#define SPACE_SIGNAL_GPSTAG "Distant Signal" #define SPACE_SIGNAL_GPSTAG_WHITE_SHIP "Distress Signal" /// Every mob in the game will have a screen object sitting inside them with a reference matching this /// So you can render_source against it and never need to update it again #define SPACE_OVERLAY_RENDER_TARGET(offset) "*space_overlay_target[offset]"