/** * can_run_on_flags bitflags * Used by programs to tell what type of ModPC it can run on. * Everything a program can run on needs valid icons for each individual one. */ ///Runs on everything. #define PROGRAM_ALL ALL ///Can run on Modular PC Consoles #define PROGRAM_CONSOLE (1<<0) ///Can run on Laptops. #define PROGRAM_LAPTOP (1<<1) ///Can run on PDAs. #define PROGRAM_PDA (1<<2) /** * program_flags * Used by programs to tell the ModPC any special functions it has. */ ///If the program requires NTNet to be online for it to work. #define PROGRAM_REQUIRES_NTNET (1<<0) ///The program can be downloaded from the default NTNet downloader store. #define PROGRAM_ON_NTNET_STORE (1<<1) ///The program can only be downloaded from the Syndinet store, usually nukie/emagged pda. #define PROGRAM_ON_SYNDINET_STORE (1<<2) ///The program is unique and will delete itself upon being transferred to ensure only one copy exists. #define PROGRAM_UNIQUE_COPY (1<<3) ///The program is a header and will show up at the top of the ModPC's UI. #define PROGRAM_HEADER (1<<4) ///The program will run despite the ModPC not having any power in it. #define PROGRAM_RUNS_WITHOUT_POWER (1<<5) ///The circuit ports of this program can be triggered even if the program is not open #define PROGRAM_CIRCUITS_RUN_WHEN_CLOSED (1<<6) //Program categories #define PROGRAM_CATEGORY_DEVICE "Device Tools" #define PROGRAM_CATEGORY_EQUIPMENT "Equipment" #define PROGRAM_CATEGORY_GAMES "Games" #define PROGRAM_CATEGORY_SECURITY "Security & Records" #define PROGRAM_CATEGORY_ENGINEERING "Engineering" #define PROGRAM_CATEGORY_SUPPLY "Supply" #define PROGRAM_CATEGORY_SCIENCE "Science" ///The default amount a program should take in cell use. #define PROGRAM_BASIC_CELL_USE 2 WATTS ///This app grants a minor protection against being PDA bombed if installed. ///(can sometimes prevent it from being sent, while wasting a PDA bomb from the sender). #define DETOMATIX_RESIST_MINOR 1 ///This app grants a larger protection against being PDA bombed if installed. ///(can sometimes prevent it from being sent, while wasting a PDA bomb from the sender). #define DETOMATIX_RESIST_MAJOR 2 ///This app gives a diminished protection against being PDA bombed if installed. #define DETOMATIX_RESIST_MALUS -4 /** * NTNet transfer speeds, used when downloading/uploading a file/program. * The define is how fast it will download an app every program's process_tick. */ ///Used for wireless devices with low signal. #define NTNETSPEED_LOWSIGNAL 0.5 ///Used for wireless devices with high signal. #define NTNETSPEED_HIGHSIGNAL 1 ///Used for laptops with a high signal, or computers, which is connected regardless of z level. #define NTNETSPEED_ETHERNET 2 /** * NTNet connection signals * Used to calculate the defines above from NTNet Downloader, this is how * good a ModPC's signal is. */ ///When you're away from the station/mining base and not on a console, you can't access the internet. #define NTNET_NO_SIGNAL 0 ///Low signal, so away from the station, but still connected #define NTNET_LOW_SIGNAL 1 ///On station with good signal. #define NTNET_GOOD_SIGNAL 2 ///Using a Computer or Laptop with good signal, ethernet-connected. #define NTNET_ETHERNET_SIGNAL 3 /// The default ringtone of the Messenger app. #define MESSENGER_RINGTONE_DEFAULT "beep" /// The maximum length of the ringtone of the Messenger app. #define MESSENGER_RINGTONE_MAX_LENGTH 20 ///how much paper it takes from the printer to create a canvas. #define CANVAS_PAPER_COST 10 ///how much paper it takes from the printer to create a photo. #define PHOTO_PAPER_COST 1 /** * PDA Themes * For these to work, the defines must be defined in tgui/styles/themes/[define].scss */ ///Default NtOS PDA theme #define PDA_THEME_NTOS "ntos" #define PDA_THEME_DARK_MODE "ntos_darkmode" #define PDA_THEME_RETRO "ntOS95" #define PDA_THEME_SYNTH "ntos_synth" #define PDA_THEME_TERMINAL "ntos_terminal" #define PDA_THEME_BIRD "neutral" ///Emagged/Syndicate NtOS (SyndiOS) PDA theme #define PDA_THEME_SYNDICATE "syndicate" //Maintenance-loot themes: you only need to get them once for them to be available on future rounds #define PDA_THEME_CAT "ntos_cat" #define PDA_THEME_LIGHT_MODE "ntos_lightmode" #define PDA_THEME_SPOOKY "ntos_spooky" #define PDA_THEME_HACKERMAN "hackerman" #define PDA_THEME_ROULETTE "cardtable" #define PDA_THEME_ABDUCTOR "abductor" /** * Database IDs for unlockable themes (just maintenance-loot for now). * Distinct from declarations for both theme and name because having to retroactively change DB IDs is bad * So don't change the values of pre-existing IDs */ #define PDA_THEME_ID_CAT "ntos_cat" #define PDA_THEME_ID_LIGHT_MODE "ntos_lightmode" #define PDA_THEME_ID_SPOOKY "ntos_spooky" #define PDA_THEME_ID_HACKERMAN "hackerman" #define PDA_THEME_ID_ROULETTE "cardtable" #define PDA_THEME_ID_ABDUCTOR "abductor" //Defines for the names of all the themes #define PDA_THEME_NTOS_NAME "NtOS" #define PDA_THEME_DARK_MODE_NAME "NtOS Dark Mode" #define PDA_THEME_RETRO_NAME "Retro" #define PDA_THEME_SYNTH_NAME "Synth" #define PDA_THEME_TERMINAL_NAME "Terminal" #define PDA_THEME_SYNDICATE_NAME "Syndicate" #define PDA_THEME_CAT_NAME "Cat" #define PDA_THEME_LIGHT_MODE_NAME "NtOS Light Mode" #define PDA_THEME_SPOOKY_NAME "Eldritch" #define PDA_THEME_HACKERMAN_NAME "Hackerman" #define PDA_THEME_ROULETTE_NAME "Roulette Table" #define PDA_THEME_ABDUCTOR_NAME "Alien" #define PDA_THEME_BIRD_NAME "Bird" ///List of PDA themes that are accessible to everyone by default. GLOBAL_LIST_INIT(default_pda_themes, list( PDA_THEME_NTOS_NAME = PDA_THEME_NTOS, PDA_THEME_DARK_MODE_NAME = PDA_THEME_DARK_MODE, PDA_THEME_RETRO_NAME = PDA_THEME_RETRO, PDA_THEME_SYNTH_NAME = PDA_THEME_SYNTH, PDA_THEME_TERMINAL_NAME = PDA_THEME_TERMINAL, PDA_THEME_BIRD_NAME = PDA_THEME_BIRD, )) ///List of PDA themes that are accessible to everyone by default. GLOBAL_LIST_INIT(pda_name_to_theme, list( PDA_THEME_NTOS_NAME = PDA_THEME_NTOS, PDA_THEME_DARK_MODE_NAME = PDA_THEME_DARK_MODE, PDA_THEME_RETRO_NAME = PDA_THEME_RETRO, PDA_THEME_SYNTH_NAME = PDA_THEME_SYNTH, PDA_THEME_TERMINAL_NAME = PDA_THEME_TERMINAL, PDA_THEME_SYNDICATE_NAME = PDA_THEME_SYNDICATE, PDA_THEME_CAT_NAME = PDA_THEME_CAT, PDA_THEME_LIGHT_MODE_NAME = PDA_THEME_LIGHT_MODE, PDA_THEME_SPOOKY_NAME = PDA_THEME_SPOOKY, PDA_THEME_HACKERMAN_NAME = PDA_THEME_HACKERMAN, PDA_THEME_ROULETTE_NAME = PDA_THEME_ROULETTE, PDA_THEME_ABDUCTOR_NAME = PDA_THEME_ABDUCTOR, PDA_THEME_BIRD_NAME = PDA_THEME_BIRD, )) ///List of unlockable PDA themes, keyed by their database ID. GLOBAL_LIST_INIT(pda_id_to_name, list( PDA_THEME_ID_CAT = PDA_THEME_CAT_NAME, PDA_THEME_ID_LIGHT_MODE = PDA_THEME_LIGHT_MODE_NAME, PDA_THEME_ID_SPOOKY = PDA_THEME_SPOOKY_NAME, PDA_THEME_ID_HACKERMAN = PDA_THEME_HACKERMAN_NAME, PDA_THEME_ID_ROULETTE = PDA_THEME_ROULETTE_NAME, PDA_THEME_ABDUCTOR = PDA_THEME_ABDUCTOR_NAME, ))