* Tiles are now (mostly) pooled objects
Floors no longer have a builtin_tile, but instead use PoolOrNew().
Also added a do-nothing SSpool so you can inspect the global pool.
* Entries for time keeping
* MORE STATISTICS
* Stat tracking, auto filling
* Code review I
* Code review II
* Code review III
Tested on a non-ss13 project and works so it should work here.
Renamed the file from atom_pool to pool
I'll try to recap any other changes here:
Changed pick_n_take to pop when grabbing stuff out of the pool.
Contents is excluded from vars set to initial (would runtime with images), but it gets reset manually by atom/movable.