// Monkey AI controller blackboard keys #define BB_MONKEY_AGGRESSIVE "BB_monkey_aggressive" #define BB_MONKEY_GUN_NEURONS_ACTIVATED "BB_monkey_gun_aware" #define BB_MONKEY_BEST_FORCE_FOUND "BB_monkey_bestforcefound" #define BB_MONKEY_ENEMIES "BB_monkey_enemies" #define BB_MONKEY_BLACKLISTITEMS "BB_monkey_blacklistitems" #define BB_MONKEY_PICKUPTARGET "BB_monkey_pickuptarget" #define BB_MONKEY_PICKPOCKETING "BB_monkey_pickpocketing" #define BB_MONKEY_CURRENT_ATTACK_TARGET "BB_monkey_current_attack_target" #define BB_MONKEY_CURRENT_PRESS_TARGET "BB_monkey_current_press_target" #define BB_MONKEY_CURRENT_GIVE_TARGET "BB_monkey_current_give_target" #define BB_MONKEY_TARGET_DISPOSAL "BB_monkey_target_disposal" #define BB_MONKEY_TARGET_MONKEYS "BB_monkey_target_monkeys" #define BB_MONKEY_DISPOSING "BB_monkey_disposing" #define BB_MONKEY_RECRUIT_COOLDOWN "BB_monkey_recruit_cooldown" #define BB_RESISTING "BB_resisting" /// Monkey is not necessarily a wild animal so it won't resort to fighting over food and such #define BB_MONKEY_TAMED "BB_monkey_tamed" /// Chance to give our held item to a nearby mob #define BB_MONKEY_GIVE_CHANCE "BB_monkey_give_chance" /// If set, the monkey will prefer this type of object when pressing things #define BB_MONKEY_PRESS_TYPEPATH "BB_monkey_press_typepath" /// The item the monkey is currently serving to someone #define BB_MONKEY_CURRENT_SERVED_ITEM "BB_monkey_current_served_item"