* adds extendohands
* adds to arcade prizes, crafting menu
also adds an alternate named/desc'd version for arcade prizes
* removes the else
* actual conflict fix instead of accidental revert
* ACME -> acme
* Added mapping helper for preventing lava river generation
* Added lava protection to the syndicate base bridge
* Re-added decals to the syndicate lava base bridge
Winexists contacts the client and blocks, slowing down asset cache sends needlessly.
We now send multiple assets between verified sends. speeding up how quick preloading happen and reducing the number of junk files created in the clients cache.
* 🆑 Denton, Anonmare, kevinz000
tweak: Removed the player minimum on syndicate chameleon kits.
rscdel: To compensate, regular chameleon kits no longer contain noslip shoes.
tweak: Reduced the chameleon kit price to 2 TC (same total price for kit+noslips).
/🆑
Chameleon kits were given a minimum player limit due to the noslips that come with them.
This PR removes the player limit as well as the noslips, but lowers the TC cost by 2.
That way, lowpop tators can have disguises while highpop has the same total price for the old chameleon+noslips combo.
* Created a shoes/chameleon/noslip subtype and moved the NOSLIP_1 flag to it. Made sure that all other regular noslips refer to the new subtype.
Because I don't expect this to take longer then a few weeks, and because we might want to test this out again every byond version i'm not going to remove the code to make it easier to re-add it.
This makes it so 511 clients can see atmos gases again
🆑 coiax
add: Nanotrasen Security Division has reported that syndicate comms agents,
both on lavaland and in space, have had training in "Codespeak", a top
secret language for stealthy communication.
/🆑
Why? So they can secret talk with traitors that actually buy Codespeak
books.
[Changelogs]: The Syndicate would like to apologise to its agents on under-manned stations for failing to supply them with proper disguises
🆑
balance: The Syndicate Chameleon Kit is now available during rounds of lower population. Because of course you can have an e-sword and revolver without restriction but disguising and RP is verboten because we deathmatch station now.
/🆑
[why]: I'd rather remove the restriction entirely but I'm sure someone will complain that a perfect disguise is OP on low-pop but Sleeping Carp/Revolver/etc isn't somehow
* Mobs start with a random nutrition amount
🆑 coiax
balance: Mobs will now start with a random nutrition amount, between
hungry and mildly well fed.
/🆑
Basically, if everyone starts the round with 400 nutrition, then
everyone will likely get hungry at around the same time if they're
standing around. This means there's a little more variance in our
starting values, which means the kitchen could be more important a
little bit sooner.
* Forgot to save and commit the fix
* Aaaa
* Moved random nutrition to Initialize