/datum/hud/dextrous/voidwalker ui_style = 'icons/hud/screen_voidwalker.dmi' give_generic_combat = FALSE //we give our own version below, here. /datum/hud/dextrous/voidwalker/initialize_screen_objects() . = ..() var/atom/movable/screen/floor_change = screen_objects[HUD_MOB_FLOOR_CHANGER] floor_change.icon = ui_style floor_change.screen_loc = ui_below_throw add_screen_object(/atom/movable/screen/resist, HUD_MOB_RESIST, HUD_GROUP_HOTKEYS, ui_style, ui_voidwalker_left_of_hands) add_screen_object(/atom/movable/screen/combattoggle/flashy/voidwalker, HUD_MOB_INTENTS, HUD_GROUP_INFO, ui_style) add_screen_object(/atom/movable/screen/space_camo, HUD_VOIDWALKER_SPACE_CAMO) add_screen_object(/atom/movable/screen/vomit_jump, HUD_VOIDWALKER_VOID_JUMP)