Commit Graph

11537 Commits

Author SHA1 Message Date
Brett Williams
5a117b18b2 [QoL] Headset Channel Descriptions Are No Longer Hardcoded (#40582)
* headsets are now more responsive

* Implemented changes to distance, wording, and pretty printing.

* Added :h for first channel in list, follows convention afaik
2018-10-04 12:16:56 +02:00
ShizCalev
547866920c Fixes loom runtime & attacking (#40671) 2018-10-03 21:30:50 +03:00
ShizCalev
0efcb4d60d Updates Implant Pads (#40628) 2018-10-03 13:20:14 +03:00
ShizCalev
98c5705d77 Fixes free golems having incorrect dna names. (#40641) 2018-10-03 13:16:02 +03:00
MrDoomBringer
9b85aa5efc Re-adds showing your ID [GOOF YOU LITERALLY HAD TO CHANGE ONE WORD, GOD] (#40555)
* GOOF

* frickin

* asdf

* sorry cant add an examine tooltip. please ping me on discord in 2-3 days, or else im reporting you to github staff

* asdfasdf

* goof you know i love you but cmon fam i had to do it to you

* pkpingu

* new line

* Adds it to all cards

* pkpingu i swear im not retarded ok dont tell anyone

* turn around flip it and reverse it
2018-10-03 10:40:30 +02:00
MMMiracles
5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
Tlaltecuhtli
933976a12b new icons for the forcefield projector and the atmos projector (#40483)
cl
sprites: new icon for the atmos projector and forcefield projector
/cl
new icons
2018-10-03 10:01:48 +13:00
XDTM
1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
ShizCalev
b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00
MrDoomBringer
a4f4ad4e7a Fixes morgues being able to consume ghosts, AI-eyes, etc. (#40594) 2018-09-30 20:57:44 -04:00
ShizCalev
d235f27088 Adds syndicate balloon mood modifier for antagonists (#40504)
* Adds syndicate balloon mood modifier for antagonists

* undrunked the code
2018-09-30 20:55:06 -04:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
MrDoomBringer
ccf3623c93 Prevent deepfrying space (#40558) 2018-09-30 13:59:55 -07:00
Militaires
7773f6e909 nerfs agent box a smidgen (#40566)
* nerfs agent box a smidgen

* 20 ms
2018-09-29 23:04:14 -04:00
Mickyan
c6803492ab Add new graffiti (#40559) 2018-09-29 19:47:52 -07:00
JStheguy
f33adf32b2 Resprites holochips (#40567)
* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

* taking the cowards way out

removes metric prefixes from holochip naming scheme

* fiddles about with holochip sprites a bit more
2018-09-29 18:35:47 +03:00
Kierany9
bb1e45b165 [s] Assimilation oversights (#40519)
* oof

* it can't be this dumb, right?

* hivemind hosts can't be assim objectives

* 1 am compiles

* eh
2018-09-29 03:09:57 +03:00
FantasticFwoosh
f70698b7cc Adds fancy boxes to cardboard crafting & flour sacks + UE designs to biogenerator. (#40394)
* Adds fancy box types to cardboard recipies

So now with co-operation the chef can mass stock eggs & donuts, while the chaplain can hold reserve candles.

* Tidies up syntax

Missing comma threatens derail, oversight fixed.

* Adds UE & flour sacks to biogen designs

Adds universal enzyme (reagent transferred into biogenerator container) & flour sacks to the biogenerator designs.
2018-09-29 02:03:23 +03:00
Jordan Brown
9f094a4b8a Merge pull request #40517 from ShizCalev/instrument-stat
Fixes instruments not checking stat after inputs
2018-09-28 09:46:00 -04:00
Jordan Brown
4d01a12371 Merge pull request #40529 from ShizCalev/log-message-stacktrace
Cleans up some log_message stacktraces
2018-09-27 19:02:37 -04:00
cacogen
00feea5594 Janitor balance changes (#40141)
cl cacogen
balance: Space cleaner in spray bottles travels 5 tiles instead of 3 (doesn't affect other reagents)
balance: Trash bag fits in exosuit slot of janitor biosuit
balance: All soaps are faster
balance: Soaps now clean all decals on a tile instead of just one
balance: Soap now has limited uses (100 for most, 300 for NT brand which janitor gets)
balance: Mops are considerably faster
balance: Basic mop holds twice the reagents
balance: Janitorial cart now refills mops completely with one click
balance: Basic and advanced mops are more robust (8 force and 12 force)
balance: Galoshes no longer leave bloody footprints
balance: Chameleon noslips no longer leave bloody footprints
fix: Bulb boxes can be used on light replacers refill them in bulk
balance: Light replacer can be used in-hand to change all bulbs on a tile
add: Custodial barrier projector which creates solid wet floor signs that force people to walk to pass (available through service protolathe)
/cl

Janitor's been an exercise in futility for years, and the job is made redundant by janitor cyborgs who can't even keep up with the mess themselves. Spreading blood is instant, but takes a lot longer to clean. The goal here is to make it easier to keep up with the mess and make the controls less finicky while avoiding affecting combat too much (the mop and spray bottle are is a good weapons after all).
2018-09-28 09:21:14 +12:00
ShizCalev
2a01a9d447 Cleans up some log_message stacktraces 2018-09-26 21:13:39 -04:00
ShizCalev
3ac2c090da Fixes instruments not checking stat after inputs 2018-09-26 13:29:23 -04:00
ShizCalev
c66cbad2d0 [s] Fixes pride mirror exploit (#40477)
* Fixes pride mirror exploit

* Cleanup, adds no_tk check to canUseTopic
2018-09-26 12:34:10 +03:00
ShizCalev
3648be653c Adds forcefield projectors to toolbelts (#40475) 2018-09-25 23:52:55 -06:00
81Denton
b031ba7a04 Adds gorilla cubes to the uplink (#40468)
* Adds gorilla cubes to the uplink

* fixes floyd's spelling
2018-09-25 23:51:09 -06:00
XDTM
1553afab24 [Ready for review]Adds credit holochips to replace magic cash (#40462)
cl XDTM
add: Added credit holochips, a form of semi-physical currency to use in transactions. They can be generated by id cards by drawing from bank accounts and can be used to make payments.
add: There is no limit to the amount of credits that can be stored on a holochip, but being holograms they are vulnerable to electromagnetic pulses, and may disappear if exposed to one!
add: Holochips can be split with alt-click, and can be merged by clicking on another holochip.
/cl

Inserting physical cash into ids and printing it on the go is really jarring, and since we're on a sci-fi universe i think that hard-light hologram chips with encrypted credits sounds more believable.

As a plus, they don't have to deal with messy stack calculations with different denominations, and simply have a credits var that holds their amount. They change color based on the amount of cash for easy recognizability.
2018-09-26 10:35:02 +12:00
ShizCalev
a1c2eb3bf1 Fix dirty vars and broken floor tiles (#40313)
Fixed vareditted bonfires not properly igniting at round start.
Fixed vareditted pianos switching to minimoogs at round start.
Fixed some vareddited flashlights not turning on properly at round start.
Fixed all missing floor icons
Fixed bookcases at the Wild West away mission not being properly populated.
Fixes missing icon in DM for syndie playing cards.
Added support to change the burning icon of bonfires (right now there's the
normal on_fire and warm states, warm being more of a burning embers sort of
deal.)
2018-09-24 22:48:41 -07:00
Kierany9
9e8d7509b6 [READY] [Gamemode Bounty] Assimilation (#40296)
* it's ready boi

* typos, things i forgot to uncomment and mindshields revealing hosts

* Requested bugfixes/syntax changes

* Fixes Network Invasion runtime and other misc fixes

* oops

* Fixes mindshield runtime

* Mind control and lots of fixes

* Admin logging and runtime fixes

* dumb bugs and fluff text

* Commented out code, typos and finalizing player numbers

* runtime

* Major runtime fixes, buffs and distortion field

* death on MC'd vessel death, destroy_hive and hive removal on death

* code review

* oops

* Mind Control realname fix
2018-09-24 21:18:55 +02:00
Emmett Gaines
e6182966cb Removes an unused movement var and proc (#40416) 2018-09-24 13:18:14 +03:00
XDTM
a3926a51eb [Ready]Bluespace research updates (#40245)
* Quantum Keycards

* Bluespace research updates

* .

* ..

* codersprites

* costier

* moved portal gun

* removes hand tele
2018-09-24 11:30:07 +02:00
oranges
189086c93f Merge pull request #40341 from bobbahbrown/grenade-fixes
Tweak Chemical Grenade Assemblies to Show Beakers
2018-09-23 19:26:07 +12:00
AnturK
922c1c8c54 Radial RCD Menus (#40350)
Naksu
add: RCDs now have a comfier interface
/cl

Continuation of #40044
Now includes airlock type menu and single-menu sanity.
2018-09-23 19:25:05 +12:00
Iamgoofball
f735a7d34d [READY][PAID CODE] economy PR (#40312)
With the power of CAPITALISM AND ECONOMY, you too could be This Guy.
2018-09-23 02:50:51 -04:00
ShizCalev
1c10bd9256 Fix PDA light exploit (#40402) 2018-09-22 21:09:24 -07:00
Tlaltecuhtli
0bcec2bcb2 fixes traps not checking for antimagic (#40382)
* fixes traps not checking for antimagic

🆑
fix: traps check for antimagic
/🆑
should work

* will this blend

* e
2018-09-22 22:34:45 -04:00
ShizCalev
f42288136c Allows departments to access their corresponding mech maintenance protocols (#40397) 2018-09-22 22:34:12 -04:00
Mickyan
906c7f445b Fixes a typo with the musician quirk (#40398)
* musician grammar

* removed other "the"
2018-09-22 22:32:41 -04:00
XDTM
b7c7593191 [Ready]Moves traits to datums (#38505)
I've been in a few situations where traits would be handy to track certain object or datum flags, and there's no particular reason that ties them to living mobs aside from being initially a disability rework.
2018-09-22 21:50:03 +12:00
Jordan Brown
eeeae7d4d0 Merge pull request #40395 from ShizCalev/syndie-monkey-cubes
Adds Waffle Co. brand monkey cubes
2018-09-22 01:20:49 -04:00
ShizCalev
6d68ba4e9d Adds Waffle Co. brand monkey cubes 2018-09-21 19:17:55 -04:00
ShizCalev
10985a1060 Adds inhand for the rainbow knife (#40369) 2018-09-21 18:52:48 -04:00
Mark9013100
874f2ba094 ERT edits (#40360) 2018-09-21 18:27:47 -04:00
Jordan Brown
73964e7ac1 Merge pull request #40359 from ShizCalev/lighting-fix
Fixes bad lighting values
2018-09-20 23:48:21 -04:00
ShizCalev
324f4e0b6f Makes flashes, & flashbangs flash (#40357)
* Makes flashes & flashbangs flash

* cleanup / badminnery feature

* Added cameras
2018-09-20 23:46:44 -04:00
MrDoomBringer
c7ef142616 [DOCUMENTED AND READY TO MINGLE](EPIC MEME VIDEO INSIDE!) NEW COOL ADMIN TOOL: ADVANCED HIGH DEFINITION SUPPLYPOD SUMMONING (also supplypod refactor) (PLEASE UPTHUMB) (#39936)
MrDoomBringer

admin: Admins can now spawn things in ICly (as well as do a bunch of other cool new stuff) using the Config/Launch Supplypod verb!

code: also supplypods have been refactored
2018-09-21 08:59:52 +12:00
ShizCalev
46cb11e340 Fixes bad lighting values 2018-09-20 00:53:10 -04:00
ShizCalev
7b7bdcfaeb Make gas sensors fireproof, fix unneeded resis flags on airlock sensors (#40329) 2018-09-19 19:00:17 -07:00
octareenroon91
e2eea456a8 Fix alien screwdrivers not appearing on toolbelts (#40345)
There was no icon in belt_overlays.dmi for "screwdriver_a". I'm using
"screwdriver_nuke" since they're basically all-black.
2018-09-19 17:56:38 -07:00
ShizCalev
97325cb627 Correct hotel security outfit typo (#40347) 2018-09-19 17:14:30 -07:00