//Bits to save #define SAVE_OBJECTS (1 << 1) //! Save objects? #define SAVE_MOBS (1 << 2) //! Save Mobs? #define SAVE_TURFS (1 << 3) //! Save turfs? #define SAVE_AREAS (1 << 4) //! Save areas? #define SAVE_SPACE (1 << 5) //! Save space areas? (If not they will be saved as NOOP) #define SAVE_OBJECT_PROPERTIES (1 << 6) //! Save custom properties of objects (obj.on_object_saved() output) #define SAVE_ATMOS (1 << 7) //! Save turf atmos //Ignore turf if it contains #define SAVE_SHUTTLEAREA_DONTCARE 0 #define SAVE_SHUTTLEAREA_IGNORE 1 #define SAVE_SHUTTLEAREA_ONLY 2 #define DMM2TGM_MESSAGE "MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE"