/** * Blood Drying SS * Used as a low priority background system to handling the drying of blood on the ground * (basically just handles reducing their bloodiness value over time) */ PROCESSING_SUBSYSTEM_DEF(blood_drying) name = "Blood Drying" ss_flags = SS_NO_INIT | SS_BACKGROUND priority = FIRE_PRIORITY_BLOOD_DRYING runlevels = RUNLEVEL_GAME wait = 4 SECONDS