Commit Graph

70 Commits

Author SHA1 Message Date
kingofkosmos
de280c72b5 Removed some more spans from visible messages. 2015-04-24 21:06:59 +03:00
kingofkosmos
1d14471d00 Ellipses to waiting messages. Warning-spanclasses to failing messages with an exclamation mark. 2015-04-24 20:50:50 +03:00
phil235
6996897b65 Fixes fulltile windows not spawning the correct amounts of shards and rods.
Fixes broken grille not dropping a rod when shot with buckshots.
2015-04-11 17:41:09 +02:00
phil235
456a64f8fd slime from carbon to simple animal 2015-03-14 23:40:57 +01:00
Remie Richards
5fc7af7fbf attackby() now has an argument containing the parameters of the click that called it. Items placed on tables now center their icon where the user clicked. this is NOT true for racks, since racks look organised in their sprite.
Items reset their pixel_x and pixel_y values on pickup.
2015-02-19 13:02:43 +00:00
Firecage
f40d799e34 Simply adds a delay to knocking in windows with TK. 2015-01-15 11:49:38 +02:00
phil235
1153ef4700 Merge pull request #6651 from paprka/tablesandwindowsbaby
Fixes shuttle windows smoothing with normal windows
2015-01-03 00:22:29 +01:00
paprka
ad5872e84f fixes window junction update to use initial icon state 2015-01-02 15:14:36 -08:00
paprka
b52a3915fb Fixes shuttle windows smoothing with normal windows 2014-12-29 04:58:53 -08:00
Razharas
10b21b20ab Conflicts resolution
In items weapons melee misc
2014-12-29 11:49:30 +03:00
phil235
558f263732 Removed the ability of windows to be unanchored and ejected when low on health. 2014-12-24 20:45:47 +01:00
Razharas
0921aa201f Added datum mutations
Also removed some mob vars like sdisabilities and merged the usability
with disabilities
Removed need for mutations var, they are not handled in dna
Removed blinded var, now its handled by eye_blind being bigger than zero
Ands lots, lots of other shit in files that used mutations
2014-12-12 04:48:11 +03:00
Razharas
7758a0afed Ok now explosions shall work properly
Changed severity to target, make items not destroy themselves on
severity lower than 1, all that stuff
2014-12-05 23:21:48 +03:00
Orange Borg
97f10f6812 Add feedback to window construction/deconstruction
Users didn't get any feedback when the process started
2014-12-01 10:36:26 +13:00
Razharas
3511e0dada Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour
Conflicts:
	code/game/turfs/simulated/walls.dm

Ye somth liek dat
2014-11-23 17:46:14 +03:00
hornygranny
dce9dadea2 Merge pull request #5914 from paprka/removewindows
Changes most border windows/firelocks to full tile
Gets paprika killed
2014-11-21 11:47:04 -08:00
Razharas
afac70c4f7 Merge branch 'master' of https://github.com/tgstation/-tg-station into Cfour 2014-11-19 21:37:06 +03:00
Razharas
ff456ebaf4 Unwinded most of shit
Meh
2014-11-19 21:36:45 +03:00
paprka
bda5947d30 improves firelocks, window damage, and window deconstruction 2014-11-18 18:25:47 -08:00
paprka
537c0705c9 health tweak to be additionally rounded 2014-11-16 20:54:19 -08:00
paprka
8ee2330c0f fixed metastation, fixed basic window having no icon state 2014-11-16 17:57:29 -08:00
paprka
4822519c44 adds help intent check for repairing windows 2014-11-16 17:35:06 -08:00
paprka
c009049033 added window repairing 2014-11-16 17:26:55 -08:00
paprka
fd910387c3 windows damage and such 2014-11-16 17:13:33 -08:00
paprka
007ab4dd08 shuttle windows 2014-11-16 15:59:46 -08:00
phil235
8ac93c41db Merge branch 'master' of https://github.com/tgstation/-tg-station into MechAtkFix1
Conflicts:
	code/game/objects/structures/grille.dm
	code/game/turfs/simulated/walls.dm
2014-11-07 20:16:14 +01:00
phil235
bc5754b378 adding diagonal attack animation. 2014-11-07 15:42:07 +01:00
phil235
74f8a08522 Merge branch 'master' of https://github.com/tgstation/-tg-station into AttackAnimation
Conflicts:
	code/modules/mob/living/living.dm
2014-11-04 18:55:07 +01:00
phil235
1eaaf35b41 Merge branch 'master' of https://github.com/tgstation/-tg-station into MechAtkFix1
Conflicts:
	code/game/objects/objs.dm
	code/modules/mob/living/carbon/human/human_defense.dm
2014-11-04 18:24:52 +01:00
Cheridan
df13b0d840 Merge pull request #5591 from hornygranny/OOPgularity3
improved deconstruction, singularity stuff
2014-11-03 20:20:55 -06:00
phil235
9c11d9fa25 All mechs have a melee attack now, the force of non combat mechs is 5.
Changing the mech melee attack code to be more object oriented. Creating mech_melee_attack() proc for atom and overidden in its children.
Mechs can now hit windoors with their melee attack. (they can still open them by bumping)
2014-11-03 21:40:25 +01:00
Hornygranny
4cfa4ec04b windows break at stage 5 2014-11-03 11:37:08 -08:00
phil235
1506383b2c Adding some missing do_attack_animation()
Moving do_attack_animation() proc to mob/living
Fixing the pixel offset issue from beds especially rollerbed.
Fixing the nograv bouncing stopping because of another animation being used.(lying down, jittering, attack animation)
2014-11-03 15:11:39 +01:00
phil235
3f30912c51 WIP - Adding attack animation to most attacks.
Fixing a couple "for(......) show_message()".
2014-11-02 22:50:58 +01:00
phil235
128c9222e5 Adding checks for stun, restrained to many object verbs.
Fixing paper and supply manifest description upon examination.
Fixing being able to adjust jumpsuit while restrained.
Fixing one typo.
2014-11-01 19:18:01 +01:00
phil235
45cfe07f98 Merge branch 'master' of https://github.com/tgstation/-tg-station into DisplacedGirderFix
Conflicts:
	code/modules/recycling/disposal.dm
2014-10-15 18:23:40 +02:00
phil235
dbea503e88 Removing the fourth argument (air_group) of CanPass() everywhere, because it isn't used anywhere.
Fixing one instance of "for(mob in viewers) show_message()" to "visible_message()"
2014-10-15 18:03:06 +02:00
paprka
bfa448864b Added unique sound for knocking on glass 2014-10-10 09:07:23 -07:00
Aranclanos
ccae5781c5 added two defines CLICK_CD_RANGE and CLICK_CD_MELEE (4 and 8), replaced all changeNext_move() procs to use these two defines.
Added melee click cooldown for paper spam on cameras.
2014-08-03 22:14:56 -03:00
ikarrus
b1f050e63a Adding fingerprints to actions:
-breaking windoors
-wrenching/unwrenching pipe dispensers
-locking/unlocking crates
-breaking grilles
-smashing windows
-deconning walls
2014-06-04 22:30:46 -06:00
phil235
a5a91eaffc Fixes unwrenching noise 2014-05-24 19:34:06 +02:00
Cheridan
3a0bd3de28 Merge branch 'master' of https://github.com/tgstation/-tg-station into MeteorsSuck
Conflicts:
	code/game/turfs/simulated/walls.dm
2014-05-13 14:03:42 -05:00
phil235
0233cd3a25 Fixes the lack of sound when smashing window 2014-05-01 01:43:09 +02:00
Cheridan
4d8160ab14 meteorhit() is kill 2014-04-22 12:16:02 -05:00
Aranclanos
7bcb69ad88 Removes the click cooldown from almost everything, now it should be always be 0.1 seconds.
Ranged weapons and laser eyes have a cooldown of 0.4.
Grilles, windows, windoors, walls and blobs have a cooldown of 0.8.
Hitting mobs will also have a cooldown of 0.8.
Removes the unused USEDELAY flag.
2014-03-28 06:32:47 -03:00
MrPerson
6b29fecda1 Merge branch 'master' of https://github.com/tgstation/-tg-station into qdel_r
Conflicts:
	code/game/machinery/bots/ed209bot.dm
	code/game/machinery/rechargestation.dm
	code/game/machinery/turrets.dm
	code/game/objects/structures/crates_lockers/closets.dm
	code/modules/research/circuitprinter.dm
2014-03-08 22:03:03 -08:00
MrPerson
80a7a2abb4 Replaced a few more Del() and del() calls
Removed cigarette related reagent deleting. It's already done in atom/Destroy()!
2014-03-03 04:51:09 -08:00
Ergovisavi
ac269baacb Fixes bullet_act not checking for damagetype on many, many objects.
Replaces Holodamage with Stamina damage, if your stamina damage exceeds your current health, you get weaken(5)'d. Stamina heals itself slowly over time.
Makes the hallucination enemies deal more stamina damage than they did holodamage, but stamina damage heals now so it's mostly for just seeming threatening at the moment.
Adds the Disabler, a gun that does stamina damage. It has a range of your screen, but no more. Adds a disabler crate to cargo (security lock)
Fixes Lasertag ED209's because they were busted as shit
Reduces ED209's view range to 9 from 12, which was several times longer than your screen view, now is only a little bit more
Lastertag now does stamina damage instead of an instant stun for that GRITTY LASERTAG EXPERIENCE
2014-03-01 16:39:22 -08:00
MrPerson
9eee3e5067 First pass at a qdel() garbage collection system for tgstation
Works pretty well. If it can't GC something, it'll just del() it and be done.
Speed is amazing, holy shit.

New procs you should be aware of:
qdel(atom/movable) - sets up an object for garbage collection. Call this rather than del(atom/movable).
atom/movable/Destroy() - called right before the object is GC'd, so it still has a loc. Also called if the object is del()'d.
new controller - garbage.dm has all the details on this. Basically it nulls all references on GC'd objects and force del() them if necessary.
Generally speaking, objects should use Destroy() for behavior prior to deletion rather than Del(). You should also always call the parent so the object gets the right gc_destroyed var set.

ISSUES:
Tries to GC mobs atm. This actually works for new players, not so much for humans/monkies/simple_animals/anything. I'm guessing it needs to clear out their mind and HUD and maybe other things.
Gibbing is really bugged. It works, but the overlays just sit there for awhile and ugh. I'm very tempted just to del() mob/living and mob/camera and call it a day.
qdel() equipment doesn't unequip the item.
Pipes don't generally GC correctly. Debugging suggests they get referenced in many pipenets and that isn't cleared properly. However some do work fine. Need assistance here.
Bots don't GC, probably in the radio controller.
Lots of other shit doesn't GC but it's hard to find them because of the pipe spam.
I think I'm calling Destroy() twice by accident.
2014-02-23 14:55:12 -08:00
Incoming
03464e1f4d Slime Mob Refactor
Death of the istype invasion from slimes, previously every single color of slime was its own kind of mob, and every single one of those slimes also had an adult form which was a different mob.

There is now only one kind of slime, reliant on new var is_adult and old var colour to determine how it looks. All baby slimes functioned identically outside of icon and core, and all adult slimes functioned identically to each other and to the babys save for a bit higher Health and more capacity to break shit.

A nice side effect is that this solves any inheritence issues of baby slimes growing up since it's still the same mob, though it doesn't solve the same issues for adult slimes splitting.

Also fixed a few annoying but rare bugs (like getting ghosted because you got DC'd and your slime self split and you weren't around to get mind transfered)
2014-01-13 19:38:37 -05:00