24 +00:00
SkyratBot
f64e20590a [MIRROR] TGUI input box conversions 2 [MDB IGNORE] (#10089)
* TGUI input box conversions 2 (#63395)

More text inputs converted to tgui, TGUI text and number input now more sanely handles ENTER key being pressed, you can now press anywhere in the window to enter the input. TGUI text input now considers placeholder text for the default valid state. IE, if there is default text you can press enter immediately without having to rewrite it just to recheck validity. Fixes: useSharedState => useLocalState. not only was sharedstate not needed but it opened up the ui to vulnerabilities

* TGUI input box conversions 2

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-15 23:57:40 +00:00
SkyratBot
d9e69bc0c5 [MIRROR] Fixed rough iron false wall alert text and rough iron wall deconstruction amount. [MDB IGNORE] (#10082)
* Fixed rough iron false wall alert text and rough iron wall deconstruction amount. (#63389)

* Fixed rough iron false wall alert text and rough iron wall deconstruction amount.

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
2021-12-15 16:27:31 +00:00
Gandalf
0e77ce9596 New Security Drip! :) (#9963)
* New security sprites :)

* Update security_belt.dm

* more uppendat

* E

* E

* Update security_head.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Wooo

* Eeee

* E

* E

* EEE

* E

* Update belts.dmi

* Update security.dm
2021-12-15 01:31:14 +00:00
SkyratBot
679f42f339 [MIRROR] Magic mirror: Fixes changing races & code improvement [MDB IGNORE] (#9942)
* Magic mirror: Fixes changing races & code improvement

* Update mirror.dm

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:59:59 +00:00
SkyratBot
3ce6a9671e [MIRROR] Health scanner readability improvements + code cleanup (Re-open of #63090) [MDB IGNORE] (#10037)
* Health scanner readability improvements + code cleanup (Re-open of #63090)

* Update scanners.dm

Co-authored-by: Tony <19880843+AdmiralPancakes1@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:50:16 +00:00
SkyratBot
53cbe26e89 [MIRROR] Increases volume of the sound effect for knocking on firelocks [MDB IGNORE] (#9981)
* Increases volume of the sound effect for knocking on firelocks

* E

* Update inflatable.dm

Co-authored-by: BlueMemesauce <47338680+BlueMemesauce@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:39:28 +00:00
SkyratBot
4d814fa8f2 [MIRROR] Tramstation Perma Genpop [MDB IGNORE] (#9741)
* Tramstation Perma Genpop

* E

* E

* Update BlueShift_middle.dmm

Co-authored-by: MMMiracles <lolaccount1@hotmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-12-13 11:29:09 +00:00
SkyratBot
624c7d6d55 [MIRROR] TGUI input box conversions 1 [MDB IGNORE] (#10020)
* TGUI input box conversions 1

* Fixing conflicts!

* Whoops

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-13 10:41:44 +00:00
SkyratBot
d73f26371f [MIRROR] Fixing and making PDA bomb logging less confusing. [MDB IGNORE] (#10033)
* Fixing and making PDA bomb logging less confusing. (#63302)

* Fixing and making PDA bomb logging less confusing.

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-13 00:33:16 +00:00
SkyratBot
e40b86c6b9 [MIRROR] Bot code improvement part 3 - Removes bot core. [MDB IGNORE] (#10017)
* Bot code improvement part 3 - Removes bot core. (#63321)

This deletes bot_core entirely, instead the access required is on the bot itself

My previous refactor broke bot access cover requirements, and that bug is what inspired me to make this refactor.
This is a stupid thing to have on the bot, I have no idea why it is a thing, and has only ever confused me since the very start. I find this functions better, and makes the code more easy to understand.

Closes #63259

* Bot code improvement part 3 - Removes bot core.

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-12-11 23:35:53 +00:00
DiscordWizard
78bebd6cd8 Update spear.dm (#9489) 2021-12-10 23:01:56 -05:00
SkyratBot
2c8be89114 [MIRROR] Moth Food Returns: A Taste of the Fleet [MDB IGNORE] (#9985)
* Moth Food Returns: A Taste of the Fleet (#63174)

* Moth Food Returns: A Taste of the Fleet

Co-authored-by: EOBGames <58124831+EOBGames@users.noreply.github.com>
2021-12-10 21:52:20 +00:00
SkyratBot
cb1712bf6f [MIRROR] fixes bots getting stuck on railings and crashing clients [MDB IGNORE] (#9990)
* fixes bots getting stuck on railings and crashing clients (#63306)

Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>

* fixes bots getting stuck on railings and crashing clients

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com>
2021-12-10 18:11:19 +00:00
SkyratBot
d604846209 [MIRROR] TGUI list input conversions [MDB IGNORE] (#9996)
* TGUI list input conversions (#63315)

Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>

* TGUI list input conversions

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: tralezab <40974010+tralezab@ users.noreply.github.com>
Co-authored-by: Sealed101 <75863639+Sealed101@ users.noreply.github.com>
2021-12-10 18:10:25 +00:00
SkyratBot
b7164873d4 [MIRROR] Speeds up the preference menu, significantly. Adds object pooling, other stuff too [MDB IGNORE] (#9962)
* Speeds up the preference menu, significantly. Adds object pooling, other stuff too

* First fixes

* Feex

* Quick fix for the unit test to shut up

* Fixing the runtime with randomly-colored jumpsuits

* Fixes that one hard del

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-10 02:22:41 +00:00
SkyratBot
da074ccf7b [MIRROR] Fixes buckling onto tiles with dense atoms [MDB IGNORE] (#9975)
* Fixes buckling onto tiles with dense atoms (#63277)

Before this change, you could put a dense object (like a computer frame) over a chair and buckle to it. This fixes that

* Fixes buckling onto tiles with dense atoms

Co-authored-by: Bond <58570888+TheBonded@users.noreply.github.com>
2021-12-09 16:36:29 -05:00
SkyratBot
f48e9c1a8c [MIRROR] Makes welding plasma bars/statues/floors use flooder component [MDB IGNORE] (#9959)
* Makes welding plasma bars/statues/floors use flooder component (#63154)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Makes welding plasma bars/statues/floors use flooder component

Co-authored-by: vincentiusvin <54709710+vincentiusvin@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-08 19:38:06 -05:00
SkyratBot
a88f96256b [MIRROR] Stops transit tube dispensers from transporting anchored objects such as immovable rods [MDB IGNORE] (#9940)
* Stops transit tube dispensers from transporting anchored objects such as immovable rods (#63108)

Stops transit tube dispensers from transporting anchored objects such as immovable rods

* Stops transit tube dispensers from transporting anchored objects such as immovable rods

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2021-12-07 16:20:25 -05:00
SkyratBot
463c2fc71d [MIRROR] multiz movement refactor redux [MDB IGNORE] (#9925)
* multiz movement refactor redux (#62132)

* multiz movement refactor redux

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-12-07 08:27:12 -05:00
SkyratBot
0a8b47c9f3 [MIRROR] Adjusts the greyscale sprites of the benches [MDB IGNORE] (#9915)
* Adjusts the greyscale sprites of the benches (#63261)

* Adjusts the greyscale sprites of the benches

* More of a wooden color for the benches

* Adjusts the greyscale sprites of the benches

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-12-07 00:10:30 +00:00