Commit Graph

10 Commits

Author SHA1 Message Date
Cruix
ac0bad5d61 Added priority overlay system. (#18225)
Added priority overlays to atoms, which will not be removed when overlays are cut and will always remain on top when new overlays are added. This requires everyone to use add_overlay() and cut_overlays() instead of overlays += and overlays.Cut(). These procs are found in __HELPERS/icons.dm, and the priority overlay list is found in game/atoms.dm. Everything else is replacing deprecated overlay manipulation.
2016-06-17 10:11:53 +12:00
Joan Lung
6fc1d4fde4 Blobs can no longer eat the supermatter (#17205)
* Blobs can no longer eat the supermatter

* phil'd

* phil'd
2016-04-29 20:29:20 +02:00
phil235
0480790b0a Same things but with structures now. 2016-04-24 20:38:33 +02:00
Nerd Lord
f458c2cead The blob eats nondense things in all cases.
Probably fixes one or two bugs in the process.
2015-11-20 21:03:43 -05:00
Orange Borg
27a23a845f EXTERMINATE EXTERMINATE EXTERMINATE 2015-09-14 22:06:47 +12:00
bear1ake
f697ae90f5 removes a bunch of .0 2015-09-10 20:57:30 +09:00
Firecage
4688c2c969 Fixes proc arguments 2015-07-15 23:52:35 +02:00
phil235
2aeefad94d Fixes runtime with do_after()'s that don't use a target.
Adding missing "target=src" to a couple do_after() calls.
You can now close a fire axe cabinet by clicking it with a full hand (if it's not broken/locked)
2015-06-25 19:05:23 +02:00
Jordie0608
538d4ad303 Merge branch 'master' of https://github.com/tgstation/-tg-station into glassisapaintosprite
Conflicts:
	_maps/map_files/MiniStation/MiniStation.dmm
	code/game/objects/structures/crates_lockers/closets/fireaxe.dm
2015-06-20 18:37:39 +10:00
Jordie0608
c364d1558a fireaxe cabinet recode 2015-04-16 17:40:15 +10:00