To test: add these debug lines somewhere:
//START COPY PASTE
mob/verb/give_allrights()
src.client.holder.rights = 393087
mob/verb/hasright()
var/hi = input(src,"Choose a file to access:","Download",null) as null|num
var/r = check_rights(hi, 1);
world << "[r]"
mob/verb/checkrights()
for(var/i = 0; i < 32; i++)
var/n = 1 << i
var/r = check_rights(n , 1);
world << "has right 2^[i] = [n]? [r]"
//END COPY PASTE
Start the game, run 'give allrights', which doesn't give all rights, but some of the rights. 128 and 131072 are missing. Then you can either run 'hasright' to check whether you have the permissions that correspond to a user defined number, or you can run 'checkrights' to check for all 31 theoretical permissions.
Added the blob to the check antagonists, displaying how many blobs are left to win and being able to show the player panel for the blob.
Gave overminds mind datums which will initialize to give the overmind a blob special role.
Re-worded the BE ALIEN candidate so that it is more abstract and could mean becoming a blob.
Added another message for when the infected crew is about to burst into a blob.
EMPs will now hurt the blob.
Fixed blob spores blocking the blob from expanding.
Nodes will also slowly recharge their health.
Gave a little bit of health to normal blobs so that lasers don't one shot them anymore, barely.
I had this idea with the other dice stuff, but dismissed it as silly snowcode that would have just lower my odds of getting it commited. Since several people have asked for this functionality in the time since, here it is.
Heres an experiment I'd like to run for a bit, the first change is the pointless 5 damage from the supply talisman is removed as the only effect it had was meta. (The stun talisman will still do self damage though, its a decent stun so it should have a draw back)
The main change is round start cultists get a second word from a second pool, this second pool contains the words that are not in the current round start pool.
The reason for this change is that the biggest complaint of cult is that it takes a long time to start as you need to share words between the other cultists, and if the other cultists don't communicate their words (which happens often) you're pretty boned.
Cultists starting with two words will allow them to do brute force researching solo if needed, though sharing their words will still massively boot strap their researching.
*the statue's attackby has been relaxed so any item can whack it without checks
*The mimic's check for mobs from lapsed flesh to stone spells has been simplified
*The reason this check works is because when a statue runs out of time it locs its contents, so if the statue was inside something else (in this case a mimic) they end up in the mimic's contents.