GLOBAL_LIST_INIT(admin_readable_planes, list( "FLOAT_PLANE" = FLOAT_PLANE, "FIELD_OF_VISION_BLOCKER_PLANE" = FIELD_OF_VISION_BLOCKER_PLANE, "CLICKCATCHER_PLANE" = CLICKCATCHER_PLANE, "PLANE_SPACE" = PLANE_SPACE, "PLANE_SPACE_PARALLAX" = PLANE_SPACE_PARALLAX, "DISPLACEMENT_PLANE" = DISPLACEMENT_PLANE, "RENDER_PLANE_TRANSPARENT" = RENDER_PLANE_TRANSPARENT, "TRANSPARENT_FLOOR_PLANE" = TRANSPARENT_FLOOR_PLANE, "FLOOR_PLANE" = FLOOR_PLANE, "WALL_PLANE" = WALL_PLANE, "GAME_PLANE" = GAME_PLANE, "ABOVE_GAME_PLANE" = ABOVE_GAME_PLANE, "SEETHROUGH_PLANE" = SEETHROUGH_PLANE, "RENDER_PLANE_GAME_WORLD" = RENDER_PLANE_GAME_WORLD, "DEFAULT_PLANE" = DEFAULT_PLANE, "WEATHER_PLANE" = WEATHER_PLANE, "AREA_PLANE" = AREA_PLANE, "MASSIVE_OBJ_PLANE" = MASSIVE_OBJ_PLANE, "GHOST_PLANE" = GHOST_PLANE, "POINT_PLANE" = POINT_PLANE, "LIGHTING_PLANE" = LIGHTING_PLANE, "O_LIGHTING_VISUAL_PLANE" = O_LIGHTING_VISUAL_PLANE, "RENDER_PLANE_TURF_LIGHTING" = RENDER_PLANE_TURF_LIGHTING, "EMISSIVE_PLANE" = EMISSIVE_PLANE, "RENDER_PLANE_EMISSIVE" = RENDER_PLANE_EMISSIVE, "RENDER_PLANE_EMISSIVE_BLOOM_MASK" = RENDER_PLANE_EMISSIVE_BLOOM_MASK, "RENDER_PLANE_EMISSIVE_BLOOM" = RENDER_PLANE_EMISSIVE_BLOOM, "RENDER_PLANE_SPECULAR_MASK" = RENDER_PLANE_SPECULAR_MASK, "RENDER_PLANE_UNLIT_GAME" = RENDER_PLANE_UNLIT_GAME, "RENDER_PLANE_LIGHTING" = RENDER_PLANE_LIGHTING, "RENDER_PLANE_LIGHT_MASK" = RENDER_PLANE_LIGHT_MASK, "RENDER_PLANE_SPECULAR" = RENDER_PLANE_SPECULAR, "ABOVE_LIGHTING_PLANE" = ABOVE_LIGHTING_PLANE, "WEATHER_GLOW_PLANE" = WEATHER_GLOW_PLANE, "PIPECRAWL_IMAGES_PLANE" = PIPECRAWL_IMAGES_PLANE, "CAMERA_STATIC_PLANE" = CAMERA_STATIC_PLANE, "HIGH_GAME_PLANE" = HIGH_GAME_PLANE, "FULLSCREEN_PLANE" = FULLSCREEN_PLANE, "RUNECHAT_PLANE" = RUNECHAT_PLANE, "BALLOON_CHAT_PLANE" = BALLOON_CHAT_PLANE, "HUD_PLANE" = HUD_PLANE, "ABOVE_HUD_PLANE" = ABOVE_HUD_PLANE, "SPLASHSCREEN_PLANE" = SPLASHSCREEN_PLANE, "RENDER_PLANE_GAME" = RENDER_PLANE_GAME, "RENDER_PLANE_GAME_MASKED" = RENDER_PLANE_GAME_MASKED, "RENDER_PLANE_GAME_UNMASKED" = RENDER_PLANE_GAME_UNMASKED, "RENDER_PLANE_NON_GAME" = RENDER_PLANE_NON_GAME, "ESCAPE_MENU_PLANE" = ESCAPE_MENU_PLANE, "RENDER_PLANE_MASTER" = RENDER_PLANE_MASTER )) GLOBAL_LIST_INIT(admin_readable_layers, list( "FLOAT_LAYER" = FLOAT_LAYER, "SPACE_LAYER" = SPACE_LAYER, // Topdown layers "TOPDOWN_LAYER" = TOPDOWN_LAYER, "LOWER_FLOOR_LAYER (Topdown)" = LOWER_FLOOR_LAYER, "LOW_FLOOR_LAYER (Topdown)" = LOW_FLOOR_LAYER, "TURF_PLATING_DECAL_LAYER (Topdown)" = TURF_PLATING_DECAL_LAYER, "TURF_DECAL_LAYER (Topdown)" = TURF_DECAL_LAYER, "CULT_OVERLAY_LAYER (Topdown)" = CULT_OVERLAY_LAYER, "MID_TURF_LAYER (Topdown)" = MID_TURF_LAYER, "HIGH_TURF_LAYER (Topdown)" = HIGH_TURF_LAYER, "LATTICE_LAYER (Topdown)" = LATTICE_LAYER, "DISPOSAL_PIPE_LAYER (Topdown)" = DISPOSAL_PIPE_LAYER, "WIRE_LAYER (Topdown)" = WIRE_LAYER, "BELOW_CATWALK_LAYER (Topdown)" = BELOW_CATWALK_LAYER, "GLASS_FLOOR_LAYER (Topdown)" = GLASS_FLOOR_LAYER, "CATWALK_LAYER (Topdown)" = CATWALK_LAYER, "TRAM_RAIL_LAYER (Topdown)" = TRAM_RAIL_LAYER, "ABOVE_OPEN_TURF_LAYER (Topdown)" = ABOVE_OPEN_TURF_LAYER, "LOWER_RUNE_LAYER (Topdown)" = LOWER_RUNE_LAYER, "RUNE_LAYER (Topdown)" = RUNE_LAYER, "CLEANABLE_FLOOR_OBJECT_LAYER (Topdown)" = CLEANABLE_FLOOR_OBJECT_LAYER, "TOPDOWN_WATER_LEVEL_LAYER (Topdown)" = TOPDOWN_WATER_LEVEL_LAYER, "TOPDOWN_ABOVE_WATER_LAYER (Topdown)" = TOPDOWN_ABOVE_WATER_LAYER, // Game layers "BELOW_CLOSED_TURF_LAYER" = BELOW_CLOSED_TURF_LAYER, "CLOSED_TURF_LAYER" = CLOSED_TURF_LAYER, "BULLET_HOLE_LAYER" = BULLET_HOLE_LAYER, "ABOVE_NORMAL_TURF_LAYER" = ABOVE_NORMAL_TURF_LAYER, "FLOOR_EMISSIVE_START_LAYER" = FLOOR_EMISSIVE_START_LAYER, "FLOOR_EMISSIVE_END_LAYER" = FLOOR_EMISSIVE_END_LAYER, "GAS_PIPE_HIDDEN_LAYER" = GAS_PIPE_HIDDEN_LAYER, "WIRE_BRIDGE_LAYER" = WIRE_BRIDGE_LAYER, "WIRE_TERMINAL_LAYER" = WIRE_TERMINAL_LAYER, "GAS_SCRUBBER_LAYER" = GAS_SCRUBBER_LAYER, "GAS_PIPE_VISIBLE_LAYER" = GAS_PIPE_VISIBLE_LAYER, "GAS_FILTER_LAYER" = GAS_FILTER_LAYER, "GAS_PUMP_LAYER" = GAS_PUMP_LAYER, "PLUMBING_PIPE_VISIBILE_LAYER" = PLUMBING_PIPE_VISIBILE_LAYER, "BOT_PATH_LAYER" = BOT_PATH_LAYER, "LOW_OBJ_LAYER" = LOW_OBJ_LAYER, "HIGH_PIPE_LAYER" = HIGH_PIPE_LAYER, "CLEANABLE_OBJECT_LAYER" = CLEANABLE_OBJECT_LAYER, "TRAM_STRUCTURE_LAYER" = TRAM_STRUCTURE_LAYER, "TRAM_FLOOR_LAYER" = TRAM_FLOOR_LAYER, "TRAM_WALL_LAYER" = TRAM_WALL_LAYER, "BELOW_OPEN_DOOR_LAYER" = BELOW_OPEN_DOOR_LAYER, "WATER_LEVEL_LAYER" = WATER_LEVEL_LAYER, "BLASTDOOR_LAYER" = BLASTDOOR_LAYER, "OPEN_DOOR_LAYER" = OPEN_DOOR_LAYER, "DOOR_ACCESS_HELPER_LAYER" = DOOR_ACCESS_HELPER_LAYER, "DOOR_HELPER_LAYER" = DOOR_HELPER_LAYER, "PROJECTILE_HIT_THRESHHOLD_LAYER" = PROJECTILE_HIT_THRESHHOLD_LAYER, "TABLE_LAYER" = TABLE_LAYER, "GIB_LAYER" = GIB_LAYER, "BELOW_OBJ_LAYER" = BELOW_OBJ_LAYER, "LOW_ITEM_LAYER" = LOW_ITEM_LAYER, "OBJ_LAYER" = OBJ_LAYER, "CLOSED_DOOR_LAYER" = CLOSED_DOOR_LAYER, "CLOSED_FIREDOOR_LAYER" = CLOSED_FIREDOOR_LAYER, "ABOVE_OBJ_LAYER" = ABOVE_OBJ_LAYER, "CLOSED_BLASTDOOR_LAYER" = CLOSED_BLASTDOOR_LAYER, "SHUTTER_LAYER" = SHUTTER_LAYER, "ABOVE_WINDOW_LAYER" = ABOVE_WINDOW_LAYER, "SIGN_LAYER" = SIGN_LAYER, "CORGI_ASS_PIN_LAYER" = CORGI_ASS_PIN_LAYER, "NOT_HIGH_OBJ_LAYER" = NOT_HIGH_OBJ_LAYER, "HIGH_OBJ_LAYER" = HIGH_OBJ_LAYER, "BELOW_MOB_LAYER" = BELOW_MOB_LAYER, "LOW_MOB_LAYER" = LOW_MOB_LAYER, "LYING_MOB_LAYER" = LYING_MOB_LAYER, "ABOVE_LYING_MOB_LAYER" = ABOVE_LYING_MOB_LAYER, "VEHICLE_LAYER" = VEHICLE_LAYER, "MOB_BELOW_PIGGYBACK_LAYER" = MOB_BELOW_PIGGYBACK_LAYER, "MOB_LAYER" = MOB_LAYER, "MOB_SHIELD_LAYER" = MOB_SHIELD_LAYER, "MOB_ABOVE_PIGGYBACK_LAYER" = MOB_ABOVE_PIGGYBACK_LAYER, "MOB_UPPER_LAYER" = MOB_UPPER_LAYER, "HITSCAN_PROJECTILE_LAYER" = HITSCAN_PROJECTILE_LAYER, "ABOVE_MOB_LAYER" = ABOVE_MOB_LAYER, "WALL_OBJ_LAYER" = WALL_OBJ_LAYER, "TRAM_SIGNAL_LAYER" = TRAM_SIGNAL_LAYER, "EDGED_TURF_LAYER" = EDGED_TURF_LAYER, "ON_EDGED_TURF_LAYER" = ON_EDGED_TURF_LAYER, "SPACEVINE_LAYER" = SPACEVINE_LAYER, "LARGE_MOB_LAYER" = LARGE_MOB_LAYER, "SPACEVINE_MOB_LAYER" = SPACEVINE_MOB_LAYER, "ABOVE_ALL_MOB_LAYER" = ABOVE_ALL_MOB_LAYER, "NAVIGATION_EYE_LAYER" = NAVIGATION_EYE_LAYER, "FLY_LAYER" = FLY_LAYER, "ABOVE_TREE_LAYER" = ABOVE_TREE_LAYER, "GASFIRE_LAYER" = GASFIRE_LAYER, "RIPPLE_LAYER" = RIPPLE_LAYER, // LIGHTING_PLANE layers "LIGHTING_MASK_LAYER" = LIGHTING_MASK_LAYER, "LIGHTING_PRIMARY_LAYER" = LIGHTING_PRIMARY_LAYER, "LIGHTING_ABOVE_ALL" = LIGHTING_ABOVE_ALL, "EMISSIVE_LAYER_UNBLOCKABLE" = EMISSIVE_LAYER_UNBLOCKABLE, // Mob layers "MUTATIONS_LAYER" = -MUTATIONS_LAYER, "BODY_BEHIND_LAYER" = -BODY_BEHIND_LAYER, "BODYPARTS_LOW_LAYER" = -BODYPARTS_LOW_LAYER, "BODYPARTS_LAYER" = -BODYPARTS_LAYER, "BODY_ADJ_LAYER" = -BODY_ADJ_LAYER, "BODY_LAYER" = -BODY_LAYER, "EYES_LAYER" = -EYES_LAYER, "FRONT_MUTATIONS_LAYER" = -FRONT_MUTATIONS_LAYER, "DAMAGE_LAYER" = -DAMAGE_LAYER, "UNIFORM_LAYER" = -UNIFORM_LAYER, "ID_LAYER" = -ID_LAYER, "ID_CARD_LAYER" = -ID_CARD_LAYER, "BODYPARTS_HIGH_LAYER" = -BODYPARTS_HIGH_LAYER, "GLOVES_LAYER" = -GLOVES_LAYER, "SHOES_LAYER" = -SHOES_LAYER, "LOW_FACEMASK_LAYER" = -LOW_FACEMASK_LAYER, "EARS_LAYER" = -EARS_LAYER, "LOW_NECK_LAYER" = -LOW_NECK_LAYER, "SUIT_LAYER" = -SUIT_LAYER, "GLASSES_LAYER" = -GLASSES_LAYER, "BELT_LAYER" = -BELT_LAYER, "SUIT_STORE_LAYER" = -SUIT_STORE_LAYER, "NECK_LAYER" = -NECK_LAYER, "BACK_LAYER" = -BACK_LAYER, "BENEATH_HAIR_LAYER" = -BENEATH_HAIR_LAYER, "HAIR_LAYER" = -HAIR_LAYER, "FACEMASK_LAYER" = -FACEMASK_LAYER, "HEAD_LAYER" = -HEAD_LAYER, "OUTER_HAIR_LAYER" = -OUTER_HAIR_LAYER, "HANDCUFF_LAYER" = -HANDCUFF_LAYER, "LEGCUFF_LAYER" = -LEGCUFF_LAYER, "HANDS_LAYER" = -HANDS_LAYER, "BODY_FRONT_LAYER" = -BODY_FRONT_LAYER, "ABOVE_BODY_FRONT_GLASSES_LAYER" = -ABOVE_BODY_FRONT_GLASSES_LAYER, "ABOVE_BODY_FRONT_HEAD_LAYER" = -ABOVE_BODY_FRONT_HEAD_LAYER, "WOUND_LAYER" = -WOUND_LAYER, "HALO_LAYER" = -HALO_LAYER, ))