Commit Graph

6211 Commits

Author SHA1 Message Date
SkyratBot
4440140319 [MIRROR] The CE can now buy the BYOS (#5079)
* The CE can now buy the BYOS (#58389)

* The CE can now buy the BYOS

* aaa

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-22 01:27:04 +01:00
SkyratBot
bcf838e256 [MIRROR] VoG nerf/fix (#5080)
* VoG nerf/fix (#58491)

* nerf/fix

fixes cooldowns and nerfs stun timers

* Update code/datums/voice_of_god_command.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update code/datums/voice_of_god_command.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Update code/datums/voice_of_god_command.dm

Co-authored-by: Fikou <piotrbryla@ onet.pl>

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* VoG nerf/fix

Co-authored-by: InsaneRed <47158596+InsaneRed@users.noreply.github.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2021-04-22 01:16:58 +01:00
SkyratBot
41196908e2 [MIRROR] Renames GAS to GAGS (#5071)
* Renames GAS to GAGS (#58488)

* Renames GAS to GAGS

* Adds a hypen to Auto-Generated

Co-authored-by: Fikou <piotrbryla@ onet.pl>

Co-authored-by: Fikou <piotrbryla@ onet.pl>

* Renames GAS to GAGS

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Fikou <piotrbryla@ onet.pl>
2021-04-21 18:34:19 +01:00
SkyratBot
d5bf2b0b4e [MIRROR] Converts screwdrivers to GAS (#5058)
* Converts screwdrivers to GAS (#58453)

* Basic GAS setup

* Compile fix

* Fixes, inhands, belt icons

* New procs

* New version of GAGS

* Inhand for subtypes

* Typo fix

* Converts screwdrivers to GAS

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
2021-04-21 05:53:17 +01:00
BluBerry016
615fb16faa De-Multizify the Iceminer arena (#5003) 2021-04-20 18:26:35 +01:00
SkyratBot
e9d852bcd0 [MIRROR] Swaps the layer and result columns in the greyscale debug menu (#5043)
* Accidentally swapped the two (#58515)

* Swaps the layer and result columns in the greyscale debug menu

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-20 16:29:32 +01:00
SkyratBot
ff1ed23942 [MIRROR] Fix connect_loc not reconnecting turf changes (#5040)
* Fixes connect_loc not reconnecting turf changes (#58507)

* Fix connect_loc not reconnecting turf changes

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-20 16:28:25 +01:00
SkyratBot
4a7fe34e03 [MIRROR] Fixes pop restricted uplink items not properly unlocking (#5039)
* Fixes pop restricted uplink items not properly unlocking (#58542)

Makes it so if you become a traitor when specific items are pop locked, they will update accordingly as the population increases.

* Fixes pop restricted uplink items not properly unlocking

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-20 16:28:20 +01:00
Gandalf
abfb646aa2 Removes assaultops (#4952)
* aAAA

* aaa
2021-04-18 20:47:10 +02:00
SkyratBot
d94b559a0a [MIRROR] Fixes incorrect strip logs leaving out the stripper (#5004)
* fixes incorrect strip name (#58497)

* Fixes incorrect strip logs leaving out the stripper

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-18 14:26:21 +01:00
SkyratBot
29c9908e09 [MIRROR] Adds icon state configuration to GAS (#4990)
* Adds icon state configuration to GAS (#58487)

Relatively simple change that allows you to specify icon states in greyscale config so as to allow generating icon files with multiple states. This is a requisite for GAS to work with icon smoothing.

Also a couple bits of additional warnings and documentation.

* Adds icon state configuration to GAS

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-18 01:24:43 +01:00
SkyratBot
129f09b657 [MIRROR] Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#4984)
* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets (#58114)

* Hollowpoints and similar attacks/weapons double existing armor, not add total armor, to the their targets

* a

* Update tools.dmi

* Update tools.dmi

Co-authored-by: necromanceranne <40847847+necromanceranne@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 17:18:04 +01:00
SkyratBot
fa8e5628e6 [MIRROR] Move eyestabbing to an element, rather than as part of core combat code (#4964)
* Move eyestabbing to an element, rather than as part of core combat code

* Update item_attack.dm

* Update item_attack.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-17 01:57:45 +01:00
SkyratBot
c0a0c8055c Fixes edge cases revolving who can strip and who can't (#58445) (#4946)
Fixes all simple mobs being able to strip, as well as being able to strip when your hands are blocked (e.g. cuffed).

Fixes #58260.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-16 13:25:55 +02:00
SkyratBot
a08d398675 [MIRROR] Renews Maintenance Drones (#4868)
* Renews Maintenance Drones

* And these have conflicts too, but you can't see them

* Skyrat Map Updates (Adding Supermatter Room Area)

Co-authored-by: Jonathan Rubenstein <jrubcop@gmail.com>
Co-authored-by: Funce <funce.973@gmail.com>
2021-04-16 13:04:21 +02:00
SkyratBot
1fa8f89cd1 [MIRROR] Converts wirecutters to GAS (#4927)
* Converts wirecutters to GAS (#58307)

* New wirecutters Greyscale

* New procs use

* Converts wirecutters to GAS

Co-authored-by: Arkatos1 <43862960+Arkatos1@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-15 17:13:49 +01:00
SkyratBot
acdbc8a6c4 [MIRROR] Makes the GAS system only update the icon when it has changed (#4924)
* Makes the GAS system only update the icon when it has changed (#58337)

* Makes the GAS system only update the icon when it has changed

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-15 16:22:45 +01:00
SkyratBot
b178b1c0b1 [MIRROR] Teensy tiny improvements for freerunning (#4916)
* Teensy tiny improvements for freerunning (#58187)

Since climb_time is multiplied by 0.8, climb_stun should also be. Not much point in taking it if whoever is chasing you can still arrive with you stunned on the table and simply pull you off it. If this is too much taken off in total, in my opinion, the stun time should be adjusted, rather than the climb time.
Also reduces the ZImpactDamage knockdown multiplier. Right now both with freerunning and without you get knocked down the same amount, now with it you're actually better at catching yourself on those z level falls and so suffer less of a knockdown.

* Teensy tiny improvements for freerunning

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-04-15 16:21:56 +01:00
SkyratBot
e581359337 [MIRROR] Nerfs addiction withdrawal time (#4915)
* Nerfs addiction withdrawal time (#58172)

Currently takes 1 second before withdrawal starts, which is enough to start withdrawal while still using the drug. I changed it to 1 minute before you need your fix again (old addiction was 30 seconds but could be microdosed).

Also buffed junkie pills to 3u and nerfed addiction requirement to 1u, from 2u (effctively still 2u since addiction tends to check after the 2u has already been metabolized).

Also clears disgust from opiods after quenching your addiction, because otherwise you're gonna spent the next 20 minutes being vomitlocked in place

* Nerfs addiction withdrawal time

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-04-15 16:21:49 +01:00
SkyratBot
a8434238c5 [MIRROR] Adds keybinds for moving up/down z-levels (#4893)
* Adds keybinds for moving up/down z-levels (#58345)

* movin' on up

* removes unnecessary lines

* Adds keybinds for moving up/down z-levels

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-13 16:00:21 +01:00
SkyratBot
11b0ecb06d [MIRROR] fixes honorbound gods smiting under incorrect circumstances (#4888)
* fixes honorbound gods smiting under incorrect circumstances (#58343)

* fixes honorbound gods smiting under incorrect circumstances

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-13 14:10:18 +01:00
SkyratBot
2a26d1a54d [MIRROR] Four New Sects, small rethemes to first 3 (#4832)
* Four New Sects, small rethemes to first 3

* Update species.dm

* Update species.dm

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 12:27:21 +01:00
SkyratBot
ef50ca23cb [MIRROR] Ports Cryopods (#4880)
* Ports Cryopods (#58025)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kokonut <38844529+maxymax13@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Ports Cryopods

* aaaa

* Update cryopod.dm

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
Co-authored-by: Kokonut <38844529+maxymax13@ users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 11:53:56 +01:00
SkyratBot
16d386f45d [MIRROR] refactors pods, new helper for spawning items from pods through code (#4879)
* refactors pods, new helper for spawning items from pods through code (#58222)

* refactors pods, new helper for spawning items from pods through code

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-13 11:43:10 +01:00
SkyratBot
cf1f3fa06e [MIRROR] Refactor /obj/item/food/chewable into a chewable element (#4855)
* Refactor /obj/item/food/chewable into a chewable element (#58243)

* Refactor /obj/item/food/chewable into a chewable component

* Element, always process

* Refactor /obj/item/food/chewable into a chewable element

* Update maint_loot_trash.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-13 01:32:21 +01:00
SkyratBot
f33641ccea [MIRROR] Gives the slippery component a default whitelist of allowed slots (#4853)
* Gives the slippery component a default whitelist of allowed slots (#58267)

* Gives the slippery component a default whitelist of allowed slots

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
2021-04-12 22:09:47 +01:00
SkyratBot
ee9a63178e [MIRROR] Adds a phobia of guns (#4851)
* Adds a phobia of guns (#58308)

* Adds a phobia of guns

Co-authored-by: ArcaneDefence <51932756+ArcaneDefence@users.noreply.github.com>
2021-04-12 22:09:06 +01:00
SkyratBot
df584da6c2 [MIRROR] Makes rot more forgiving of slow cleanup (#4847)
* Gives rotting things a timer before they become fully effective to give more leeway for cleanup. Lowers the max values for disease effect and proc chance significantly. Cleans up some silly zone selection code. (#58290)

* Makes rot more forgiving of slow cleanup

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2021-04-12 13:53:41 +01:00
SkyratBot
a315ca382c [MIRROR] fix pneumatic cannon recipe (#4842)
* fix pneumatic cannon recipe (#58257)

* fix pneumatic cannon recipe

Co-authored-by: Ghilker <42839747+Ghilker@users.noreply.github.com>
2021-04-12 13:52:58 +01:00
SkyratBot
835dee4581 [MIRROR] TGUI Outfit Manager and Editor (#4828)
* TGUI Outfit Manager and Editor

* Update persistence.dm

Co-authored-by: Trigg <36010999+TriggeredBoi@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-11 23:12:40 +01:00
SkyratBot
415bd7aa33 [MIRROR] Prevent negative open positions in crew manifest (#4829)
* Prevent negative open positions in crew manifest (#58300)

* Resolve open position issues in crew manifest

* Use the classes helper for multiple classes

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Prevent negative open positions in crew manifest

Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-04-11 19:58:10 +01:00
SkyratBot
d93116dd0c [MIRROR] Fixes riding inheritance runtime (#4823)
* Fixes riding inheritance runtime (#58284)

* Fixes riding inheritance runtime

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-11 14:12:31 +01:00
SkyratBot
f5478b7dce [MIRROR] Allows the connect_loc element to have a listener different from the tracked object (#4818)
* Allows the connect_loc element to have a listener different from the tracked object (#58276)

* Allows the connect_loc element to have a listener different from the tracked object

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
2021-04-11 03:51:14 +01:00
SkyratBot
561a7a9255 [MIRROR] Failed headrevs become enemies of the state (#4817)
* Failed headrevs become enemies of the state (#58160)

* Failed headrevs become enemies of the state

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-11 03:50:59 +01:00
SkyratBot
7e45890f63 Fix connect_loc runtiming when connecting to the same turf. (#4799)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-10 20:23:00 +01:00
Gandalf
b32b65fbe3 Mutants - HNZ1 - A medical and scientific adventure! (#4664)
* aaa

* AAAAAAAA

* aaa

* aaaaa

* aaa

* Update zombie_cure.dm

* Update zombie_techweb.dm

* Update zombie_cure.dm

* Update zombie_cure.dm

* a

* THEY ARE MUTANTS, NOT ZOMBIES

* aaaaa

* aaaa

* Update mutant_event.dm

* aaaaa

* aaaa

* Update mutant_cure.dm

* Update mutant_cure.dm

* aaaaaaaaaaaa

* Update mutant_parts_greyscale.dmi

* aaaa

* Create research2.dmm

* 0

* Update mutant_datum.dm

* Update research2.dmm

* aaaa

* Update mutant_datum.dm

* aaaa

* aaaa

* Update mutant_cure.dm

* Update mutant_cure.dm

* Update mutant_cure.dm

* Update mutant_datum.dm
2021-04-10 18:32:09 +01:00
Azarak
85b5cbc378 cultures and languages (#4647)
* cultures and languages

* botanist fix

* missing languages

* make sure new saves from scratch get a species set correctly

* Update preferences.dm

* Update new_player.dm

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-04-10 18:30:32 +01:00
SkyratBot
bc6c285adb [MIRROR] Advanced Greyscale Sprite Generation (#4792)
* Advanced Greyscale Sprite Generation (#58112)

* Nonfunctional greyscale code

* Functional greyscale sprites via filter

Probably going to set the icon instead later

* Switches to greyscale json config

* Adds the reference layer type and converts the other canister types

* Working previews

* Adds readme

* Fixes overlays and breaking

* Removes old canister sprites

* Removes an unused var

* Fixes tgui lints

* Removes a bunch of the old canister icon states

Yeah I need to fix relabeling as well

* Removes some debug sprites

* Sorts canister type list and breaks up base shader step

* Removes an unnecessary preview hack

* Makes prototype canister greyscale

* Properly sizes the ui

* Fills in the canister map sprite

* Adds some more warnings to layers

* Makes broken overlay more prominent

* Removes a preview var that isn't needed anymore

* Cleans up client ref in Destroy

* Cleans up the tgui window a bit

* Update GreyscaleModifyMenu.tsx

* Animates the canister falling over

* Removes a commented out line that's no longer needed

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* Advanced Greyscale Sprite Generation

Co-authored-by: Emmett Gaines <ninjanomnom@gmail.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-10 17:59:30 +01:00
SkyratBot
88b2d4d207 [MIRROR] Refactor crew manifest in lobby and ghost actions (#4791)
* Refactor crew manifest in lobby, ghost and AI actions (#58275)

Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>

* Refactor crew manifest in lobby and ghost actions

Co-authored-by: celotajstg <81999976+celotajstg@users.noreply.github.com>
Co-authored-by: celotajstg <celotajstg@ users.noreply.github.com>
2021-04-10 16:55:36 +01:00
Gandalf
0b957f39a9 Lobby UI overhaul (#4738)
* aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

* aaaaa

* Update _basemap.dm

* Update new_player.dm

* Update CaveGenerator.dm

* aaaaaaaaaaaaaaaaaaaaa

* a

* aaa

* aaaa

* aaaa

* Update login.dm

* aaaaaaaaaa

* aaaaaa

* Update lobby.dm
2021-04-09 21:18:40 +01:00
SkyratBot
0afca6f0f9 [MIRROR] Cleanup some for loops that use "as contents" over special lists until we upgrade to 514. (#4773)
* Cleanup (#58234)

as x doesn't work properly when used in for loops over special lists.

One instance of as anything in get_turf() in crafting code was removed as entirely redundant. It was an untyped for loop anyway.

Two instances of as anything in contents changed for wheelchairs with warnings added to change them to as anything loops when we upgrade to 514.

* Cleanup some for loops that use "as contents" over special lists until we upgrade to 514.

Co-authored-by: Timberpoes <silent_insomnia_pp@hotmail.co.uk>
2021-04-09 15:57:34 +01:00
SkyratBot
d7da41789b [MIRROR] Deletes recipient_reagents_holder on del (#4759)
* Deletes recipient_reagents_holder on del (#57767)

* Deletes recipient_reagents_holder on del

* Cleans up recipient refs when recipient dels

* no one saw that

* Makes plumbing listen to component signal for finishing

* Unregisters enable call

* Deletes recipient_reagents_holder on del

Co-authored-by: Time-Green <timkoster1@hotmail.com>
2021-04-08 22:05:15 +01:00
SkyratBot
e6f3daa309 [MIRROR] Moves code managing mobs getting shocked from disease code to mob status code (#4739)
* Moves code managing mobs getting shocked from disease code to mob status code (#58202)

* Moves code managing mobs getting shocked from disease code to mob status code

Co-authored-by: TemporalOroboros <TemporalOroboros@gmail.com>
2021-04-08 14:17:56 +01:00
SkyratBot
14c0d69476 [MIRROR] Refactors shielded hardsuits into a component, fixes kisses consuming shield charges (#4674)
* Refactors shielded hardsuits into a component, fixes kisses consuming shield charges (#57797)

Shielded hardsuits (like the syndie ones) and shielded cult robes, despite functioning very similarly, were actually implemented twice in their own pockets of clothing code. This merges them into one component that lets you block a certain number of attacks while your suit has charges, and have the suit recharge itself after going so long without being hit (optional, cult robes still don't regain lost charges).

This PR also fixes harmless kiss projectiles consuming charges on shielded suits, I'm sure to much disappointment. They'll now pass directly through though, so you can still try your luck to see if love truly conquers all (it probably won't).

One casualty of this is that you can no longer toggle the shield color of syndie hardsuits with a multitool since that it was annoying to componentize, not something that affected gameplay, and probably something noone knew you could do anyway.

Fixes: #57723

* Refactors shielded hardsuits into a component, fixes kisses consuming shield charges

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-05 20:22:49 +01:00
SkyratBot
625dae8dc7 [MIRROR] Stripping a disconnected player will tell them when they come back (#4670)
* Stripping a disconnected player will tell them when they come back (#58129)

* Stripping a disconnected player will tell them when they come back

Co-authored-by: Ryll Ryll <3589655+Ryll-Ryll@users.noreply.github.com>
2021-04-05 14:49:18 +01:00
Gandalf
31c8d7ca34 Massive shuttle refactor and arrivals system change (#4572)
* FIRST!!

* aaaa

* Update floor.dm

* aaaaaaaa

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaaaaa

* Update CentCom_skyrat_z2.dmm

* Update MetaStation_skyrat.dmm

* aaaaaaaaaaaaaaaaaaaaa

* crashing this shuttle with no survivors

* aaaaaaaaaaaaaaaaaaaaaa

* aaaaaaaa

* aaaaaaaa

* Update emergency.dm

* aaaaa

* Update emergency_skyrat.dmm

* Update emergency_skyrat.dmm

* aaaaa

* a
2021-04-05 14:49:02 +01:00
SkyratBot
6c5047a739 [MIRROR] Processable and grillables and microwavables now give helpful examines, some condiment containers also do (#4609)
* Processable and grillables and microwavables now give helpful examines, some condiment containers also do (#57694)

* IM DONE LOOKING AT THE WIKI FOR BASIC SNIZZLE

* microwaved, too

* HOOH

* LINT, review

* review but this time im not lying :trollface:

* maybe i should just like test or something

* reviews i missed

* 🐑

* Processable and grillables and microwavables now give helpful examines, some condiment containers also do

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-04-03 16:21:18 +01:00
SkyratBot
b9c9aea6ee [MIRROR] Spells bureaucracy correctly (#4604)
* spelling (#58103)

* Spells bureaucracy correctly

Co-authored-by: Seth Scherer <supernovaa41@protonmail.com>
2021-04-03 16:20:41 +01:00
SkyratBot
1ae11b8877 [MIRROR] TGUI Limbgrower + Limbgrower refactoring and design expansion (#4593)
* TGUI Limbgrower + Limbgrower refactoring and design expansion (#57955)

Refactors the limbgrower to modernize the code. Now, the limbgrower can accept any type of reagent in limbgrower designs.

Adds simple plumbing demand to the limbgrower, so you can pipe synthflesh into it.

Adds monkey tails, felinid ears and tails, lizard digitigrade legs, lizard tongues, fake lizard tails (unusable in lizard-wine and similar recipes), plasmaman organs, and ethereal organs (minus the heart) to the limbgrower via limbgrower design disks. These disks can be printed from the medical lathe once the required technology has been researched.

Adds a technology node to unlock the limbgrower design disks after advanced biotech, xenoorgan biology. In the future, this could have an experiment requirement - maybe to scan multiple types of species.

Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>

* TGUI Limbgrower + Limbgrower refactoring and design expansion

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Aleksej Komarov <stylemistake@ gmail.com>
2021-04-02 18:47:26 +01:00
SkyratBot
1736440cc0 [MIRROR] changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays (#4569)
* changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays (#57985)

* changes most uses of SSvis_overlays.add_vis_overlay() inside of update_overlays() to true overlays

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-04-01 02:04:42 +01:00