PROCESSING_SUBSYSTEM_DEF(personalities) name = "Personalities" runlevels = RUNLEVEL_GAME ss_flags = SS_BACKGROUND|SS_POST_FIRE_TIMING wait = 3 SECONDS /// All personality singletons indexed by their type VAR_FINAL/list/datum/personality/personalities_by_type /// All personality singletons indexed by their savefile key VAR_FINAL/list/datum/personality/personalities_by_key /// Assoc list of personality group to list of personality typepaths in that group VAR_FINAL/list/incompatibilities_by_group /// For personalities which process, this tracks all mobs we need to process for VAR_FINAL/list/processing_personalities /datum/controller/subsystem/processing/personalities/Initialize() init_personalities() return SS_INIT_SUCCESS /// Initialized personality singletons /datum/controller/subsystem/processing/personalities/proc/init_personalities() if(length(personalities_by_type)) return // Already initialized personalities_by_type = list() personalities_by_key = list() incompatibilities_by_group = list() processing_personalities = list() for(var/datum/personality/personality_type as anything in subtypesof(/datum/personality)) var/personality_key = personality_type::savefile_key if(isnull(personality_key)) // Abstract personality, ignore continue if(personalities_by_key[personality_key]) stack_trace("Personality save key collision! \ key: [personality_key] - \ new: [personality_type::name] - \ old: [personalities_by_key[personality_key].name]") continue var/datum/personality/personality = new personality_type() personalities_by_type[personality_type] = personality personalities_by_key[personality.savefile_key] = personality for(var/group in personality.groups) incompatibilities_by_group[group] ||= list() incompatibilities_by_group[group] += personality_type /// Helper to check if the new personality type is incompatible with the passed list of personality types /datum/controller/subsystem/processing/personalities/proc/is_incompatible(list/personality_types, new_personality_type) if(!length(incompatibilities_by_group)) stack_trace("Checking personality incompatibilities before the incompatibility list was initialized?") return FALSE if(length(personality_types)) // No incompatibilities possible with no personalities return FALSE var/datum/personality/new_personality = personalities_by_type[new_personality_type] if(!length(new_personality.groups)) // No groups, so no incompatibilities return FALSE // Filters all incompatibily groups against the new personality's groups for(var/group, incompatibility_list in incompatibilities_by_group & new_personality.groups) // Then checks if any personality type in the list is also in the group if(length(incompatibility_list & personality_types)) return TRUE return FALSE /// Helper to select a random list of personalities, respecting incompatibilities. REturns a list of typepaths /datum/controller/subsystem/processing/personalities/proc/select_random_personalities(lower_end = 1, upper_end = CONFIG_GET(number/max_personalities)) var/list/personality_pool = personalities_by_type.Copy() var/list/selected_personalities = list() var/num = rand(lower_end, upper_end) var/i = 1 while(i <= num) if(!length(personality_pool)) break var/picked_type = pick(personality_pool) if(is_incompatible(selected_personalities, picked_type)) continue selected_personalities += picked_type personality_pool -= picked_type i += 1 return selected_personalities