Commit Graph

210 Commits

Author SHA1 Message Date
Fikou
7b38dd4ff7 MODsuits (#59109) 2021-12-24 12:00:24 -08:00
Mothblocks
271ce9f995 Move current pick_weight consumers to not pass in zeros (#62940)
About The Pull Request

pick_weight_allow_zero was a backwards compatible hack, so it exists alongside pick_weight.

I would really like to just remove the old proc and just rename it, so I want to log what, if anything, is relying on this behavior, to see if it's a bug or if it needs to be handled especially in that case.
2021-11-23 20:19:02 +13:00
Ghom
243cd2bfa5 Replacing more C-style for loops with the faster, traditional ones. (#62908) 2021-11-18 17:39:05 -08:00
Tim
c52b5f9fe6 Add randomized tracking beacons to all maps (#61673)
This takes the new random tracking beacon spawner and adds them to all maps. The only guaranteed tracking beacon that spawns is the one at arrivals. The rest have a 35% chance to spawn and are located in the following areas:

    teleporter
    AI Sat teleporter
    escape
    showcase
    bridge
    courtroom
    bomb testing range
    atmos
    xenobio secure chamber
    medbay
    engineering
    bar/cafe
    EVA
    virology
    dorms
    mech bay
    lavaland
    cargo
    shooting range/security
    chapel
    disposals
    hydro
    garden
    library
    gateway
    incinerator room
    vacant office

More roguelike randomization for every round is good for the soul.
2021-11-17 23:38:30 -08:00
Tim
c8584fa2df Change maint crate spawners to be randomized (#62742)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-11-12 23:18:24 -08:00
itseasytosee
f51000f506 Repaths knives to not all be children of the kitchen knife. (#62035)
Basically makes the code less dumb, took a long time. I worked hard to make sure there were no unintended effects (minus the fact you can no longer get spoons from the experimentor). No player-facing effects

I thought it looked weird that all cultist and combat knives were subtypes of the kitchen knives
2021-10-15 15:28:01 -07:00
Ghilker
95c8e00af7 cleanup _HELPERS/_lists.dm and all the necessary files (#61827)
Bring _HELPERS/_lists.dm to latest standards by:
-Adding proper documentation and fixing existing one
-Giving vars proper names
-Procs now use snake case as per standard (many files that use those procs will be affected)
2021-10-12 14:48:51 +01:00
Timberpoes
7d1eec24cb Fix maint loot spawners not deleting after roundstart/spawning their loot. (#61707)
Maint loot spawners hang around and never get qdeleted after spawning their loot.

This does a little bit of simple code logic to limit copypasta and ensure that loot spawners never qdel late and that they qdel precisely when they intend to. Or when SSmapping intends for them to.
2021-10-08 11:58:46 +01:00
Mooshimi
496a7685dc [MDB Ignore] Make shuttle windows deconstructable (#61694)
* shuttle windows

* refactor reinf windows

plasma and shuttle only

* messed up one change

* i am actually blind

* made and did file
2021-09-28 20:45:38 +01:00
MrMelbert
a66ef318a0 Corrects mapload args that sprug up in the past few days (#61759)
See #61623 . These were either merged after the prior PR, coded before the prior PR, or were made in between and not updated.
2021-09-28 15:15:11 -04:00
Krysonism
2fa44b8eea Fixes neglected fern cell ine amounts + reverts undocumented crate spawner change that removed my brand new fern from the game. (#61671) 2021-09-24 18:34:58 -07:00
tralezab
6c01cc2c01 every case of initialize that should have mapload, does (#61623)
## About The Pull Request

stop forgetting to include mapload, if you don't include it then every single subtype past it by default doesn't include it

for example, `obj/item` didn't include mapload so every single item by default didn't fill in mapload

![](https://media.discordapp.net/attachments/823293417186000909/875122648605147146/image0.gif)

## Regex used:

procs without args, not even regex

`/Initialize()`

procs with args
`\/Initialize\((?!mapload)((.)*\w)?`

cleanup of things i didn't want to mapload:
`\/datum\/(.)*\/Initialize\(mapload`
2021-09-24 17:56:50 -04:00
Tim
e26a859016 Mapping DLC - Random Spawner Pack [MDB IGNORE] (#60522)
First off, I am aware of the Feature Freeze for this month. This PR was initially started in #60401 about a month ago to break the changes into smaller PRs. The end result for this PR is a poor man's attempt at roguelike procedural generation. Enjoy!

Link to the README for how the new spawner system works.

Added the following new random mapping spawners:

pen, crayon, stamp, paper, pamphlet, briefcase, folder, wardrobe closet, wardrobe closet colored, backpack, narcotics, permabrig_weapon, permabrig_gear, prison, material, carpet, ornament, generic decoration, statue, showcase, paint, tool, tool_advanced, tool_rare, material_cheap, material, material_rare, toolbox, flashlight, canister, tank, vending_restock, atmospherics_portable, tracking_beacon, musical_instrument, gambling, coin, money_small, money, money_large, drugs, dice, cigarette_pack, cigarette, cigar, wallet_lighter, lighter, wallet_storage, deck, toy, toy_figure, booze, snack, condiment, cups, minor_healing, injector, surgery_tool, surgery_tool_advanced, surgery_tool_rare, firstaid_rare, firstaid, patient_stretcher, medical supplies, crate, crate_abandoned, girder, grille, lattice, spare_parts, table_or_rack, table, table_fancy, tank_holder, crate_empty, crate_loot, closet_private, closet_hallway, closet_empty, closet_maintencne, chair, chair_maintence, chair_flipped, chair_comfy, barricade, data_disk, graffiti, mopbucket, caution_sign, bucket, soap, box, bin, janitor_supplies, soup, salad, dinner

Removed deprecated wizard trap, vault, and armory spawners.
2021-09-23 03:30:28 +01:00
Krysonism
19712939ed Cytology content expansion: Jungle mobs. (#61414)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-09-22 06:05:41 -07:00
AMonkeyThatCodes
46cb925af0 Basic Mobs: the cooler simple mobs that run on datum AI. (With reworked cockroach AI as proof of concept) (#60694)
Simple_animals / mobs are the biggest lie in this code-base. They're far from simple and have an extreme god-object problem. Especially when you get to /hostile, where there is so many procs, vars, and what not, that you can't make any interesting additions without snowflaking the hell out of the code.

This PR hopes to help kill this problem by introducing a new /living subtype, /living/basic. The idea of this refactor is to slowly start moving all old simple_animals to this new system, moving over behaviors like charging and more extravagant mobs like megafauna over bit by bit similar to how newfood was implemented.

One of the other big goals of this refactor is to move many of the fringe simple animal behaviors into either AI datums, or components/elements. (Some of which still needs to be done in this PR).

As a proof of concept, I created the base mob/living/basic, and moved cockroaches over to the system. Since cockroaches have both a passive, melee and ranged mob.

This PR does slightly affect balance as the behavior isn't 1-on-1 due to it no longer running on the janky /hostile behavior, but I tried to keep the effects to a minimum, and the glockroach and hauberoach are not spawnable through many means as far as I know.
2021-08-30 16:22:24 +01:00
manofpepsi
610b83831c [MDB IGNORE] beer and ale headsmash fix (#60748)
repaths the beer and ale to allow bottle headsmashing with them.
2021-08-22 17:17:37 -07:00
Krysonism
b8b347722d Drugs of the 26th century. Three new hella rad drugs, one less lame drug and more! (#60432)
* lead stuff

* kronkus + loot table

* one drug sprite

* kroncaine

* drug items

* addiction stuff

* makes this compile

* plane master controllers

* small adjustments

* bro its a comment CHILL OUT

* temp

* desc and sprite update

* temp

* hmm

* invisible1

* invisible2

* fixes

* It compiles

* misc drug fixes

* signal

* synthesis

* fix

* span macros

* kroncaine filter removal + no speedup on cuffs n narsie rune

* makes the ampoule visible.

* hud-b-gone

* revert

* reverts more

* sound enviroment

* on_transfer & animated fade

* adrenal crisis + unknown

* blastoff signal

* blastoff adjustments

* filters

* small fixes

* animation parallel

* Taste, sounds and feel

* span proc

* final touches

* review and integration fix

* less blood, more fun

* moth and blood fix

* KronKaine and bLaSToFF spelling fix

* Assorted bLaSToFF fixes and range change

* suggestions from head head head coder

Co-authored-by: floyd <Floydje123@Hotmail.com>
2021-08-09 12:03:36 -04:00
Mothblocks
bd6873fd4d Remove nanites (#60473)
Co-authored-by: Fikou <23585223+Fikou@users.noreply.github.com>
2021-07-28 16:00:56 -07:00
Tim
d1c0d5f64d Add Referee costume (#60430)
imageadd: Added referee costume
2021-07-27 03:17:14 -04:00
coiax
d0f53e1af5 Change maintenance loot spawns to be invisible post-spawn (#60294)
A previous commit made maintenance loot spawn effects visibile to
observers, but transparent.

However, in practice this is a lot of visual noise for very little
benefit for observers, so after they've spawned, they disappear, akin to
the old behaviour.

(They are still there, just hidden, but it looks the same to the end
user.)
2021-07-19 17:12:27 -03:00
coiax
fd2fc3287d Rework maintenance loot spawners to fire at roundstart (#59913)
Maintenance loot spawners now fire at roundstart, rather than during the initialization of the Atoms subsystem.
Maintenance loot spawners do not qdel themselves during the spawning process, but persist, and merely hide themselves from living players.

As a cute side effect, this lets preround observers look at the colourful maintenance loot dice icons before the round starts. Observers can continue to see the loot dice post-round, but they are deliberately
very faint.
2021-07-17 12:15:20 -03:00
Wallemations
a78799f8ae Adds Ants, Decomposition, and some extras. (#59634)
Co-authored-by: Kylerace <kylerlumpkin1@gmail.com>
2021-07-15 18:12:15 -07:00
coiax
e4d8795e9c Add new Wallets! station trait (#59877)
Add a new simple station trait, that replaces everyone's ID with a
    wallet containing said ID, as well as their starting money, and if
    they're lucky, a little bonus surprise.

        In addition, adds a force variable to station traits, which will
        always enable them, rather than having to edit weight and probability
        of rolling a trait of that sign (postive, negative).

Co-authored-by: Rohesie <rohesie@gmail.com>
2021-07-04 10:20:42 +01:00
YakumoChen
00f118b55f Fixes / new magic shoes sprite (#58750)
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-05-08 03:27:37 -07:00
Fikou
c0f9d2e7e8 [READY] Tile Reskinning 2: Epic Winaloo (#58801)
extends the tile reskinning functionality to iron, bronze, plastitanium, carpet and pod floors
makes a bit of tile code better
moves some paths around, like elevator shafts being plating instead of floor
adds rotating as a tile reskinning function available on chapel or side floors for example

lets players customize any rooms they would want much more than it is possible now, allowing for more creativity
2021-05-01 02:20:45 -07:00
LemonInTheDark
a924226b50 React optimization + event based processing for tanks, canisters and pipelines (#58418)
* Makes tanks only process when needed, rather then doing it constantly

* Makes portable atmos machines only process when needed, makes adding and removing atmos machinery cheaper, makes the tank processing logic actually work properly

* Makes pipelines only react() when their mix changes, fixes a ton of misuses of update_parents that were causing about 10ms of load for atmos just from reconcile_air()

* Adds in a new reaction framework alongside the old one for profiling related reasons

* whoops

* Cleanup, removes the react profiling code, I've chosen a direction to go here

* Cleans up some code, adds comments describing how to interact with portable atmos machines/tanks and their
mixes, adds a blurb to Atmospherics.md about the topic as a whole, leaves a line of bread for someone to follow
if I get hit by a bus in 2 days (Knock on wood)

* Removes priority from reactions, moves priority groups to the defines file

* whoops

* Converts air_contents to _air_contents, replaces all the out of file things that used it with return_air()

* Replaces the canister air contents uses, converts it back to air_contents, I decided I didn't like the _

* Fixes
2021-04-30 12:29:29 +02:00
Fikou
7e3a4f2442 fixes stuff made with bronze sheets deconstructing into tiles or not being able to make bronze golems (#58708) 2021-04-26 16:15:18 -07:00
ArcaneMusic
3475446f74 Ports Mail From Kiwi Take 2: Arconomy Class Mail (#58146)
Co-authored-by: tralezab <spamqetuo2@gmail.com>
Co-authored-by: Mothblocks <35135081+Mothblocks@users.noreply.github.com>
2021-04-24 22:49:27 -07:00
Mothblocks
0b016ef2ce RCD now rebuilds existing constructs faster and with less resources (#58029)
* RCD now rebuilds faster

* Reconstructing now costs less

* Fix _

* Remove unused flag, use helper proc

* Add sound

* Remove previously useless, now inaccurate comment

* Add MIN_COMPILER_VERSION warning
2021-04-04 16:29:29 +02:00
Qustinnus
40d75cc340 You can now put food on plates, and plate no longer materialize out of nowhere as you cook (#57770)
* All plates removed.
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: DeAndre <robustness13@hotmail.com>
Co-authored-by: ATH1909 <42606352+ATH1909@users.noreply.github.com>
Co-authored-by: Krysonism <49783092+Krysonism@users.noreply.github.com>
2021-03-26 08:32:27 +01:00
TemporalOroboros
687f91d8bd Desnowflakes tank integrity (#56443)
Makes tanks use obj_integrity instead of their own snowflaked version.
Makes tanks check for exploding when they are destroyed, rather than once every process.
Makes tanks always leak their gases when they are deconstructed.
Removes the ability for tanks to seal themselves back up over time.
Makes the bomb spawner actually produce functional bombs.
Removes the extraneous syndicate bomb spawner subtype.
Miscellaneous code improvements to tanks, bomb spawners, and the blastcannon.
Fixes the explosives compressor doubling the power of any bomb you put in it.

The changes to tank rupturing behavior shouldn't effect most tritium fueled TTVs including the 50K recipe. Toxins players don't need to worry about suddenly being incapable of getting points or refining anomaly cores. They should only really effect singlecaps, but I don't know enough about singlecaps to know what recipes I should test. I have confirmation that at least one mix is not effected by this.

The self-sealing properties of tanks have been removed. I'm not sure what the purpose of it was, I have heard that it was used to enable hand-portable plasmaflooding, but I'm not familiar with the practice.

As it turns out, the basic bomb spawners were broken on master! I have made the bombs they produce maxcap instead of just spring a leak. Since they maxcap by default now I have removed the syndicate subtype used to spawn the TTV produced by the cuban pete arcade game and replaced it with the normal timer subtype. Since none of the bomb spawner subtypes were used for anything else this shouldn't have any effect on the game.

On a similar note, I have discovered that the maxcap recipe on the wiki stopped working at some point since it was written. I will replace it with a functioning set of instructions.

Less snowflake code.
Bomb spawners are actually functional now.
Slightly better code.
The explosives compressor accurately reflects the power of the bomb you put into it.
2021-03-20 18:15:24 -07:00
TemporalOroboros
e4079c87b8 update_appearance (#55468)
Creates update_name and update_desc
Creates the wrapper proc update_appearance to batch update_name, update_desc, and update_icon together
Less non-icon handling code in update_icon and friends
Signal hooks for things that want to change names and descriptions
99%+ of the changes in this are just from switching everything over to update_appearance from update_icon
2021-02-19 12:06:18 -03:00
Mothblocks
0f435d5dff Remove hideous inline tab indentation, and bans it in contributing guidelines (#56912)
Done using this command sed -Ei 's/(\s*\S+)\s*\t+/\1 /g' code/**/*.dm

We have countless examples in the codebase with this style gone wrong, and defines and such being on hideously different levels of indentation. Fixing this to keep the alignment involves tainting the blames of code your PR doesn't need to be touching at all. And ultimately, it's hideous.

There are some files that this sed makes uglier. I can fix these when they are pointed out, but I believe this is ultimately for the greater good of readability. I'm more concerned with if any strings relied on this.

Hi codeowners!

Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2021-02-14 16:53:29 -08:00
Mothblocks
eea760a6ce Removes older ID consoles (#56792)
Now that ID consoles have been replaced with modular computers, removes them from the code.
2021-02-11 00:58:45 -03:00
Qustinnus
95731342b9 [READY] Adds station traits: Small modifiers that can randomly be chosen each round (#56309)
This PR adds station traits which are essentially small changes to a normal round that can be used to create small variations in how a round might play out, sometimes there might be only one, very simple trait, but you might have a round where they have a somewhat bigger impact, to make rounds feel slightly more different from each other.

The following traits have been added:
Positive:

    Lucky winner - Free pizza and beer every 6-12 minutes
    Galactic Grant - Larger starting funds for cargo
    Premium internals boxes - emergency box has flare + radio as bonus
    Bountiful bounties - Bounties pay 20% more
    Strong supply lines - Imports 20% cheaper
    Filled maint - More loot in maint
    Fast shuttle - Cargo shuttle is faster
    Free scarves - Free scarfs if a slot is free

Neutral:

    Bananium shipment - Clown starts with 5 sheets of bananium (Neutral because this helps noone but the clown)
    Unnatural atmosphere - Lava planet can get more restricted gasses
    Unique AI - Random lawset at roundstart for AI
    Ian adventure - Ian teleports to a random spot on the station
    Glitched PDAs - PDA's have a different beep
    Announcer intern - Changes the announcement messages to sound like they're from an intern at Centcom

Negative:

    Carp infestation - Carp event is more common and can start earlier
    Weak supply lines - Imports 20% more expensive
    Blackout - Station lights are partially broken around the station
    Empty maint - Less loot in maint
    Overflow bureacracy mistake - Random overflow job (From a vetted list)
    Late Arrivals - Everyone starts in arrivals
    Random spawns - Random spawn location (by drop pod)
    Slow shuttle - Cargo shuttle is slower

Co-authored-by: Mothblocks <35135081+Jared-Fogle@users.noreply.github.com>
Co-authored-by: coiax <yellowbounder@gmail.com>
2021-02-05 15:49:49 -08:00
EgorDinamit
28f1a304a2 var/hacked now actually does something in vendor spawners (#56144)
Oversight made by @TiviPlus when making #55147
var/hacked wasn't actually used in code and instead, all spawner vendors were instantly hacked.
fixes #56101
2021-01-14 14:08:36 +00:00
EgorDinamit
bf8d0fca9b Fixes fulltile pod window spawner (#56033) 2021-01-09 13:43:32 -03:00
Qustinnus
f887155b27 Kills oldfood, Puts newfood on top. (#55160)
Slays the last of old-food, making new-food the new normal.

Co-authored-by: MrMelbert <kmelbert4@gmail.com>
Co-authored-by: Jared-Fogle <35135081+Jared-Fogle@users.noreply.github.com>
2020-12-04 00:11:47 -08:00
TiviPlus
de7994c0f7 Init sanity unit test (#55147)
https://github.com/tgstation/TerraGov-Marine-Corps/pull/5326
Stemming from 
https://github.com/ParadiseSS13/Paradise/pull/14770

Basically it just checks for bad initialize calls
2020-11-30 17:15:11 -05:00
Qustinnus
41157f5d6b Moves grown food to newfood (#55040)
Moves grown food to newfood
Gives trash element support for callbacks for item creation override
2020-11-23 14:00:23 -08:00
Krysonism
9ff7944101 [READY] decorations loot crate! +3 new fancy carpets! (#54612)
* base

* fixes

* crate

* Update code/game/turfs/open/floor/fancy_floor.dm

Co-authored-by: Fikou <piotrbryla@onet.pl>

* adds the crate to the pool.

* the crate is pretty rare, why not let it drop four items?

* Update lootdrop.dm

Newline phone edit

* ungoofed

Co-authored-by: Fikou <piotrbryla@onet.pl>
2020-10-30 22:12:34 +01:00
nicbn
a1c59cc9bc Moves screen objects from mob to hud (#54400)
This moves screen images from icons/mob to icons/hud
Makes more sense and it is easier to find
2020-10-15 19:46:36 -03:00
ZeWaka
9629feed35 Converts A && A.B into A?.B (#54342)
Implements the ?. operator, replacing code like A && A.B with A?.B

BYOND Ref:
When reading A?.B, it's equivalent to A && A.B except that A is only evaluated once, even if it's a complex expression like a proc call.
2020-10-13 16:43:53 -03:00
Qustinnus
eca964db35 Ports soup, snacks, icecream, salads and meat to newfood (#54028)
Ports soup, snacks, icecream, salads and meat to newfood
2020-09-29 20:36:27 -07:00
Timberpoes
9ad38ff0ce Fixes mapstart and random arcade machines (#53958)
Randomly generated arcade machines were getting random boards and initing properly, but they weren't re-built as the appropriate subtype.

This oversight has been remedied. A new subtype has been created for random arcade machines which exists purely to pick a random circuit then create a machine from that circuit's build path before returning that it should be qdel'd.

This new subtype has been appropriately regex find-and-replaced into all maps.
* Objectify
2020-09-27 13:59:07 -03:00
Timberpoes
9c95813da4 Rebalances space loot and space exploration (#53916) 2020-09-25 04:53:43 -07:00
Tad Hardesty
df8df0a8a7 Disable some effect systems during init (#53929)
Instantly spread gib streaks rather than doing so over a delay
Completely skip broken light fixture sparking during init
2020-09-25 08:47:32 -03:00
Qustinnus
75415d3eb5 Refactors burgers to use components & auto-eating (#53224) 2020-08-29 03:11:37 -07:00
81Denton
3858b72bdb Merge pull request #53020 from Qustinnus/fatgrowing
[READY] Vatgrowing: Third time's the charm
2020-08-24 22:46:08 +02:00
Krysonism
9723c5956b gross decal spawner + more swab sites (#34) 2020-08-24 22:22:05 +02:00