Commit Graph

26465 Commits

Author SHA1 Message Date
MrDoomBringer
f4c879db38 the codex astartes is sad that this maneuver is being nerfed (#40491)
Fixes #40486

cl MrDoomBringer
fix: Supplypods no longer detonate their contents
/cl

I did this by adding a return value to the atom/contents_explosion() proc. If the proc is overridden, it should return null. This is then checked in explosion.dm to see if the contents have been properly exploded. If they havent (if contents_explosion() returns true), then explosion.dm handles it manually.

There might be a better way to go about this, if there is please let me know
2018-10-05 19:11:13 +13:00
81Denton
acfe2a2c01 [Ready] Light bulbs shatter and hurt players when stepped on, spill plasma if rigged (#40625)
* v1

* Fixes code, lights spill plasma if rigged

* Yeah let's not do that
2018-10-05 02:10:47 -04:00
MetroidLover
ec9ff7d553 Brings Ninja Adrenals up too par (#40626)
Updates can move, stands them up, and gives them some stimulants(reducing stuns and healing stamina & some other damage if below 50 health)
2018-10-05 02:09:43 -04:00
AnturK
139a7a4a9f Adds path blocker away helper. (#40680) 2018-10-04 17:54:57 -04:00
81Denton
07deee0f0e Changes honkmother staff projectile name (#40606) 2018-10-04 03:03:07 -04:00
vuonojenmustaturska
d6aabfa418 Fixes 4 nodes still having refences to the removed adv_bluespace techweb node (#40613)
* henk

* henk
2018-10-04 02:59:27 -04:00
Whoneedspacee
9d64f2a650 Ash Drake Bug Fix and Latency Accounting (#40623)
cl Whoneedspacee
balance: ash drake fire does less damage now
balance: ash drake takes longer to swoop down now
balance: tiles take longer to fully convert into lava now, slowing down the arena attack as well
balance: fire breath now moves slower
balance: triple fire breath for the lava swoop only happens below half health now
fix: #40621 (comment)
/cl

[why]: Complaints of ash drake being too strong in the lag have certainly not gone unheard, as well as the insults. The mech bug has been fixed from #40621 (comment) as well as making ash drake a lot slower and less punishing.
2018-10-04 16:18:17 +13:00
ShizCalev
2e981b6e22 Fixes nanite chamber logging runtime (#40675) 2018-10-03 21:01:21 +03:00
ShizCalev
1c3fe23e7e Adds icon for underpowered emitters (#40629) 2018-10-03 17:57:26 +03:00
ShizCalev
0efcb4d60d Updates Implant Pads (#40628) 2018-10-03 13:20:14 +03:00
AnturK
f925d30e73 Fixes full cargo logs. (#40646)
* Fixes full cargo logs.

* bluh
2018-10-03 13:15:36 +03:00
ShizCalev
7cd395eb02 Fixes pacman power output not using displaypower (#40644) 2018-10-03 13:14:25 +03:00
Qustinnus
98233ac849 Liver damage is now healed when fully_heal is called on carbon mobs (#40648)
* fix

* removes copy paste
2018-10-03 13:13:19 +03:00
Jordan Brown
1566fb7391 Merge pull request #40633 from ShizCalev/assembly-holder-rotation
Allows alt-clicking to rotate assembled assemblies.
2018-10-03 00:40:13 -04:00
ShizCalev
3b16bb8cf3 Add punctuation to skeleton messages (#40642)
"Skeleton responses to bone hurting juice, specifically."
- Barhandar
2018-10-02 20:50:21 -07:00
ShizCalev
5a24356b77 Fixes ID cards not working with vendors (#40673) 2018-10-02 22:51:22 -04:00
ShizCalev
d9829f20e0 Removes an empty/unused .dm file (#40630) 2018-10-03 04:18:37 +03:00
ShizCalev
cf818aaa37 Fixes nanite chamber exploit (#40640) 2018-10-03 01:21:40 +03:00
ShizCalev
c4cd5e2fdf Improves nanite logging (#40639) 2018-10-03 01:21:28 +03:00
MMMiracles
5ee8a6bb1f Adds clothing production for Botany (#40563)
cl MMMiracles
add: Botany can now grow cotton to produce cloth for various jumpsuits.
add: Cotton can be mutated into a much more durable strand, allowing for the production of crude armor.
add: Rainbow flowers, an alternative for clothing dyeing, is obtainable through cargo's exotic seed crate.
add: A loom can now be crafted with some planks so you can actually weave that cotton into a usable fabric.
add: Fannypacks, softcaps, beanies and scarves are now craftable with cloth and dyeable.
/cl

[why]: A way to produce clothing and naturally obtain cloth past ripping up other stuff seemed useful and with the economy aspect, might actually have some extra use.
2018-10-03 10:13:34 +13:00
Iamgoofball
9a39956d6c Premium Items are no longer free for departments (#40624)
Also fixes the bug with premium pricing.
2018-10-02 17:12:03 -04:00
AnturK
44b30e29e0 Fixes borgs radio help message (#40569)
* Fixes borgs radio help message

* Changed wording a bit.

* grammer
2018-10-03 10:09:59 +13:00
81Denton
489c5f722e Tweaks reagent bounties (#40568)
cl Denton
tweak: Split chemical bounties into simple/complex ones and removed some that are disproportionately hard to acquire.
tweak: The "More Bounties" bounty now awards five instead of three new bounties.
/cl

tl;dr of this PR is:

A) Reagent bounties are split into two different categories - simple and complex.

Simple bounties can be mixed by a single chemist, but complex ones require either cooperation with a third department or some serious mixing.
Also, removed amanitin/coniine bounties since those should be added to botany bounties instead.

B) Tweaked bartender bounties

    Removed quintuple sec, as it relies on Bananium which can't be obtained every round
    Removed hearty punch, as it takes a disproportionate amount of effort to mix in large quantities
    Added bounties for peppermint patty, pumpkin latte and aloe

C) Increased the amount of "more bounties"

The variety and amount of available bounties has increased since the original PR; it only makes sense to increase the number of new bounties offered by this as well.
2018-10-03 10:09:14 +13:00
oranges
641e4304c8 Merge pull request #40575 from 81Denton/runtime-tweaks
Runtimestation: Uplinks, darkroom, ARCD/RLD
2018-10-03 10:07:11 +13:00
Emmett Gaines
940cd92824 More orbit fixes (#40557)
Attempt 2 at fixing the remaining bugs with orbits

Incorpmove had to be converted to forceMove() to make orbits able to tell when they move. They used loc setting before. This likely breaks some things but I couldn't find any particular issues. We should be overriding forceMove anyway for things that need to handle loc changes like that differently.

fixes #40544
fixes #40522
2018-10-03 10:05:09 +13:00
FrostyFridge
a0b64fb383 Changed job restrictions for brainwashing disk (#40553)
cl Frosty Fridge
tweak: CMO and Roboticist traitors can now purchase the brainwashing surgery disk.
/cl

Previously, only Medical Doctors could purchase a brainwashing disk from their uplinks. The CMO and Roboticist roles both involve operating on patients. Both roles have access to an operating table with an attached operating computer in their workplaces. It makes sense to give them access to purchasing the brainwashing surgery disk from their uplink.
2018-10-03 10:04:40 +13:00
imsxz
7b0395d572 Undoes some unneeded nerfs to plasma blasts (#40578)
cl imsxz
balance: plasma cutter turrets have their old damage again
balance: plasma blasts have their dismemberment back
/cl
unneeded nerfs
2018-10-03 10:01:02 +13:00
XDTM
6f21758521 Handheld IDs are valid for authentication (#40456)
cl XDTM
tweak: Holding an ID in your hands uses it instead of your worn ID for authentication purposes.
tweak: If you don't have an ID in your id slot, the belt slot will be checked as well.
/cl

Fixes #40437

Makes sense if you want to use a specific access card without playing pocket tetris. The get_idcard has an argument for prioritizing worn id over held id, for stuff like identification.
2018-10-03 09:58:37 +13:00
kevinz000
7d05db3cdd Improve youtube-dl subsystem (#40396)
admins can now specify pitch for internet sound

The code is also now seperated from the play internet sound admin verb
2018-10-03 09:54:07 +13:00
Shdorsh
b6f8453945 [Ready] Fixing grabber's total ejection mode (#40528)
* Fixing grabber's total ejection mode

* Update manipulation.dm

* further fixing what needs to be fixed
2018-10-02 23:39:41 +03:00
XDTM
1e7c87a9d7 [Ready for Review/Testmerge]Adds scanner gates (#39986)
* Adds scanner gates

* fix

* fix

* fix2

* fix3

* update!

* tgui build
2018-10-02 10:29:15 +02:00
ShizCalev
185de09d42 Allows alt-clicking to rotate assembled assemblies. 2018-10-02 01:29:27 -04:00
YPOQ
50a2463833 Fix wizards getting stuck after using rod form in a container (#40618) 2018-10-01 20:22:00 -07:00
ShizCalev
06049ceae8 Fix new lights not respecting nightshift status (#40617) 2018-10-01 17:15:27 -07:00
ShizCalev
b7739a4a23 Standardizes bomb logging (#40474)
Fixes #39976

A good number of things were missing various parts of the logging (going to GLOB.bombers, not going to client logs, not logging to game, ect), or doing incorrect things like passing admin verbs to saved logs.

Unified all the necessary actions under a single proc log_bomber() which handles everything in most use cases. This way the log isn't all jumbled up with inconsistent messages, everything's one format so you can quickly find what you need to bwoink the right person.
2018-10-01 15:03:00 +13:00
MrDoomBringer
32ffba28cd Adds a "Launch Supplypod (Quick)" adminverb (#40501)
cl MrDoomBringer
admin: Admins can now launch supplypods the old, slightly quicker way as well
/cl

Saves a few button presses, and some admins requested it.
Tested, should work fine.
2018-10-01 15:02:04 +13:00
imsxz
a25304b600 fixes esword beepsky construction (#40592) 2018-09-30 20:58:46 -04:00
AnturK
df5a89f4e5 Shows antag names for the few item created antagonists. (#40587) 2018-09-30 20:55:48 -04:00
ShizCalev
2fa1ac1349 Replaces istypes with the proper tool_behaviour checks. (#40414) 2018-10-01 03:10:31 +03:00
ShizCalev
3c994f1768 Fixes some slip & fall runtimes (#40524)
* Fixes some slip & fall runtimes

* wizard bullshit
2018-09-30 19:47:48 -04:00
MrDoomBringer
ccf3623c93 Prevent deepfrying space (#40558) 2018-09-30 13:59:55 -07:00
MrDoomBringer
b731aac7ad Clarify that blobs are considered dead when they don't have an overmind (#40593)
Before, when a blob died, it would turn white and stop doing anything - but
other than that it wasn't actually anything stating that the blob was dead
(causing some confusion for new players)
2018-09-30 13:52:29 -07:00
AnturK
25d86fc660 Fix for part of client drops. Maybe. (#40455)
* Fix for part of client drops. Maybe.

* Whoops.

* Oh it's a verb.
2018-09-30 23:09:04 +03:00
TheDreamweaver
9d8f1826ec [READY] Allows bandannas to be worn as neckerchiefs. (#40125)
cl The Dreamweaver (Idea: Roth)
add: Space Fashion has discovered a new way to wear bandannas. With some simple minor adjustments and ties, bandannas can be made into fashionable neckerchiefs!
/cl
2018-09-30 20:39:37 +13:00
ShizCalev
7a2e5fdb2d Fixes immoveable rod move force (#40551) 2018-09-29 23:25:45 -04:00
kevinz000
9c03a9bbf1 repulse armor now respects moveforce (#40508) 2018-09-29 23:15:57 -04:00
kevinz000
6defd9673f Fixes repulse spell throwing ghosts (and other stuff with infinite move resist) (#40509) 2018-09-29 23:14:57 -04:00
AnturK
018a09cb47 Melting won't happen during turf changes. (#40538) 2018-09-29 23:11:38 -04:00
MrDoomBringer
fccf08294a Fixes lacking hands giving erroneous feedback in a few situations (#40549)
* uuuuuuuuuuuuh

* update

* ok but make it compile
2018-09-29 23:10:53 -04:00
MrDoomBringer
73d9d26c12 Added a cap, NUTRIENT_LEVEL_ALMOST_FULL (535), for mobs that continually gain nutrient (#40572)
Added a cap, NUTRIENT_LEVEL_ALMOST_FULL (535), for mobs that continually gain nutrient. They climb towards this value so that they don't get the "im so fat" debuff as soon as they reach the normal cap, which is 550.
2018-09-29 23:01:17 -04:00