* Ports dakimakuras from HippieStation.
Dakimakuras are life sized body pillows with the image of anime
characters on them. This was originally an 8ch creation, but was ported
to Hippie. I'm now porting it here.
Although I am permabanned from /tg/, I know that /tg/ has the most
talented, creative, and active coders of all code bases. If I add
Dakimakura's here, then you guys will undoubtedly add new content to it.
I will then be able to enjoy that new content on other servers that
mirror your pull requests. Makes sense yes?
* Removes Hotwheels from list of selectable dakis.
Hotwheels was the host of 8ch and I removed the image from the DMI. This
would cause a runtime error if not removed.
* Fixes what AnturK told me to.
* Uses to_chat.
* Most of those changes done.
* Apply's PR fixes
🆑 coiax
add: Servant golems now follow the "Material Golem (123)" naming scheme.
/🆑
How to tell the difference between a free and a servant golem. The Free
Golem has a cooler name.
- Also some tidying of golem code, no gameplay changes.
🆑 coiax
add: Free Golems can purchase Royal Capes of the Liberator at their
mining equipment vendor.
/🆑
- Golems can send ambassadors with their own capes to the station.
- Capes are cool.
- 500 seems enough for a completely non-combat item.
Hello, with PR #26717 merged, I think it's a good time to add devils to the standardized antag datum system.
This PR is mostly a refactor, which shouldn't be noticed by the playerbase. Changes that might be noticed are below.
🆑
tweak: Modified chances for returning someone's soul using an employment contract. Now everyone has a chance, not just lawyers and HoP.
add: Particularly brain damaged people can no longer sign infernal contracts properly.
tweak: Infernal contracts for power no longer give fireball, and instead give robeless 'lightning bolt' spell.
add: Devils can now sell you a friend, for the cost of your soul.
tweak: The codex gigas should now be easier to use, and less finicky.
del: The codex gigas no longer sintouches readers.
/🆑
🆑 coiax
add: Ash walkers now know and speak Draconic by default, but still know
Galactic Common. Remember, Galcom's language key is ",0" and you can
review your known languages with the Language Menu.
/🆑
As lizards, ash walkers should speak Draconic, but let's not deprive
them of the chance to communicate with the smelly humans. It will just
be up to the ash walkers whether they want actually talk to the humans
or not.
Also acts as a teaching experience for people about how to use their
language menus.
- New species flag NO_UNDERWEAR.
- Species with this flag do not have underwear, undershorts or socks
rendered on their mobs, and are unable to use dressers.
🆑 coiax
fix: Golems no longer have underwear, undershorts or socks.
/🆑
If golems are unable to wear human jumpsuits or exosuits, they
certaintly won't be able to wear anything tighter.
Shouldn't break anything, stops warning spam, logs errors qdel style at the end of the game.
Initialize now expects a hint to be returned, one of:
INITIALIZE_HINT_NORMAL - Does nothing, returned by the root proc
INITIALIZE_HINT_LATELOAD - Call atom/proc/LateInitialize
INITIALIZE_HINT_QDEL - Calls qdel on the atom
LateInitialize currently defaults to the old re-calling behavior so there should be no issues with that.
Things that didn't return a hint or fucked up somehow will be logged less loudly than they were before
No more world start warnings!
In cases where you're creating an image to use as an overlay, it makes more sense to use a mutable_appearance if you can. The image will create a static appearance for not just the image but also each intermediate step if you change vars along the way. The mutable appearance avoids this unnecessary and expensive process. The only situation that requires an image instead of a mutable_appearance is if the overlay is supposed to be directional. MA's ignore direction while images don't. I dunno why, probably another BYOND-ism.
I added a convenience function, mutable_appearance(), designed to emulate image(). Also went ahead and set the default plane of /mutable_appearance to FLOAT_PLANE because it's fucking 0 by default.
Several overlays that were image() calls were changed to just text strings when I could. overlays += "string" has the same result as overlays += image(icon, "string") and saves a proc call.
🆑 coiax
balance: Wizard traps automatically disappear five minutes after being
summoned.
balance: Wizard traps disappear after firing, whether triggered via
person or something being thrown across it.
balance: Wizards are immune to their own traps.
tweak: The Traps are now marked as a Defensive spell, rather than an
Offensive spell.
/🆑
So a permament structure that has to be beaten down in order to remove
isn't really fun in the long term. So instead, they fire once, and then
disappear. They also disappear after a bit, so they're not long term
hazards, but they do stick around long enough so the wizard can feel
comfortable running back into an area they've already trapped, for that
AREA CONTROL.
obj/on_log changed to atom/on_log. Boolean parameter in
No admin irc message now checked in client/Del instead of mob/Logout
Removed an empty New()
1 -> TRUE
removed a potential crash in mob/Login