Commit Graph

38004 Commits

Author SHA1 Message Date
SkyratBot
f61d698014 [MIRROR] [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits [MDB IGNORE] (#14539)
* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits (#68006)

I'll have to do the others at some point

I don't want to, but it'll happen

* [MDB Ignore] Makes mining and labor shuttle home docks their own type, rather than varedits

Co-authored-by: Paxilmaniac <82386923+Paxilmaniac@users.noreply.github.com>
2022-06-27 01:07:08 +01:00
SkyratBot
4c319b3478 [MIRROR] Fixes Invisible Equipment on Monkified Monkeys [MDB IGNORE] (#14542)
* Fixes Invisible Equipment on Monkified Monkeys (#68009)

Fix invisible monkey equipment

* Fixes Invisible Equipment on Monkified Monkeys

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-06-27 01:06:31 +01:00
SkyratBot
3087049c7c [MIRROR] Fixes items disappearing in the suit storage slot [MDB IGNORE] (#14541)
* Fixes items disappearing in the suit storage slot (#68008)

Original fix by SabreML
Ported from github.com/pariahstation/Pariah-Station/pull/768

* Fixes items disappearing in the suit storage slot

Co-authored-by: ‮ittaG ordnasselA <974661+Hamcha@users.noreply.github.com>
2022-06-27 01:06:24 +01:00
SkyratBot
ce7ec3a10f [MIRROR] Gorillas Move Slightly Faster When Not Holding Anything [MDB IGNORE] (#14540)
* Gorillas Move Slightly Faster When Not Holding Anything (#68007)

Gorilla speed change

* Gorillas Move Slightly Faster When Not Holding Anything

Co-authored-by: IndieanaJones <47086570+IndieanaJones@users.noreply.github.com>
2022-06-27 01:06:14 +01:00
dawsonkeyes
889effe7ff [(99.5%) MODULAR] Marine ERT Rework: Pass The Ammunition (#14321)
* marine modsuit code

* modsuit icons pt1

* marine icons pt2

* modified equipment

* modified gear

* stray space

* module updates

* moar icons!

* creatin' custom fire sounds!!

* m44a firing noise

* fixin' stuff

* m44a pulse rifle

* m44a variants

* fixin' shit

* more fixes

* one line fix

* woo more fixes

* final fixes(?)

* honestly quite incredible

* mag icon fixes

* m44a ammo belt

* marine survival box

* pulse rifles for everyone!

* more updates

* honestly quite incredible

* honestly quite incredible

* balancing

* underbarrel shotgun adjustments

* buckshot > slugs

* buckshot again

* god bless buckshot, yo

* crowbar dont fit

* ninety-nine > 99

* hammer time

* hammer time

* woot

* marine smartgun

* smartgunner modsuit

* blessing from god

* cleaning code

* icon fixes

* dme checks

* more icon fixes

* << massive idiot

* << lol

* goodbye old turret

* use more gun™️

* we did it boys, syndicate smartgun is no more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* we did it boys, syndicate smartgun is more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* we did it boys, attack_item is more

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* single letter subtype? cringe!

* see above

* YEP

* linter issue (ツ)

* stray s moment

* merge master of upstream

* fix the dme

* Revert "Fixing14321"

* //

* woo

* refactor these nuts

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* sniping’s a good job mate

* shieldin’

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

* fuck (fuck)

* fuck

* UNGA

* req changes

Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
Co-authored-by: nevimer <foxmail@protonmail.com>
2022-06-26 09:18:20 -07:00
SkyratBot
c4b4f59da8 [MIRROR] Fix freon reacting instantly [MDB IGNORE] (#14517)
* Fix freon reacting instantly (#67954)

So why this was happening was because in DM, - has a higher precedence than **, so instead of a nice Gaussian function, this was made, where the y-coordinate represents the amount of freon that's made as a percentage of the total possible amount, which meant that unless your temperature was basically right at 800K, the freon, even thousands of moles of it, would be made instantly (or nearly instantly).

* Fix freon reacting instantly

Co-authored-by: RandomGamer123 <31096837+RandomGamer123@users.noreply.github.com>
2022-06-25 22:17:48 +01:00
SkyratBot
d357596419 [MIRROR] Removes the Exclamation Point from the Server Hop Verb [MDB IGNORE] (#14515)
* Removes the Exclamation Point from the Server Hop Verb (#67970)

Removes the Exclamation Point from Server Hop

Hey there,

Recently, I haven't been able to directly connect to Sybil. However, I am able to easily get onto Campbell, and use the Server Hop command to readily get over there. However, one small snag I've ran into is that the `Server Hop!` verb means that you have to type it in as `server-hop!` in the chat bar. This was really confusing to me the first few times because no other verb requires you input in the correct punctuation. So, I decided to prune out the exclamation point to get weird of this oddity.

* Removes the Exclamation Point from the Server Hop Verb

Co-authored-by: san7890 <the@san7890.com>
2022-06-25 22:17:38 +01:00
SkyratBot
89b60b4144 [MIRROR] Adds the Active Sonar mod to the game. [MDB IGNORE] (#14513)
* Adds the Active Sonar mod to the game.  (#67828)

Adds the Active Sonar Module to the game, a module which lets you see the locations of living creatures within a 9 tile radius.
It can be attained by researching Security Modules, and then printed like any other module.
It takes 3 complexity to house, has a 25 second cooldown, and takes a good amount of energy to use.

* Adds the Active Sonar mod to the game.

Co-authored-by: Wallem <66052067+Wallemations@users.noreply.github.com>
2022-06-25 22:17:18 +01:00
SkyratBot
dca49c26ce [MIRROR] Fixes several spelling mistakes in ash lore [MDB IGNORE] (#14507)
* Fixes several spelling mistakes in ash lore (#67952)

In several cases, the Nightwatcher has been called Nightwater. This PR fixes that.

* Fixes several spelling mistakes in ash lore

Co-authored-by: Profakos <profakos@gmail.com>
2022-06-25 18:24:10 +01:00
SkyratBot
48ac7b572d [MIRROR] Security Level Datums [MDB IGNORE] (#14504)
* Security Level Datums

* wew

* Update security_level_datums.dm

Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 02:04:50 +01:00
SkyratBot
88a7097c09 [MIRROR] Fixes the white cane sounds, and blind mob's examine. [MDB IGNORE] (#14502)
* Fixes the white cane sounds, and blind mob's examine. (#67941)

* Fixes the white cane sounds, and blind mob's examine.

Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com>
2022-06-25 01:28:10 +01:00
SkyratBot
f73da29113 [MIRROR] Adjusts Layering of Broken/Burnt Floor Helpers [MDB IGNORE] (#14499)
* Adjusts Layering of Broken/Burnt Floor Helpers (#67958)

Small QoL thing for mappers. Mapping Helpers automatically go on the highest plane possible, POINT_LAYER. This would result in broken/burnt flooring having the following appearance in map editors:

This is just weird clutter that doesn't particularly look good. So, I just switched both of those subtypes to the same layer that we use for cleanable decal effects, just for nice visual clarify. Here's what that looks like:

* Adjusts Layering of Broken/Burnt Floor Helpers

Co-authored-by: san7890 <the@san7890.com>
2022-06-25 01:27:58 +01:00
SkyratBot
00f7802153 [MIRROR] Removes a misleading tip + unused defines related to the Ballmer peak [MDB IGNORE] (#14498)
* Removes a misleading tip + unused defines related to the Ballmer peak (#67906)

* Removes a misleading ballmer define, as drunken science points were removed in experisci.

* Removes a misleading tip + unused defines related to the Ballmer peak

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2022-06-25 01:27:41 +01:00
Zonespace
61700e2d92 better (#14503) 2022-06-24 20:25:58 -04:00
SkyratBot
0c6b40dfc5 [MIRROR] Silver golems text no longer tells them they are antimagic [MDB IGNORE] (#14488)
* Silver golems text no longer tells them they are antimagic (#67775)

* remove trait_holy, add antimagic

* readds trait_holy and changes desc

* Silver golems text no longer tells them they are antimagic

Co-authored-by: private-tristan <54422837+private-tristan@users.noreply.github.com>
2022-06-25 01:24:32 +01:00
SkyratBot
18a56ffeeb [MIRROR] (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE [MDB IGNORE] (#14477)
* (code bounty) The tram is now unstoppably powerful. it cannot be stopped, it cannot be slowed, it cannot be reasoned with. YOU HAVE NO IDEA HOW READY YOU ARE

* fex

* fex

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 01:24:00 +01:00
SkyratBot
a575dae1d0 [MIRROR] Cyborg hypospray refactor + TGUI Interface [MDB IGNORE] (#14473)
* Cyborg hypospray refactor + TGUI Interface

* tes

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-25 00:45:59 +01:00
SkyratBot
e6a6e74d40 [MIRROR] Fixes coffin's export values to what they actually should be [MDB IGNORE] (#14483)
* Fixes coffin's export values to what they actually should be (#67931)

* Adds coffins to crates' exclude_types.

Adds coffins to crates' exclude_types.

* Updates comment

Updates a years old comment with the current economy prices.

* Fixes coffin's export values to what they actually should be

Co-authored-by: Pepsilawn <reisenrui@gmail.com>
2022-06-24 21:02:15 +01:00
SkyratBot
98e95fde9b [MIRROR] Rename "Delimber" anomaly to "Bioscrambler" anomaly. [MDB IGNORE] (#14484)
* Rename "Delimber" anomaly to "Bioscrambler" anomaly. (#67886)

Renames all occurrences of "delimber", "delimber_anomaly", "delimbering", etc. to "bioscrambler", "bioscrambler_anomaly", and "bioscrambling", etc.

* Rename "Delimber" anomaly to "Bioscrambler" anomaly.

Co-authored-by: skylord-a52 <skylord-a52@users.noreply.github.com>
2022-06-24 21:01:08 +01:00
SkyratBot
2e95dbbd8d [MIRROR] Soap and biopsy tool suit storage sprites [MDB IGNORE] (#14487)
* Soap and biopsy tool suit storage sprites (#67604)

Noticed some error sprites so went on with this PR. For all the soap sprites I just moved the inhand soap sprites to the suit storage position, the soap sprites were made by: epochayur and SweptWasTaken.

* Soap and biopsy tool suit storage sprites

Co-authored-by: Ebb-Real <95765134+Ebb-Real@users.noreply.github.com>
2022-06-24 20:55:07 +01:00
SkyratBot
6f5d30c6d3 [MIRROR] Fixes supermatter cascade final objective rolling when the engine has already exploded [MDB IGNORE] (#14489)
* Fixes supermatter cascade final objective rolling when the engine has already exploded (#67665)

Adds a check so that if there are no var/obj/machinery/power/supermatter_crystal/engine on the station. Testing was a bit hard because I didn't know how to test any of it with admin tools, so it involved a lot of running around doing objectives on local until I got a final objective. I'm pretty sure this PR works correctly.

* Fixes supermatter cascade final objective rolling when the engine has already exploded

Co-authored-by: Rhials <Datguy33456@gmail.com>
2022-06-24 20:54:34 +01:00
SkyratBot
4d5f9419e3 [MIRROR] Inhand sprites for Bluespace RPED [MDB IGNORE] (#14495)
* Inhand sprites for Bluespace RPED (#67932)

Adds an inhand sprite for the Bluespace RPED

* Inhand sprites for Bluespace RPED

Co-authored-by: 13spacemen <46101244+13spacemen@users.noreply.github.com>
2022-06-24 20:54:02 +01:00
Higgin
caf50c4118 [NON-MODULAR] Progtot value tweaks (fewer TC, lower final objective costs.) (#14479)
* Reduces starting progtot TC to /tg/ baseline 20 and tweaks final objective costs down again.

* Makes default TC define consistent with uplink initialize changes.
2022-06-24 12:54:48 +01:00
SkyratBot
40918f6045 [MIRROR] Fixes gunshot sound runtime [MDB IGNORE] (#14490)
* Fixes gunshot sound runtime (#67943)

* Fixes the bug

* Updates comment

* Fixes gunshot sound runtime

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2022-06-24 12:53:41 +01:00
SkyratBot
51027e4809 [MIRROR] Fix for randomized recipes not working (metalgen and secret sauce) [MDB IGNORE] (#14470)
* Fix for randomized recipes not working (metalgen and secret sauce) (#67904)

* Fix for randomized recipes not working (metalgen and secret sauce)

Co-authored-by: antropod <antropod@gmail.com>
2022-06-23 22:33:46 +01:00
Tom
413187da2c fuck you buraurteactic error (#14467) 2022-06-23 22:33:02 +01:00
SkyratBot
710c686283 [MIRROR] Fixes laser pointer crashing [MDB IGNORE] (#14454)
* Fixes laser pointer crashing (#67907)

Fixes #67885.

I don't know if this works because I can't reproduce locally, but I can reproduce on servers so I'll let you know next Sybil round It works

* Fixes laser pointer crashing

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-06-23 06:12:26 +01:00
SkyratBot
3007f9974c [MIRROR] Olives! + Custom sushi/Pierogi changes [MDB IGNORE] (#14451)
* Olives! + Custom sushi/Pierogi changes (#67239)

About The Pull Request

This is a continuation of #66946 since I have enough points to finally do so.

This PR will:

    Expand upon my previous sushi PR, allowing people to use an ingredient on a sushi sheet to start creating custom sushi.
    Add olives! A new type of fruit that can be grown in hydroponics. When ground, it becomes olive paste which when mixed with water in a 4-1 reaction turns into 2 units of quality oil.
    Make pierogis require a dough slice to craft instead of a bun.
    Make quality oil cost 50 credits to order instead of 120

Why It's Good For The Game

Since my sushi PR merged, many people have asked me to add custom sushi, so here it is. This will allow chefs to make more interesting menus with added customization.

Quality oil is an extremely expensive commodity (120 credits for one 50 unit bottle, 240 if you expedite it!!!) and can only be acquired from cargo. I feel because of this, many chefs do not make lizard or mothic foods because simply acquiring the ingredients to do so is either very time consuming, expensive, or both. This will encourage people to make those foods more often since one of the key ingredients in many lizard or mothic dishes can be made by them, too. Olives themselves can be eaten as a snack and open up opportunities for new foods in the future, and it makes sense for you to make your own oil since the process is simple yet highly inefficient in real life.

This PR originally had a way to craft cornmeal as well, but that idea was adopted yesterday in #67227 which they can keep.

Lastly, it seems more reasonable for pierogis to require a dough slice instead of a burger bun. Don't think that requires more explanation.

I believe my gbp score is at -3, but I have three PRs waiting to merge currently which will boost me way above that.
Changelog

cl
add: Botany can now grow olives, which can be ground into a paste and mixed with water to make quality oil.
add: You can now make custom sushi by using an ingredient on a seaweed sheet. The sushi will be named after the first ingredient you use.
balance: Pierogis now need a dough slice instead of a bun
balance: Quality oil costs 50 credits to order instead of 120
/cl

* Olives! + Custom sushi/Pierogi changes

Co-authored-by: MidoriWroth <kodyman@att.net>
2022-06-22 10:35:00 +01:00
SkyratBot
04450bcbf3 [MIRROR] Fixes wizard's spellbook becoming inaccessible [MDB IGNORE] (#14443)
* Fixes wizard's spellbook becoming inaccessible (#67844)

Wizard spellbooks have a mechanic that binds the book to their first user, so other people can't use it. However, it binds the spellbook to the wizard's body, not their mind. This makes it so the spellbook is inaccessible to the wizard after becoming a lich or mindswapping, which doesn't seem to be intended. The PR just makes the spellbook check for the mind, not the body, to fix this. Fixes #64927 and #56216

* Fixes wizard's spellbook becoming inaccessible

Co-authored-by: Coffee <CoffeeDragon16@gmail.com>
2022-06-21 19:21:34 +01:00
Gandalf
380ff1cbd5 fixes AI's not being able to use le radio (#14442)
* Update living_say.dm

* performance

* Update code/modules/mob/living/living_say.dm

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>

Co-authored-by: Zonespace <41448081+Zonespace27@users.noreply.github.com>
2022-06-21 19:21:22 +01:00
Gandalf
3b2b20ceb2 You can no longer use the radio while cuffed (#14440)
* Update living_say.dm

* Update code/modules/mob/living/living_say.dm
2022-06-21 08:15:40 -07:00
Zonespace
3f3d99057c Fixes synched borgs not syncing laws (#14338)
* fixes annoying bug

* more
2022-06-21 03:17:42 +01:00
SkyratBot
69e478e8f0 [MIRROR] Fixes TGUI light mode preference-related runtime [MDB IGNORE] (#14433)
* Fixes TGUI light mode preference-related runtime (#67880)

It runtimed every time a client would connect, because they had no mob. Whoops!
Why It's Good For The Game

Runtime man bad.
Changelog

cl GoldenAlpharex
fix: Fixed a runtime related to the TGUI white mode preference that would happen every time someone would connect to the server.
/cl

* Fixes TGUI light mode preference-related runtime

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-06-21 02:01:53 +01:00
SkyratBot
e22393a2d1 [MIRROR] Cargorilla Drip [MDB IGNORE] (#14432)
* Cargorilla Drip (#67849)

Some FUNNY MAN decided to put this poor, innocent gorilla into an ill-fitting costume.

Branding them for his amusement.

As if to JEST them, they even gave him a little hat.

Why It's Good For The Game

It's funny, a good sprite and the Cargorilla is now uniform with the Department.

* Cargorilla Drip

Co-authored-by: Cursor. Maybe? Who knows? <102828457+theselfish@users.noreply.github.com>
2022-06-21 00:15:19 +01:00
SkyratBot
61d155ba4d [MIRROR] Fixes not being able to turn mulebots on/off [MDB IGNORE] (#14425)
* Fixes not being able to turn mulebots on/off (#67860)

fs

* Fixes not being able to turn mulebots on/off

Co-authored-by: SMOSMOSMOSMOSMO <95004236+SmoSmoSmoSmok@users.noreply.github.com>
2022-06-20 09:09:59 -07:00
GoldenAlpharex
3858f626ee Yet Another PR To Fix Various CI Failures (#14420)
* Fixed mech CI not working (thanks safeties)

* Fixes consistent jumpsuits not working for the prefs menu

* Oops forgot to commit this

* We lost this from #10050, now they're grey again

* Fixes point-blank ballistic shots, fixing mech CI that way

* Adds the screenshot icons for our antags

* Adds a bunch of screenshots for all of our species (yes they're ugly but we'll fix them later)

* I Love Merge Conflict Markers
2022-06-20 17:05:33 +01:00
SkyratBot
c2ff9ecbc3 [MIRROR] Adds eye snatching to the DME and fixes it [MDB IGNORE] (#14426)
* Adds eye snatching to the DME and fixes it (#67875)

* Adds eye snatching to the DME and fixes it

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2022-06-20 10:57:54 +01:00
nevimer
0a4d223870 Preference Based Ninjas + Fixes Ninja Jumpsuit (needs digi version still) (#14319)
* fix ninja jumpsuit + allow ninja to be prefs based

* no switch

* modular overrides file

* lets fix closing behavior

* updates clothing dmi files and removes the overrides
2022-06-20 02:53:22 +01:00
Christmas5
4a6a8a2df1 Fixes for changeling transformations. Part 2. (#14190)
* Update _quirk.dm

* Update transform.dm

* Update changeling.dm
2022-06-19 22:49:45 +01:00
SkyratBot
edb33b6be4 [MIRROR] Food types visible on food examine [MDB IGNORE] (#14413)
* Food types visible on food examine (#67635)

Now you can tell whether the thing you're about to eat is a breakfast, whether the fried egg has meat in it, and which soda is NOT a junk food.

* Food types visible on food examine

Co-authored-by: Andrew <mt.forspam@gmail.com>
2022-06-19 22:46:02 +01:00
SkyratBot
7156f4e38d [MIRROR] Resonance cascade polishening, bugfixes and better logging [MDB IGNORE] (#14351)
* Resonance cascade polishening, bugfixes and better logging

* Update light.dm

Co-authored-by: distributivgesetz <distributivgesetz93@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:43:21 +01:00
SkyratBot
73e54c3433 [MIRROR] Energy gunfire sound pitch now varies based on how much ammo is left. Ballistic guns now have bolt sounds for low ammo. [MDB IGNORE] (#14341)
* Energy gunfire sound pitch now varies based on how much ammo is left. Ballistic guns now have bolt sounds for low ammo. (#67549)

About The Pull Request
u0aw4DulWt.mp4
Why It's Good For The Game

Breaks up the monotony of firearm sounds, makes them actually useful in a gameplay context. Energy gun effects inspired by Cruelty Squad.
Changelog

cl
soundadd: Energy and Magic gunfire sound pitch now varies based on how much ammo is left.
soundadd: Ballistic gunfire now has a low-ammo click sound.
/cl

* Energy gunfire sound pitch now varies based on how much ammo is left. Ballistic guns now have bolt sounds for low ammo.

* mirror

* Update gun.dm

Co-authored-by: Iamgoofball <iamgoofball@gmail.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:40:40 +01:00
SkyratBot
a62beacf7b [MIRROR] [MDB IGNORE] The Tilening V2 - Damaged Tile Overlays Edition [MDB IGNORE] (#14322)
* [MDB IGNORE] The Tilening V2 - Damaged Tile Overlays Edition

* yes

Co-authored-by: Imaginos16 <77556824+Imaginos16@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:36:25 +01:00
SkyratBot
f44ab4155e [MIRROR] Ports Tau Ceti's welding animation! [MDB IGNORE] (#14311)
* Ports Tau Ceti's welding animation! (#67725)

add: welding now has an animation!

* Ports Tau Ceti's welding animation!

* wew

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-19 22:32:21 +01:00
Gandalf
15581123b0 Vox version Beanyvox (#13400)
* wew

* restore

* wew

* Create vox.dm

* yes

* weh

* updat

* Update _basemap.dm

* fixed

* color options and more fixes

* wew

* more fixes

* Update vox_bodymarkings.dmi

* beak and fix

* e

* Update hands.dmi

* fdx

* wew

* Update hands.dmi

* e

* fux

* feet fixes

* Update mask.dmi
2022-06-19 22:06:43 +01:00
YakumoChen
2be17492fd Permit HUD QOL (#14364)
* Update hud_glasses.dm

* Update cargo.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Update wardrobes.dm

* Lol overwrites

* Update tgstation.dme

* Update hud_glasses.dm

* Update hud_glasses.dm

* Update all_nodes.dm
2022-06-19 10:13:57 -07:00
SkyratBot
1464f5ec56 [MIRROR] Added further limitations on the sound emitter circuit component [MDB IGNORE] (#14401)
* Added further limitations on the sound emitter circuit component (#67540)

Added limitations on the sound emitter component

Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>

* Added further limitations on the sound emitter circuit component

Co-authored-by: Watermelon914 <37270891+Watermelon914@users.noreply.github.com>
Co-authored-by: Watermelon914 <3052169-Watermelon914@ users.noreply.gitlab.com>
2022-06-19 10:11:49 -07:00
SkyratBot
b07b1752e5 [MIRROR] Projectile Dampener Module is now printable [MDB IGNORE] (#14397)
* Projectile Dampener Module is now printable (#67390)

* The projectile dampenaer MODsuit module can now be researched through security modsuit node, and can be printed.

* Projectile Dampener Module is now printable

Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
2022-06-19 10:11:27 -07:00
SkyratBot
203f1d5531 [MIRROR] Prevents snake in the boot causing a dangling reference [MDB IGNORE] (#14398)
* Prevents snake in the boot causing a dangling reference (#67593)

* Prevents snake in the boot causing a dangling reference

Co-authored-by: oranges <email@oranges.net.nz>
2022-06-19 10:09:38 -07:00
SkyratBot
be27aade6c [MIRROR] [NO GBP] Fixes locate weakpoint again [MDB IGNORE] (#14409)
* [NO GBP] Fixes locate weakpoint again (#67853)

* [NO GBP] Fixes locate weakpoint again

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-06-19 10:09:24 -07:00