* Staff of Change 2016 Mid year whitelist pull!
It's now possible to turn into a cogscarb in the robot table
It's now possible to turn into a watcher, goliath, headslug, morph, stick man, stick dog, or lesser dragon(!) in the hostile animal table
* you no longer get an achievement for killing the lesser ask drake
* Makes space wind great again!
Space wind is now a scaling percent to move on pressure differences.
Space wind percent to move scales with pressure amount, and other modifers:
Actively moving (as in holding down a move key) reduces chance of getting moved by space wind by 30%
Having a wall or densed anchored object to your left or right (in terms of direction to be moved) will lower your chance to be moved in space wind by 20% in each direction. (so a wall on both sides is 40%) (Only applies to mob's with limbs)
* does the mrp
🆑 MMMiracles
add: A giant wad of paper has been seen hurling through the nearby sector of SS13, officials deny existence of giant paper ball hurling through space because 'thats really fucking stupid'.
/🆑
Mjor the Creative, a wizard with the taste for the arts, has used his magical craft to form a home made of papier-mâché hurling through space because hes a wizard he can do whatever the fuck he wants. He uses his 'artistic' skill to conjure up minions to assist him when nosy people try to steal his priceless art.
He has two abilities he can use during a fight, one will summon copies of himself as mimics. Attacking a mimic does 50 brute to everyone around him and attacking him destroys all active mimics. The other ability lets him summon his crudely-drawn creations, bringing them to life to fight for him.
Killing him gives you access to his papier-mâché robe, a special collector's edition paper, and his priceless range of artwork. What more could you ask for?
The wizard's robe, when equipped, will allow the wearer to summon their own stickman allies. They are only loyal to who summoned them and will attack everything else. Ability has a cooldown between each use.
Boss code credit majority to @RemieRichards as it is a modified version of what she wrote up a couple months ago for one of my unfinished away missions.
Fixed locker access. Some slight visual changes to turfs as well as a small theatre-ish stage to the open bar/kitchen area. The front desk now has pamphlets to give to arriving guests as a short description of the place they just teleported to.
Also, all hotel staff now spawn in with mindshield implants (vigorous background checks to ensure any subconscious bloodlust urges are contained), as well as the energy shotgun being given a mindshield pin due to complaints about some people bumrushing the hotel for it.
* Fireball Spell Changes
- Changes the fireball spell to be click-to-fire.
- Converted Devil and Wand fireballs as well.
- Moved some code to the /proc_holder level to work across the /alien
and /spell branches.
* Tweaks and Fixes
- Infernal Fireball is now a projectile and has the right explosion
values.
- Removed non-projectile spell versions of fireball, as they are unused
- Fixed fireball not seeking adjacent targets.
- Fixed incorrect bolding slashes.
* Fix
Fixes the fireball sometimes missing.
* Fixes and tweak
- Uses TRUE/FALSE defines instead of 0 and 1 for boolean variables.
- Ranged abilities now remove themselves tries to use an ability in a
disabled state. (Such as being knocked out)
- Define for the click cooldown.
Haven't tested shit, I'll download the zip and try this out in a bit.
Basically we account for tick drifts or byond not firing this proc on time such that we run it quicker if it falls behind.
This also allows for any speed, even when it doesn't round to world.tick_lag, causing it to just alternate rounding such that it avgs to the requested speed.
Something better would be to move all of this to a subsystem, to reduce the amount of sleeps and wakeups, but i don't think there will ever be enough projectiles to justify the effort of doing so.
Tweaks and QoL changes:
Kinetic accelerator now supports seclite attachment.
Miners now have a special heavy duty headset, it differs from regular supply headset only in sprite.
Miner's roundstart crowbar now spawns in box instead of backpack.
Preserved legion core no longer sparks and has a telling desc.
Balance changes:
All cyborgs are now ash-proof. Mining cyborg starts with ash-proof sprite to fit dark mining style. All borgs are superior to humans at their module's job, it makes sense for mining cyborg to come with ash-proof hull by default - after all, mining borgs can't deploy shelters to sit out ash storms.
Ash-proof plating upgrade was replaced with Lavaproof tracks. This upgrade allows mining cyborgs to roam lava safely.
Mining cyborg module now includes a tiny welding tool for basic self-repair. This welding tool holds 4 times less fuel than the one used by engineering cyborgs. It also includes a small fire extinguisher.
Miners start with a box of 3 brute and 1 burn paths instead of a single brute patch. This compensates for recent path nerf that dropped amount of reagents in single path more than in two.
Explorer's belt slot amount is increased by one, while mining belt crafted from sinew still has 5 slots.
Fixes:
Updates miner's corpse and mining wardrobe with new lavaland gear.
Fixes envy's knife path.
Fixes wing potion's misguided racism.
Fixes#18796. Fixes legion's nullspace corpse drop bug and two related runtimes.