Commit Graph

5 Commits

Author SHA1 Message Date
tralezab
c84c672554 Fixes some weird stuff with clown corpses (#63614) 2021-12-26 22:38:53 -06:00
Fikou
7b38dd4ff7 MODsuits (#59109) 2021-12-24 12:00:24 -08:00
AnturK
488301cdaa Golem name fix (#63506)
Fixes names of golems from golem shells.
This whole manual transfer mess (golems having a special ability to swap into another mob spawner) needs better implementation.
2021-12-21 01:02:04 -08:00
tralezab
87a8ac5f33 Fixes the golem outfit spontaneous fail (#63431)
Fixes CI outfit_sanity test failure
2021-12-16 11:42:30 +01:00
tralezab
82615e7462 Super Mega Mob Spawn Refactor (#63279)
About The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor

The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor is my attempt to clean up the file structure, the code, and the type tree for mob spawns.

    Splits mob spawn types into corpses (dead spawns) and ghost roles (living spawns you can possess). The vars that didn't make sense for corpses and vice versa for ghost roles are now appropriately there
    Because of above, there are no longer the fucking "death, roundstart, and instant" vars. thank god
    Removes a lot of single or very few used vars, whose properties can be applied on special().
    All Mob Spawns are given fitting folders instead of just being stuck in a single ghost roles file. Corpses are in the corpse folder, Ghost Roles are in the ghost role folder. Only exception are drones which should stay near their respective homes
    Just generally cleaner all around you know
    spider structures file renamed to spiderwebs now that spider eggs are gone

Why Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor Is Good For The Game

The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor cleans up so many terrible cases and uses
Changelog For The Super Hyper Ultra Ultimate Deluxe Perfect Amazing Shining Mob Spawn Refactor

cl armhulen
refactor: Mob spawns are refactored, no more assortment of "random, instant, and roundstart" vars on every mob spawn type
refactor: if there are some minimal differences in how mob spawners feel, that's why!
/cl
2021-12-15 11:13:21 +13:00