* Added an AltClick function to split Stacks
Stacks now have an altclick function that lets you input how much you
would like to split the stack by
Also changed the regular click code by turning most of its code into a
proc, this reduced the amount of copy-pasting needed, as both the
regular and alt click on stacks do the same thing, except alt clicking
lets you input a number
* Wrong var name
* Edits based on feedback
-Removed trailing return
-removed uneeded if statement
-removed uneeded src as it should call the right method anyway
* Removed metal interact after splitting
Added two new materials, Titanium and plastitanium. Titanium is naturally occuring, and plastitanium is an alloy made of plasma and titanium.
These materials can be used to build shuttle walls and floors, though this serves no current purpose.
Before you yell "SNOWFLAKE" about the materials, I have definite planned purposes for them, not to mention what else they could be potentially used for (mechs, R&D, etc.)
You can use titanium to make white shuttle walls that smooth (like the ones of the escape shuttle), and plastitanium to make the grey syndie shuttle walls. You can also make floor tiles out of each material for the different shuttle floors. This PR itself doesn't change any of the paths on the map to use smoothed shuttlewalls and I'll save that for a seperate PR.
Also this PR makes ORM code better and allows people to easily add new alloys
Sprites by WJ
* Tiles are now (mostly) pooled objects
Floors no longer have a builtin_tile, but instead use PoolOrNew().
Also added a do-nothing SSpool so you can inspect the global pool.
* Entries for time keeping
* MORE STATISTICS
* Stat tracking, auto filling
* Code review I
* Code review II
* Code review III
Miners can now purchase fulton extraction packs.
Miners can now purchase fulton medivac packs.
Two new fulton related bundles are available for purchase with vouchers.
Packagewrapping a pulled item now properly stops the pulling.
Using put_in_hands() procs now properly checks if the mob has a hand.
bodyparts icon_state is now "" like it should be.
You can no longer build a firelock on top of another firelock.
You can reinforce a firelock assembly to build a heavy firlock.
Human species who breath something other than oxygen now get the proper alert when in crit, and I fixed the alert not being removed when healed.
- We no longer leave a blood trail if blood_volume is below a certain level which depends on the brute damage received. This way dragging a wounded player does have a bad effect.
- We no longer give humans a second reagents var containing blood, and we don't put exotic blood in the mob's reagents. Now we don't store any blood substance inside the mob, we only have a blood_volume var. When we draw blood with syringe we create the reagent that match the type (blood reagent, or an exotic blood reagent)
- can't draw blood from mob if it's low on blood, so we can't empty a mob of its blood entirely.
- Removed the blood type preference appearing in character setting.
- blood pack automatically show blood type, unless manually labeled.
- removed bloody_hands_mob human var and same name glove var.
- Some animals now have blood (pets, goat, cows)
- hitting and dragging mobs with actual blood in their veins leaves blood on you and a trail on the floor.
- probably other stuff that I'll mention in the PR.
* Update cult_items.dm
* Update cult_structures.dm
* Update access.dm
* Update sheet_types.dm
* Update girders.dm
* Update walls_misc.dm
* Update cult_structures.dm
* New Items
* Structure improvements
* Unholy Update 2
* Spooky door
* Runed Metal creation
* Item fixes
* ABSOLUTE MADMAN
* ABSOLUTE MADMAN
* Final Tweaks
* Final Tweaks
* Final Tweaks
* Health adjustment
* Update cult_structures.dm
* clamp gone
* Dotting the i's and crossing the t's
* Grammar
* Capitalization, etc.
* time2mergebeg
* Added files via upload
* Added files via upload
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* Self-reviewed PR, we're good to go now fam
* MERGE CONFLICT MAYMAYS
* Structures tweak
* Curse Improvements
* Icon update
* Phil Changes
* Phil Changes
* Phil Changes
* Phil Changes
* Phil Changes
* Phil change
* New York Phil-harmonic
* I-I like the original better anyway
* Spacesuits aren't THAT magical
* Can't have cultists getting TOO tricky eh