Commit Graph

1372 Commits

Author SHA1 Message Date
Joan Lung 52ba13fbdf Remove xenobio's free antag (#20081) 2016-08-26 14:12:29 +12:00
Shadowlight213 04e38f424a Fixes temp gun not starting with a pin (#20094) 2016-08-25 19:06:46 -05:00
Cheridan 5defa30696 Merge pull request #20062 from ChangelingRain/takepainstohurtnobodywhereyoucanwhereyourmerepresenceisapainleavewhereyourwordsaredaggerscloseyourmouthwhereyoursightisarakinglashcloseyoureyes
Adds several KA mods and allows mining borgs to install any KA mods
2016-08-24 13:26:54 -05:00
Joan Lung 80dab4b752 rely on humans 2016-08-23 15:53:17 -04:00
Joan Lung d955dacefd hit modkits 2016-08-23 15:51:38 -04:00
Joan Lung 54c1d0ef35 MODS MODS MODS GET EM NOW 2016-08-23 15:26:19 -04:00
Cheridan bf5b5bd380 Merge pull request #20030 from MrStonedOne/erroinchargeoflights
Removes unneeded lighting checks.
2016-08-23 10:35:44 -05:00
Joan Lung 7355d91718 Adds a damage AoE KA mod 2016-08-23 10:37:20 -04:00
Leo 4efe1d20b6 Adds an actual bow to the game (#19990)
* Initial bow commit

* Finishes bow.

* Adds a quiver and some other bow stuff

* Fix conflicts

* Dot dot

* Use false instead of !ready_to_fire

* Remove unecessary ifs.
2016-08-23 09:07:17 +12:00
MrStonedOne 83eca75951 Removes unneeded lighting checks. 2016-08-22 08:56:53 -07:00
Iamgoofball 5bc7fbd7f0 MCFLT 2016-08-19 12:12:59 -07:00
Iamgoofball 1818f3781c Fixes medigun description 2016-08-19 12:06:49 -07:00
KorPhaeron eb39ca8e6e Kinetic Accelerator Mods (#19942)
* KA Mods

* Better examing

* Removes excess returns

* WHY indeed

* Updates projectiles properly

* Removes or replaces old hyper KA stuff

* Nerfs cooldown mod
2016-08-19 21:04:25 +12:00
Jordie 8d62df91c3 Readds irradiate failure to nuclear gun on EMP (#19915)
* readds irradiate failure to nuclear gun

* adds overlay proc and bases failure chance to 0
2016-08-18 21:13:12 -05:00
Incoming5643 85cc99dc02 Staff of Change 2016 (#19925)
* Staff of Change 2016 Mid year whitelist pull!

It's now possible to turn into a cogscarb in the robot table
It's now possible to turn into a watcher, goliath, headslug, morph, stick man, stick dog, or lesser dragon(!) in the hostile animal table

* you no longer get an achievement for killing the lesser ask drake
2016-08-17 19:30:54 -05:00
Cheridan 926b37a91d Merge pull request #19870 from KorPhaeron/ka_overhaul
Kinetic Accelerator Overhaul [WIP]
2016-08-16 12:26:10 -05:00
KorPhaeron 100275b85f Kinetic Accelerator Overhaul 2016-08-13 18:06:28 -05:00
Shadowlight213 02b39437e4 Adds the security temperature gun. 2016-08-10 22:48:53 -07:00
KorPhaeron 9ee67f942a Projectile Dismemberment and Wizard spellblade (#19783)
* Spellblade

* Plasma cutters and onback sprites

* Cleans up dismemberment projectile code

* Runtime fix
2016-08-11 15:43:29 +12:00
Joan Lung bfb6dd5f94 The hyper-kinetic's explosion is now appropriately fast-looking (#19754)
* The hyper-kinetic explosion is now appropriately fast-looking

* close
2016-08-07 18:22:26 -05:00
Joan Lung 672577c956 Hyper-kinetics will no longer cause gibtonite to instantly explode (#19677)
* Hyper-kinetics will no longer cause gibtonite to instantly explode

* how... likely is that
2016-08-05 17:51:12 -05:00
Razharas 248f45464b Merge pull request #19657 from ChangelingRain/itdbesaferitsalwayssafertojustbequiettonotspeakuptohidelikeachickinitsegg
Plasma cutters have double range in low pressure
2016-08-04 18:31:12 +03:00
Joan Lung ce738acca7 touch 2016-08-03 12:46:32 -04:00
Igors Rjabcevs a88da69f66 Prevent minigun from freezing Garbage Collector if it's spawned by itself; (#19666)
Also actually prevents minigun from firing if it's overheater;
2016-08-03 00:34:15 -05:00
Joan Lung 40b487e5ad Plasma cutters have double range in low pressure 2016-08-02 11:46:48 -04:00
Kyle Spier-Swenson c9831c4afd [Ready]Makes space wind great again! (#19494)
* Makes space wind great again!
Space wind is now a scaling percent to move on pressure differences.
Space wind percent to move scales with pressure amount, and other modifers:
Actively moving (as in holding down a move key) reduces chance of getting moved by space wind by 30%
Having a wall or densed anchored object to your left or right (in terms of direction to be moved) will lower your chance to be moved in space wind by 20% in each direction. (so a wall on both sides is 40%) (Only applies to mob's with limbs)

* does the mrp
2016-07-28 09:43:51 +02:00
MMMiracles 23bf156fb0 Mjor: Creator of Original Assets (#19410)
🆑 MMMiracles
add: A giant wad of paper has been seen hurling through the nearby sector of SS13, officials deny existence of giant paper ball hurling through space because 'thats really fucking stupid'.
/🆑

Mjor the Creative, a wizard with the taste for the arts, has used his magical craft to form a home made of papier-mâché hurling through space because hes a wizard he can do whatever the fuck he wants. He uses his 'artistic' skill to conjure up minions to assist him when nosy people try to steal his priceless art.

He has two abilities he can use during a fight, one will summon copies of himself as mimics. Attacking a mimic does 50 brute to everyone around him and attacking him destroys all active mimics. The other ability lets him summon his crudely-drawn creations, bringing them to life to fight for him.

Killing him gives you access to his papier-mâché robe, a special collector's edition paper, and his priceless range of artwork. What more could you ask for?

The wizard's robe, when equipped, will allow the wearer to summon their own stickman allies. They are only loyal to who summoned them and will attack everything else. Ability has a cooldown between each use.

Boss code credit majority to @RemieRichards as it is a modified version of what she wrote up a couple months ago for one of my unfinished away missions.
2016-07-22 11:01:07 +12:00
oranges 7283bd938f Merge pull request #19368 from Firecage/noinvisiblegrenades
Grenades fired from Grenade Launchers are no longer invisible.
2016-07-19 22:56:01 +12:00
Firecage 5381ccfe0a Grenades fired from Grenade Launchers are no longer invisible. 2016-07-18 11:05:04 +02:00
Joan Lung 243374eec6 Fixes some dexterous guardian issues 2016-07-13 11:51:25 -04:00
MMMiracles 4f18303695 hotel changes (#19257)
Fixed locker access. Some slight visual changes to turfs as well as a small theatre-ish stage to the open bar/kitchen area. The front desk now has pamphlets to give to arriving guests as a short description of the place they just teleported to.

Also, all hotel staff now spawn in with mindshield implants (vigorous background checks to ensure any subconscious bloodlust urges are contained), as well as the energy shotgun being given a mindshield pin due to complaints about some people bumrushing the hotel for it.
2016-07-12 10:05:15 +12:00
oranges a420d4e4ec Merge pull request #19095 from MrStonedOne/patch-225
Minor projectile refactor
2016-07-08 09:50:22 +12:00
coiax 3796656340 Adds ammo drops to CTF, fixes reload bug (#19125)
* My bed broke

* Slow healing, nodrop items

* Mark arena as dirty when stopping ctf

* Fixes spooky zombie projectile bug
2016-07-06 07:53:30 -04:00
GunHog e2cfcb0bd1 Aimed Fireball Spells! (#19030)
* Fireball Spell Changes

- Changes the fireball spell to be click-to-fire.
- Converted Devil and Wand fireballs as well.
- Moved some code to the /proc_holder level to work across the /alien
and /spell branches.

* Tweaks and Fixes

- Infernal Fireball is now a projectile and has the right explosion
values.
- Removed non-projectile spell versions of fireball, as they are unused
- Fixed fireball not seeking adjacent targets.
- Fixed incorrect bolding slashes.

* Fix

Fixes the fireball sometimes missing.

* Fixes and tweak

- Uses TRUE/FALSE defines instead of 0 and 1 for boolean variables.
- Ranged abilities now remove themselves tries to use an ability in a
disabled state. (Such as being knocked out)
- Define for the click cooldown.
2016-07-05 09:06:01 +12:00
MMMiracles 69c676617b Making Space Great Again (implying it ever was): Part Uno (#19085)
Adds space ruins. Balance not included.
Simple mob ghosts actually work now.
Puzzle1 ruin removed due to issues with projectiles.
2016-07-05 00:02:42 +12:00
Kyle Spier-Swenson 3fc331efb0 Update projectile.dm 2016-07-02 18:19:08 -07:00
Kyle Spier-Swenson 0c45079efe Minor projectile refactor
Haven't tested shit, I'll download the zip and try this out in a bit.

Basically we account for tick drifts or byond not firing this proc on time such that we run it quicker if it falls behind.

This also allows for any speed, even when it doesn't round to world.tick_lag, causing it to just alternate rounding such that it avgs to the requested speed.

Something better would be to move all of this to a subsystem, to reduce the amount of sleeps and wakeups, but i don't think there will ever be enough projectiles to justify the effort of doing so.
2016-07-02 18:11:50 -07:00
Core0verload e78451796f Mining tweaks, fixes and balance changes (#18697)
Tweaks and QoL changes:
    Kinetic accelerator now supports seclite attachment.
    Miners now have a special heavy duty headset, it differs from regular supply headset only in sprite.
    Miner's roundstart crowbar now spawns in box instead of backpack.
    Preserved legion core no longer sparks and has a telling desc.

Balance changes:
    All cyborgs are now ash-proof. Mining cyborg starts with ash-proof sprite to fit dark mining style. All borgs are superior to humans at their module's job, it makes sense for mining cyborg to come with ash-proof hull by default - after all, mining borgs can't deploy shelters to sit out ash storms.
    Ash-proof plating upgrade was replaced with Lavaproof tracks. This upgrade allows mining cyborgs to roam lava safely.
    Mining cyborg module now includes a tiny welding tool for basic self-repair. This welding tool holds 4 times less fuel than the one used by engineering cyborgs. It also includes a small fire extinguisher.
    Miners start with a box of 3 brute and 1 burn paths instead of a single brute patch. This compensates for recent path nerf that dropped amount of reagents in single path more than in two.
    Explorer's belt slot amount is increased by one, while mining belt crafted from sinew still has 5 slots.

Fixes:
    Updates miner's corpse and mining wardrobe with new lavaland gear.
    Fixes envy's knife path.
    Fixes wing potion's misguided racism.
    Fixes #18796. Fixes legion's nullspace corpse drop bug and two related runtimes.
2016-06-28 21:58:57 +12:00
Faltnor d950565a3f Make Staff of Honkmother slightly less OP (#18802)
Just reducing the stun on it a smidgen so it doesn't stun like a rapid fire stun gun.
2016-06-22 03:23:05 -05:00
oranges 3a7eab6e05 Merge pull request #18729 from coiax/remove-spawn-3
Remove spawn III
2016-06-21 20:11:08 +12:00
Cheridan 4dd56dfbb7 Merge pull request #18738 from pudl/ka-desc
Improves the KA description
2016-06-20 17:12:42 -05:00
pudl f459865be7 Improvements 2016-06-20 05:51:40 -05:00
Kyle Spier-Swenson 0d6bbbb412 stop the pills (#18703)
* RedPills Processing

Now you have to use START_PROCESSING(SSname, thing) (and STOP_PROCESSING)

* Fixes a minor bug.
2016-06-20 12:07:44 +02:00
oranges bce99c4f58 Merge pull request #18668 from coiax/dropdel
Adds DROPDEL flag; items will qdel() on dropped()
2016-06-20 11:08:31 +12:00
oranges d6bdeb7124 Merge pull request #18455 from Incoming5643/no_bones_about_it
Mutantrace specflag omnibus
2016-06-20 08:15:34 +12:00
pudl 5e5fd06207 Improves the KA description 2016-06-19 08:41:00 -05:00
Jack Edge 821b3bc1b3 More spawn removal 2016-06-19 01:50:58 +01:00
Incoming e33dd6dc70 Merge branch 'master' of https://github.com/tgstation/-tg-station into no_bones_about_it
# Conflicts:
#	icons/mob/actions.dmi
2016-06-18 18:57:17 -04:00
Incoming 64c829bd1f Fixes poited out errors and spelling mistakes
the floral suppository now mutates pod people
adds a proper icon for limb regeneration
slime people can't consume their own head
2016-06-18 18:42:39 -04:00
Jack Edge 8ca69eabbb Adds DROPDEL flag; items will qdel() on dropped()
Pretty self explanatory, replaces writing a dropped() proc that just
calls qdel() with a flag that does it for you.
2016-06-17 12:14:28 +01:00