/// The subsystem used to tick [/datum/ai_behavior] instances. Handling the individual actions an AI can take like punching someone in the fucking NUTS PROCESSING_SUBSYSTEM_DEF(ai_behaviors) name = "AI Behavior Ticker" ss_flags = SS_POST_FIRE_TIMING|SS_BACKGROUND priority = FIRE_PRIORITY_NPC_ACTIONS runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME dependencies = list( /datum/controller/subsystem/movement/ai_movement, ) wait = 1 /// List of all ai_behavior singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_ai_behaviors() var/list/ai_behaviors /// List of all targeting_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_targeting_strats() var/list/targeting_strategies /// List of all target_priority_strategy singletons, key is the typepath while assigned value is a newly created instance of the typepath. See setup_target_priority_strats() var/list/target_priority_strategies /datum/controller/subsystem/processing/ai_behaviors/Initialize() setup_ai_behaviors() setup_targeting_strats() setup_target_priority_strats() return SS_INIT_SUCCESS /datum/controller/subsystem/processing/ai_behaviors/proc/setup_ai_behaviors() ai_behaviors = list() for(var/behavior_type in subtypesof(/datum/ai_behavior)) var/datum/ai_behavior/ai_behavior = new behavior_type ai_behaviors[behavior_type] = ai_behavior /datum/controller/subsystem/processing/ai_behaviors/proc/setup_targeting_strats() targeting_strategies = list() for(var/target_type in subtypesof(/datum/targeting_strategy)) var/datum/targeting_strategy/target_start = new target_type targeting_strategies[target_type] = target_start /datum/controller/subsystem/processing/ai_behaviors/proc/setup_target_priority_strats() target_priority_strategies = list() for(var/target_type in subtypesof(/datum/target_priority_strategy)) var/datum/target_priority_strategy/target_start = new target_type target_priority_strategies[target_type] = target_start