Commit Graph

7 Commits

Author SHA1 Message Date
Qustinnus
6424b6136e Turns transparency for turfs into an element, and gives it to datum materials. (#54250) 2020-11-03 15:05:54 -08:00
Jordan Brown
94b076bd5a Out of repo maps part 1: JSON Improvements (#53663)
Replaces the map job changes code system with a JSON based one.
Added map versioning to the config JSON.
Formats map config JSONs.
2020-10-22 20:29:32 -03:00
jdawg1290
62676e72a8 Force LF line endings with gitattributes and convert repo (#52266)
Co-authored-by: Aleksej Komarov <stylemistake@gmail.com>
2020-07-16 03:02:40 +03:00
Qustinnus
2c9a9d90ac Adds glass floors (That work with multi-z) (#50831) 2020-05-06 05:03:10 -07:00
Dennok
ef7e4ee365 Set Linkage traits in multiz debug map config (#49339) 2020-02-16 15:29:07 -08:00
Dennok
879519544f MultiZ baseturfs
Now MultiZ Debug map has proper baseturf. No more space under 2 lvl plating.
2020-02-04 21:36:30 +02:00
kevinz000
10d846022a [READY]MultiZ stuff - tile atmos, movement backend, falling backend, etc etc - Electric boogaloo (#40428)
Basic multiZ mob movement procs (Observers can always move)
Open space, showing what things are below it, and everything that entails. No complex support for dynamic generation just yet.
Decide how openspace should look :/

    Atoms falling through open space (NO MOB SUPPORT/DAMAGE/ANYTHING YET.)

//CANCELLED FOR ANOTHER PR - [ ] Being able to see upwards? Downwards is going to be handled by open space.

MultiZ tile atmospherics - EDIT: Working demo! https://puu.sh/B7mUs/3f6274740f.mp4
Bugtest the heck out of this trainwreck.
2018-12-11 22:09:59 +13:00