Commit Graph

70 Commits

Author SHA1 Message Date
SkyratBot
29229c6202 [MIRROR] Removes the Families gamemode [MDB IGNORE] (#14995)
* Removes the Families gamemode

* f

* Repathing! And new updates!

* some nights I stay up cashing in my bad luck

* Additional Fixes for the gang boys!~

Co-authored-by: Seth Scherer <supernovaa41@gmx.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: Funce <funce.973@gmail.com>
2022-07-23 13:59:30 -04:00
Tom
a082f07669 [MODULARISATION AUDIT] Modularising some emissive bits (#15074)
* modularising emissives

* this is so me when i forgot to save changes to tgstation.dme!
2022-07-21 16:28:57 +01:00
SkyratBot
72bb9bc900 [MIRROR] Adds Preferences To Suppress Ghost Role Rolls [MDB IGNORE] (#14684)
* Adds Preferences To Suppress Ghost Role Rolls (#68102)

Hey there,

Ever since November of 2021, I've wanted something where I could simply not get any ghost roles while adminned. Some people also do not want to get any ghost rolls whatsoever when they play, for it is their personal preference. This PR seeks to resolve both of these issues with two new preferences.

The first preference will show up to everyone, Suppress All Ghost Rolls. It will return on the main proc that pops up the window, does the sound, all that. You will not hear a peep of a word out of your game. This is dangerous if you like playing as ghost roles, but if you abhor the thought of it... it's just for you.

The second preference is for admins. You can selectively suppress ghost roles while adminned. This is useful because when you're running an event or doing stuff where you need to offer multiple ghost roles (or you need to focus on a ticket and someone is spamming Xenobiology mob spawns), this is absolutely perfect for suppressing. Same return as the player option, but it checks to see if you are currently adminned via the client.holder variable. This is just because some admins (i'm some admins) don't want to turn in on just in case they forget to turn it off down the line because they actually play the game (lying).

There's probably a much cleaner way to do this code-wise, but I couldn't figure it out. Any help is appreciated. I tested it extensively on my local (even using a guest account), and everything seems to work rather nicely after about an hour of trial-and-error.
Why It's Good For The Game

Players who want to just alt-tab or maybe chill in deadchat (or have an extreme loathing of ghost roles) can just simply not get any of that. Admins who want to focus on tickets and not have windows pop up to interfere in good administrative work (and be the most annoying thing in the world) can also do that. Everyone is happy.
Changelog

cl
qol: There is now a new preference in Game Preferences, Suppress All Ghost Rolls. If you tick this preference, you will not get a singular window pop-up whenever a Ghost Role is available. Intended for the few who really do need it.
admin: Admins get another additional preference where Suppress All Ghost Roles only works while they are currently in an adminned state. They will still get ghost rolls normally when they are in a deadminned state.
/cl

* Adds Preferences To Suppress Ghost Role Rolls

Co-authored-by: san7890 <the@san7890.com>
2022-07-03 22:42:56 +01:00
SkyratBot
7a653adfbb [MIRROR] TGUI Say: Upgrades chat input with modern features [MDB IGNORE] (#14375)
* TGUI Say: Upgrades chat input with modern features

* yes

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-06-17 02:12:42 +01:00
GoldenAlpharex
fdb3651095 Screenshot tests (#67679) (#14269)
Adds screenshot visual testing workflow and scripts.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-06-17 00:33:25 +01:00
SkyratBot
0a1f06a2d1 [MIRROR] This tail refactor turned into an organ refactor. Funny how that works. [MDB IGNORE] (#14017)
* This tail refactor turned into an organ refactor. Funny how that works.

* Firstly, fixing all the conflicts.

* Fixes all our maps (hopefully)

* Actually, this should fix pod people hair :)

* Almost everything is working, just two major things to fix

* Fixed a certain kind of external organ

* Cleaning up some more stuff

* Turned tail_cat into tail because why the fuck are they separate?

* Moved all the tails into tails.dmi because that was just dumb to have like 3 in a different file

* Adds relevant_layers to organs to help with rendering

* Makes stored_feature_id also check mutant_bodyparts

* Fixes the icon_state names of ALL the tails (pain)

* Fixes wagging, gotta refactor most mutant bodyparts later on

* I Love Added Failures

* Fixed some organs that slipped through my searches

* This could possibly fix the CI for this?

* It doesn't look like it did fix it

* This will make it pass, even if it's ugly as sin.

* Fixed Felinids having a weird ghost tail

* Fixes instances of snouts and tails not being properly colored

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-06-11 23:20:16 -04:00
SkyratBot
d6595db199 [MIRROR] Fixes most eye color effects not working [MDB IGNORE] (#13939)
* Fixes most eye color effects not working (#67127)

* Fixes most eye color effects not working, adds eye refreshing to species' handle_body.

* Fixes most eye color effects not working

Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com>
2022-05-27 15:19:58 +01:00
SkyratBot
1bc09326d0 [MIRROR] Splits eye color into two vars | Heterochromia Quirk [MDB IGNORE] (#13390)
* Splits eye color into two vars | Heterochromia Quirk

* yesyes

* eeee

Co-authored-by: Zephyr <12817816+ZephyrTFA@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-05-09 01:00:12 +01:00
Ghom
d1143486fc [SEMI-MODULAR] Removes redundant genital toggles + splits up "Uses skintones" in mutiple prefs. (#12781)
* [SEMI-MODULAR] Removes redundant genital toggles + splits up "Uses skintones" in mutiple prefs.

* Tested and fixed, then tested again.

* linter, thank you.

* ops

* maintainer review and color prefs accessibility

* doc and defines

* wait no

* trailing newline
2022-04-26 02:03:27 +01:00
SkyratBot
b87c7279b0 [MIRROR] Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. [MDB IGNORE] (#13089)
* Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init. (#66473)

* Adds MC initialization stages. Earlier stages can fire while later ones init.
Removes TICK_LIMIT_MC_INIT config for barely doing anything to speed up init and being inconvenient to work with if fires and inits can happen at the same time.

* Adds MC initialization stages. Earlier stages can fire while later ones init. Fixes tgui chat reconnection banner showing during init.

Co-authored-by: Kyle Spier-Swenson <kyleshome@gmail.com>
2022-04-25 14:25:23 +01:00
magatsuchi
dc8adc2924 Modular Tablets: Converting PDAs to the NtOS System (SKYRAT VERSION) (#12920)
* hot-patch 1

* hot patch 2

* hot patch 3

* slight issue
2022-04-20 16:55:49 +01:00
GoldenAlpharex
4f19367b89 Fixing hemophages being literally unplayable (#12768) 2022-04-15 11:48:56 -07:00
GoldenAlpharex
fbf66a10d0 Fixed Veteran-Only species being selectable by non-Veterans (#12699) 2022-04-13 21:53:34 +01:00
SkyratBot
3916ea03de [MIRROR] Kapulimbs [MDB IGNORE] (#12497)
* Kapulimbs

* conflicts

* part one of fixes

* more fex

* ugh

* more fix

* eee

* e

* more fix

* Well it compiles, but we need to get digi legs working

* more fixes

* https://github.com/tgstation/tgstation/pull/65887

* https://github.com/tgstation/tgstation/pull/65904

* https://github.com/tgstation/tgstation/pull/65923

* more fix

* now uses dna specific icon overrides.

* species code no longer dictates what icon the limbs use

* digitigrade legs implemenation

* more fixes, species indexing, species bodyparts

* remaining mutant bois

* 0

* okay this work!

* IPC stuffs

* inv file uses

* optimisation and limb string rendering digitigrade stuff

* wew

* partial vox support

* bodymarkings are now stored on the bodypart

* limb key caching

* Update carbon_update_icons.dm

* Update carbon_update_icons.dm

* Moves our mutant variance to the new system and makes shoes squash.

* all legs do it

* https://github.com/tgstation/tgstation/pull/65918

* https://github.com/tgstation/tgstation/pull/65899

* https://github.com/tgstation/tgstation/pull/65990

* teshari bodytype

* them teshari's aren't humans

* bandaid for future proper teshari implementation

* Update vox_bodyparts.dm

* fixes chests and teshari implementation

* fixes

* fex

* Update mutant_zombie_bodyparts.dm

* oops

* Update synthetic_lizard_bodyparts.dm

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/human_update_icons.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/master_files/code/modules/surgery/bodyparts/species_parts/ghoul_bodyparts.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update code/modules/mob/living/carbon/human/species.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update scissors.dm

* wound stuff

* Update carbon_examine.dm

* more stuff

* Delete human_update_icons.dm

* begone thot

* https://github.com/tgstation/tgstation/pull/66065

* Update _external_organs.dm

Co-authored-by: Kapu1178 <75460809+Kapu1178@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-11 02:40:05 +01:00
Zonespace
b995fbe31b Contractor Expansion 2 (#12311)
* weh!

* fuck you linter

* very important

* Update modular_skyrat/modules/contractor/code/datums/midround/event.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/contractor/code/datums/midround/outfit.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* requested changes

* also this

* requested + cleanup

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-04-03 22:25:42 -04:00
SkyratBot
cec72761ac [MIRROR] Action button refactor/rework: Enhanced Dragging [MDB IGNORE] (#12423)
* Action button refactor/rework: Enhanced Dragging

* PHEW

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-04-01 01:38:57 +01:00
SkyratBot
0fbcc3ae40 [MIRROR] fixes pod hair tgui bug [MDB IGNORE] (#12338)
* fixes pod hair tgui bug (#65695)

* fixes pod hair tgui bug

Co-authored-by: magatsuchi <88991542+magatsuchi@users.noreply.github.com>
2022-03-28 13:57:49 -04:00
SkyratBot
dd05433dde [MIRROR] [READY] Podperson hair (sprites by Shiets!) [MDB IGNORE] (#12235)
* [READY] Podperson hair (sprites by Shiets!)

* wew lad

* how'd i miss that?

Co-authored-by: dragomagol <66640614+dragomagol@users.noreply.github.com>
Co-authored-by: John Doe <gamingskeleton3@gmail.com>
2022-03-23 22:45:00 -07:00
SkyratBot
36f7daf001 [MIRROR] De-hardcodes the species preference pages, deleting the species pages and generating them in constant data on the DM side instead [MDB IGNORE] (#11774)
* De-hardcodes the species preference pages, deleting the species pages and generating them in constant data on the DM side instead

* fc

Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-03-13 21:24:04 +00:00
SkyratBot
e13638774a [MIRROR] Changes the default ghost lighting, makes it a preference [MDB IGNORE] (#12003)
* Changes the default ghost lighting, makes it a preference (#65352)

* Changes the default ghost lighting, makes it a preference

I think the way ghost lighting looks right now is really crummy.
It's dark enough you can see where the shadows should be, but it's just
bright enough for everything to look like dog poo

A lot of what makes the game look nice is the depth of the lighting
and if we just hide that for observers we're shooting ourselves in the
foot.

I'm also making it a game preference, so if someone wants to have bad
opinions they can easily.

* Changes the default ghost lighting, makes it a preference

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2022-03-11 12:23:26 -05:00
SkyratBot
872259cbf7 [MIRROR] Restores the Persistent Scars preference [MDB IGNORE] (#11996)
* Restores the Persistent Scars preference (#65358)

* Restores the Persistant Scars preference

I also had to remove some raw READ_FILE()s because that was now useless. I was thus able to remove the persistent_scars variable from the prefs, as it is now a standalone preference.

* I forgor...

* Restores the Persistent Scars preference

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2022-03-10 20:38:57 -05:00
SkyratBot
d1cfb4338e [MIRROR] Contextual screentips -- Screentips now show you what items/objects can do [MDB IGNORE] (#11529)
* Contextual screentips -- Screentips now show you what items/objects can do (#64502)

Adds the foundational system for contextual screentips, which will show you what you can do with objects/items, including through context, such as what you are holding.

Provides several helper elements for most use cases, and applies it to a handful of common objects in order to show the full breadth of the system.

Changes screentips preference from on/off to on/off/only with context. Players who originally had it on off will have it migrated to only with context, though can re-disable it.

* Contextual screentips -- Screentips now show you what items/objects can do

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2022-02-15 23:48:07 +00:00
Tastyfish
ac75b1e399 Fix underwear showing up on NO_UNDERWEAR species (#11336) 2022-02-08 02:17:25 +00:00
SkyratBot
60adef665e [MIRROR] Changes the default role preference [MDB IGNORE] (#11265)
* Changes the default role preference (#64610)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Changes the default role preference

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-02-04 01:33:00 +00:00
SkyratBot
de8695ae49 [MIRROR] makes most statpanel tabs update a tenth or so as often (>= 4 seconds instead of 4 deciseconds) because theyre wastful of cpu [MDB IGNORE] (#10929)
* makes most statpanel tabs update a tenth or so as often (>= 4 seconds instead of 4 deciseconds) because theyre wastful of cpu (#63991)

makes most updating stat panel tabs update once every 4 seconds instead of 4 deciseconds, but switching tabs instantly updates statpanel data for you. also makes examining a turf make flat icons for a maximum of 10 contents instead of 30 because its ridiculous to call getFuckingFlatIcon() wrappers that many times. also makes SSfluids not have SS_TICKER and updates its wait accordingly because theres no reason for it to be a ticker subsystem

the mc tab updates every 2 seconds unless someone has the pref enabled to refresh it quickly because SOME UNILLUMINATED LEMONS absolutely must watch overtime spikes in real time

statpanels can take between 1-3% of masters total processing time at very high pop, which is silly considering theres no need for someone to know any of the data updated accurate to less than half of a second. The only reason it needed to update so fast was because it looked awful when switching tabs, which will only be updated on the next fire. now switching tabs updates data instantly so theres no need to update the rest of the data quickly.

also makes each stat tab update into its own proc so we can tell how much each tab update costs

* makes most statpanel tabs update a tenth or so as often (>= 4 seconds instead of 4 deciseconds) because theyre wastful of cpu

* E

* https://github.com/Skyrat-SS13/Skyrat-tg/pull/11003

Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
Co-authored-by: Gandalf <9026500+Gandalf2k15@users.noreply.github.com>
2022-01-27 03:17:33 +00:00
SkyratBot
c3b1510356 [MIRROR] Fixes the mess between ROLE_REV and ROLE_REV_HEAD [MDB IGNORE] (#10705)
* Fixes the mess between ROLE_REV and ROLE_REV_HEAD (#64068)

* Fixes the mess between ROLE_REV and ROLE_REV_HEAD

* Update code/modules/client/preferences/migrations/tgui_prefs_migration.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Update revolution.dm

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* Fixes the mess between ROLE_REV and ROLE_REV_HEAD

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2022-01-15 16:28:00 +00:00
SkyratBot
6aa5cd9a6e [MIRROR] Adds Anomalock Modules! [MDB IGNORE] (#10497)
* Adds Anomalock Modules! (#63836)

* Adds anomaly modsuit modules, various fixes for other modsuit modules

* Adds Anomalock Modules!

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2022-01-07 12:15:39 +00:00
SkyratBot
eb65da1b45 [MIRROR] Amortize the cost of creating preference assets by caching them per git revision on production, reducing best case init times by ~20 seconds [MDB IGNORE] (#10379)
* Amortize the cost of creating preference assets by caching them per git revision on production, reducing best case init times by ~20 seconds (#63503)

Preference asset creation, which while consistently created in early assets, can be requested at any time before then and often is, currently takes about 15 to 25 seconds to produce. Because of extremely hard to reproduce BYOND icon bugs, most of this is done on the same tick.

Lowering the cost of initialization itself is very tricky. Some of it we can theoretically optimize, such as creating humans for antagonists, others we can't, such as the raw cost of icon blending.

Furthermore, adding new icons later down the line would just increase this initialization time even more.

Instead of optimizing the asset creation, which is an uphill battle, this instead chooses to amortize the cost by caching preference assets created per git revision. This means that preference assets will be created, with their long delay, only once whenever the code changes.

This is done on a config, defaulting to on so that production needs no changes, as the whole point of these being made at runtime at all is that it keeps assets/art styles consistent, and PRs making subtle bugs that break preference generation in some way is not uncommon. On development, your git revision will stay the same until you commit, no matter what code changes you make.

* Amortize the cost of creating preference assets by caching them per git revision on production, reducing best case init times by ~20 seconds

* Fixing another conflict :)

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2022-01-03 21:42:11 +00:00
SkyratBot
58f82b5161 [MIRROR] [Ready] MODsuits [MDB IGNORE] (#10244)
* [Ready] MODsuits

* we dont need to add these people as codeowners, goodness gracious

* have to remove this because upstream

* part 1 of these fixes

* EEEE

* Update peacekeeper_clothing.dm

* E

* E

* Auto stash before merge of "upstream-merge-59109" and "origin/upstream-merge-59109"

* E

* Update expeditionary_trooper.dm

* more removal

* nice

* modsuti modstui modusuti

* fixes

* E

* ITS MODsuit not HARDSUIT

* more hardsuit references

* MODSUIT NOT HARSUITEDSA

* Maps

* More ,map

* oop

* e

* oo aa

* 0

* ting tang

* Update modsuit_tailsprites.dm

* hi fikou

* bs tech update

Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
Co-authored-by: jjpark-kb <55967837+jjpark-kb@users.noreply.github.com>
Co-authored-by: Gandalf <jzo123@hotmail.com>
Co-authored-by: Tom <8881105+tf-4@users.noreply.github.com>
2021-12-25 13:32:49 +00:00
GoldenAlpharex
3e932dfe88 [FUCK] Fixing the external organs, for real this time(?) (#10023)
* Fixing the external organs, for real this time(?)

* Fixes moths not having wings(?)
2021-12-23 21:52:02 +00:00
SkyratBot
a0c805ff4c [MIRROR] Fix skin tone sorting and refactor color procs [MDB IGNORE] (#10210)
* Fix skin tone sorting and refactor color procs (#63554)

* Remove superfluous hash from hex2rgb call
Add stack_trace to hex2rgb to catch future nonsense

* Fix skin tone sorting and refactor color procs

Co-authored-by: AndrewL97 <andrewjlove97@gmail.com>
2021-12-23 16:46:08 +00:00
SkyratBot
c0706f4a41 [MIRROR] Field of View and Blindness improvements [bounty + upstream push] [MDB IGNORE] (#10060)
* Field of View and Blindness improvements [bounty + upstream push]

* Update death.dm

* almost done

* Update fov_handler.dm

* Face mouse when in combat mode, fix

* Fixes the category for the fov admin verb. #63401

* Fixes objects with bad planes and FoV bugs #63412

* pain

* there we go

* face pref

Co-authored-by: Azarak <azarak10@gmail.com>
2021-12-22 14:56:01 +00:00
SkyratBot
69b4651d81 [MIRROR] fugitives now poll for a fugitive role, instead of being based on traitors [MDB IGNORE] (#10051)
* fugitives now poll for a fugitive role, instead of being based on traitors (#63339)

Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>

* fugitives now poll for a fugitive role, instead of being based on traitors

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@ users.noreply.github.com>
2021-12-13 10:40:07 +00:00
Seris02
81955f8e65 fixes an exploit (#10029) 2021-12-12 06:20:05 +00:00
SkyratBot
4ace652b7b [MIRROR] Remove job .tsx files from preferences menu, use compiled data instead [MDB IGNORE] (#9894)
* Remove job .tsx files from preferences menu, use compiled data instead

* Fixes all this shit

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-12-08 23:24:04 -05:00
SkyratBot
a06378f871 [MIRROR] TGUI input box framework [MDB IGNORE] (#9955)
* TGUI input box framework (#63190)

About The Pull Request

Creates the framework for two new TGUI input boxes that can be toggled via game prefs.
This does not convert any actual inputs to TGUI
This does not convert any tgui_list_inputs into being toggleable
Example pictures

Input on a hand labeler. This has a MAX_LENGTH set, so it can be invalidated. Cancel always returns null. Enter button submits, if valid.
text input
(OUTDATED) Multiline input on newscaster. Newer version fills the window with a section, like the others
multiline
Sheets from a stack
number input
Why It's Good For The Game

1
So I did...

    Much sleeker input boxes
    Result should be a in place swap for most occurrences of input
    Renders casting as text/num/null obsolete but still doable
    Input validation from both sides handled
    Prefs toggle if you don't like the look

Changelog

cl
add: TGUI input boxes are on the way! You can find new preferences in the menu. They will be on by default.
/cl

* TGUI input box framework

Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com>
2021-12-08 17:36:02 -05:00
GoldenAlpharex
6f3aaf01da Revert "[MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE]" (#9884)
* Revert "[MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE] (#9880)"

This reverts commit f42200feef.

* Properly reverts it, the Skyrat way
2021-12-05 10:27:36 -05:00
SkyratBot
f42200feef [MIRROR] Ethereals no longer get the "he" pronoun accidentally [MDB IGNORE] (#9880)
* Ethereals no longer get the "he" pronoun accidentally (#63221)

Character preferences now disregards the gender value if the species you're playing as is sexless
fixes #61491 (Ethereals being "He" instead of "They")

* Ethereals no longer get the "he" pronoun accidentally

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-12-05 10:00:58 -05:00
SkyratBot
af56276408 [MIRROR] makes the gradient color options not show if no gradient is selected [MDB IGNORE] (#9837)
* makes the gradient color options not show if no gradient is selected (#63169)

* makes the gradient color options not show if no gradient is selected

Co-authored-by: Seris02 <49109742+Seris02@users.noreply.github.com>
2021-12-02 22:24:13 +00:00
RatFromTheJungle
40fe2de00a [STILL NOT MODULAR] Adding Hemophages (#9681)
* Create hemophage.ts

* Update scan_gate.dm

* Update revenant_abilities.dm

* Update species.dm

* Update species.dm

* Create hemophage.dm

* Update SpeciesPage.tsx

* Update data.ts

* Update DNA.dm

* Update is_helpers.dm

* Update ScannerGate.js

* Update sensor.dm

* Update game_options.txt

* Update species.dm

* Update ScannerGate.js

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update hemophage.dm

* Update hemophage.ts

* Update hemophage.ts

* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update tgui/packages/tgui/interfaces/PreferencesMenu/preferences/species/hemophage.ts

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update modular_skyrat/modules/customization/modules/mob/living/carbon/human/species/hemophage.dm

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>

* Update hemophage.ts

* Update hemophage.dm

* Update hemophage.dm

* Update tgstation.dme

* Update hemophage.dm

* Update hemophage.dm

* dont be angry map merge bot please

* Update alcohol_reagents.dm

* Update alcohol_reagents.dm

* final fix

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-28 14:23:02 -05:00
SkyratBot
747a8273d8 [MIRROR] Gradients can now be applied to facial hair too. [MDB IGNORE] (#9719)
* Gradients can now be applied to facial hair too.

* Fixing dem conflicts

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-27 20:22:36 +00:00
SkyratBot
49d7e240bc [MIRROR] Fix vampire clan last names applying to everyone [MDB IGNORE] (#9675)
* Fix vampire clans applying to everyone (#63036)

* Fix vampire clan last names applying to everyone

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-24 03:34:38 +00:00
SkyratBot
6ac6dae856 [MIRROR] Fix random names breaking preferences [MDB IGNORE] (#9370)
* Fix random names breaking preferences (#62668)

The randomization (specifically from the random names secret) overrode your preferences, this fixes that.

* Fix random names breaking preferences

* Should fix the issue with that damn unit test.

Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
Co-authored-by: Useroth <37159550+Useroth@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-23 13:36:22 -05:00
SkyratBot
92f2eccfea [MIRROR] de-hardcodes moth antennae preference icons [MDB IGNORE] (#9657)
* de-hardcodes moth antennae preference icons (#62888)

It just makes the preferences actually appear for downstreams who have unique moth preferences.

* de-hardcodes moth antennae preference icons

Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com>
2021-11-23 09:35:29 -05:00
SkyratBot
de4647c320 [MIRROR] Replaces Batform with Vampire houses [MDB IGNORE] (#9636)
* Replaces Batform with Vampire houses (#62516)

Permissions for species change

image
About The Pull Request

Goodbye batform

Hello, new preference called vampire status. Outcast vampires act just like normal, Inoculated vampires join their department under a unified "vampire house name" everyone shares.

image

image

image
Why It's Good For The Game

I've heard people complain about batform for years now, if vampires aren't gone by next halloween we can at least enjoy making them far less griefy (ruining a lot of the fun of halloween as just a dumb grief holiday) and more roleplay oriented. I don't even know why vampires got a griefy spell when they already have their main mechanic encourage randomly attacking people and stealing their blood to stay alive
Changelog

cl
del: Batform is gone!
add: ...Replaced by vampire houses as a preference. Join your department as a vampire ménage!
/cl

* Replaces Batform with Vampire houses

Co-authored-by: tralezab <40974010+tralezab@users.noreply.github.com>
2021-11-23 04:09:07 +00:00
SkyratBot
5c78cf0b49 [MIRROR] Hair gradient preference no longer shows for species that don't have hair [MDB IGNORE] (#9626)
* Hair gradient preference no longer shows for species that don't have hair (#62950)

* Hair gradient preference no longer shows for species that don't have hair

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
2021-11-22 23:15:06 +00:00
Superlagg
1b427bdda1 [NON-MODULAR] Re-adds per-character PDA settings (#9453)
* Ringers work now
Added entry on the list
moved PDA colors and style to character prefs
Works as far as I can tell!

* Made requested changes
Description less overly specific and meta-referencey
Sanitized input
2021-11-16 16:34:53 -05:00
SkyratBot
196eb4354f [MIRROR] Allows any character to use the body type setting regardless of gender [MDB IGNORE] (#9426)
* Allows any character to use the body type setting regardless of gender

* Feex

* Another feex

* Avoiding savefile corruption

* Shut up linters

Co-authored-by: Thunder12345 <Thunder12345@users.noreply.github.com>
Co-authored-by: GoldenAlpharex <jerego1234@hotmail.com>
2021-11-14 15:18:56 -05:00
SkyratBot
554703cdda [MIRROR] Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number [MDB IGNORE] (#9317)
* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number (#62653)

* Fixes numeric prefs not working with TGUI dropdowns that might return a string instead of a number

Co-authored-by: GoldenAlpharex <58045821+GoldenAlpharex@users.noreply.github.com>
2021-11-08 17:56:20 -05:00
Seris02
99a6fe31f2 [SEMI-MODULAR?][TESTMERGE FIRST] Glow in the dark markings/bodyparts/eyes (#8960)
* FUCKIN WOOO

* much better

* yesssssss

* yeetus deletus the merge conflictus dies

* fug that was an oops

* better

* linters are weird

* woops I erased tesh tails

* better

* wingfix

Co-authored-by: Gandalf <jzo123@hotmail.com>
2021-11-06 22:41:29 -04:00